Thursday, May 16, 2024

In Search Of Beckett Mariner

 Normally, I do these for a topic related to Dungeons & Dragons or some other concept. But May is my Sci-Fi month, and I LOVE Star Trek. So, let's take a deep dive and explore the strange past of Star Trek Lower Deck's own Beckett Mariner!

Beckett MarinerTawny Newsome as Beckett Mariner
Tawny Newsome as Beckett Mariner

Mariner's On-Screen Dates

We know that she had the following postings. I am putting my best guesses at her age in parentheses. 

  • 2349-50: Likely birth year(s).
  • 2368: First Year at Starfleet Academy (16-17)
  • 2372-2375: Served aboard Deep Space 9 (20-21 to 23-24)
  • 2370s: Served aboard the USS Atlantis (24+)
  • 2379 (or thereabouts): Served on the USS Quinto (30s)
  • 2380: Served on the USS Cerritos (30s)

Those are all established (more or less) dates, ages are only a guess. Yes, she is a 30 year old Ensign on the Cerritos.

What about other evidence of her existence? The first big one comes from the Star Trek: Next Generation episode "The First Duty" in the 5th Season of TNG. We know from both TNG and Lower Decks this was Stardate 45703.9 or 2368.

The First Duty / Old Friends, New Planets

So, obviously, that background actress was not supposed to be Beckett Mariner. But it is really, really convenient. 

Captain Mom Carol Freeman

What else do we know about Beckett? Well, her mom, Carol Freeman, is a Starfleet Captain. Capt. Will Riker described himself as "Carol's Mentor," which she said, "I wouldn't go that far." We know that in 2381 she is the Captain of the U.S.S. Cerritos so when exactly was Riker her "mentor?"

I am going to suggest she served aboard the Enterprise sometime between 2363 and 2371 (SD 48212.4 – 48975.1). She was friends with Sonya Gomez, who was also a Captain at the same time and was an Ensign on the Enterprise in 2364-2365. And, and this is the big one, Carol piloted the Enterprise out of spacedock. At some point she served on the Enterprise, was mentored by Riker, met and became friends with Sonya Gomez.

It is not a stretch then that Beckett was also on the Enterprise during this time. Is there evidence for this? Of course! Or...well, there is some flimsy circumstantial evidence. 

Beckett on the Enterprise-D

The Star Trek: TNG episode When the Bough Breaks takes place in 2364. It features a bunch of kids, including one young girl who could be a young Beckett Mariner.  You can see the scene here:

If Beckett is 18 in 2368, she would be 14 in 2364. The girl in the video looks younger than 14. If we assume she was particularly gifted and joined Starfleet at 16-17, then we could say she was 12-13 here.

So, maybe not her, but it certainly *could* be. 

For other potential Becket Mariner sightings, I will have to go through TNG Seasons 1 to 5 and Deep Space Nice Seasons 4 to 7. You'd think I could just, you know, remember with all the times I have watched these. 

I am looking forward to finding more evidence!  In the meantime, on to my next "In Search Of" topic.

Wednesday, May 15, 2024

Dracula, The Hunters' Journals: 15 May, Jonathan Harker's Journal (Cont.)

 Things have taken a turn at Castle Dracula. 

Dracula - The Hunters' Journals

15 May.—Once more have I seen the Count go out in his lizard fashion. He moved downwards in a sidelong way, some hundred feet down, and a good deal to the left. He vanished into some hole or window. When his head had disappeared, I leaned out to try and see more, but without avail—the distance was too great to allow a proper angle of sight. I knew he had left the castle now, and thought to use the opportunity to explore more than I had dared to do as yet. I went back to the room, and taking a lamp, tried all the doors. They were all locked, as I had expected, and the locks were comparatively new; but I went down the stone stairs to the hall where I had entered originally. I found I could pull back the bolts easily enough and unhook the great chains; but the door was locked, and the key was gone! That key must be in the Count’s room; I must watch should his door be unlocked, so that I may get it and escape. I went on to make a thorough examination of the various stairs and passages, and to try the doors that opened from them. One or two small rooms near the hall were open, but there was nothing to see in them except old furniture, dusty with age and moth-eaten. At last, however, I found one door at the top of the stairway which, though it seemed to be locked, gave a little under pressure. I tried it harder, and found that it was not really locked, but that the resistance came from the fact that the hinges had fallen somewhat, and the heavy door rested on the floor. Here was an opportunity which I might not have again, so I exerted myself, and with many efforts forced it back so that I could enter. I was now in a wing of the castle further to the right than the rooms I knew and a storey lower down. From the windows I could see that the suite of rooms lay along to the south of the castle, the windows of the end room looking out both west and south. On the latter side, as well as to the former, there was a great precipice. The castle was built on the corner of a great rock, so that on three sides it was quite impregnable, and great windows were placed here where sling, or bow, or culverin could not reach, and consequently light and comfort, impossible to a position which had to be guarded, were secured. To the west was a great valley, and then, rising far away, great jagged mountain fastnesses, rising peak on peak, the sheer rock studded with mountain ash and thorn, whose roots clung in cracks and crevices and crannies of the stone. This was evidently the portion of the castle occupied by the ladies in bygone days, for the furniture had more air of comfort than any I had seen. The windows were curtainless, and the yellow moonlight, flooding in through the diamond panes, enabled one to see even colours, whilst it softened the wealth of dust which lay over all and disguised in some measure the ravages of time and the moth. My lamp seemed to be of little effect in the brilliant moonlight, but I was glad to have it with me, for there was a dread loneliness in the place which chilled my heart and made my nerves tremble. Still, it was better than living alone in the rooms which I had come to hate from the presence of the Count, and after trying a little to school my nerves, I found a soft quietude come over me. Here I am, sitting at a little oak table where in old times possibly some fair lady sat to pen, with much thought and many blushes, her ill-spelt love-letter, and writing in my diary in shorthand all that has happened since I closed it last. It is nineteenth century up-to-date with a vengeance. And yet, unless my senses deceive me, the old centuries had, and have, powers of their own which mere “modernity” cannot kill.

--

Notes

Moon Phase: Waning Gibbous

Harker learns more about his prison and will soon take to exploring parts of the castle he has been told not to explore. 

It is now that he sees plenty of Mountain Ash trees in the mountains nearby. This is one of the woods required to kill a vampire. Stoker doesn't use this method in the story but knows its significance. 

I noted before that Harker was likely using the Pitman Shorthand method since it had become rather popular in the 19th Century. This is just another, albeit small, example of Stoker setting modern 19th-century England against old-world Europe. Here at least, the old world seems to be winning except for the increasingly smaller space around Harker. 


Retrospective: Wizards of the Coast's Gamma World

Gamma World for Alternity
Yesterday, I discussed the various editions of TSR's Gamma World. In 1997 Wizards of the Coast, flush full of cash from their runaway hit Magic: The Gathering, bought TSR and all their debt, becoming the owner of everything TSR had ever produced. This famously included Dungeons & Dragons, but also Gamma World. They would then produce some new editions of this game as well.

Each edition here uses a different set of rules, and are not exactly compatible with each other.

Fifth Edition (2000)

This edition of Gamma World was designed for the Sci-fi game Alternity. I'll have much more to say about that when I do my review and deep dive into Alternity later this month.

But like all the Alternity titles, this one is out of print and unavailable from DriveThruRPG. Thankfully, I still have my own copy.

This edition is notable for also (like the 3rd Edition) not being compatible with the then-current edition of Dungeons & Dragons.  This one appeared at the end of the AD&D 2nd edition era and right before the D&D 3.0 era. 

Gamma Worlds

Omega World
Omega World (2002)

This was an adaptation of the d20 rules to play a Gamma World-like mini-game. It appeared in Dungeon Magazine #94 and was a stand-alone affair. It is the odd child of the Gamma World family, and that is saying something, but it is a rather fun game in a tight little package.

This requires the D&D 3.0 game to play, not the d20 Modern Rules which would not be released for another month or so.

Sixth Edition (2003-2005)

Along with Ravenloft, Wizards of the Coast had Arthaus, an imprint of White Wolf, create the d20 Edition of Gamma World. This was a fairly robust edition with both a Player's Handbook and a Game Master's Guide. A Machines and Mutants book was also released, mimicking the classic three book format D&D has always used. 

That is not the only way it mimicked D&D. This version of Gamma World used the d20 Modern rules, making it to this point the most compatible with the then-current D&D (3.5). It also made it compatible with all of Wizard's of the Coast's d20 Future line, which included some materials from both Alternity and Star Frontiers. It was also compatible with WotC's d20 Star Wars.

The book titles are a little misleading. The Player's Handbook has the setting information. Character creation and most of the rules are still in the d20 Modern book, needed to play. The Game Master's Guide is less about running a Gamma World game and more about running any sort of RPG. The Machines and Mutants book, aka the Monster Manual, is pretty much what it says it is. 

Gamma World 6e Player's HandbookGamma World 6e Machines and MutantsGamma World 6e Game Master's Guide

Wizards of the Coast sought cohesion in the Alternity line, which they achieved by accident in the d20 era. This also means that the Omega World game is 100% (or 95-99%) compatible with this.

In truth, this is a solid edition that makes some solid attempts at updating the Gamma World mythology to better suit 21st-century technology and genetics. 

While it is not perfect, it is very playable and it was always in the back of my mind when I tried out various d20 sci-fi games.

Gamma World 7e
Seventh Edition (2010)

Gamma World came back again, and this time in-house at Wizards of the Coast. Gamma World 7th Edition was built on the same rules as D&D 4th Edition, and they are quite compatible in that respect. Gamma World characters tend to be more powerful and more random as befitting the nature of the genre. 

I know the least about this game. Though I did watch some people play it at Gen Con 2011 when it was released, and it looked fun, I'm not sure it felt like Gamma World to me. But I don't deny the people playing it had a good time. 

If Gamma World 6e was a serious grimdark post-apoc setting, then this one returned to its weird roots. I think this is one of the reasons I like 6e better than 7e. Also, I think the D&D4 rules, while I am fine with them for D&D4, don't click with me here.  The cards seemed a step too much for me.  Though I am equally certain I could mine this for ideas.

--

All editions though can be great fun, if you are willing to ignore the fact that levels of radiation talked about in these games would just kill everyone and not really make them mutants. But that is why they are Science Fantasy and not Science Fiction per se. None of that matters, though; the real reason here is to play a radioactive plant ape that speaks in a Cajun accent and swings a stop sign as a weapon.


Tuesday, May 14, 2024

Retrospective: TSR's Gamma World

Gamma World 2nd edition
A while back, I reviewed TSR's First Edition of the post-apocalyptic science fantasy RPG Gamma World

Since I am focusing this year on the 50th Anniversary of Dungeons & Dragons, it is only fitting that I spend so much time with its sister game, Gamma World. There are currently seven editions of Gamma World, all following the same general theme: It is the 25th Century, and the Earth has been nearly destroyed by some global cataclysm. The nature of this cataclysm and the amount of humanity that survived changes from edition to edition. 

All editions of Gamma World are credited to James M. Ward and Gary Jaquet. It was based on Ward's earlier sci-fi game, Metamorphosis Alpha. MA would give us Gamma World and the AD&D adventure Expedition to the Barrier Peaks.

The remnants of humanity and other beings now struggle to survive in a harsh and mutated world filled with bizarre creatures, dangerous mutants, and remnants of advanced technology. 

Like Dungeons & Dragons, players take on the roles of adventurers exploring this radioactive wasteland. They can choose from various mutant characters with unique abilities, ranging from humanoid animals and plant people to cyborgs and psychic mutants. 

Characters adventure in abandoned, destroyed cities, looking for the remains of civilization or something to survive in the wasteland. 

In many, many ways, Gamma World IS Dungeons & Dragons. There is no magic, but there are high-tech, weird radiation and psychic powers. Making Gamma World into a D&D world is not a stretch. The 1st and 2nd edition rules are similar enough to Basic-era and AD&D 1st editions to make translations easy. In fact, the 1st edition of the AD&D Dungeon Master's Guide has conversion guidelines. Gamma World 4th edition is also very close to AD&D 2nd edition to make translations there east too. Dragon Magazine #183 has a conversion guideline for Gamma Word 4th edition and AD&D 2nd edition.

First Edition (1978)

I reviewed this one in detail a while back. It is also the one I am most familiar with. 

Second Edition (1983)

This was one of the more popular versions of the game, coming out at the height of classic D&D's popularity. While I mentioned it is compatible with AD&D 1st edition, it has more in common with the Red Box D&D Basic that came out around the same time. It even came with the same sort of dice as the Basic sets. Considering that GW1 most closely resembles the Moldvay Basic set, this is not a surprise. 

Gamma World 2nd edition is compatible with GW 1st edition, and is generally the same rules expanded and cleared up. Even the adventures and products for this game kept the same numbering codes from 1st edition. 

This edition is expanded over GW1 and includes an introductory adventure. There are few more "monsters" in this one as well, but I'd need to set them side by side to figure out which ones are new.

Gamma World 3rd Edition
Third Edition (1986)

This version of Gamma World also expands on the earlier editions. Notable setting changes include doubling the number of humans that died in the apocalypse and the rules have changed. While characters are still generated the same way and all the stat blocks look similar there is an addition of an "Action Table" for rolling outcomes. The feel is similar to what we see in 1st Edition Chill from Pacesetter and TSR's own Marvel Super Heroes RPG's FASERIP system.  The system requires only a d6 and a d10. There are notes on how to use to generate other types of dice rolls. 

Unlike GW1 and GW2, this version was not as out of the box compatible with D&D to the same degree the others were. Characters, as did the monsters, still looked very similar, but the system was different enough to increase the incompatibility. 

The idea here was to streamline the game and make the action faster. Sadly, several errors in the game made this difficult. It did feature one of the first meta-plot arcs for Gamma World, but sadly was not finished in print.

Gamma World 4th edition
Fourth Edition (1992)

This edition of the game brought it back to its roots, so to speak. It is very compatible with the then-current AD&D 2nd Edition. There are some very interesting design choices here too including a good skill system and a very d20 like combat resolution system with "Ascending" armor classes. In some ways you could adapt this to AD&D for a near AD&D 2.5 edition that shows a good transition between AD&D 2nd ed and what will become D&D 3rd edition, but that is 8 years and a different company in the future.

Interestingly, this edition was also playtested over the GEnie BBS service way back before the internet became ubiquitous. 

The art in this edition features some of the best art from the "Four Horsemen of TSR," Jeff Easley, Clyde Caldwell, Larry Elmore, and Keith Parkinson.

Sadly, this was to be the last version of Gamma World to be produced by TSR. They announced they were going to switch gears and do a new version of Metamorphosis Alpha for their new Amazing Engine game line. 

The Fifth Edition, while published under the TSR name was really a Wizards of the Coast product and I'll discuss that one tomorrow.

Which one should you get?

All things being equal, I would go for the 4th edition rules myself. The 1st and 2nd have a great nostalgia factor for me, and while I have the 1st Edition, I likely go with the 2nd.

The 1st, 3rd, and 4th edition rules are all available as Print on Demand versions now. So that is also in their favor. I understand the 4th edition rules are very clean and a good print. I can vouch for the 1st edition rules myself. The 3rd has some issues, but I am also not a fan of the action table, so I am giving it a pass.

Sunday, May 12, 2024

Dracula, The Hunters' Journals: 12 May, Jonathan Harker's Journal (Cont.)

  A few days have passed, and Jonathan has discovered that things are very wrong in Castle Dracula and Dracula himself.

Dracula - The Hunters' Journals


12 May.—Let me begin with facts—bare, meagre facts, verified by books and figures, and of which there can be no doubt. I must not confuse them with experiences which will have to rest on my own observation, or my memory of them. Last evening when the Count came from his room he began by asking me questions on legal matters and on the doing of certain kinds of business. I had spent the day wearily over books, and, simply to keep my mind occupied, went over some of the matters I had been examining at Lincoln’s Inn. There was a certain method in the Count’s inquiries, so I shall try to put them down in sequence; the knowledge may somehow or some time be useful to me.

First, he asked if a man in England might have two solicitors or more. I told him he might have a dozen if he wished, but that it would not be wise to have more than one solicitor engaged in one transaction, as only one could act at a time, and that to change would be certain to militate against his interest. He seemed thoroughly to understand, and went on to ask if there would be any practical difficulty in having one man to attend, say, to banking, and another to look after shipping, in case local help were needed in a place far from the home of the banking solicitor. I asked him to explain more fully, so that I might not by any chance mislead him, so he said:—

“I shall illustrate. Your friend and mine, Mr. Peter Hawkins, from under the shadow of your beautiful cathedral at Exeter, which is far from London, buys for me through your good self my place at London. Good! Now here let me say frankly, lest you should think it strange that I have sought the services of one so far off from London instead of some one resident there, that my motive was that no local interest might be served save my wish only; and as one of London residence might, perhaps, have some purpose of himself or friend to serve, I went thus afield to seek my agent, whose labours should be only to my interest. Now, suppose I, who have much of affairs, wish to ship goods, say, to Newcastle, or Durham, or Harwich, or Dover, might it not be that it could with more ease be done by consigning to one in these ports?” I answered that certainly it would be most easy, but that we solicitors had a system of agency one for the other, so that local work could be done locally on instruction from any solicitor, so that the client, simply placing himself in the hands of one man, could have his wishes carried out by him without further trouble.

“But,” said he, “I could be at liberty to direct myself. Is it not so?”

“Of course,” I replied; and “such is often done by men of business, who do not like the whole of their affairs to be known by any one person.”

“Good!” he said, and then went on to ask about the means of making consignments and the forms to be gone through, and of all sorts of difficulties which might arise, but by forethought could be guarded against. I explained all these things to him to the best of my ability, and he certainly left me under the impression that he would have made a wonderful solicitor, for there was nothing that he did not think of or foresee. For a man who was never in the country, and who did not evidently do much in the way of business, his knowledge and acumen were wonderful. When he had satisfied himself on these points of which he had spoken, and I had verified all as well as I could by the books available, he suddenly stood up and said:—

“Have you written since your first letter to our friend Mr. Peter Hawkins, or to any other?” It was with some bitterness in my heart that I answered that I had not, that as yet I had not seen any opportunity of sending letters to anybody.

“Then write now, my young friend,” he said, laying a heavy hand on my shoulder: “write to our friend and to any other; and say, if it will please you, that you shall stay with me until a month from now.”

“Do you wish me to stay so long?” I asked, for my heart grew cold at the thought.

“I desire it much; nay, I will take no refusal. When your master, employer, what you will, engaged that someone should come on his behalf, it was understood that my needs only were to be consulted. I have not stinted. Is it not so?”

What could I do but bow acceptance? It was Mr. Hawkins’s interest, not mine, and I had to think of him, not myself; and besides, while Count Dracula was speaking, there was that in his eyes and in his bearing which made me remember that I was a prisoner, and that if I wished it I could have no choice. The Count saw his victory in my bow, and his mastery in the trouble of my face, for he began at once to use them, but in his own smooth, resistless way:—

“I pray you, my good young friend, that you will not discourse of things other than business in your letters. It will doubtless please your friends to know that you are well, and that you look forward to getting home to them. Is it not so?” As he spoke he handed me three sheets of note-paper and three envelopes. They were all of the thinnest foreign post, and looking at them, then at him, and noticing his quiet smile, with the sharp, canine teeth lying over the red underlip, I understood as well as if he had spoken that I should be careful what I wrote, for he would be able to read it. So I determined to write only formal notes now, but to write fully to Mr. Hawkins in secret, and also to Mina, for to her I could write in shorthand, which would puzzle the Count, if he did see it. When I had written my two letters I sat quiet, reading a book whilst the Count wrote several notes, referring as he wrote them to some books on his table. Then he took up my two and placed them with his own, and put by his writing materials, after which, the instant the door had closed behind him, I leaned over and looked at the letters, which were face down on the table. I felt no compunction in doing so, for under the circumstances I felt that I should protect myself in every way I could.

One of the letters was directed to Samuel F. Billington, No. 7, The Crescent, Whitby, another to Herr Leutner, Varna; the third was to Coutts & Co., London, and the fourth to Herren Klopstock & Billreuth, bankers, Buda-Pesth. The second and fourth were unsealed. I was just about to look at them when I saw the door-handle move. I sank back in my seat, having just had time to replace the letters as they had been and to resume my book before the Count, holding still another letter in his hand, entered the room. He took up the letters on the table and stamped them carefully, and then turning to me, said:—

“I trust you will forgive me, but I have much work to do in private this evening. You will, I hope, find all things as you wish.” At the door he turned, and after a moment’s pause said:—

“Let me advise you, my dear young friend—nay, let me warn you with all seriousness, that should you leave these rooms you will not by any chance go to sleep in any other part of the castle. It is old, and has many memories, and there are bad dreams for those who sleep unwisely. Be warned! Should sleep now or ever overcome you, or be like to do, then haste to your own chamber or to these rooms, for your rest will then be safe. But if you be not careful in this respect, then”—He finished his speech in a gruesome way, for he motioned with his hands as if he were washing them. I quite understood; my only doubt was as to whether any dream could be more terrible than the unnatural, horrible net of gloom and mystery which seemed closing around me.


Later.—I endorse the last words written, but this time there is no doubt in question. I shall not fear to sleep in any place where he is not. I have placed the crucifix over the head of my bed—I imagine that my rest is thus freer from dreams; and there it shall remain.

When he left me I went to my room. After a little while, not hearing any sound, I came out and went up the stone stair to where I could look out towards the South. There was some sense of freedom in the vast expanse, inaccessible though it was to me, as compared with the narrow darkness of the courtyard. Looking out on this, I felt that I was indeed in prison, and I seemed to want a breath of fresh air, though it were of the night. I am beginning to feel this nocturnal existence tell on me. It is destroying my nerve. I start at my own shadow, and am full of all sorts of horrible imaginings. God knows that there is ground for my terrible fear in this accursed place! I looked out over the beautiful expanse, bathed in soft yellow moonlight till it was almost as light as day. In the soft light the distant hills became melted, and the shadows in the valleys and gorges of velvety blackness. The mere beauty seemed to cheer me; there was peace and comfort in every breath I drew. As I leaned from the window my eye was caught by something moving a storey below me, and somewhat to my left, where I imagined, from the order of the rooms, that the windows of the Count’s own room would look out. The window at which I stood was tall and deep, stone-mullioned, and though weatherworn, was still complete; but it was evidently many a day since the case had been there. I drew back behind the stonework, and looked carefully out.

What I saw was the Count’s head coming out from the window. I did not see the face, but I knew the man by the neck and the movement of his back and arms. In any case I could not mistake the hands which I had had so many opportunities of studying. I was at first interested and somewhat amused, for it is wonderful how small a matter will interest and amuse a man when he is a prisoner. But my very feelings changed to repulsion and terror when I saw the whole man slowly emerge from the window and begin to crawl down the castle wall over that dreadful abyss, face down with his cloak spreading out around him like great wings. At first I could not believe my eyes. I thought it was some trick of the moonlight, some weird effect of shadow; but I kept looking, and it could be no delusion. I saw the fingers and toes grasp the corners of the stones, worn clear of the mortar by the stress of years, and by thus using every projection and inequality move downwards with considerable speed, just as a lizard moves along a wall.

What manner of man is this, or what manner of creature is it in the semblance of man? I feel the dread of this horrible place overpowering me; I am in fear—in awful fear—and there is no escape for me; I am encompassed about with terrors that I dare not think of....

--

Notes

Moon Phase: Waning Gibbous

We are seeing some more explicitly "non-human" behavior from the Count including this rather famous scene of the Count crawling down the side of his castle head first.

Dracula - Front Cover 1919 Edition

Dracula has Harker write letters, obviously to cover his own tracks. But I question how long that little ruse of his would work.


Friday, May 10, 2024

Kickstart Your Weekend: SciFi Fun

Lets hit some stretch goals!

Thirteen Parsecs

Thirteen Parsecs

http://tinyurl.com/13psignuptim

Thirteen Parsecs is funded!

We want this game to be your sci-fi RPG of choice, so help us make that happen.

This uses the same O.G.R.E.S. as NIGHT SHIFT and Wasted Lands. There will be "Solar Frontiers," which are mini-settings you can use to start your game. My Solar Frontiers will be "Space Truckers" and the currently titled "Dark Stars" my "horror in space" setting.


And this one from my friend David Flor and Darklight Entertainment.

Atomic Age

Atomic Age


This is a new sci-fi post-apocalyptic d20-based game from David Flor and Dark Light Interactive. 

It looks like a lot of fun, and is going for that "Gamma World" vibe.  The core rules look fun, but the bestiary has me all kinds of excited. 

There is a Quick Start preview you can grab for free. 

So definitely check this one out!

Thursday, May 9, 2024

Dracula, The Hunters' Journals: 9 May, Letter from Miss Mina Murray to Miss Lucy Westenra

 A shift in narrative as we watch the correspondence between Miss Mina Murray and Miss Lucy Westenra.

Dracula - The Hunters' Journals


Letter from Miss Mina Murray to Miss Lucy Westenra.

9 May.

“My dearest Lucy,—

“Forgive my long delay in writing, but I have been simply overwhelmed with work. The life of an assistant schoolmistress is sometimes trying. I am longing to be with you, and by the sea, where we can talk together freely and build our castles in the air. I have been working very hard lately, because I want to keep up with Jonathan’s studies, and I have been practising shorthand very assiduously. When we are married I shall be able to be useful to Jonathan, and if I can stenograph well enough I can take down what he wants to say in this way and write it out for him on the typewriter, at which also I am practising very hard. He and I sometimes write letters in shorthand, and he is keeping a stenographic journal of his travels abroad. When I am with you I shall keep a diary in the same way. I don’t mean one of those two-pages-to-the-week-with-Sunday-squeezed-in-a-corner diaries, but a sort of journal which I can write in whenever I feel inclined. I do not suppose there will be much of interest to other people; but it is not intended for them. I may show it to Jonathan some day if there is in it anything worth sharing, but it is really an exercise book. I shall try to do what I see lady journalists do: interviewing and writing descriptions and trying to remember conversations. I am told that, with a little practice, one can remember all that goes on or that one hears said during a day. However, we shall see. I will tell you of my little plans when we meet. I have just had a few hurried lines from Jonathan from Transylvania. He is well, and will be returning in about a week. I am longing to hear all his news. It must be so nice to see strange countries. I wonder if we—I mean Jonathan and I—shall ever see them together. There is the ten o’clock bell ringing. Good-bye.

“Your loving
Mina.

“Tell me all the news when you write. You have not told me anything for a long time. I hear rumours, and especially of a tall, handsome, curly-haired man???”


--

Notes

Moon Phase: Waxing Gibbous

We are introduced to Lucy and Mina here. Often swapped in movie adaptations. Mina will be married to Harker and Lucy...well poor Lucy will victim to Dracula. Not now, but soon.

The rumors are of a curly-haired man are one of Lucy's three suitors. This one is Arthur "Art" Holmwood (later the Lord Godalming).