Monday, November 16, 2015

Kid's Games

I totally missed Friday Night Videos the other night.  Sorry. Insane day at work. I didn't even know about Paris till I got home Friday night.

OneBookshelf is running their annual "Teach your Kids to Game Week" with lots of sales on introductory material for kids.


While I totally applaud such efforts, I think back to how I learned and how I taught my own kids and we all started with D&D.

In fact my oldest son has been playing for close to 11 years now.  He is still playing his first character in our Dragonslayers game.  We began the game in early 2005 with "The Cave of the Stinky Goblin" and now have a host of epic-level bad asses.

This weekend we even took some time to play the children of the Dragonslayers, the Order of the Platinum Dragon in the next part of the Slaver's series.  The big "reveal" is coming soon and I can't wait to spring it on my players.

Saturday, November 14, 2015

Zatannurday: Featuring the Enchantress


The December 2015 issue of Empire is coming out and the covers feature characters from the upcoming Suicide Squad movie, including Carla Delevingne as the Enchantress.


Enchantress, aka June Moone, is also one of the magical using types in Justice League Dark.   From the brief interviews it sounds like we are going to see a bit of June before she becomes (or is taken over by) the Enchantress.







Let's not forget that Marvel also has an Enchantress. She likes wearing green too.



https://en.wikipedia.org/wiki/Enchantress_(DC_Comics)
http://dc.wikia.com/wiki/Enchantress

Friday, November 13, 2015

Kickstart Your Weekend: Bring Back MST3K

Not a gaming Kickstarter...unless you happen to be me.

I have said it before. My Appendix N is full of cheesy sci-fi, horror and fantasy movies.  The only people that loved these movies more than me were the Best Brain behind Mystery Science Theatre 3000.    In the 90s, this was my show. The one I tapped and never missed.  Still have 18 or so 6-hour tapes full of episodes.  To bad I have no idea where a work VCR is.

But no fear because MST3k is coming back through the magic of Kickstarter and fans like us.

Bring Back MYSTERY SCIENCE THEATER 3000
https://www.kickstarter.com/projects/mst3k/bringbackmst3k/

In truth they don't need my help to publicize this, but they are getting it anyway.
Heck they made $1 Million in their first 24 hours.

Really looking forward to this one!

Thursday, November 12, 2015

Blustery Day

So no post today.  I have been writing my posts at night or very early in the morning to post later in day lately.  Last night I could not work on anything because I was too busy working on the Chili for my work's annual Chili Cookoff.




I do a different recipe every year.  This year I went with one my son and I called "The Mississippi Queen".




Well it paid off.  I got 1st Place!

My winning ingredients?  Bacon grease (not so secret) and Ghost Peppers fresh from the garden.

Regular blogging tomorrow.

Wednesday, November 11, 2015

Class Struggles: Psionics, Part 2

Psionics
Last week I went over the various Psionic systems that have appeared in print or digital for the D&D game.  This week I want to look at the classes.

One thing that you first discover that psionics were always something that was added on to the game later.  Often there are powers, but no classes to speak of really.  This is certainly true for AD&D1st ed and OD&D.  Interestingly enough (compared to my discussion last week) that in Eldritch Wizardry it is stated rather plainly that Monks (and Druids) can not be psychic.

1991 was a good year for psionics.  We saw the release of the official Complete Psionics Handbook from TSR for 2nd ed and the unofficial Psionics from Mayfair Games Role Aids line.
Both books changed psionics from it's added on system and made something that seemed to fit into the game a little better.  They sacrificed a little of what made the psionics system so alien and different for playability.
The Complete Psionics Handbook introduces the Psionist class.  This class has access to all the powers in the book.  Psionic powers are divided into six groups with major powers, called sciences, and minor powers, called devotions.  Just like AD&D1, but now they are sorted and there are more powers.   The attack and defense powers, for example, are now part of Telepathy.  The system works well and while the psionists has less overall powers than say a wizard has spells the psionist is not limited to how many times they can use their powers, save by PSPs.

Mayfair's Psionics takes a slightly different approach.  In this there is a Psionist class with five different traditions or schools of psionics, Sonimancers, Telepaths, Telekineticists, Pyromancers, and Empaths. So...every Stephen King psychic ever. The psionist usually stays in that tradition.  Powers are categorized by school and then divided by power level, similar to spell level. There are six levels of powers.  Largely it plays the same as the TSR book, but this one feels more like a spell system.  Getting these two books to work together would be a feat to be honest.  There are so many differences between the levels of the powers, the assumptions of the psionist class and even the PSP vs MP power point costs.  Best to choose one system and adapt the other as needed.

I want to give brief mention to the Deryni in Mayfair's Witch book.  While presented as a witch class the are obviously better suited for Psionic use.  Converting them to Mayfair's psionic system would be easier than converting TSR Psionic to Mayfair's.

3e and the OGL comes around and we get a ton of new psionics options including three new classes (and a spell like system).  This in turn gives birth to Pathfinder and the OSR.  One of the first 3rd party books to support psionics was The Quintessential Psychic Warrior from Mongoose. But like most of Mongoose's products from this time it's not very good.
Pretty much everything for 3.x era psionics can be found in the d20 SRD.  Pathfinder, as a system, had not used psionics or psychic powers till this year with the release of the Occult Adventures book.  I am still going throuhg my copy from Gen Con.  Other companies though built off of the SRD and came up with their own books.
Ultimate Psionics is by far the largest at 450+ pages.  This takes the three basic psionic classes from the SRD and expands it to 10 (7 new).  Not to mention pages and pages of powers. I am hard pressed to think of a more complete book.

But sometimes you don't want a 500 page tome.  Sometimes you just want a couple of pages.  Well if the OSR is about nothing else it is about "less is more".  These books are designed for your old school games and are much smaller.

If you are playing Castles & Crusades then the Mentalist class from Amazing Adventures! would port over with hardly an issue at all.  In fact I have done it before and it works so good that Troll Lords should really consider doing it offically.

White Box Options: Psychic Talents [Swords & Wizardry]
At 10 pages this book really exemplifies what people love about S&W.  Quick and easy rules that slot in nicely with the game they are playing.  This is more of a psychic wild talent add on. Feels similar to the wild talent powers in AD&D1 or even OD&D.  Random table of powers and descriptions of all the powers. Not a bad deal for just under 2 bucks.

Old-School Psionics
Designed to be a new psionics system for OSRIC this book introduces the Mentalist class.  Powers are divided out among disciplines going to 7th level.  Powers are treated mostly like spells, but that works well for adding into OSRIC.  Also some psionic monsters are detailed including my favorite (and worth the price of the book) the Doppleganger as a proper psionic monster.  22 pages including cover and OGL.  Very nicely done.

OSRIC Psionic Combat
This book has a lot of charm. A quick look at the author, artist and contributors leads me to believe this was something a whole family put together and then played.  I can relate and honestly the book gets an extra star just for that.  The books covers a very simple psionic combat system and a psionist class.  Nothing more really.  But that is all it set out to do, so great.  I might not play as written, but the detail here is great and would convert nicely to any of the other systems I have used.

Crypts & Creatures Psionics Handbook
At 12 pages for 50 cents this looks like a deal.  But what we have here is a stripped down version of the psionic classes from the d20 SRD for the OSR crowd.  I would have liked to see some more to be honest.  There are classes and powers listed, but not really detailed.  Now for someone this will be just perfect, but most people I think will want some more.

Psionics
This book is designed for the White Star game.Though it can be ported over to Swords & Wizardry with no issues. The psionist is introduced and powers are detailed.  The psionist chooses a focus power area and sticks with that in the game. A nice, simple system with some useful powers.  11 pages with cover and OGL.

There is a psionic system in Realms of Crawling Chaos as well, but I well detail that one on a later date.

And of course the Basic Psionics Handbook.

So if you love psionics and psionic classes there are plenty of choices out there.

Tuesday, November 10, 2015

Oh! What a Lovely War

Picked up a new book from Troll Lords over the weekend to add to my Castles & Crusades collections. The Book of Familiars is a great book and one I have reviewed in the past.

Makes me wish I had a regular C&C game going.  I added it to a bunch of my other "witch" themed books.

Collecting all my books, games and adventures for the War of the Witch Queens and I am working out a time and a place to set it.  With the release of Dark Albion it occurs to me again that Medieval England would be the best place to start.    I was digging through some of the material I had written for the WitchCraft RPG many years ago under the project title "WitchCraft: The Burning Times" and found just a treasure trove of notes and ideas. But mostly it was essential in putting down a good time for all this.

I am going to opt for the early 17th Century.  While I certainly would have loved to have had Queen Elizabeth in the mix, King James is a better choice.

King James, 1567 - 1625
Gunpowder Plot, 1605
Death of John Dee, 1608  (though I could also stick in Ella Dee)
Pendle witches, 1612
and for reference, Salem, MA Witch Trails, 1693

Though with the inclusion of Baba Yaga and Lamia (Keats and Waterhouse can't be wrong) I will have to expand it to the rest of the world.

It is looking more and more like I am going to have to go with Castles & Crusades for War of the Witch Queens and not Astonishing Swordsmen & Sorcerers of Hyperborea like I originally wanted.

Monday, November 9, 2015

Attack on the Slave Lords!

While searching for a ship that will take them home the Order of the Platinum Dragon discovers that  there has been an increase in the slaving activity to the north.  They decided to put a stop to it.

The first half of A1 went very well.  The characters discovered a lone cart from a caravan with slaves.  A few well-placed sleep spells and a few more well-placed arrows and the slavers were dealt with and the slaves freed.  An illusion later the party, with a couple of freed slaves looking for revenge manage to get into the north entrance.  So now they have an orc helping them.


Things went rather well so far.  The cleaned up much of the upper temple and have now dealt with the apis and the giant ants.

I did replace the orcs and half-orcs with gnolls and gnoles, respectively from the Hercynian Grimoire #1.  Replacing Gruumsh with Yeenoghu was an easy swap.  It also allowed me to play up the whole "demon" aspect since Gruumsh is considered a god and not a demon.

The high priestess in the chapel on the first level was also turned into a were-hyena witch.

Can't wait to see what the next session brings me!

Friday, November 6, 2015

Friday Night Videos: Guest VJ Jason Vey

Tonight we have a special guest VJ Jason Vey!

He is here to share songs that influenced him or motivated him while working on Brimstone & The Borderhounds RPG.

Jason and I have known each other for years. We worked on Buffy together, playtested each other games and respected each other enough to say when a bit of game design was total shit.

I was a playtester on this in the early days but I really can't say anything about it other than I am REALLY excited it is coming out.  So without further rambling on from me, here is Jason.


--

Greetings, night stalkers, vampires and Weepers! I’m definitely NOT Kasey Kasem. I’m Jason Vey(sem) and I’ll be your guest veejay for this week’s edition of Friday Night Videos on the Other Side.

Tonight I’m going to talk about the music of Brimstone and the Borderhounds – my RPG that’s currently in Kickstarter through Troll Lord Games. I’d like to share a few little ditties that are inspirational or otherwise appropriate to this particular game which falls solidly in the urban fantasy genre. But before we do that, here’s a quick primer from the Kickstarter itself:

Forget everything you know about the afterlife. Good guys don’t always go to Heaven and bad guys don’t always end up in Hell. The multiverse is one giant amalgam of giant corporations that humans know as afterlives. Heaven. Hell. Valhalla. The Happy Hunting Grounds. Some might look prettier than others, but in the end they’re all at war for the greatest commodity in the multiverse…Human souls.

It doesn’t matter much where you end up when you die; your lot in life is one of slave labor in one of these afterlives, doing whatever you might have done best (or didn’t know you were best at) in life. That could be constructing buildings or architecture. It could also be mopping up in a strip club. In Hell these human souls are called Weepers. Some win their freedom and earn a meager living in the dregs of society. Others try to escape, either to join terrorist groups known as Kittens, or to get out to another afterlife or even back to Earth. When that happens, crack teams of bounty hunters called Borderhounds are sent out to the Wastelands to bring them back in. The best of these teams is known as XiBalba and is led by Brimstone, the half-demon son of Hell’s Grand Architect.

Using the acclaimed and easy-to-learn SIEGE engine mechanic, the Brimstone and the Borderhounds RPG lets you play as Brimstone and his allies, as a new team of Borderhounds hunting down escaped Weepers and battling corporate espionage from other afterlives (or engaging in a little of your own), or play as a psychic, mystic, occult investigator or Earth-bound hero, battling supernatural incursions from the other worlds as our planet becomes a battleground in the greatest corporate war the multiverse has ever seen. Wield Helltech weapons, call upon Forza Infernis (the powers of Hell) or draw forth alien magic and psychic energies. The sky (or the Pit, as it may be) is the limit when you play in the world of Brimstone and the Borderhounds!

So there you have it, kids. Brimstone and the Borderhounds is an urban fantasy game using the same rules that power Castles & Crusades and Amazing Adventures. If Buffy-meets-Cyberpunk-in-Hell sounds cool, then B&B is just for you!

Now let’s take a look these happy little numbers that were inspirational or are otherwise appropriate for this game.

1. The Number of the Beast - Iron Maiden
A classic of heavy metal by one of the most important bands in the genre, this nightmarish story about a guy hunted through the woods by the devil himself is uniquely suited to a game about, well, souls escaping from Hell!





2. The Road to Hell - Bruce Dickinson
This may be cheating, since it’s by the lead singer of Iron Maiden and sounds a bit Maiden-ish, but it’s a relentless, driving tune that’s perfect background music for chasing down those Weepers or battling incursions from the other Afterlife Realms!



3. Seasons in the Abyss - Slayer
Sensing a theme, here? What did you expect? It’s a game set in or revolving around the theme of HELL! This is a classic of dark thrash metal from 1990. Its minor key and chilling, dark vocals are a great mood setter for a campaign revolving around those first discovering how the multiverse works.



4. All Nightmare Long - Metallica
Kind of a new record, and sure, Metallica has probably had better tunes, but this one is a worthy entry into their oeuvre. The video is as chilling as the lyrics and like Road to Hell, it’s relentless and driving and would be great for that climactic battle against whatever enemy your GM cooks up.



5. Faster - Within Temptation
Led by singer Sharon den Adel, Dutch metal masters Within Temptation are one of the more underrated symphonic rock bands out there today. This song is actually a single from their album The Unforgiving, which would completely unto itself act as a great soundtrack for a B&B campaign. It’s also tied to a comic book limited series, which you should totally check out as it dovetails neatly with the themes in Borderhounds.



6. Welcome to my Nightmare - Alice Cooper
Seriously, need you ask? What game about hell and monsters is complete without a song about the gradual degradation of sanity and the horrors of the madhouse? Nobody has ever captured the mood of horror and nightmares in music like Alice Cooper, and likely no one ever will. Here’s a creepy live clip of that one.



7. Holy Wars - The Punishment Due – Megadeth
The connections here are several. Thematically, this is about terrorism in the Middle East…and the Marvel Comics’ character The Punisher. Strange pairing, but there it is. The idea of “holy wars,” however, is a great fit for a game about corporate espionage between Heaven and Hell, and the driving, never-quit force of it is another excellent soundtrack for action and adventure, while the comic connections are obvious.


There you have it: seven songs to get you in the mood for Brimstone and the Borderhounds, Kickstarting now! Check it out—back if you like, and spread the word!

https://www.kickstarter.com/projects/676918054/brimstone-and-the-borderhounds-rpg

Kickstart Your Weekend: Brimstone & The Borderhounds RPG

I don't know much about the Brimstone & The Borderhounds comic, except it looks like "Dog the Bounty Hunter" meets "Hellraiser".  I could be wrong.  But even if I am it sounds like a cool game.

Troll Lords also thinks so with their new Brimstone & The Borderhounds RPG.



It is being written by Jason Vey (of Amazing Adventures, Band of Zombies, Broken Gods, and contributing author to the Defending Earth the Unit Sourcebook for the Doctor Who RPG, and contributor to Buffy) and uses the SEIGE Engine found in Amazing Adventures and Castles & Crusades.

Already I see a lot of use for this game.

I have a little side game going on (well on hold for a moment) called "The Daughters of Death" that was using D&D4.  With this it looks like I could easily move it over to Castles & Crusades.

Since I already have some Castles & Crusades plans in the mix for my game after my D&D 5 one.

In anycase this looks like a lot of fun.

Troll Lords has a great track record with Kickstarter so backing this one should be a no brainer.

Thursday, November 5, 2015

Assault on the Slave Lords

Things are heating up for the Order of the Platinum Dragon this weekend.  They have been dropped into some unknown part of the world after they left Barovia.

While trying to charter a boat they hear some rumors of a group of slavers.

I went through this series years ago myself, so I am really looking forward to running it.  I think I still have a thief that was trapped in the basilisk room.
Of course I am going to make some changes to these adventures. The Slavers themselves are working for a group of vampires.  One or more of them are vampires themselves in fact. Not sure who though.

Also, I am going to replace some of the orcs with gnolls. I am planning on incorporating some more gnoll themes in the Slavers series. I am replacing Gruumsh with Yeenoghu and capitalizing on his role as "King of Ghouls" and "Vassal to Orcus". I am going to use a lot of the material in Hercynian Grimoire #1 from +James Mishler too.  It's just too good NOT to use.

I am also considering throwing in thouls just for the fun of it.

Here are some other postings on this module. Always interesting to read what others have experienced.
http://www.metagamemastery.com/2011/09/26/annotated-a1-slave-pits-of-the-undercity/
http://www.thedelversdungeon.com/forums/viewtopic.php?f=2&t=227
http://bloodofprokopius.blogspot.com/2012/02/re-imagining-slave-pits-of-undercity.html
http://grognardia.blogspot.com/2010/11/retrospective-slave-pits-of-undercity.html
http://bxblackrazor.blogspot.com/search/label/a1-4
http://dungeonfantastic.blogspot.com/2014/12/review-a1-4-scourge-of-slave-lords.html

Edited to Add, Peter's detail into each adventure.
http://dungeonfantastic.blogspot.com/2014/10/review-a1-slave-pits-of-undercity.html
http://dungeonfantastic.blogspot.com/2014/10/review-a2-secret-of-slavers-stockade.html
http://dungeonfantastic.blogspot.com/2014/10/review-a3-assault-on-aerie-of-slave.html
http://dungeonfantastic.blogspot.com/2014/11/review-a4-in-dungeons-of-slave-lords.html

Wednesday, November 4, 2015

Class Struggles: Psionics


I might be splitting this into two parts. I have a lot I want to say, not a lot of time to say it all and one of the books I really wanted to talk about is missing from my shelves.

Obviously one of the reasons I wanted to cover this topic this week was the release of the Basic Psionics Handbook.  It is not the first psionics book out there for old school gaming, but more on that later.

Psionics was always an interesting addition to D&D/AD&D.  Back in my AD&D1 days I loved it. Nearly every character had a psionic wild talent or five.  We used and abused the hell out of the rules in the AD&D Player's Handbook.  I know a lot of people at the time hated them, but my group loved them.  Probability Travel became a big deal when traveling between worlds and being Hitchhiker's Guide to the Galaxy fans, Improbability Travel became a thing too. We even created more powers (including a third tier past Sciences) and built our own psionic classes, The Riddlemaster, Shadowmaster and the Beastmaster.

During this time between AD&D1 and AD&D2 I started playing with a group that was using the OD&D rules and a heavily modded set of psionic rules from Eldritch Wizardry.  We all played Deryni characters.  I have to admit these games really got me to rethink how to structure various psionic powers in a game.  On a side note I just picked up a bunch of the old Deryni books at my Library's recent book sale and looking forward to delving into those again.

When I got to college and then AD&D2 I dropped psionics from my games.  I had decided that magic and psionics just don't mix and should not be part of the same world.  I did pick up The Complete Psionics Handbook for 2e because I really wanted to know how they were going to revamp the psionic powers and of course see the first psionic classes.  While I never used the Psioinc rules when running 2e I enjoyed the book.  I even converted my group's old Riddlemaster to a more balanced Adept class.

D&D 3 came around and again Psionics were not part of the corebook, but seemed to be designed with the core rules in mind a little more.  The first book out was the Psionics Handbook.  Psionics for this version are more akin to spells mechanically than any other version.  This was updated for 3.5 in the Expanded Psionics Handbook and the Complete Psionic.

There is something going on here that I will get to in a bit.

We come up to more modern times and D&D 4.  Player's Handbook 3 and Psionic Power introduce us to yet another psionic system.  Now in this edition the Monk is a psionic based character class, which I like.

The interesting thing here is that between all four major editions of D&D, the psionic systems are all different and for the most part largely incompatible with each other. There are really only a few classes they have in common. Each edition has their fans.  I personally like the AD&D1 system the best, but that is largely because that is the one I used the most.  D&D3 and D&D4 have some great points about them, mostly how well the psionics system fits in with the main game systems.  D&D 3's "Spell like" system appeals to my sense of game design, even if they lack a certain level "differentness" that I like in my psionics.

There is a new psionic class coming out eventually for D&D 5. It is called the Awakened Mystic and it looks really cool to be honest. It's also different.

Which system do you like?  Which classes?

Next week I want to look over some of the classes in detail.

Tuesday, November 3, 2015

Review: Basic Psionics Handbook

I love Basic-era gaming.  Basic/Expert D&D was the first D&D I ever played. Even when I had moved on to Advanced D&D, it still had a strong Basic feel to it.  So I was very, very pleased to hear about +Richard LeBlanc's new psionics book, Basic Psionics Handbook.
If you have been reading his blog, Save vs Dragon, a lot of what is in the book won't be a surprise, but it is all great stuff.  Even then there are things in the book that are still a treat and a surprise.

The book itself is 58 pages (PDF), full-color cover and black/white interior.
The book covers two basic (and Basic) classes, the Mystic and the Monk.  Both use the new psionic system presented in the book. The system bears looking at and really is a treat.

Overview. This covers the basics including how psionics is not magic and how attributes are used.  It's a page of rules that slot in nicely with the normal Basic rules.  The basics of psychic power including Psionic Level and Psionic Strenght Points (PSP) are introduced.

Mystics are next.  Mystics in this case are more molded on the Eastern philosophy of  mystics, not the clerical sub-class-like mystics I have detailed in the past.  Though through the lens of Western thought.  That's fine this is not a religious analysis, this is a game book. This class helps builds the psionic system used in this book based on the seven chakras.  Chakras divide the psionic powers into broad groups; something like the schools of magic for spells.   As the mystic progresses in level, they open up more and more chakras.
Each chakra has seven Major Sciences and twelve Minor Devotions, similar to the old AD&D rules (but not exactly the same, so read carefully).  This gives us 72 devotions and 42 sciences.  That's quite a lot really.
As the mystic progresses they also earn more PSPs and more attack and defense modes.  They are the heavy hitters of the psionic game.

Monks are the next class.  Monks really are more of psionic using class in my mind and to have them here next to the mystic is a nice treat for a change.  Everything you expect from the monk is here. Unarmed attacks, no need for armor and lots of fun psionic based combat powers.  The monk does not have the psionic power the mystic does, but that is fine it is not supposed to.  It does have a some neat powers from the mystic's list.  One can easily see a monastery where both mystics and monks train together, one more mental and the other more physical.  The monk has plenty of customization options in terms of choice of powers.  In truth it is a very elegant system that shows it's strength with the mystic and it's flexibility with the example of the monk.
This is very likely my favorite monk class.

Psionic Disciplines detail all the powers of the chakras.  It is a good bulk of the book as to be expected. There are not as many psionic powers as you might see spells in other books, but this is a feature, not a bug.  Powers can be used many times as long as the psychic still has PSP.  Also many do more things as the character goes up in level.

Psionic Combat is next and deals with the five attack modes and five defense modes of psychic combat.  The ten powers are detailed and an attack vs. defense matrix is also provided.  The combat is simple and much improved over it's ancestors.

The next large section details all the Psionic Monsters.  Some of these are right out of the SRD but others are new.  Personally I am rather happy to see a Psychic Vampire. Though it is not listed, I assume that these creatures are also undead and are turned as if they were vampires.

Appendix A deals with something we abused the hell out of, Wild Psionics.  At two pages it is the simplest set of rules I have seen for this sort of thing.  Also it looks like something that could be ported into ANY version of D&D including and especially D&D 5.

Get out your crystals, Appendix B details Psionic Items.  Again, short, sweet and to the point.

Appendix C: Psionics and Magic is a must read chapter for anyone wanting to use both in their games.

Appendix D: Phrenic Creatures turns normal creatures into psionic ones.

Appendix E covers Conversions for Monsters from LeBlanc's own CC1: Creature Compendium.
Appendix F details how to convert any monster into a psionic one.

We end with a a couple pages of collected tables and the OGL.

Bottom line here is this is a great book.  Everything you need to play psionic characters and add psionics to your game.  Personally I am going to use this to beef up The Secret Machines of the Star Spawn which I also picked up today.

Demon Hunter Class for AA (and C&C)


Just in time for Halloween (but I just found it now) Jason Vey has put out a new Demon Hunter class for his SIEGE Engine Amazing Adventures RPG.

http://bit.ly/aafreeclass

While designed for the Pulp-era adventures of Amazing Adventures this class also would work fantastic with Castles and Crusades.

The class is much more "Buffy" than it is "Solomon Kane" but you could do either with it.  Mostly though it reminds me of John Gregory, the Spook, from the "Last Apprentice" book series.

It compares well to the Paladin really, except it doesn't have healing, spells or a special mount. It does have supernatural senses and a special weapon.

Just another reminder that I need to play more Castles & Crusades.

Monday, November 2, 2015

Diigo upgrade - Come join me!

I upgraded my Diigo account.  The "OSR Blogs" social bookmarking tool is now public.

Anyone can now add their own blog to the list.




If you want to add this code to your own website, just copy and paste.

<script type="text/javascript" src="https://groups.diigo.com/user_mana/link_roll_data?group_name=OSR-Blogs-Groups-and-sites&icon=true&width=350&count=20&title=Group%20OSR-Blogs-Groups-and-sites's%20best%20content&tags=&token=" ></script><noscript><a href="https://groups.diigo.com/group/OSR-Blogs-Groups-and-sites" >Group OSR-Blogs-Groups-and-sites's best content</a></noscript>

The red highlights are values you can change.

Join me and help increase this list.
I am also going to add more features as the week goes on.

Let me know what you think!

Edited to add: Adding another group to my "Witch Links" page.
http://theotherside.timsbrannan.com/p/witches.html.

Sunday, November 1, 2015

October Movie Challenge: Last Minute Additions

Got these in today.

The Town That Dreaded Sundown (1976)
Been wanting to see this one for years.  It was a bit campier than I thought it was going to be.  And slow.  But I am glad I finally caught it.

Rocky Horror Picture Show (1975)
Yeah. I have seen this one a few hundred times.  Nothing beats seeing it in a theater full of fans, but HBO has had it on today.

Frankenstein: The True Story (1973)
A three-hour made for TV epic featuring Jane Seymour.  One of the first Frankenstein movies I ever saw.  Still a lot of fun and I surprised by how much I can remember of it.



Stats
34 Watched / 22 New




Saturday, October 31, 2015

October Movie Challenge: Evil Dead

So. Confession time.  I have never seen the first Evil Dead movie in its entirety.  Seen Army of Darkness dozens of times. Evil Dead 2 once back in college.  But the first? Never all the way through.

Well, that now ended this weekend.  Encore had them all on and I made a marathon of them.

I knew the stories of course.  Plus I worked on the Army of Darkness core book back in the day so I knew the background.  But that is not the same thing really.

Watched Evil Dead, Evil Dead 2 and Army of Darkness. Wonder why I had never watched them all like this before.




Stats
31 Watched / 21 New




October Movie Challenge: Ghostbusters (1984, 1989)

Total cheats on my part. I have seen these both so many times, but there are so much fun.
The special effects look a little dated, but I still love them.

These movies fueled a lot of game ideas that's for certain.



Stats
28 Watched / 20 New




Zatannurday: The Return of Constantine!

It's Halloween!

What better way to celebrate than the return of John Constantine.

Well he is back on Arrow, and it looks like not a moment too soon.



I am contractually obligated to say "I hope this also means we get Zatanna soon!" ;)







Friday, October 30, 2015

Friday Night Videos: Scary Songs

And now some scary songs/videos with a strong Halloween theme!


So here are 13 Scary songs and videos to keep you going till Halloween. Presented without comentary for your enjoyment.
Play at your hHalloween Party!


Not scary, but part of the season.




































And what I consider the first goth song.


This is Halloween

I have some projects I need to get done today before I can truly celebrate Halloween this weekend.

Posting might drop off a bit in November as well. I have some projects that NEED to get done and something has to give a little.


Thursday, October 29, 2015

Organizing via Diigo

Doing some research for my day job and I came across Diigo.  It's a social bookmarking site that allows users to bookmark and share websites, pages, articles and so on.  There is more to it than that, but I am just getting going on it.

I thought it might be fun to create a group where we could all share various OSR and RPG blogs and sites.  There is very little RPG on Diigo so far (at least what I could find) so this would be helpful.

To that end I created a group and I am inviting everyone to join and link your sites or site you like.


Right now there is only me.
I am on a free account but I am likely to upgrade to a full professional account if this works half as nice as I hope.  Once I do that then the group will have some more features.

I have added some blogs. Mostly those from my own blogroll starting from the bottom up, but I would love it if you all added your own and commented on the ones added.  Just keep it nice, we are community here.




You can even add this to your own blog or website.

<script type="text/javascript" src="https://groups.diigo.com/user_mana/link_roll_data?group_name=OSR-Blogs-Groups-and-sites&icon=true&width=250&count=10&title=Group%20OSR-Blogs-Groups-and-sites's%20best%20content&tags=&token=03f4ad7c34cfe7a31674868e9a7499eb" ></script><noscript><a href="https://groups.diigo.com/group/OSR-Blogs-Groups-and-sites" >Group OSR-Blogs-Groups-and-sites's best content</a></noscript>


I know we have sites out there that list all of these blogs, but this is something we can all contribute to and help maintain.
Plus it is kind of fun.

Edited to add: I just discovered I can "auto-post" from Diigo to here. So as we add things an automated posting can go out say every Sunday.

Endless Darkness vs. The Outer Darkness

No game this weekend. It's my son's birthday so he is taking over my game room this weekend.

This gives me some time to work on their next adventure (well, future adventure), the D series.

I have been re-reading the D series for a bit now. It's funny how when reading it today I have a really different perspective on things than when I was going through the adventure 30 years ago.  That's not a surprise really, nor is how much of it I had forgotten.  What is the surprise is how much of it I remembered.  Not from reading it or even the printed page, but what my characters were doing at the time.

I remembered how much I HATE Blibdoolpoolp.

Not the goddess herself actually, but the deception.  20 foot tall nude human with a lobster head?  Why would Kuo-toa worship something that looked so different than themselves?  Well the answer was obvious even to my then pre-teen and teenaged mind.  It was an excuse to draw a naked woman.
Now generally speaking I don't have a problem with this, but I would like to think I am a bit more sophisticated today.

Since Kuo-toa are supposed to be stand-ins for Deep Ones anyway, why not go all the way and use Mother Hydra instead of Blibdoolpoolp.  I can keep all the same names, Kuo-toa are a more "fishy" offshoot of the Deep Ones and they call their Goddess Blibdoolpoolp instead of Mother Hydra, but they are the same thing.  She would become one of those things that is a mix of demon, goddess and what those things are from the outer darkness of Lovecraft's mind.

vs.



I have been adding more "Lovecraft" to this adventure series anyway.  Castle Amber was already very steeped in the mythos of Clark Ashton Smith.  I have a bunch of Yithan minis now too.  Plus I have wanted to bring the Mind Flayers closer to their Lovecraftian step-fathers.   So in this sense it all works out.  I also have all of these books at home with the monster stats; Deities and Demigods,  Astonishing Swordsmen & Sorcerers of HyperboreaRealms of Crawling Chaos and what I call neo-Mythos books like the Teratic Tome.

My kids are really into reading about the mythos, but not the actual stories yet.  My oldest doesn't read horror and my youngest is working his way up to Lovecraft now.  
Ok. For the record, I know there is so much more to Lovecraft than the Mythos.  But that is the part I want to use here.

I am not planning on bringing in the big C himself.  But I can see Dagon showing up sometime.

In any case it is going to be a lot of fun.

Wednesday, October 28, 2015

Class Struggles: The Warlock

There have been a number of warlock classes, but unlike the wizard, fighter, cleric or even thief, everyone has had their own take on what a warlock should be.
I have talked about the warlock as a class, distinct from the witch, in the past.
I do like keeping my warlocks separate from my witches in terms of class.  In my mind they are just too different. Similar yes, but still very different.  I would allow any warlock to use the same spell list as a witch unless there was a good reason not to do it.

I think the first ever warlock class I ever saw was the "Warlocks: A New Magic-User Sub Class" by Anthony Barnstone in The Dungeoneer #16.  It had some great spells, "Pentacle of Fire", "Aura of the Occult", "Curse of the Bloody Revenge" to name a few.  This was certainly meant to be an evil character class to play, not just as an NPC.  Interestingly enough this the same issue that featured the mystic class.  I have to admit it was one of the things that made me like the Dungeoneer magazine.  It didn't treat it's audience like little kids.

To my knowledge, there has never been a warlock class in the pages of Dragon magazine.  I know there was not one in the pages of White Dwarf.

The Arcanum and Bard Games had a witch/warlock class, making them the same thing.  I am not a fan of that really.

In my mind the witch and the warlock began as the same class, but the warlocks broke off from the witches  sometime in the ancient past.  Either warlocks wanted to become more like wizards and mages OR they were responsible for the first wizards.

Astonishing Swordsmen & Sorcerers of Hyperborea has a great Warlock class. It is a sub-class of the fighter but calls upon dark powers to give them some magical power and spells.  Mor to the point I like how the warlock and the witch are very different sorts of classes.

The AS&SH warlock is something more akin to a swordmage.  We see something similar in D&D4 Essentials Hexblade.  In general I liked the D&D4 Warlock.  They were a class that wanted quick access to power and none of the work that Wizards had to do.  That was a fine role-playing excuse, but not something that played out in the rules.  Warlocks gained powers just like the Wizards did and had no more or no less requirements.

There is a Warlock I created in Eldritch Witchery. It is a type of Wizard really. I liken it to "Wizard Grad School" to be honest.  They use the same spells as the witch and gain a few extra powers.

The Warlocks in Fantastic Heroes & Witchery are another sort.  It is a chaos aligned wizard and has a lot of the same features really.  It uses the same xp per level tables, same HD and same spell progressions.  The FHW Warlock does gain some power, similar in many ways to my own witch, but at a cost.  On the surface this doesn't make it much different than a wizard, with a different selection of spells.  What makes this class, and really this book, different are the selection of spells (the book has 666) and the additional rules for acquiring magic and casting spells.  Adding this material makes the Warlock a much more interesting character.

The Pact-Bound in Magical Theorems & Dark Pacts is another warlock-like class.  Again the idea here is a class that takes a quick path to power for a price, usually to an other-worldly power.

There is a similar one in the pages of the ACKS Player's Companion.  Again the nice thing with this book is that the witch and warlock are separated.

In the 3e era we have a couple of "warlocks".  There is a warlock in the Complete Arcane and the witch in Pathfinder, which always felt more like a warlock to me.  Just staying focused on 3e we have a warlock class from WotC and a witch class for Pathfinder.  For 4e there were also very different witch and warlock classes.  5e only has a warlock.

In the case of the official D&D warlock, he is less of a spell caster and more a raw magical power wielder.  His pacts give him this power.

The question becomes one of whether the warlock should have spells or just weid raw magical power and thus have "blasts".  I am torn myself.  I like the warlock to have access to spells to be honest, the idea is these guys have sold their souls for power, but the "blasty" warlock really isn't all that powerful compared to a "spelly" warlock or wizard.

A good example of what I call a "blasty warlock" is Jeremy Reaban's The OSR Warlock.  Like his Witch Hunter book this book has a number of nice features in addition to the class. The class does not cast spells, it does have lot of special powers. This is by design and owning to the stated OGC and pulp sources.  The warlock here does get some spell like abilities in place of powers.  It actually works rather nicely   What I think makes this book special is the level advancement tables for "First Edition", "Original Edition", "Basic/Expert" and "Cyclopedic Edition".   Plus the author has a section of notes on the class.

I have to admit one of my favorite "warlock" books and one that  captures the Pulp Era warlock well is Green Ronin's "Warriors & Warlocks" book.  Yes it is for their superhero game Mutants and Masterminds (2.0 version) but it was my goto guide for a proper pulp warlock will AS&SH came out, and it is still a lot of fun.

I am certain I have missed some here.  Let me know in the comments below!

Tuesday, October 27, 2015

October Movie Challenge: 1970s Collection

Women, Warlocks and Weirdos...

Here are few I have seen over the last week that I have not had the time to review properly yet.
All are 1970s flicks (with one exception) and most have to do with Satanism or the Occult.  All of these have been on my "too watch" list for sometime.

La plus longue nuit du diable (1971)
Also known as "The Devil Walks at Midnight" and "The Succubus".  A cursed woman returns to her father's home and proceeds to kill everyone seven deadly sins style long before "Se7en".  She is described as a Succubus, but she seems to be a cursed woman.  I saw this one originally on VHS many, many years ago. Right around the same time I first saw "Vampyres", so it had to be mid 80s. Been looking for it for years.

Status: Seen

A Virgin Among the Living Dead (1973)
NOT part of the "Living Dead" movie franchise nor really about zombies.  In truth it would not be Halloween if I didn't watch a Jesús Franco movie.  He even appears in the cast as a weird servant that can only utter gibberish.  I have to admit I enjoyed that.  This movie actually has a little in common with my next two movies.  A woman arrives at a castle in England after her father has died only to be drawn into her weird uncle's family of living dead.  Like some of Franco's work it is surreal at times, but this was still a fun movie with some nice surprises.

Status: First Time View

Evil Heritage (1976)
Also know as "Satan's Slave".  This time, the girl comes to her uncle's home and they are Satanists instead of the living dead. Yes her parents are both dead in this one too.  This one features Micheal Gough as the evil uncle and a young Barbara Kellerman who will later play the White Witch of Narnia on the BBC.  This one also has a nice twist on the ending.

Status: First Time View

Black Candles (1982)
Ok, not the 70s, but it does have that late 70s feel to it, though the hair and clothes are very much 1980.  Stop me if you have heard this one before.  A girl travels to England on the death of her...brother this time.  Here she met by her sister-in-law who also happens to be the high priestess of a Satanic coven.  Her boyfriend gets pulled in and well, wackiness ensues.  I liked the ending of this movie the least.  I am a little surprised what they got away with in this movie. Depictions of incest, bestiality...it makes the ritual killings look so passe.

Status: First Time View

Moral of the story here?  If a family member dies and leaves you a castle...just sell it and keep the money instead.




Stats
26 Watched / 20 New




October Movie Challenge: Oculus (2013).

Mirrors are scary.

Think about it for a bit. Vampires avoid them.  Many cultures cover them or turn them around during funerals.  Witches use them to communicate or even pass through.  Then there is whole Bloody Mary thing.  So Oculus capitalizes on this fear with a scary mirror, two siblings and a warped sense of time with murders.
Karen Gillian drops her normal Scotish accent in favor of an American one in this thriller.  She and her brother witnessed something horrible 11 years ago.  So bad that we are not told at first, only that her brother, now 21, is just getting out of a mental facility.
Over the course of the movie we learn that their mom went crazy, their dad did too, shot their mother and then tried to kill the kids.  Tim, the brother, believes it was because their father was having an affair and their mother caught them.  Kaylie believes it is the mirror the family once owned and it is possessed.   She runs down the list of all the previous owners and the deaths and tragedies that befell them.  Kaylie also has elaborate systems put into place to watch the mirror and keep them safe.
But you know that will all fail.

It was fun seeing Karen Gillian in something very, very removed from Amy Pond.
The movie had a good creep factor to it and the "monster" looked really cool.  I was not totally thrilled with the end, but it was also not a surprise to be honest.

It gave me some ideas to use for mirrors in an adventure I am working on.

Stats
22 Watched / 17 New




Monday, October 26, 2015

October Movie Challenge: The Last Witch Hunter (2015)

Last week's Class Struggles I detailed many (but not all) of the Witch Hunter classes.  This last weekend I got a chance to see the movie.

Ok. So this movie is not going to win any awards. But it was still a lot of fun.  I have been a Vin Diesel fan since Iron Giant. In this one, he gets to punch things, stab things and generally have a good time.

Vin Diesel is good as the eponymous witch hunter Kaulder. I guess "Melkior" was out of the question.  Kaulder is the "no spells" type of Witch Hunter.

Rose Leslie is a lot of fun as "Dream walker" witch Chole and of course Micheal Caine is great in whatever he does.  Elijah Wood was also fun to see in a role that goes against type.

Don't go into this movie with high expectations. Go into it know it is a Vin Diesel flick.  Though from a gamer's point of view it is geek-worthy to know that he is basically playing his D&D character on screen.

Ok. What else did I like. The Witch Queen was really cool looking and I am happy they kept her "monstrous" rather than turning on the sexual charm.

The "witch bar" was really cool. A place where witches try out different potions and magical concoctions.  That is something I could totally steal for my own games (but obviously not of publication).

I also liked the mirror-ish, flashy, "Witch eyes" from the movie.  Basically this was so the audience could tell who was really a witch.  In my games witches can always tell who is who.  Some witch hunters can also learn this. There is the tacit assumption that witches in this world are a different species, much in the same manner as in Kim Harrison's "Hollows" books, Harry Potter and a lot of other media. Interestingly the movie contends that the Black Plauge was cooked up by witches to purge the Earth of humans. So like the Hollows, human diseases do not effect witches. There has to be diseases then that can infect witches that do not harm humans.

There is no doubt that this is a "D&D" movie. The opening scene, which takes place in the past, features a group of hunters. My kids pointed out that the group contained a fighter, a cleric, rangers, even one that could be a thief.

Even Kaulder's sword can be easily stated up.  Here it is with some liberties taken.

"Hexenbane"
+1 Sword, +3 Flaming vs. Witches*
Hexenbane is normally a +1 magical sword but in the presence of witches, warlock or evil-aligned spell casters it becomes a +3 Flaming sword.  Witches know this sword on sight and any witch below 5th level must save vs. Petrification (or Will or Wisdom) or act as if a fear spell has been cast on them.

I think I want to detail the Dream Walkers in another post.

Stats
21 Watched / 16 New




Sunday, October 25, 2015

October Movie Challenge: Dracula (2006)

We have a saying in our house. "If it is on the BBC then it is going to be good."  Well...this movie is really testing that theory.

Edited to add: Turns out this was on ITV.  So my theory is still good!

This was part of Masterpiece Theatre and BBC so I really expected a lot more than what I got.

He had some interesting ideas. Secret Society dedicated to the undead. Certain have a use for that.  Linking vampirism, blood diseases and syphilis; always fun.  Plus another retelling of the Dracula story.  I liked the actors that played Seward, Mina and Lucy. Sophia Myles as Lucy was exceptional.   But Harker and Van Helsing were a waste.

But I also had a lot of problems with this one.
First of the actor playing Dracula, Marc Warren, was just too young look really. Secondly casting Arthur Holmwood as a villain was a mistake.  Killing Harker early, while not original, is still a bad idea. Also there was no Reinfield. That I can't abide by.

I don't have an issue with people tinkering with the Dracula story as long as it is a good story.  NBC's Dracula series was a good example.  But this one was not.

I had hoped for better to be honest.


Stats
20 Watched / 15 New




Friday, October 23, 2015

Friday Night Videos: Spooky Songs

Very loose theme tonight. A bunch of "Spooky" songs and songs that remind of an old friend who has a birthday coming up this weekend.


So without further ado....

When I think "Spooky" I think Classics IV.
I used to have this on a 45 rpm.





Is it spooky? Not really, but it has a cool vibe to it and it is the Season of the Witch. Plus Donovan is cool.




Raven hair and ruby lips, sparks fly from her finger tips...What is not to love about that?




Cream are pretty much rock and roll royalty.  This is one is one my favorite songs of all time.




For the previously mentioned spooky friend here is some of her favorite band.



Find some wings.



She's come undun.


Kickstart Your Weekend: Aquelarre

I have not heard about the Spanish language RPG Aquelarre till before today.
But a quick look online tells me a lot of people are excited by it.

There is a new English language version on the way by none other than White Wolf's own Stewart Wieck.  So that should mean it will look good and be fun.



https://www.kickstarter.com/projects/1861515217/aquelarre-the-dark-and-mature-medieval-rpg-now-in

The text says this is a dark and mature game.  So YMMV.
I enjoy the art made to look like old woodcuts, so I ight back it just because of that alone.

Check it out. It looks like a lot of fun.