Cause I can.
There has been a lot of talk of various iconic D&D images and one of the ones that seems to come up time and time again is the David A. Trampier classic "Emirikol the Chaotic".
I have always wondered what his deal was. He seems to be going through the streets just zapping people as they came out to see the commotion.
Reading over his stats and looking at this picture I can't help but think he would make a great NPC-nemesis for my 4e game.
At first I tried him out as a Warlock, given the zappy-ness of the picture, but a Wizard worked out the best.
Here is Emirikol in one of many possible 4e permutations. I tried to retain all the spells and magic items from his 2nd Ed stats, but I mostly with what the spells or magic items did rather than look for exact copies. Feats and skills are a total guess. He might not be the most optimized D&D 4 character, but I hope he is at least a workable one.
Emirikol the Chaotic, level 24
Human, Wizard, Weaver of Chance, Harbinger of Doom
Build: War Wizard
Arcane Implement Mastery: Wand of Accuracy
Second Implement: Orb of Imposition
Arcane Admixture Damage Type: Arcane Admixture Fire
Arcane Admixture Power: Magic Missile
Background: Geography - Urban (+2 to Streetwise)
FINAL ABILITY SCORES
Str 14, Con 15, Dex 17, Int 22, Wis 15, Cha 18.
STARTING ABILITY SCORES
Str 10, Con 13, Dex 15, Int 13, Wis 12, Cha 14.
AC: 34 Fort: 30 Reflex: 34 Will: 35
HP: 117 Surges: 8 Surge Value: 29
Dungeoneering +19, Arcana +26, Religion +23, History +23, Insight +19
Acrobatics +15, Bluff +16, Diplomacy +16, Endurance +14, Heal +14, Intimidate +16, Nature +14, Perception +14, Stealth +15, Streetwise +18, Thievery +15, Athletics +14
Wizard: Ritual Caster
Human: Die Hard
Level 1: Arcane Reserves
Level 2: Human Perseverance
Level 4: Battle Caster Defense
Level 6: Astral Fire
Level 8: Alchemist
Level 10: Battle Hardened
Level 11: Enlarge Spell
Level 12: Spell Focus
Level 14: Action Surge
Level 16: Second Implement
Level 18: Destructive Wizardry
Level 20: Arcane Admixture
Level 21: Immolate the Masses
Level 22: Lightning Transport
Level 24: Arcane Mastery
Bonus At-Will Power: Magic Missile
Wizard at-will 1: Ray of Frost
Wizard at-will 1: Phantom Bolt
Wizard encounter 1: Burning Hands
Wizard daily 1: Summon Dust Devil
Wizard daily 1 Spellbook: Freezing Cloud
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Daunting Presence
Wizard encounter 3: Hypnotic Pattern
Wizard daily 5: Fireball
Wizard daily 5 Spellbook: Web
Wizard utility 6: Disguise Self
Wizard utility 6 Spellbook: Wall of Fog
Wizard encounter 7: Repelling Sphere
Wizard daily 9: Lightning Serpent
Wizard daily 9 Spellbook: Wall of Fire
Wizard utility 10: True Seeing
Wizard utility 10 Spellbook: Blur
Wizard encounter 13: Mesmeric Hold (replaces Burning Hands)
Wizard daily 15: Otiluke's Resilient Sphere (replaces Summon Dust Devil)
Wizard daily 15 Spellbook: Bigby's Grasping Hands
Wizard utility 16: Fly
Wizard utility 16 Spellbook: Stoneskin
Wizard encounter 17: Dancing Bolts (replaces Repelling Sphere)
Wizard daily 19: Disintegrate (replaces Lightning Serpent)
Wizard daily 19 Spellbook: Plague of Illusions
Wizard utility 22: Wall of Force
Wizard utility 22 Spellbook: Time Stop
Wizard encounter 23: Chain Lightning (replaces Hypnotic Pattern)
Spellbook, Adventurer's Kit, Wand Implement, Sextant of the Planes (paragon tier), Amulet of Protection +5, Ring of Wizardry (epic tier), Chaos Weave Efreetweave Armor +5, Orb Implement
Tenser's Floating Disk, Unseen Servant, Sending, Wizard's Sight, Detect Object, Arcane Barrier, Hallucinatory Creature, Telepathic Bond, Primal Grove, Create Teleportation Circle
I like it. I am keeping him.