Thursday, October 17, 2024

Dracula, The Hunters' Journals: 17 October; Jonathan Harker’s Journal (cont)

Our hunters make a plan.

Dracula - The Hunters' Journals

Jonathan Harker’s Journal (cont).

17 October.—Everything is pretty well fixed now, I think, to welcome the Count on his return from his tour. Godalming told the shippers that he fancied that the box sent aboard might contain something stolen from a friend of his, and got a half consent that he might open it at his own risk. The owner gave him a paper telling the Captain to give him every facility in doing whatever he chose on board the ship, and also a similar authorisation to his agent at Varna. We have seen the agent, who was much impressed with Godalming’s kindly manner to him, and we are all satisfied that whatever he can do to aid our wishes will be done. We have already arranged what to do in case we get the box open. If the Count is there, Van Helsing and Seward will cut off his head at once and drive a stake through his heart. Morris and Godalming and I shall prevent interference, even if we have to use the arms which we shall have ready. The Professor says that if we can so treat the Count’s body, it will soon after fall into dust. In such case there would be no evidence against us, in case any suspicion of murder were aroused. But even if it were not, we should stand or fall by our act, and perhaps some day this very script may be evidence to come between some of us and a rope. For myself, I should take the chance only too thankfully if it were to come. We mean to leave no stone unturned to carry out our intent. We have arranged with certain officials that the instant the Czarina Catherine is seen, we are to be informed by a special messenger.

Notes: Moon Phase: Waning Crescent

More of Lord Godalming flexing his lordly muscle here. Been helpful to have that. We also get an idea on how they plant to kill Dracula.

Review: Ravenloft Domains of Dread (2e)

Ravenloft Domains of Dread (2e)
 I am skipping over the otherwise great Ravenloft Campaign Setting, Revised for the last core book of the Ravenloft AD&D 2e line for a few reasons.

First and foremost, I don't have a copy of the Ravenloft Campaign Setting, Revised boxed set anymore. I had the box, but it was lost somewhere along the way. I have the PDFs, but that really isn't the same, is it. Also, the Revised set is just that, Revised. It came out in 1994, only a couple of years after the original boxed set. It takes some details from the Core set and Forbidden Lore plus other material current at the time and gives us a new boxed set complete with more Tarroka cards.

All of this would then be surpased with the publication of Ravenloft Domains of Dread.

Ravenloft Domains of Dread (2e)

1997. By William W. Connors, Andria Hayday, Steve Miller, and Bruce Nesmith. Art by  Paul Carrick, Henry Higgenbotham, Scott Johnson, Robert Lazzaretti, David G. Martin, Val Mayerik, Mark A. Nelson, Arnie Swekel, and Peter White. 288 pages.

We are nearing the dawn of several eras. The end of the 90s, the end of the 20th century, and the end of TSR. Wizards of the Coast had just recently purchased TSR and saved it and D&D from bankruptcy oblivion. The changes were subtle at first, but one of the first clues was the shift in trade-drees and art for the Ravenloft books. Domains of Dread was a new hardcover, the first, for Ravenloft. I am not sure when the hardcover novels (and I think it was just "I, Strahd") were published.

For this review, I am considering my PDF and Print on Demand versions from DriveThruRPG and my memories of my original hardcover.

This is a good-sized book of the sort that was popular in the waning days of TSR. Notable about this one is the copyright page which includes the address for Wizards of the Coast, located in Renton, WA and not Lake Geneva, WI, and the use of the website www.tsrinc.com. You can still buy that if you like.

This book covers the same ground as the two previous core Ravenloft sets and updates them to reflect the recent events in the lands. 

I am happy to report that this one does indeed have 13 chapters and extra appendices to cover all the matieral. For example Darkon was gone and The Necropolis was in it's place

There are subtle as well as overt changes here. Some Domains are gone, others sent off to be Islands of Terror, and all due to the Grand Conjunction. Now I have mentioned this in terms of some of the adventures I have covered this month. If you buy this version, as opposed to say Realms of Terror, it is going to assume that the meta-plot of the Grand Conjunction has already happened. Does that mean you can't run say, Feast of Goblyns or Ship of Horror? No, but they are not going to work the exact same way.

I think this was one of my big disappointments with this book.  By 1997 I had began to not play much AD&D at all. So a lot of the Grand Conjunction and later plots were still new to me when they were old news to everyone else. While this was certainly the shape of all AD&D settings at the time it did make entry, or re-entry a lot harder.

That all being said if you are new to AD&D Ravenloft OR you don't care about the meta-plots then this is a great place to start. Everything is revised and brought upto date with all the other Ravenloft rules published. It is the book I recommended to my oldest when he wanted to read more about Ravenloft in AD&D.

Of most use here to all Ravenloft players and DMs are the appendicies which cover various character creation rules. This helps with creating Ravenloft-native characters. Ability scores, races, and classes all get an individual appendix. New races and classes are also covered. Among the new classes are Avengers, new rules for Elementalists, Arcanists, and Anchorites. There is even a new "Gypsy" class as well as Psionicist.

There is also a fairly robust index.

About the PoD version

The PoD version is actually rather nice. It compares well to the original hardcover version to be honest.

Ravenloft Domains of Dread Print on Demand

Ravenloft Domains of Dread Print on Demand

Ravenloft Domains of Dread Print on Demand


Advent-ure Dice: Day 17

  Day 17

Advent-ure Dice Day 17

dark purple d10


Wednesday, October 16, 2024

October Horror Movie Challenge: King Kong (1976)

King Kong (1976)
 King Kong, the original from 1933, holds a very special place in my heart. I watched it with my dad when I was very young and it was the start of a love affair with "monster movies" that lives on to this day. I have seen it honestly hundreds of times. Anytime it was on and my dad and I were near a TV we would watch it. 1976's remake, the first also holds a special place for me, but not for all the same reasons. It was, even in my young mind then, supposed to be "my" King Kong, the one I was watch and think back on when I was older. Did it do that? Well...not really. I am watching it tonight for the first time in many years, decades even.

King Kong (1976)

This first remake features many stars who were not quite big, well, at least not yet: Jeff Bridges, Charles Grodin, René Auberjonois, Jack O'Halloran, Ed Lauter, and a newcomer, Jessica Lange. This remake takes an environmental angle with an expedition by an oil company, Petrox; they suspect there is an island in the middle of an uncharted sea, and that island is filled with oil.

The rest. Well, it pretty much follows the original movie and movies after that. 

There are a few unique things about this movie. First, WOW, Jessica Lange was really young here. Her acting is not great, but it is much better than I remembered.  Though they do spend a lot of time on her in the early part of the film. Granted, she is the only woman in the film. 

Seeing the Twin Towers again in a movie is really odd. 

The film was produced by the legendary Dino De Laurentiis for Paramount, which got them into some issues with the original Kong studio Universal. 

Rick Baker, the special effects genius of the 1980s, had an uncredited role in the Kong suit. 

Rewatching the movie now, so many years later, I judged this one unfairly. Jessica Lange, too. In some ways, it is better than the 2005 Peter Jackson remake.

It has been so long that I forgot a lot of details. Lets be honest, though, there are three remakes, I have seen this one a lot.

Featured Monster: Giant Creatures, Dinosaurs

There is no doubt that the original King Kong had a huge effect on the monsters found in D&D. Module X1 The Isle of Dread, is practically Dave Cook and Tom Moldvay's love letter to King Kong.

The notion of a lost island filled with monsters is such a compelling one that D&D did it again with WG6 Isle of the Ape. It might be well-trodded ground, but it still works.

Monsters from the Monster Books


October Horror Movie Challenge 2024
Viewed: 23
First Time Views: 12

Monster Movie Marathon


Dracula, The Hunters' Journals: 16 October; Jonathan Harker’s Journal (cont)

Mina reports there is nothing new to report.

Dracula - The Hunters' Journals

Jonathan Harker’s Journal (cont).

16 October.—Mina’s report still the same: lapping waves and rushing water, darkness and favouring winds. We are evidently in good time, and when we hear of the Czarina Catherine we shall be ready. As she must pass the Dardanelles we are sure to have some report.

Notes: Moon Phase: Waning Crescent

No news is good news? Likely not, but Jonathan is oddly hopeful here.

Witchy Wednesdays: Mini Tasha

 So we have word now that Greyhawk has been "unlocked" on DMsGuild and prospective game authors can work in the World of Greyhawk. Maybe I'll contribute something. No idea yet, but the "Witches of Greyhawk" sound like an obvious choice.

In meantime Greyhawk's most famous witch Tasha/Iggwilv is getting a lot of attention. We got to see her "final form" as Zyblina in the 5e "Witchlight" adventure and an earlier version of her when she was still just Tasha in the more recent Vecna one.  This means we are getting some great minis of her. 

Mini Tashas

This is the new Vecna-line mini for Tasha and the LEGO mini-fig of her. Likely from about the same time period in her life.


Tasha, Iggwilv, and Zyblina

Here we have Tasha, Iggwilv, and Zyblina. Tasha and Zyblina are new(er) WizKids minis and my Iggwilv is a HeroForge one.  I did a Tasha a while back on HeroForge too. Very similar. 

I have to admit, seeing them like this, I am VERY tempted to go with a Maiden, Mother, and Crone thing with them. Iggwilv is the mother of both Iuz and Drelnza. This doesn't consider Iggwilv's "true" form, which is supposed to be very hag-like.

Maybe that is my DMsGuild book right there!

Review: Night of the Vampire (2e, Mystara)

Night of the Vampire
 A side step today, but one that is important to me. I have been talking about how I believe that Barovia, the core domain of Ravenloft, was originally part of the World of Mystara and from Glantri in particular. Today I am providing some more fuel for that fire, but with the runner-up land of Karameikos. 

Night of the Vampire (2e)

1994. Adventure Design: L. Richard Baker III. Editing: Michele Carter. Project Manager: Andria Hayday. Cover Art: Jennell Jaquays. Interior Art: Dan Frazier. 32 pages. 

This review is considering the PDF file from DriveThruRPG only.

A couple of points about our creative team. First, more art from the legendary Jennell Jaquays. Rich Baker would go on to have a very good career at TSR and then Wizards working on D&D 3.x, D&D 4, and Gamma World. Andria Hayday, who does not often get mentioned (she is not even on the DTRPG page for this) would later go on to be one of the main developers of the Ravenloft: Domains of Dread hardcover. 

I never owned this boxed set, but after buying it from DriveThruRPG, I really wish I had. It is, CD-Audio aside for the moment, a fun adventure for low level characters.

The task set before Richard Baker and his designe team was to created a low-level (levels 1-3, or possibly 4-6) adventure where the big bad was a vampire. A daunting task. A well-played vampire can wipe out a party of even mid level, and an exceptionally well-played one is a challenge to higher level characters, especially in what is now a Post-Ravenloft I6 world.

Baker gets by this issue by having some magic items available to the PCs to use. And even provides some rules for grappling and taking down a vampire en masse

The adventure starts with a shipwreck trope, in which the PCs end up on an island off the coast of Karameikos. Now, there are a lot of ways to spin this; my choice? The shipwreck is not about the sea but instead the Mists of Ravenloft. 

The adventure is a bit rail-roady and there are a LOT of NPCs to keep track of. The vampire-plot is reminiscent of the Strahd-Sergei-Tatyana tragedy so much that this adventure could be used as stand-in prequel to I6. Granted, there is a LOT more going on here. Namely all the NPCs, but an enterprising DM could re-mold it into this prequel. Great for heroes and players familiar with the tale of Strahd already in a strange time-travel adventure.

About the PDFs

Ah, the 90s. There was a lot of role-playing, and that often meant lots of handouts. The PDF allows you to print out all the handouts you want.

Plus, printing out the PDFs also allows me to edit them as I need. For starters I would make the PCs higher level and get rid of some of the aids given to them. The pages are all filled with color so 

About the Audio Tracks

There are 72 audio tracks on the CD, which is not included with the PDF. BUT you can find them on YouTube

The pros include proper pronunciations of the names of the various NPCs and some eerie background music. 

The cons include audio tracks putting words into the PCs mouths and it doesn't always jive with the adventure itself. It's not a perfect fit. For example the PCs are treated as well known heroes in the tracks. At 1st to 3rd level this is not really likely. Also, there are some spoilers in the audio tracks. Personally, I would listen to them all first and be a little more selective. That is if I used any of them at all.

Despite the shortcomings, this is a rather interesting adventure with a lot of potential. It also satisfies my desire to use Ravenloft and Mystara together. 

The layout and trade dress are very good and bright, which is typical of the Mystara products of the time. I rather love them, to be honest. It is a shame everyone was fighting online (at the time) about Forgotten Realms this or Greyhawk that while Mystara fans were off on their own enjoying some really fun products.

I think my FLGS might have a copy of this in the store now that I think about it.