Thursday, January 2, 2025

Character Creation Challenge: Worluk Shadowreaper

Worluk Shadowreaper aka Torin Addingdale
 Yesterday, I introduced you to Pathon Addingdale, the patriarch of the Addingdale line. But he almost wasn't. He had a twin brother who was "lost."  Today, I'll talk about that twin.

Worluk Shadowreaper aka Torin Addingdale

The story goes that Pathon and Torin were separated at birth. Years later, Pathon was due to ascend the throne of his kingdom when he fought a notorious assassin, Worluk. They had disarmed each other, and Worluk picked up Pathon's mace Stormshadow. The mace glowed, something it only did in the hands of the true heir. Thus, they both learned that Warluk was really Torin. 

Derivative? Maybe. But like I said before, we ALL did stuff like this back then, and it was great fun. It still is, to be honest.

If Pathon was Grenda's "ego character," then Worluk would be his "Id." Worluk would show up in the game, and he ran as a foil for my largely Lawful Good group of characters. He wasn't presented as an enemy so much as a chaotic force. An evil one, but never directed directly at us. When I would play my own evil character, Death Blade, Worluk would show up as a rival. 

Years later, I revived another Grenda character, Yoln. I misremembered his last name and gave him the Shadowreaper last name as a title. 

Worluk Shadowreaper for Wasted Lands

I am going to provide playable stats for the Wasted Lands RPG from Elf Lair Games. Why? Well, one I want to do is provide Dungeons & Dragons alternatives, and Wasted Lands is my game of choice. 

Though, like Pathon, I am pulling his class from NIGHT SHIFT. While mechanically, Worluk is a survivor, he is even more of one thematically. While a Wasted Lands "Renegade" would also work, I like the idea of Survivor better.

Worluk Shadowreaper
Class: Survivor (from NIGHT SHIFT)
Level: 15
Species: Human
Alignment: Twilight Evil
Background: Warrior

Abilities
Strength: 18 (+3) N    
Agility: 16 (+2) A    
Toughness: 16 (+2) N
Intelligence: 16 (+2)  
Wits: 16 (+2) 
Persona: 14 (+1) 

Fate Points: 1d12
Defense Value: -1
Vitality: 79 (d4)
Degeneracy: 0
Corruption: 2

Check Bonus (A/N/D): +7/+4/+3
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
Saves: +5 vs Death attacks and area effects

Survivor Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-6 d8), Perception, Vital Strike x5, Read Languages, Stealth Skills

Heroic Touchstones
Level 1: Psychic Ability: Teleport
Level 3: +1 to melee attacks
Level 5: "Luck" benfit
Level 7: Powerful Defense vs. melee
Level 9: Reroll
Level 11: Spell: Invisibility
Level 13: +1 to attacks, checks, and saves

Heroic (Divine) Archetype: Warrior

Gear
Sword, elven chain, hat of disguise, thieves tools

Ok, I like this version a lot.  Much like Nigel, I imagine Worluk (maybe now going by Torin again) is alive in NIGHT SHIFT.

I did notice that Pathon, in his early versions, worshipped Zeus. Worluk worshiped Loki. This was common for us back then, mixing up mythologies. This was certainly the genesis of my Black Forest MythologiesHere, Pathon and Worluk would worship Unser Vater and Betrüger, respectively. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Wednesday, January 1, 2025

Character Creation Challenge: Pathon Addingdale

Pathon Addingdale
Happy New Year!

Other than "Fantasy RPGs," I have not worked out my theme or even my new banner for the new year yet. But I am participating in Tardis Captain's 2025 Character Creation Challenge

For this month, I wanted to celebrate the life of my friend and former DM, R. Micheal Grenda, by featuring his characters. When I picked up his collection from his widow this past autumn, it struck me how all of these characters' stories were never going to be told again.  My oldest immediately wanted to take them and use them all in his AD&D 1st Edition game to give it "a feeling of authenticity" and could not disagree.  

Some of these characters are old, as in the dawn of AD&D. Others came from the end of AD&D 1st edition when we were both at University. Some are well known to me, others are not. There are multiple versions of the same characters. There are even versions of some of my own characters.  I won't be featuring those, just his characters. 

Why Do This?

I got to thinking. There are so many of us, players from the first few years of RPGs, who have someone who is no longer at our tables. The Empty Chair. I can't feature everyone's character here, but I can feature his. While I am doing this, you can think back to the characters (and players) who are no longer with you and remember them.

For this, I will feature a character a day, talk about my memories of the character, and talk about how I might use them in my games. 

Pathon Addingdale

This was Grenda's "ego" character and the Patriarch of the Addingdale line. Pathon was born in Oerth CY 632. So in the future if you consider that the "current year" of the World of Greyhawk is 591.  According to his sheet he began in 1976. I know Grenda began playing around then with the OD&D rules, plus the Greyhawk and Eldritch Wizardry supplements. The sheets I have are obviously updated ones. These are newer sheets. Grenda updated to AD&D 1st ed like many of us did.

He was a cleric/fighter. Depending on which sheet I use, he was a 98th/30th level cleric/fighter (hey, it was the 1980s), a 14th level cleric, or a 20th level cleric.  

Pathon AddingdalePathon Addingdale

Pathon, like many of Grenda's characters were part of the Addingdale family. He was one of a twin, but that twin was "lost" in a battle, only to show up later as "the evil twin."  He will come up later.

I am going to pause here. We are going to embrace the tropes here. Sure, some of these might seem edgy, cliché, or even "cringy" by today's standards, but I will not judge them by today's standards. I will look at them in situ as they were when they were made. Let us enjoy them for what they are, not what we might want them to be.

We had rules back then that if you had psionics, your children were more likely to have them as well. Also, we felt that psionics was a sex-linked trait (thank you, high school biology and X-Men comics!), so women characters always had a +5% chance of being psionic. So. You are going to see a lot of psionics here.

Pathon Addingdale for Wasted Lands*

I am going to provide playable stats for the Wasted Lands RPG from Elf Lair Games. Why? Well, one I want to do is provide Dungeons & Dragons alternatives, and Wasted Lands is my game of choice. 

I say Wasted Lands with an asterisk because I will also add material from NIGHT SHIFT and Thirteen Parsecs. This works since there is DNA from my games with Grenda in all the O.G.R.E.S. games, especially NIGHT SHIFT and Thirteen Parsecs.

Class: Theosophist (from NIGHT SHIFT)
Level: 14
Species: Human
Alignment: Light
Background: Warrior

Abilities
Strength: 18 (+3) N    
Agility: 13 (+1) 
Toughness: 14 (+1) 
Intelligence: 16 (+2) N 
Wits: 18 (+3) A 
Persona: 14 (+1) 

Fate Points: 1d10
Defense Value: 0
Vitality: 76 (d6)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
Saves: +5 vs Wits 

Theosophist Abilities
See Dead people, Turn Undead x2, Summon Dead, Channel Dead, Death Knell, Suggestion, Command the Dead, Life Drain, Slay the Unliving, Call the Reaper

Heroic Touchstones
Level 1: Psychic Ability: Body Control 
Level 3: Additional 1st level Spell: Mend wounds
Level 5: Level 1 of Witch/Sorcerer
Level 7: Psychic Ability: Bio-feedback 
Level 9: Level 2 of Witch/Sorcerer
Level 11: Smite
Level 13: Great Smite

Spells
1st Level: Bless, Cure Light Wounds

Heroic (Divine) Archetype: Divine Warrior

Gear
Mace, Armor, Holy symbol

Not a bad version. I could tweak it a bit, but in truth, I am happy with how he turned out. There are differences between Wasted Lands and AD&D, and thus some differences in characters. I went through these all last year, but I have been pretty happy so far.

Looking forward to seeing how the other characters turn out.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Monday, December 30, 2024

Looking Forward to 2025: FRPGs, Thirteen Parsecs, and Basic Bestiary

 We are nearing the end of 2024. I did not get as much done here as I wanted. That is sort of my theme for 2024, really. Since I had no specific plans for 2025, I will continue with some threads started here in 2024. But I am going to go into some newer areas too.

2025

Fantasy RPGs

This upcoming year I want to focus more on other, non-D&D, Fantasy RPGs. I still love D&D, I am just tired of the conversations around D&D. I am still playing. I am still enjoying it; I am just going to play and enjoy other games as well. 

I *will* talk about how these games can provide a "D&D-like experience" because I am sure that a lot of my readers here are still reading for D&D-related content.

Forgotten Realms

I still want to work through all my Forgotten Realms material and talk about it in terms of my own history of the game. I enjoyed it too much to put aside.

The Enchanted World

I also want to keep working through all my Enchanted World books. I wanted to finish them all in 2024, but that didn't happen. 

Thirteen Parsecs and Wasted Lands

I plan on doing more with these games in 2025. Gotta support the home team.

Basic Bestiary

Ok, this is the big one. I wanted to get this done. I have the monsters written, edited, and ready to go. What I am lacking is art. Monster books need a lot of art, and art is expensive. I am not 100% convinced that a huge monster book would make enough to cover the costs of the art. 

So I am thinking of breaking it up into smaller chunks now, a little like my Myths & Monsters (for AD&D) and my ill-fated Monstrous Maleficarum (for 5e). The goal will be to put a few monsters in a volume with art I have now, and I hope to make enough to buy art for the next one. As business plans go, it is not a great one, but it will do. 

My brain automatically goes to themes. I hope I can do that here. So a collection of hags, then of demons, and more. I am not going to try to kill myself to get one done a week, but I do want to get a few out in 2025.

 

Well. Here's to a better 2025!

Thursday, December 26, 2024

Boxing Day: Haven the Free City

Haven the Free City
 I did not get any new D&D or RPG material this Christmas. No big deal, really; the only new things I wanted were those I wrote! But I did get a chance over the last couple of days to go through a boxed set I got in that lot from my late friend

I spent some time in the Free City of Haven.

In his collection was a copy of Haven the Free City. This is the second edition/printing, and it is in fantastic shape.

Fantastic is an understatement, really. The contents are in pristine shape. The box has a blown-out corner, but that is really it.

I am rather thrilled, to be honest. This is not just a great find; I have wanted this boxed set for, well, forever, it seems. Back in the day, Grenda and I spent a lot of time playing in cities and urban areas in our games. So to see this now from his old collection is not just a great gift, it is an emotionally charged one. 

We had planned to write our own "Urban Survival Guide" back then. He had created his own city with a giant map. The map is mixed in with all this stuff. I hope to get to it someday soon.

I didn't even know he had this; we would have played the hell out of it back in the late 80s. Given the material it was bundled with, he must have picked it up in late 1988 or 1989. 

The contents, as I mentioned, are in fantastic shape. I am not sure he used it all that much.

Haven the Free City

Haven the Free City

Haven the Free City

Haven the Free City

This is great stuff. I could spend days going through all of this. A true gift. 


Tuesday, December 24, 2024

Grýla, The Christmas Witch for NIGHT SHIFT

 We watched the newest Christmas movie, "Red One," the other night. It is silly but fun. It had Dwayne Johnson, Chris Evans, and J. K. Simmons as Santa. But the surprise was Kiernan Shipka, as Grýla, The Christmas Witch

When she played Sabrina, Kiernan Shipka encountered Grýla before, so seeing her take on the mythological witch was fun. I have also encountered Grýla here before. And given that I already did Santa, I thought Grýla for NIGHT SHIFT would be fun, too.

Thorsteinn1996, CC BY-SA 4.0
Thorsteinn1996, CC BY-SA 4.0
Grýla

8th level Witch

Strength: 17 (+2)
Agility: 13 (+1)
Constitution: 16 (+2) S
Intelligence: 14 (+1)
Wits: 18 (+3) P
Persona: 9 (+0) 

HP: 51
Alignment: Dark
AC: 2
Attack: +1

Fate Points: 1d8

Check Bonus (P/S/T): +4/+3/+1
Melee bonus: +2 Ranged bonus: +1
Saves: +4 against spells and magical effects

Witch Abilities

Arcana, Supernatural Senses, Spells, Arcane Powers,

Arcane Powers
Immunity to Cold, Charm Person, Shapeshifting

Spells

First Level (4): Chill Ray, Detect Magic, Mystical Senses, Sleep
Second Level (3): Find Traps, Knock, Suggestion
Third Level (3): Animal Summoning 2, Blinding Speed, Curse
Fourth Level (2): Befuddlement, Metamorphosis


MERRY CHRISTMAS!


Thursday, December 19, 2024

This Old Dragon: Issue #115

Dragon Magazine #115
I think I have enough time left in this year to do another one of these. My box of old Dragons, though, is getting a little lighter these days. Today's issue takes us all the way back to November of 1986. My old High School DM had just been medically discharged from the Air Force due to arthritis, something that would plague him to the point that the last time I saw him, he was using a cane. I was a Senior in High School working on College applications and trying to get in as many AP math courses as I could. "Amanda" by Boston from their highly successful "Third Stage" album was the biggest song on the radio, which for me at the time was WYMG. "Crocodile Dundee" had dominated the screens for the last two month making Paul Hogan a household name, and on game store shelves and gaming tables all over was Issue #115 of This Old Dragon.

Our cover art is one of my time favorites from Den Beauvais. It might not get as much nostalgia as his chess ones, but this one is every bit as good. 

Letters is dominated by kudos for the Role of Computers feature and a demand for more AD&D computer games and aids. 

Roger Moore is now our new editor-in-chief of Dragon, taking on the role about a week prior. We were only vaguely aware at the time, or *I* was only vaguely aware, that there had been a huge shake-up at TSR.  Moore lets us know, maybe even reassuring us, that there are more great things coming, like supporting the Masters and Immortals sets for D&D and the newer AD&D books. 

Forum covers the big issues of the day. Namely was the cover of issue #114 considered softcore pornography and what is all this talk about 2nd Edition! I own all the 1st edition books and I don't replace them all now. 

Our featured topic this month is Thieves. In fact, this might be one of the first of the official "Special Attractions" or theme issues. I never associated these with Roger Moore's tenure, but it could be the case.

Lords of the Night by Eric Oppen covers thieves and thieves' guilds. I remember reading this one with great interest back in the day, and was the beginning of my thoughts on the Urban Survival Guide.

Friend of the Other Side Vince Garcia follows up with A Den of Thieves, which also covers guilds and how they exist in relation to each other and their city. It is, like much of Vince's work, very detailed.

Vince follows this up with The Art of Climbing Walls. This expands the thief climb walls skill. nearly 40 years later, we are using a single d20 and a single skill for all thief abilities. Another article, Getting Up in the World by Robin Jenkins also expands on this skill.

Eric Oppen is back with Robin Jenkins in Honor Among Thieves which covers the rules in which thief guilds operate. 

And Vince Garcia is back again with Tools of the (Thieving) Trade which covers, as you guessed, thief tools. 

All said an told about 27 pages of thief information. I ate it up. My main character at the time was Nigel "Death" Blade, a thief and assassin. Larina was still very low level at this point and Johan II was involved in a long prolonged war.

Speaking of holy fighters, James A. Yates is up with an idea that has seen a lot of print in Dragon, but not something that would become commonplace until AD&D 2nd Ed. Hammer of Thor, Spear of Zeus details what weapons clerics of the various Deities & Demigods Legends & Lore Gods can use. 

Sharper Than a Serpent's Tooth covers all sorts of snakes in the AD&D game by Ray Hamel and David Hage.

Ed Greenwood is up next with Airs of Ages of Past, which gives us nine magical harps from the Forgotten Realms.

"There's Something on the Floor..." by Reid Beutler features some random tables for determining what is found on, in, and of dungeon floor design. 

Here is a rarity for the time, a non-Greenwood Ecology of article...almost.  The Ecology of the Harpy is split into two articles. The first, Songs of Beauty... comes to us from Barbara E. Curtis. The second, Songs of Death is by Ed Greenwood. Both work well together and I get the impression that the Curtis article was first and Greenwood added his piece afterwards. That's fine, and let's be honest, Elminster *is* the authority on these things in the Realms. The articles are a good read.

Elven Armies and Dwarves-At-Arms by James A. Yates details what sort of troops the demi-humans can muster. I would not run into the need for this one very often, but when I need it, it is nice to have here. You would be excused if your thoughts wander to the Battle of Five Armies. 

More dungeon exploring from Dan Snuffin in Door Number One, Door Number Two, or... You, it dawns on me that modern players would not know what a Monte Hall style play is OR even why we call it Monte Hall. Anyway, this it a bunch of random tables for various dungeon doors. I used to give the Monty Hall Problem in my Intro to Stats course when discussing probability. Really messes with people's heads.

Getting out of the dungeon and into the world of spies we have Stayin' Alive from John J. Terra. This would have been a good bit to have read back when I was investigating the R.I.P. RPG a bit ago. Not for any reason than to give me some more insight on how to play Top Secret. Which is exactly what this article was going for. Later on we also get more Top Secret material in Kevin Marzahl's When Only the Best Will Do. This covers Heckler & Koch weapons. 

The Role of Books by John C. Bunnell reviews newly published sci-fi and fantasy books from the gamer's perspective. This includes some Find Your Fate books, the Lords of the Middle Dark.

Nice ad for DC Heroes 1st Edition. The big DC Heroes Kickstarter just wrapped, so this will all be new again. 

Few more pages down a big full color ad for Traveller: 2300.

Traveller 2300

TSR Profiles features Roger E. Moore and Bill Larson.

Previews gives us the products coming for the end of 1986. These include a couple of my favorites M3 Twilight Calling by Tom Moldvay and RS1 Red Sonja Unconquered. For the new year of 1987 module H2 Mines of Bloodstone and a new DA2 Temple of the Frog from non other than Dave Arneson and David Ritchie is on the way. 

While the Ares section is a thing of the past now it seems, the back half of the magazine is still devoted to sci-fi and Marvel. 

An Interstellar Armory by Gus Monter for Star Frontiers Knight Hawks covers new weapons and defenses. 

Gamers' Guide has our small ads. All the usual suspects for 1986 are here. Wargames West, Gamescience and others. 

The Convention Calendar covers November, December, and January. None local to me (either now or then). 

We get four pages of Wormy. Tramp would soon move south to Carbondale and I would be a couple of months behind him. We lived in the same town for 4+ years and I never even knew. A page of Dragonmirth and three pages of SnarfQuest.

Honestly, a pretty good issue and a preview of what we would see in the Roger E. Moore, back half of the 80s, era. More special features and less content for non-TSR games. 

Wednesday, December 18, 2024

Witchcraft Wednesdays: ShadowDark and Old-School Essentials

 Yesterday, I discussed mixing two of my current favorites from the Old-School RPG world into one gaming experience. Today, I want to discuss some specifics. Since it is Witchcraft Wednesday, I am going to talk about remixing the Old-School Essentials and ShadowDark Witches.  I am sure you can do the same with the other classes as well. 

The Witch for Old-School Essentials and ShadowDark

Overlap

I mentioned yesterday there was already quite a bit of overlap between the two systems. Since today I want to focus on one class, the Witch, I am going to see where these two systems have some commonalities. 

Basics. Both systems have a witch class. Both provide an old-school gaming experience to levels 10 (SD) and 14 (OSE), so what many consider the "prime" adventuring levels.  

Both systems are built on a "Basic-era" aesthetic, and there is a lot of common ground on things like spells and monsters. 

ShadowDark vs Old-School Essentials spells

Class-wise, Level 1 in one game is about equal to Level 1 in the other, and so on. Spellcasters get the added benefit of repeat casting in ShadowDark. Armor classes and hit points work the same ways. All characters have the same basic six abilities ranging from 3 to 18. The bonuses are different, but not enough to make it matter really. 

Humans are largely the same. Demi-humans like elves, dwarves, and halflings lose some of the things that make them special when moving from OSE to SD, i.e., loss of infravision/nightvision.

What are the differences though?

Differences

There are, in fact, a few differences between these two games that make all the differences in the world to their fanbases. I am not going to detail them all here, I am just interested in the rules that affect my interpretations of the witch classes.

Old-School Essentials

The OSE Witch is very much like my other OSR witches. She needs quite a bit of XP per level, more than the wizard at first, and she gains some powers (Occult Powers) over various levels. More than the Cleric or Magic-User, but less than the Druid. One of her powers is gaining a familiar at level 1.

ShadowDark

These witches use the same XP advancement as everyone else. She gets Talents just like the other characters do, but these are molded closer to the Occult Powers of other witches. Additionally, she gains a Patron and a Patron Boon.

Yesterday I proposed that gaining the additional powers of a class from SD in OSE would require an extra expenditure of XP. 

Since I would use OSE style leveling and XP budgets, adding the SD XP requirements is manageable. It could, in fact, be what the repeated casting and Talents would need if I were to recreate the witch XP.

Witch Level To Next Level (OSE) To Next Level (SD) Total
1 2,600 10 2,610
2 5,200 20 5,220
3 10,400 30 10,430
4 20,800 40 20,840
5 40,000 50 40,050
6 80,000 60 80,060
7 160,000 70 160,070
8 320,000 80 320,080
9 440,000 90 440,090
10 560,000 100 560,100
11 680,000 110 680,110
12 800,000 120 800,120
13 920,000 130 920,130
14 NA NA NA

As you can see, the addition of ShadowDark XPs are barely an issue. The cells in light blue are where OSE continues after SD.

Now, OSE is a cumulative XP. So to get to level 3 you have to have all the XP from level 2 and then the extra. SD XP thresholds restart at 0 for each level.  So technically, to express SD XP levels in the same terms of OSE I would need to go with 10, 30, 60, 100, 150, 210, 280, 360, 450xp, and so on. But since I am only adding the SD material that is missing from OSE I don't think I need to do that.

Yes, the XP budgets of each game are different. An orc in OSE is not worth the same in terms of XP as one in SD, though they do represent the same sort of challenge and potential reward (i.e., Treasure and progress toward the next level). I am going to hand-wave these differences. Want math? Take my Introduction to Statistics course. 

Repeated casting for an OSE witch is a big deal. I would need to rework some spell failure ideas. Additionally, I would also say that by their very nature, a Ritual Spell can never be cast repeatedly. Spellcasting rolls in this combined system are a must. 

If it becomes too much I would add in a "repeated castings" roll like I did with Ghosts of Albion. 

Which Witch?

One of the things I always try to do with my witch books is give the buyer unique options. The Old-School Essentials witch is a "Pagan" witch while the Shadow Dark witch is very much a "Pact with a strange powerful creature" witch. But I can find overlap.

Pagans honored many gods. One could even argue that is essentially the core definition of pagan. But what sort of Pagan would choose the Patrons of ShadowDark? Well, game-wise, there is nothing stopping you from mixing as you see fit, but I'll try to make some sort of sense out of these.

The Patrons of ShadowDark have Pagan and real-world analogues, but not all. Varnavas, for example, was created especially for ShadowDark. Despite what the Christian church claimed, Pagans did not worship demons and devils. 

Larina Nix, the Pagan Witch

I am going to use my always-reliable test witch Larina. I have her stats for OSE, but I still need to share them here.  I wish I had shared them already since it would make this comparison a bit better, but in truth, these stats are about 90% the same as her Pure OSE stats. I also have her ShadowDark stats

Her Patron from ShadowDark is Nicnevin, the Witch Queen of Faerie from Scottish Folklore. This works well as far as I am concerned. When she hits the 7th level, she gains the additional Patron talent, so she gets Baba Yaga.

Pagan works well for her, and she certainly fits, concept-wise, into the Craft of the Wise Tradition. 

Larina Nix, Pagan Witch

Larina Nix

Class: Witch (Pagan Tradition)
Level: 13
Species: Human

Title: Witch Queen
Alignment: Lawful (Lawful Neutral) 
Patron(s): Nicnevin & Baba Yaga
Background: Arcane Library*

Ability Scores
STR: 9
INT: 17
WIS: 17
DEX: 11
CON: 11
CHA: 18

Saving Throws
D: 8
W: 10
P: 9
B: 12
S: 11
Wisdom Mod: +2

HP: 28
AAC: 14
THAC0: 16

Init: +0
Languages: Common, Elven, Giant, Goblin

Weapon: Broom staff, dagger
Gear: Crawler kit, 1 week of rations, 1 week of tea, cat treats (to supplement Cotton Ball's hunting), Book of Shadows, athamé.
Magic items: Bracers of Defense +1, Broom of Flying, Cloak of Night, Cingulum +3, Hat of Focus-Spellslinger 

Occult Powers
Level 1: Familiar
Level 3: Herbal Healing
Level 7: Of the Land
Level 13: Visage of Another

Talents
Human: +2 to Charisma
1st level: Additional Tier 1 Spell
3rd level: +1 to Occult Spellcasting rolls
5th level: Patron Favor, +1 to any die roll once per rest
7th level: Additional Patron
9th level: Learn additional Tier 4 Spell
11th level: Learn additional Tier 5 Spell
13th level: +1 to Occult Spellcasting rolls

Patron Boons: Learn 1 Tier 1 Wizard Spell, Learn 1 Additional Occult Spell

Spells
Level/Tier 1 (5+1): Call Spirits of the Land, Charm Person, Color Spray, Feel my Pain, Glamour, Cake and Tea Ritual (Ritual)
Level/Tier 2 (4): Bless, Fascinate, Inscribe Tattoo I, Pins and Needles
Level/Tier 3 (4+1): Bestow Curse, Call Lightning, Fly, Hold Person, Scry
Level/Tier 4 (3+1): Cure Serious Wounds, Instant Karma, Witch's Cradle, Drawing Down the Moon (Ritual) 
Level/Tier 5 (2+1): Cry for the Nightbird, Flood of Tears, Ward of Magic
Level/Tier 6 (2): Eye Bite, Brew Storms (Ritual)

Level/Tier 1 (Wizard): Burning Hands

I am not 100% sure how the Background "Arcane Library" works for a pagan witch. Likely, she has a store of shared knowledge. Something to play with, to be sure. Where both books have the same spell I opted for that one. I'll assume she is an odd case and is literate. 

There are no Level 11 and Level 13 Talents. So I just rerolled on other tables. 

For Spells, I would go mainly with OSE spells and choose SD spells as her bonus spells from her Talents. Seems a good plan. 

This is rough and hardly perfect, but it gives me many ideas of what I can do with future games. It appeals to me with all the extra details I can now generate for her. 

The other character classes would be easier. However, I know I would need to tweak thieves a bit to work well with both systems since their skills are handled differently.

Larina Nix for Old-School Essentials and ShadowDark

For Old-School Essentials

For ShadowDark