Wednesday, June 13, 2012

White Dwarf Wednesday #20

August/September 1980.
We get six pages of ads to start with.   This month's Editorial on Alignments and how they play out.  It's a fluff piece that doesn't really go anywhere,  other than to get the reader thinking.

The big article here is the famous Dungeons & ...Dragoons one on historical troops in D&D. This 4-page article by Philip Masters attempts to bring authentic troop types to D&D.  I am not sure how well it succeeds historically, but as a bit of game writing it is fantastic. Again, this is the kind of thing we could and should be seeing from the OSR.

Andy Slack gives us Star Patrol, scout services in Traveller.

A new feature, Character Conjuring, looks into various variant NPC character classes.  This issue has the Alchemist by Tony Chamberlain.  Since it is an NPC class there is no XP advancement table.  I am sure there were a few PC Alchemists though in the late summer of 1980.

Open Box has a few new reviews.  Dark Nebula from GDW gets a 9/10.  TSR's The Awful Green Things from Outer Space only fares a 7/10.  In a case of don't judge a game by it's box cover art, The Mystic Wood gets a 9/10 for play even if the art is bad.  We also have some new Traveller books from GDW, Book 5 High Guard (8/10), The (infamous) Spinward Marches (9/10) and Citizens of the Imperium (8/10).

With all this going over old Traveller books and games I really want to play some old school Traveller.

We get an AD&D Adventure from Will Stephenson, Grakt's Crag. 7-8 characters of 3rd level are suggested.

Fiend Facotry is back and we have a Creeper, which looks like a Roper mixed with a Shambling Mound.  The Water Leaper, which is a cross between a frog, a bat and a snake. The Slime Beast and the Frog Folk, which if I am not mistaken, became the Bullywugs.  The Cauldron-Born walked off the screen of the Black Cauldron and into White Dwarf.  And finally the Melodemon.
They are holding their first ever competition to come up with some monsters.  The monsters are all fly-related, Flyman, Flymage, Sandfly and so on.  No Fly-girls though.  Submit your stats and background and the best submission will get the Illustrated Inventorum Natura by Una Woodruff.  Add that one to your Appendix Ns.

A new regular column premiers this issue.  Star Base will discuss Traveller and other Sci-Fi games specifically.  This entry has setting up your Traveller campaign.

Treasure Chest has a bunch of Odd Items such as a Windbag and Lotion of Undead Repulsion.

A new clerical ability is covered, Conversion.  We would later see similar ideas in Dragon.
We end with a few more pages of adds and the first look at the cover of the Games Workshop Doctor Who game.  I wanted that so bad.

Quite a bit seems to have been tidied up in this issue.  While there are no big sweeping changes, other than the introduction of two new features,  one has the feeling of a bunch of smaller changes.

Tuesday, June 12, 2012

Batwoman: Marvel Heroic Role-Playing

Note: Here is my next post for the YAM Magazine LBGT Blogathon.  I am going to go over some of my favorite characters from TV, Books, and Movies and talk about how to use them in various games.

In some cases I'll also talk about why I picked the characters I did and why I paired them with the game I did.

Today I want to focus on a character I absolutely adore, but have not devoted many posts too.  The Kate Kane Batwoman.

Batwoman: Marvel Heroic Role-Playing

Batwoman is one of the more interesting characters to come out of DC's 52 comic from a few years back.  52 is also notable for giving us a new Question, Black Adam kind of sympathetic, and making Booster Gold actually kinda cool.  But it was Batwoman that made her debut here and the character has been crazy popular ever since.

This is not the old, original Bat-woman, set up only as a romance interest for Batman.  No. Not this one.

Kate Kane, is a rich heiress. A socialite. A member of the family that "owns everything else in Gotham that Bruce Wayne doesn't". But all of that is a façade.  Kate Kane is a lot of things. She is a daughter, once was a sister. She is soldier, she is openly gay and she it the Batwoman.

As an openly gay character in the comics Kate received a ton of publicity, and not just because of that, but because she was a "Bat".  The Batman family is royalty in the comics biz.  Do anything that close to the Batman and no matter what it is, it will be noticed.

While Kate of "52" seemed to be a somewhat closeted "lipstick" lesbian, Kate of the "Batwoman" series (one of DC's best selling female lead books) isn't.  She is openly out, she has tattoos, she is a former Army cadet with a promising career ahead of her till "Don't Ask, Don't Tell".  I talked about her backgroud a lot in my review of Elegy a while back.

One of the things I enjoy about this book is that her sexuality is part of person, not there to attract or tantalize readers. Look at the cover for the upcoming Batwoman #0.  Yes, she is very attractive, and yes you about about to get a boot to your face.  Kate is a soldier, first and always.

I choose to stat her up in Marvel Heroic Role-Playing for the same reasons I often choose this game. It is because it is a great comic-book game and a great tool for role-playing interpersonal drama.  Kate is great character and there is a lot going on in her life.  Her new relationship with Maggie Sawyer and her old relationship with Renee Montoya. Her strained relationship with her father.  Her significance to the Cult of Crime (who alternately want to worship her or sacrifice her).  Her relationships with the rest of the Bat family and here working with the D.E.O.  All of this stuff combines to make great character driven drama.  You could not for example simply replace Batwoman with Batman or Batgirl in these stories.   The are different stories.  In many cases Batgirl is too smart to get mixed up in same sort of cases and the Batman would punch out the bad guys and threaten everyone else.  Kate is not as strong as Bruce, or as smart as Barbara.  So she has to be more dedicated and more tenacious.

Here she is, in her Marvel Heroic Role-Playing format.


The Batwoman

"The bat they shine in the sky... civilians think it's a call for help. The bad guys think it's warning. But it's more than that. It's something higher. It's a call to arms... I've found my way to serve."

Name: Batwoman
ID: Katherine "Kate" Kane (secret)
Affiliations: Solo d10, Buddy d8, Team d6 (Currently she is solo, she has worked with father and Flamebird before. She is best though when she has someone to work with, even if she prefers to be alone)

Distinctions:
Found my Way to Serve - Kate sees herself as a soldier in a war against crime. She applies all her discipline and training to this service.
Out Lesbian - while not out as Batwoman, this does affect her mental attitude. She had to stay true to herself, even if it meant costing her everything she had worked for.
Rich Heiress - what Kate does costs a lot of money. Also her "role" as the rich heiress is a good cover.

Power Sets
Next Level Training d8
Kate sees herself as soldier still, this is the next level of training for her.
Enhanced Senses d8
Enhanced Reflexes d8
Enhanced Stamina d8
Speed d6

SFX: Effort.  Spend 1pp to up a die in NLT power.
SFX: Second Wind. Before using a NLT Power move physical stress to Doom Pool and step Power up +1
SFX: Immunity. Spend 1 pp to ignore stress, trauma or complications of a physical nature.
Limit: Exhausted.

Uniform of the Bat d8
This is not a costume for Kate. It is her uniform, the ideals she believes in.  And the boots do not have heals on them!
Gadgets/Utility Belt d8
Body Armor d8
Batarangs (attack) d8
Swingline d8

SFX: Focus
SFX: Area Attack. Target multiple opponents
Limit: Gear


Specialties 
Acrobatics Expert d8
Crime Expert d8
Military Expert d8
Menace Expert d8
Combat Master d10

Milestones
"I'm a Goddamned Solider!"
1xp when you first enter a mission.
3xp when your loyalties to those you serve with are called into question
10xp when you must abandon your loyalties for the sake of the mission or visa-versa.

My Past Haunts Me
1xp when you first interact with your Father, Cousin Bette/Flamebird or something to do with your sister.
3xp when a member of the Cult of Crime recognizes you as the Twice Named Daughter of Caine
10 xp  when you have to defeat Alice to accomplish the mission, or abandon the mission to save your Father or Cousin.


Compared to my Unisystem build I think this is rather nice.
I have done other builds for MHRP as well:


Monday, June 11, 2012

Xena & Gabrielle: Spellcraft & Swordplay

Note: This is my first (albeit late) post for the YAM Magazine LBGT Blogathon.  I am going to go over some of my favorite characters from TV, Books, and Movies and talk about how to use them in various games.

In some cases I'll also talk about why I picked the characters I did and why I paired them with the game I did.

Xena & Gabrielle: Spellcraft & Swordplay

I make no excuses of my enjoyment of Xena: Warrior Princess.  The show was silly, irreverent and always a fun time. Frankly, with it's mix of comedy, drama, memorable characters and a mis-mash of historical and mythological events, it really was the perfect D&D TV show.

I have discussed Xena in the past, with both M&M3/DCA stats and Ghosts of Albion/Army of Darkness. The unisystem versions has been one of my most popular posts. Xena certainly has earned a place in many game worlds, but in particular mine.  So here are some more stats.

This is Xena and her anamchara Gabrielle for the Spellcraft & Swordplay RPG.  Unlike my other stats, these assume that Xena and Gabrielle are still together and travelling the world.


Xena, Warrior Princess of Amphipolis
Warrior (Fighting Woman): 9th Level

Strength: 18
Dexterity: 18
Constitution: 17
Intelligence: 11
Wisdom: 12
Charisma: 15

Attacks: 7+5 (7 attacks per round, +5 to any one attack)
Hit Points: 40
Alignment: Neutral (Unaligned)
AC: 5
Sword: 1d6+3
Chakram 1d6+1, decapitates on "box cars" (double 6s), on any double that hits can knock out instead of doing damage.

+2 to Con-based Saves


Gabrielle, The Battling Bard of Potidaea
Bard: 7th Level (Bards are found in Monstrous Mayhem)

Strength: 14
Dexterity: 15
Constitution: 15
Intelligence: 15
Wisdom: 14
Charisma: 16

Attacks: 4+3
Hit Points: 25
Alignment: Neutral (mostly Good)
AC: 7
Sword: 1d6+3
Favored: Charisma, Intelligence
Oration: Gabrielle is a teller of tales, in particular the tales of Xena.  She is the author of the so called "Xena Scrolls" which could be a fabled magical tome in your game.

Staff: 1d6
Sais: 1d6 can attack with both hands (used later in the series)

Why Xena?
There is one thing that Xena does better than any RPG.  It attracted a huge female audience and kept them.  Granted, one could argue that "Friend in Need" might have killed that, but up until then.  I think Xena works for the same reason that other successful shows do.  Great characterizations and great characters.  You know all about Xena and Gabrielle, but they are still great to watch.  Adding them to your game might just be that spice you didn't know you were missing.

Adding Xena and Gabrielle to your Game
Given their wanderings across the world it should actually be only a matter of time before the characters would run into her.  Maybe they know of her infamy as a conqueress.  Maybe they know of her turn and desire to do good to atone.  Or maybe it is just one of those things where the PCs and Xena arrive in the same place at the same time.  Fate is funny that way.



Plus they are kick-ass characters that bring a lot of fun to the game.

Sunday, June 10, 2012

Tiamat on my Mind

Been doing some research on the end game of my kids D&D 3.x game and I have been thinking a lot about Tiamat.  The kids are going to fight her in the end, but I wanted something more than the big five-head dragon of the AD&D Monster Manual, and not exactly like the Takhisis of Dragonlance.


So I hit the "books".

http://en.wikipedia.org/wiki/Tiamat
http://en.wikipedia.org/wiki/Tehom
http://en.wikipedia.org/wiki/Tiamat_(Dungeons_%26_Dragons)
http://en.wikipedia.org/wiki/Takhisis
http://forgottenrealms.wikia.com/wiki/Tiamat (for the Forgotten Realms info)
http://www.pantheon.org/articles/t/tiamat.html

And inspirational posts:
http://gorgonmilk.blogspot.com/2012/01/tiamat.html
http://dndwithpornstars.blogspot.com/2012/05/percentile-systems-girl-voices-and.html
http://blackmoormystara.blogspot.com/2011/09/divinity-of-dragons.html


http://timbrannan.blogspot.com/2010/03/drow-should-be-lawful-evil-among-other.html
http://timbrannan.blogspot.com/2010/01/going-up-to-hell-cosmology.html
http://timbrannan.blogspot.com/2011/05/post-666.html
http://timbrannan.blogspot.com/2010/11/sohave-you-ever-killed-god.html


Well I also hit the real books too.

One thing I recall thinking up years ago was that Tiamat in the old myths was the personification of Chaos.  This idea was reaffirmed with me when I, like many others, dabbled in Chaos Math and Science (it was the 90s, all the cool grad students were doing it).   Tiamat is primordial chaos.   Well what is that in D&D?  Simple, the Abyss.  So I have placed Tiamat in the Abyss, but it is not-quite-the-Abyss.  Her realm is Tehom, the Hebrew word for abyss or deep.  It is also related to the Kabbalah, being one of the Qliphoth.  Tiamat and Tehom also are have etymological relations.

Zak even talks a bit about fighting Tiamat and the mytho-historical Tiamat near the end of his interview over at Penny Red. (1:20:00 or around there).

Tiamat and Lolth
In my games Tiamat and Lolth are strong allies (no, not like this). Mostly because I have effectively had them swap places; Lolth becoming LE and in Hell, Tiamat CE and in the Abyss.  But also because they have similar backstories.  Both were (are) gods. Both were cast out by male Gods to establish some new order.  I can see each seeing something of herself in the other, and not in a self-loathing way (Lolth in my world is full of self-loathing, no pun intended) but rather as solidarity.  Their views are radically different, but their plans for conquest do not conflict really.  So they see each other as an ally.  Not best friends or anything like that, but there is mutual trust built up over centuries.  They are evil, not stupid.   If I were to play this out then I would have an alliance between the Drow and a group of dragons.  Most likely the red dragons, like what the Githyanki do.  I might even revise that a bit and say it was a select group Drow that went to serve Tiamat and she in return had some dragons serve Lolth.  Of course they are spies, but everyone knows this.

Here is an odd entry, attributed to the Demonomicon that Lolth is the offspring of Tiamat and Alrunes, the Queen of Sorcery.   Not quite sure about that one really.  But I have conjectured that Orcus is the offspring of Tiamat.  That would give me a hook too.

Of course I had this evil thought of using  the Scales of War material for the last few adventures.

Just a little late night research.

Anything cool about Tiamat or Lolth I should know?

Saturday, June 9, 2012

Friday, June 8, 2012

Sherlock Holmes

Been on a huge Sherlock Holmes bender now for a while.  I listened to all the Sir John Gielgud radio plays, have read all of stories in the Holmes cannon, watched all the episodes of Peter Cushing Holmes I can find.  Next up is the Jeremy Brett  Granada TV series, which I have on DVD now.

Should be good!

This blog has a point but...

http://uadnd.blogspot.com/2012/05/dear-wizards-of-coast.html

But the trouble is WotC/Hasbro can't not publish a new edition.
The number of old core books that they can sell has an upper limit.  Afterall you can still get copies of most editions on ebay or your FLGS.  Some stores still have overstock of 3.x in fact.

It's a nice idea.  But I can't see it working.

I would like to see some POD myself, there are lots of things I'd like to buy, but the demand just isn't there to make it work really.