Sorry had to do that.
I just picked up "To the Devil... a Daughter", the last Hammer Studios film produced and their first "occult" based one (unless you count "The Satanic Rites of Dracula"), rahter than their staples of Gothic Horror or even the odd "devil worshipping cult" films. The film itslef is not very good either as a Hammer film or even as an occult thriller. It would be forgetable really had it not been for the rather scandalous scenes of full frontal nudity from then underage Nastassja Kinski. Though it does have some things going for it. For one it was nice to see a Hammer film outside of the "Hammer Hamlets" and take place is urbane, even swinging, London. Chritopher Lee is still great, if under-used here. And this film does capture a zeitgiest of 70s occult revival very well. Sure it is not as good as Rosemary's Baby or the Exorcist, but it is still a far cry better than the Omen. I guess Satan really loved the 70s. It certainly does explain some things.
I am not going to go too deep into Hammer film theory or analysis other than they are good fun. I have not seen all of them and a few I have not seen in maybe 20+ years but they have always had a profound effect on the games I write. Ghosts of Albion in particular is overflowing with my love for Hammer, as are most of my adventures. My vampires are not modern mopey emos. They are blood thirsty killers in the sauve exterior of Christopher Lee.
Even in Eldritch Witchery I have tried t tap into that same vibe of Hammer Horror. Even though most of their moveis were made in the late 50s and 60's, there is something very 70's about them to me. Maybe that is when I watched most of them (then and the early 80's). In this respect I would have to say that my view of Mal Havoc (previous blog post) was greatly affected by Christopher Lee's Dracula.
Hammer, I am glad to say, is on their way back, http://www.hammerfilms.com/. While I am sure some of the old magic is gone I will hold my judgement till I see some of their newer movies. In the mean time I have several hours of "Dracula" to keep me busy for sometime to come.
Here is old Dracula, very much inspired by "Dracula A.D. 1972". You can see the full Mutants and Masterminds stats and background here: http://forum.rpg.net/showthread.php?t=421189 or here: http://www.atomicthinktank.com/viewtopic.php?f=14&t=18364&p=274952
PL: 18 (270 pp)
Born: 1431, turned 1476
Str: 26 (+8) Dex: 21 (+5) Con: NA (-) Int: 16 (+3) Wis: 15 (+2) Chr: 25 (+7)
SKILLS: Acrobatics 6 (+11), Bluff 10 (+17), Climb 4 (+12), Concentration 4 (+6), Diplomacy 10 (+17), Disguise 5 (+12), Drive 2 (+7), Escape Artist 6 (+11), Gather Info 6 (+13), Handle Animal 6 (+13), Intimidate 12 (+19), Investigate 6 (+9), Arcane Lore 8 (+11), History 8 (+11), Tactics 8 (+11), Theology and Philosophy 6 (+9), Streetwise 8 (+11), Medicine 2 (+4), Notice 8 (+10), Ride 4 (+9), Search 8 (+11), Sense Motive 8 (+10), Sleight of Hand (+5), Stealth 4 (+9), Survival 8 (+10), Swim (+8)
FEATS: Animal Empathy, Assessment, Contacts, Fascinate (1), Fearless, Fearsome Presence (1), Inspire (1), Leadership, Minions (4), Accurate Attack, All-out Attack, Attack Focus (Melee) (5), Blind-Fight, Critical Strike, Elusive Target, Improved Critical (1), Improved Grapple, Power Attack, Rage (1), Uncanny Dodge
Animal Control (8), Drain Constitution (blood Drain) (1), Immunity (Fortitude Effects) (30), Insubstantial (mist) (2), Protection (7), Regeneration (blood drain based) (5), Shapeshift (Wolf, Bat) (2), Mind Control (visual dependent) (5), Weather Control (obscure, wind and fog) (3), Super-senses (Acute) (2), Super-movement (wall crawling) (1)
COMBAT: Melee 20 [Unarmed +8 (Bruise)] Ranged 15 [Unarmed +8 (Bruise)] Defense 25 (25 flatfooted) Init +5
SAVES: Toughness 7 (7 flat-footed) Fortitude 0 Reflex 10 Will 10
Weakness -Blood Dependence [Freq DC 10] [Sev DC 5]
Weakness -Holy Items [Freq DC 10] [Sev DC 10]
Weakness -Sunlight [Freq DC 5] [Sev DC 5]* Dracula can move about during the daylight hours, but he can not use his powers. (Gave him this as opposed to Power Loss).
Weakness -Garlic, Mirrors [Freq DC 5] [Sev DC 5]
Breakdown: Abilities 43 + Skills 42 (165 ranks) + Feats 27 + Powers 96 + Combat 60 + Saves 13 – Drawbacks -11 = 270