Saturday, August 31, 2019

#RPGaDAY2019: Last

Today's topic is Last.

Here we are at the Last.  The last post of the 2019 #RPGaDay.  What have we all shared and learned?


It has been a real treat to interact with so many people here on my blog and online.

I found a lot of great new people on Instagram and Twitter and that has been great.
I discovered a couple of new games that I hope to get to try out someday.

My personal goal was do all of these.  Last year I was going through some health issues that prevented me from getting last year's done (nothing major and it is taken care of now), same with the October Horror Movie Challenge.

I am of the frame of mind that the ending of one thing is the start of something new.  I am a big believer of “Don't cry because it's over, smile because it happened.”

So with that I close the door on #RPGaDAY2019 and look forward to the October Horror Movie Challenge and #RPGaDAY for 2020.

Friday, August 30, 2019

#RPGaDAY2019: Connection

Today's topic is Connection.

While in games this is an easy thing to do, in the online-related world of selling games it is a bit harder.



One of the big reasons I wanted to do this #RPGaDay was the potential of connecting with others.  To see what sort of cool things we are all doing and share it that.  Like my post yesterday I mentioned I enjoy a lot of games. I also enjoy talking to people that make games.  All sorts of games really.

Ultimately I want more people to see my games and me to see other people's games too.

Drop me a note if you discovered me through the #RPGaDAY2019.  I am very curious.

Thursday, August 29, 2019

#RPGaDAY2019: Evolve

Today's topic is Evolve.

I think most gamers would agree that their play style will evolve over the years.  How have their games evolved?


I have had the pleasure and the privilege to have run many games over many years. Decades really.

The way I played in the late 70s and early 80s is very different than what I was doing in the late 90s and early 2000s and those are both very different than today.

I think if I had to describe my growth or change (who knows if a change is better until you test it) it is not Evolution but rather Assimilation

Even in the very beginning, I was taking ideas from other games and making them part of my own game.

I have talked at length about my love of the RPG Chill.  I have also talked at great length of my love for story and character of Dracula.   I always wanted a vampire like Dracula in my games. But more than just the stats in the Monster Manual or the D&D Expert book.  A real, un-breathing, un-living character to go after the characters. Or, more to the point, the character to go after.

Enter Chill Vampires.



This book and the Vampyre mini-game from TSR gave me something D&D was not. A playable Dracula (and Elizabeth Bathory and Jackson Dela Croix and more) with Dracula's castle.  I worked it in and came up with a 13 HD version of Dracula and a brief adventure stolen from the pages of Marvel Comics version of Dracula.
Then in 1983 the Hickmans did it all several orders of magnitude better with Ravenloft.  So yeah I grabbed that and all vampires in my games became named NPCs.  There was no such thing as a random vampire, lich or spectre in my games after that.

I suppose then it is no surprise I ended up working on the Buffy the Vampire Slayer RPG.

In a way, Ghosts of Albion is that assimilation in reverse. Starting with my then pinnacle of achievements (the Buffy line) and adding in elements from my past (Chill, D&D, and WitchCraft).

Even today I grab what I want from other games and mix as I need.  It is one of the reasons I have a Plays Well With Others feature here.  I have a new one coming up too that is a subset of that.  Can't wait to debut it.

This is also the reason I don't understand the attitude of "One True Wayism"  even if I didn't take material from other games in my playing I would still change over the years, so I know there is no one true way.  I have also worked on too many different games to believe that.

When I hear someone say "I only play D&D." or "I will never try game X." my first thought is "wow, how sad for you."  There are so many great games out there and even if I never play them all (and I couldn't possibly) that does not diminish their worth. Who knows, maybe the next love of my life is out there now sitting on someone's computer waiting to be published.  I might get to play it, but I will certainly adapt it for games.

Wednesday, August 28, 2019

#RPGaDAY2019: Love

Today's topic is Love.

There are a lot of things I love about RPGs.  I could go on about the games I love, or the social aspects, or the friends I have made over the years.  But today I think I want to talk about one love I have not talked about before.

Gen Con.



I love Gen Con.  I do.  The larger it gets the more I love it.  I started going only recently, the last 12 years, but I love everything about it.

I love the spectacle, I love the dealer's hall, the food trucks, staying in the hotel with my family, playing games all day and all night.

Every year for the last few years we have been staying at the same hotel, the JW Marriot Indy, so showing up there feels like, well, coming home.  My kids love the hotel and we are within walking distance of everything we want.  The Marriot has open gaming till 3:00am in their ballrooms, so it has been our tradition to play a game of D&D 5 for the last 5-6 years every night.




Every year we also try out new places to eat and we LOVE the food trucks. We love the cosplay parade and all the cosplay there.



Of course, there are the games.  I try to get a nice variety in with the kids. We try out new games, play some old ones.  One year I did "The History of D&D" for my family where we played every edition we could get into. Where else can you do that?

This is no slight to other cons, I have had great times there too.  But Gen Con is our love.
I also know that people complain it is "too big", not me.  I love the fact that 70,000 people are there.


It is a great feeling to be in a place where 70k+ people are there all for the same reasons.  It is a wonderful time. 

I know there will be a time when we don't go. My kids are getting older, it is getting more expensive and that drive from Chicago to Indy is the WORST.  But for now, I am going to enjoy Gen Con with my family. 


Tuesday, August 27, 2019

Cult of Diana: The Amazon Witch for Basic Era Games

The first of TWO related releases for Lughnasadh and Mabon and continuing my Back to Basics series.

Cult of Diana: The Amazon Witch for Basic Era Games


https://www.drivethrurpg.com/product/286580/Cult-of-Diana-The-Amazon-Witch-for-Basic-Era-Games?affiliate_id=10748

Diana, Queen of the Hunt!
“Let us be Diana's foresters, minions of the moon”  - William Shakespeare

Artemis and Diana, Forever Young. Forever Wild.
Time out of mind the symbol of Diana meant freedom. And in freedom there is Power.

This book introduces the Amazon Witch Tradition. Witches from the ancient time of myths and legends.

 - The witch class and two new witch covens

 - 40 Spells and 8 Rituals for witch characters

Fully compatible with BLUEHOLMETM and other Basic-Era games.

Fully compatible with other witch books from The Other Side.

All for the low, low price of FREE.

Overtly this is designed to go with the Blueholme Prentice Rules. This gets you going using my Holmes inspired witch class for the price of a couple of clicks.

Also, check out the first of my Back to Basics witch books, The Daughters of Darkness for Basic Era Games.



AND Coming soon...

Children of the Gods: The Classical Witch Tradition also for BLUEHOLME!


#RPGaDAY2019: Suspense

Today's topic is Suspense.

Want Suspense?

How's this.  Tune in later today for a big announcement! ;)


Monday, August 26, 2019

Monstrous Monday: Spider, Unlight

"It was a creature from the Outer Darkness.  Clothed in the shape of a gargantuan spider, but far more fell.  It's exact shape was difficult to make out, save from where darkness gave way to a deeper unlight.  All we could see were it's monstrous eyes. Each one glowed and betrayed great and evil greed or thirst for light and life."
- From the Journals of Larina Nix


The foul and fell creatures known as the Unlight Spiders are not true spiders, but take that form from the deepest fears of mortal kind.  They are in truth shapeless spirits of the voids beyond the blackness of the darkest realms.  Such is their hunger they feed not just on life, but on the light itself.
They crave light as much as they loathe it.

Here they are for Old School Essentials.

Spider, Unlight
10' long spiders of complete pitch-black color.  Hide in dark webs in the deepest, darkest pits they can find. 
AC 4, HD 7** (32hp), Att 1 × bite (3d6 + poison), THAC0 17, MV 90’ (30’) / 180’ (60’) in webs, SV D8 W9 P10 B11 S12 (F8), ML 10, AL Chaos, XP 1210, NA 1 (1d3), TT Ux2
• Growth: Every time the Unlight Spider drains life levels equal to twice their own HD they grow one size category larger. 


HDhpXP
7321,210
14636,600
2812626,600
• Energy drain: A successfully hit target permanently loses one experience levels (or Hit Dice). This incurs a loss of one Hit Dice of hit points, as well as all other benefits due to the drained levels (e.g. spells, saving throws, etc.). A character’s XP is reduced to the lowest amount for the new level. A person drained of all levels dies and cannot be raised.
• Infravision: 180’
• Loathe the Light: -1 to-hit in lighted conditions (Light spell) and -2 full daylight (Continual Light spell) conditions.
• Mundane damage immunity: Can only be harmed by magical attacks.
• Poison: Causes death in 1 turn (save vs poison).
• Webs: Creatures caught in webs become entangled and unable to move. Breaking free depends on Strength.
<10: Impossible to break free
10-13: 6 rounds
14-17: 5 rounds
18-19: 4 rounds
19-22: 3 rounds
23+ : 2 rounds
The webs can be destroyed by fire in three rounds. All creatures in a flaming web suffer 1d6 points of damage.

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