Friday, April 4, 2025

Fantasy Fridays: Fantasy Wargaming

Fantasy Wargaming
 Returning to this series, I aimed to explore games that would provide insight into how Satan, demons, and the devil were perceived in the Middle Ages. Here is the first of those. 

Fantasy Wargaming

Edited by Bruce Galloway (1981, 1982). 220 pages.

Every gamer of a certain age has owned this game at least once, and some of us have owned it multiple times. It claims to be "The Highest Level of All." I am surprised that the cover, with the summoned devil about ready to grab that old wizard, didn't hamper sales. 

I have seen a few different versions of this book. A letter-sized hardcover, a digest-sized book, and I swear a softcover version. It was a regular feature of the Science Fiction & Fantasy Book Club, and I suspect that is how it got into so many hands. 

The book is quite lengthy and contains numerous historical details. No shock. It was written by a bunch of gamers from Cambridge University and edited into a (allegedly) comprehensive whole. I would describe the book as having more than one voice to be honest. There are parts that want to be an RPG or at least a coverage of RPGs (Wargames in the parlance of the book) and another voice that seems to disdain them. More on that. 

The book is certainly more of an artifact of the 1970s rather than the 1980s. And 1970s College Elite at that. It is a book and style I typically subscribe to the "Second Generation" of gamers. These are the guys, typically college age, who picked up RPGs while on college campuses. They were not the First Generation (Gary and the folks around him), but they had similar backgrounds. For the record, I see myself more of the Third Generation, or Gen 2.5. I was in middle school and learned from people who had learned from the Second Generation. 

There is a lot to unpack here. Not just in terms of the game itself but the history of the game.  I would not be able to provide a thorough review of it for this particular post.  I am not even sure I want to try.  For starters, there is a notable disdain for RPGs in this book, particularly for D&D.  I would call it a Fantasy Heartbreaker, but it never lets you get close enough to it to break your heart.  Don't get me wrong; there is a lot here. Some of it is even good. I normally (or plan to, anyway) conclude these posts in this series with a recommendation on whether the game is a good fantasy game and whether it would be a suitable substitute for D&D at your table. The answer to both is very much a no. 

So why go through the exercise of it?

There are some tidbits here that I like.  While most modern players would balk at some of the ideas here- hell, some of it raised an eyebrow or two in the 1980s- there is a certain in situ charm about it. As described Fantasy Wargaming is 11th Century role-playing as viewed through the eyes of people in the 11th Century (and filtered through Cambridge students of the 20th Century). 

In particular, there are comprehensive lists of fantasy arms and armor, often surpassing what you find in most games. The glossary on arms and armor (starting on p. 54) is rather great. 

Weapons of War

But for me, the best parts come from the sections on star/birth sign, social class, magic and monsters. 

Star/Birth Sign

I am NOT a proponent of Astrology. But, I do see how/why it is important to Medieval characters and to witches in particular. This game provides some background and makes mechanical changes to the characters.

Social Class

Scattered throughout the book, it also informs and affects everything.

Magic

Likewise, scattered everywhere, there is some really great stuff here that I could mine for ideas. How much of it is practical at the game table? That I don't know. But it is fun to read. It has a mana system, which is always attractive but also always cumbersome. 

Here is what the book says on the subject of Wise Women (p. 28):

Cunning Man/ Wise Woman. By far the most common user of magic in either the Dark or Middle Ages. The Cunning Man or Wise Woman is a solitary, rural magician, usually situated permanently in a single village or area. He/ she is part of the community, and usually accepted until something unfortunate and inexplicable happens which can be fastened upon him/ her. The Mage specializes in appropriate kinds of spell: the curing of people and domestic animals, the bringing of disease and death as retribution, and certain kinds of detection (especially thief, lost things, etc.). He/she uses immediately available materials for enchantment, and the basic incantatory preparations for spells. Mainly "White" magic.

And Witches (p 28):

Witch. Member of a Devil-worshipping coven, in which magical skills are taught both by other members and by demons themselves. Witchcraft is an eclectic, powerful type of magic, drawing on as many traditions as the varied membership of the covens allows. The Witch is most effective in magic involving people, and compulsion-Curing, Disease and Death, and Absolute Command being the greatest specialities. Witches may be found in the highest and lowest walks of society, in court, city and countryside alike. Other Mages may join covens and become Witches., without losing their own spell specializations. The Witch is almost always a secretive figure. his/ her magical skills either being hidden or practiced in solitude. The Witch is automatically damned, and all his/her magic Black.

I'll have to see where my Larina falls.

Monsters

There are many great ones here, mostly from Medieval Bestiaries. Some who have never made it to the pages of a Monster Manual. This includes the names of some demons and angels. 

I think one of the reasons I keep coming back to this book is not the game value or even the editorial comments but rather for the depth of some of the information. 

The reviews for Fantasy Wargaming were never great, some even going as far as calling it "the worst RPG ever made" which is a little harsh in my mind. It is not good, but it is not the worst. A proposed sequel to cover the classic and ancient world never happened and Bruce Galloway himself passed in 1984. In fact of the five main authors, only one is still with us. 

Larina Nichols for Fantasy Wargaming

I can't not do a witch for this. That's crazy talk.

The game does cover witches and witchcraft:

Few questions in anthropology have raised as much controversy as the nature of witchcraft. There are three quite separate views of the witch-the peasant magician, the pagan, and the devil worshipper. Fantasy Wargaming accepts all three as valid. Witches clearly exercised magic. and not just Supernatural powers by appeal Equally, the theory of a surviving pre-Christian Celtic fertility cult bas some force. Some ritual elements, notably the sacred dance and orgy, appear at the very beginning of the period, before diabolism bad really taken root. There are echoes of Bacchic revels, and of Diana's Wild Hunt.
Some medieval witches strenuously asserted their worship of a "different" god. Yet equally, the evidence for devil worship among medieval covens is overwhelming. (FW p. 24)

Yeah, I can work with that. The game is set roughly in the 1000s AD. Yeah, I can do that as well. I would lean in on the Larina living in Wales concept I have. Her mother is Welsh, her father a minor Saxon nobleman.

Witches, or Wise Women, in this game, get special treatment. In general, women characters have it rough in Fantasy Wargaming to reflect the 11th Century times the game is set. Wise Women and Witches though can break out of this bleakness just a little. 

Larina might appear to be a Wise Woman, but she is a Witch. Of course, this means a pact with the Devil. I'll have to see how character creation works out. Though the section on religion mentions that there are some still holdover of Anglo-Saxons that follow the old Norse Gods. Could Larina be worshipping a version of Freya? I can make that work. MAYBE she worships some version of Helga or Mutter Natur from my Black Forest Mythos. Likely some Faery (p. 36) magic mixed in. Larina is very much a witch from the Margaret Murray mold. She likely pulls in a lot of different ideas. Of course to the authorities she is nothing more than a debased Satanist.

For this, I will refer to David Trimboli's breakdown of character creation. 

Larina as a teen
Larina, Daughter of Lars
Female Welsh Witch

Star Sign: Scorpio ♏︎

Ability Scores (adjusted for Star Sign)
Physique: 9
Agility: 12
Endurance: 10

Intelligence: 18
Faith: 15

Charisma: 16 14 (Scorpio)
Greed: 12 10 (Female -2)
Selfishness: 13 11 (Female -3, Scorpio +1)
Lust: 15 12 (Female -3)
Bravery: 12 10 (Female)

Social Class: 10 7 (Female -3)

Height: 5'3"  Weight: 110lbs
Current Agility: 12

Literate: Yes
Speaks: Welsh, Anglo-English, German (Low)
Chance to Speak Language: 60%

Leadership: 9

Mana: 5

Birthrank: Firstborn Daughter
Father's Social Position: Land Reeve (13)

Misc. Traits/Bogeys: 3 Heretic, Bisexual, Gift of Tongues. 

Spells

Flight: Mana 3 (Controlling: ♓︎/♐︎ Diminishing: ♍︎/♑︎)
Night Vision: Mana 2 (Controlling: ♋︎/♌︎ Diminishing: ♓︎/♒︎ )
Evil Eye: Mana 2 (Controlling: ♏︎/♋︎ Diminishing: ♐︎/♌︎)

Yeah it sucks to be a woman in the 11th Century in this game. No wonder she looks to witchcraft. But that is the type of character I would play. Load up the disadvantages! I'll still prevail. I am not going to get all bent out of shape about this. Those are the rules in the game, and since I am exploring the game, so be it. Plus, the raison d'ĂȘtre of this character will be to fight against the power of the Church, the Patriarchy, and well... I guess most of Europe at this point. 

I also rolled for traits/bogeys for her. She is a heretic, bisexual, and has the gift of tongues. I think that means she must be some sort of Satanic witch for sure. Also, given that she is very intelligent, has the gift of languages, and is bi, I am going to avoid calling her a Cunning Linguist. Damn. I did it anyway.

Characters start out at 16 here. Damn, I half tempted to lift this whole character and make her part of Moria's background instead! Personally, I'd rather start her at 19, have her living on her own and do that whole "mysterious witch of the woods" concept. 

Maybe in my "grand cosmology" this represents Larina as a Satanic witch. Sounds like something an edgy 16-year-old would do. "Mom! It's not a phase! I am dedicated to my Dark Lord Lucifer!" "That's nice, sweetie. Make sure you clean your room and finish your homework." "Ugh. Mom, you don't understand!"

She is a Scorpio. I wanted to keep that. But Scorpio, according to the rules, is the worst for a magic-using class. Well. I never bought into astrology anyway, so that is fine with me.

I like this character, but to be honest, there isn't a lot I can, or will, do with her. Nor can I recommend the game save as an interesting curiosity. Though I DO highly recommend Mike Monaco's "The Highest Level of All." It is a book dedicated to Fantasy Wargaming and does a better job than I ever will. 

So she has had a ton of disadvantages thrown at her from the word go. She is super bright, can read, knows languages, and is a bit lusty. No wonder she is going to rebel. I love her already.

Links


Fantasy Wargaming


Wednesday, April 2, 2025

Witchcraft Wednesday: Introducing Moria Zami, Part 2

Moria Zami
 Late post? Yeah, I was playing AD&D with my son until the wee hours of the morning! I have not done that in a bit. We are playing again tonight (this morning) when he gets home from work. We are going to finish up his first (playing) Forgotten Realms adventure.

Moria went over GREAT! I already love this character and I am playing her like Sabrina Morningstar (not Spellman, yes there is a difference) from the Chilling Adventures of Sabrina.  Her mother is a witch, that I know, her father is a devil and a pretty powerful one, but I don't know who he is yet.

I am looking forward to finding out.

The Sabrina Spellman/Morningstar analogy is good here. Little Moria here will turn quite evil, maybe even the "Big Bad" of the series. Given who I thought the Big Bad was (Orcus), I have some ideas on who her father might be. But...I am going to hold this a little closer to my chest while I figure out how that might work out. I will say this, he is a Duke if not an Archduke. But Moria doesn't know this yet either. 

I have put a mark on certain spells on her sheet that cause her to dip a little closer to evil. She speaks infernal, and her eyes go all black. The characters know something is up with her, but the paladin of the group says she is not evil.  Liam told me I should build her in BG3, not knowing yet who she is. I told him "yeah, I oughta do that."

Since this is a one-on-one game, he is playing a lot of characters, and it is very likely that they won't all make it. I am looking forward to that as well. 

She has a familiar, a hellhound disguised as a Pug/Chihuahua mix (a "Chug?" a "Pihuahua?"). It is a lame excuse for me to finally use "Mephisto Fleas" for a familiar name.  And he is an odd looking mutt.

 

Mephisto Fleas, the Hellpuppy

No idea if he will go full Hellhound yet. But I am sure he has it in him. In the meantime, he is just a rat-mutt. 

Tuesday, April 1, 2025

More Forgotten Realms: Introducing Moria Zami

Mizora, human form
 I have been out of town for a few days; it was my Father-in-law's 90th birthday. But right before we left, my oldest son and I were talking about our AD&D 2nd Ed Forgotten Realms game that he is running for me. He is having fun, but what he REALLY wants is to play. And AD&D 1st Ed at that. Yeah, he got a taste at Gary Con, and now he really wants to play AD&D more. Plus, we are both a little fed up with Wizards of the Coast, especially with their recent antics

Since we are both huge fans of Baldur's Gate 3, we wanted to add in some things from the video game. We have more connection to that than, say, Drizzt or Elminster. Trouble is, BG3 takes place in DR 1492, and we want our 1st ed game to take place in DR 1357, a year before the Time of Troubles. While in my 2nd ed game, I have a minor connection with Arnell Hallowleaf, but I also wanted something for this game. We are assuming that while my characters are exploring the Sword Coast, his characters will be exploring the Sea of Fallen Stars. This opens up a lot to us. But there are more than 130 years between our games and the events in BG3. So, there are not a lot of characters that are around for both times. Even Jaheira would only be about 10 years old at this point. Maybe they can rescue her and her family at some point. Set her on her path to become a Harper.

As it turns out, I have wanted to explore some of the past of the Cambion, Mizora. She is a rather entertaining character in her own right and deserves some further development. She is the servant of Zariel, but the trouble is there was no Zariel in AD&D 1st ed. Well, we are already ret-conning some details, and truthfully, I was never a fan of Tiamat as the ruler of Avernus. I might use Bel, the former ruler. I'll check Descent into Avernus for ideas later on.  But for now, I need to figure out who Mizora is, and more to the point, who is she in AD&D 1st Ed.

In BG3/5e she is a sorcerer, but this is AD&D, so I am going to make her a magic-user. I am also going to say she spent a lot of time in Avernus prior to BG3, so this is the time before that. 

I am not sure how long cambions live. I do think her mother was human, maybe even a witch. Now that would be fun.

---

A few hours later...

Ok, change of plans, sort of.

I AM sticking with Mizora, but not the Mizora he (and everyone) else knows. I am going with Mizora as a teenager. She knows there is something different about her, but she doesn't yet know what.

Moria Zami ("I am Mizora") is just a 16-year-old witch caught in the same pirate raid on the Sea of Fallen Stars that grabbed the characters. She is going to stay with them for a while. Until something bad happens. This also gives me the chance to try out some new things for my Left Hand Path book and something new I am starting later this summer.

Moria Zami
Moria Zami
Witch 1st Level (Diabolic Tradition)
Lawful Neutral

S: 14            
I: 14             
W: 12           
D: 15           
C: 16           
Ch: 20

Paralyzation/Poison: 13
Petrification/Polymorph: 13
Rod, Staff, Wand: 14
Breath Weapon: 16
Spells: 15

HP: 5 (d4)
AC: 10
Weapon: Dagger

Occult Powers
Familiar: Dog "Mephisto Fleas"

Spells
First Level: Back Fire, Fey Sight, Sleep

So far, she is a good girl, but that is going to change.

Friday, March 28, 2025

Kickstart Your Weekend: More Witches! More Adventures!

 These people want to keep making a liar out of me.

Both of these have already funded and blown past their funding goals. 

Sickest Witch RPG - Core Rulebook

Sickest Witch RPG - Core Rulebook

https://www.kickstarter.com/projects/justinsirois/sickest-witch-core-rulebook-rpg?ref=theotherside

Ok this one looks like a lot of fun really. Love the concept, love the art. I am going to have to grab this one.

Sword of the Wyrm’s Bane & Vigilante Subway + 32 FREE PDFS

Sword of the Wyrm’s Bane & Vigilante Subway + 32 FREE PDFS

https://www.kickstarter.com/projects/marktaormino/sword-of-the-wyrms-bane-and-vigilante-subway-32-free-pdfs?ref=theotherside

Mad genius Mark Taormino is back with more Maximum Mayhem! This one looks like fun and it comes with 32 free PDFs. That's a crazy deal.

Yeah...take my money.

Wednesday, March 26, 2025

Witchcraft Wednesday: The Left Hand Path

 It's been a bit since I last did this. So, let's get it going. I have a NEW Witch book coming out!

The Left Hand Path - Diabolic & Demonic Witchcraft

What can I say about this one?

Well, I think this will be my last "Basic-era" witch book. Yeah, I have said that before. 

You can see on the cover that the "banner" is for "Basic-Era Compatible," so not specifically Labyrinth Lord, Blueholme, Old-School Essentials, or ShadowDark. But rather a Basic system that can support them all (most of all) including a BECMI game I have been playing off and on for a bit.

All my witch books have a ruleset focus, as well as what I call a playstyle focus. This one is for all Basic rules, and the playstyle is how I was playing in 1985-86.  A time when the games I ran still had a bit of Basic & Expert in them, but I using AD&D.  This one is written from a point of view that we got that B/X Companion rules we had been promised. In the 1980s I wasn't playing BECMI yet.

I am also writing this from the perspective of the two major outbreaks of the Satanic Panic. The First was obviously the Witch Craze in Europe from the 15th century to the 18th. Witches in this book engage in activities that people believed witches did back then. I am also using notions from the 20th century Satanic Panic. D&D and Witches have always had a lot in common. 

And this one is huge. Here is a breakdown of the monsters and spells.

Monsters in the Left Hand Path

Spells in the Left Hand Path

One of the reasons this has so many monsters in it is the notion that where there are witches, there are demons and devils. Additionally, I have many demons that I've posted here on The Other Side; this was an opportunity to collect them. Yes, I still want to complete my Basic Bestiaries; I just lack enough artwork.

As far as demons and devils go, I'll say I have the Usual Suspects here and lots of my own.

"The Usual Suspects" Demon Line-up JE Shields art
"The Usual Suspects" Demon Line-up JE Shields art

I am certainly going to be talking about this one a bit over the next month.

My target release date in Walpurgis Night, April 30, which is five weeks from right now. Yikes!

All the writing is done. I am in heavy edit mode now.

I am on "pink" pages now
I am on "pink" pages now

Did I mention that this thing is huge? No idea on total page count yet. That will change a lot between now and then, but this is crazy. 

I really hope you enjoy this one. I have had a blast working on it. 

Tuesday, March 25, 2025

The Satanic Panic: 1969 - 1999

 A little project I am working on. This is an overview/timeline of the Satanic Panic in the last 30 years of the 20th Century and how our little hobby is connected.

An Introduction the Satanic Panic

Click to access my H5P site and interact with this timeline (technically an "accordion.")

Enjoy a little (emphasis on little) history lesson.

Monday, March 24, 2025

Gary Con XVII Afterword

 Back from Gary Con 17! I had an absolute blast. Got to see so many great people. Old friends, fans of the blog and my games, so many great gamers with great stories.  Sales wise, we did really great this year, Thirteen Parsecs was our big hit of course, but we also sold a lot of Wasted Lands. I think word of mouth is finally catching on!

Gary Con 17 badge

I bought a lot less this year, only picking up the Cthulhu by Gaslight Investigator's book. But there was a lot of great stuff here.

Discovered there are editions of Dungeon! I do not own, Spanish and German. So now I am on a hunt for those.

Spanish language Dungeon, "Calabozo"

Spanish language Dungeon, "Calabozo"

German language Dungeon, "Verlies"

I do speak both Spanish and German. Just not very well.

I worked on my old-school autograph collection.

Jeff Grubb

Zeb Cook

Ed Greenwood & Jeff Grubb

Tim Kask

Erol Otus

I learned the hard way a while back if you want to talk to these guys you need to do it now. None of us are getting any younger.

Talking with Tim Kask is always great. I discovered there is a bit of early D&D lore connected to our Alma Mater, Southern Illinois University, that I plan to explore in depth soon. Talking with Jeff Grubb is always great, this is the first year I thought to get his autograph! So much for following my own advice. 

Jeff Easly and Darlene were there, and they were fantastic as always. I didn't get anything signed from them this year since I do every year. Let someone else in.

I did get a chance to talk to Kelsey Dionne a couple of times and she is every bit as nice and approachable as everyone has said she is. She even knew about my witch book! So I had to give her a copy. They had a great con, I fully expect they sold out of their stock as well.  It is hard not to wish them all the success in the world, really. 

Shadowdark Witches

As I said, we did good, but Jason did better with Troll Lords Games. His new Wasted Lands sold out of its first printing and was the star of Troll Lords this year. So expect to see him to be writing for them for a long time to come. 

Amazing Adventures

Amazing Adventures

My oldest went with me and did not but play AD&D 1st Ed. We had a BECMI game one night but we were both so tired we opted to drive home instead. Yeah, I still drive into Gary Con every day. My youngest with with us the last day, but didnot stay, they were picked up by their girlfriend and they spent the day in downtown Lake Geneva while we did the con.

So yeah, we all had a complete blast!

My wife was in England that whole time, lucky (for her) when she booked her trip she flew out of London City Airport and not Heathrow. So she was not affected by the fire at Heathrow, save for her flight being delayed a little.

Looking forward to Gary Con XXVIII next year!