Monday, January 22, 2024

Character Creation Challenge: Keller the Silent for Wasted Lands

 Working on moving to my Forgotten Realms characters for my upcoming deep-dive into all editions of the Forgotten Realms. I decided to try a few more of those this week. I have already done Sinéad, who will be my eyes and ears in the Realms, plus others that are likely to appear in my games, like NidaJassic, Kelek, and Skylla

Today, though, is something a little different. I wanted to do a monk character (or mystic if I was using the D&D Rules Cyclopedia), but I don't really have any I want to try! There was Kurtzen, the monk I made for AD&D 1st Ed way back when, but he isn't really all that interesting. Spoiler: I was trying for a Night Crawler (from X-Men)-like character, but I never got it to where I wanted. So instead today I will take on a character I "adopted" rather than rolled up. Keller the Silent.

Keller the Silent

I detailed Keller's story a bit back. She is a wood-elf monk (I said she was a Siswa from the adventure B7 Rahasia), and she joined my party in Baldur's Gate 3.

Now, I could do her sheets for a post-2000 game (3e, 4e, or 5e) where elves can be monks, but for now, I will stick to Wasted Lands and see what I get.

Keller the Silent
Keller the Silent

Class: Mystic Martial Artist (from NIGHT SHIFT's Night Companion)
Level: 4
Species: Elf
Alignment: Light
Background: Elf (Wood Elf)

Abilities
Strength: 16 (+2) N
Agility: 18 (+3) A
Toughness: 15 (+1) N 
Intelligence: 10 (+0) 
Wits: 10 (+0) 
Persona: 9 (+0) 

Fate Points: 1d8
Defense Value: 5
Vitality: 30
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +3/+2/+1
Melee Bonus: +2 (base) +3 (Agility) +1 (Heroic Touchstone)
Ranged Bonus: +2 (base) +3 (Agility)
Saves: +1 to magic and spells (elf), +2 to Toughness and Agility saves.

Mystic Martial Artist Abilities
Martial Arts, Agile (+3 to Agility), Melee and Ranged Combat, Lightning Fast (+1 to Initiative), Powers: Danger Sense, Supernatural Attacks

Stealth Skills
Climb, Hide, and Move Silent as 1st level Survivor/Renegade

Heroic/Divine Touchstones 
1st Level: +1 to Defence
2nd Level: +1 to bare-handed melee attacks.

Heroic (Divine) Archetype: Combat

Gear
Staff, Leather Armor, thieves tools

Wasted Lands Mystic Martial Artists

Now, this is a version of Keller I would have fun playing. The Mystic Martial Artist, while having its origin in Wuxa or Wire-fu cinema, makes for a great addition to my Wasted-Lands-as-D&D game. I admit I wish I could run my upcoming Forgotten Realms games using the Wasted Lands rules. It would be easier than moving through the various editions. 

I really had not considered using Keller in this at all, but this makes me want to. I have to figure out where she is from now and when she joins my little party of explorers. Also, I need to figure out how a character who has taken a vow of silence would work in my games.

On another note, I think I have settled on a Heroic/Divine Touchstone on every other level. It feels really powerful, but it also is a great way to customize characters. Maybe every three levels is also good.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Sunday, January 21, 2024

Character Creation Challenge: Liath Luchara for Wasted Lands

 Yesterday I had the pleasure to introduce you to what I am now considering the Gold Standard version of Bodhmal. Today I want to introduce you to the what I think is the best version of Liath Luchara I have ever done. If I was happy yesterday, then I am ecstatic today. 

Briefly, Liath and Bodhmal are part of the Fenian Cycle of Irish myth and legend. They are foster mothers to a young Fion MacCumhail (Finn MacCool). They were a featured set of characters in my Dark Druid adventure.  

Liath Luchara sheets

Liath is a warrior woman, but she also has a bit of magic about her. Capturing her properly in D&D-like games has been a challenge. I have tried various mixes of warriors, rangers, and barbarians. Nothing has been a great fit. Barbarians have no magic (even the 5e Wild magic one), and Rangers really have too much or not the right kind. So what am I to do? Well, once again, Wasted Lands to the rescue.

Liath starts out simple enough. She is a warrior. That is her calling, and that is how she is always described in the myths and legends, so who am I to argue. But she does have a bit more going on. So I am going with Wasted Land's secret weapons, Backgrounds and the Divine Touchstones.

Again this post is for my late friend Rebecca Joanne Ashling. She would have loved this.

Liath Luchara
Liath Luchara

Class: Warrior
Level: 10
Species: Human
Alignment: Light
Background: Barbarian

Abilities
Strength: 16 (+2) A
Agility: 14 (+1) 
Toughness: 14 (+1) 
Intelligence: 10 (+0) 
Wits: 16 (+2) N
Persona: 14 (+1) N

Fate Points: 1d10
Defense Value: 5
Vitality: 72
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +4 (base) +2 +1 (divine touchstone)
Ranged Bonus: +4 (base) +1 +1 (divine touchstone)
Spell Attack: +1
Saves: +3 to all saves (Warrior) +2 to toughness (Barbarian)

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (x3)

Sorceress Spells
First Level: Mystical Senses

Heroic/Divine Touchstones 
1st Level: Arcane Power: Wild Shape (Liath was always becoming a salmon in the myths)
2nd Level: Additional +1 to combat
3rd Level: Sorceress level 1: Arcane Power: Arcane Bond (Liath)
4th Level: Divine Smite
5th Level: Great Smite

Barbarian Abilities
+2 to toughness saves, 

Heroic (Divine) Archetype: Protection

Gear
Gáe Assail (great spear), Dagger

Wasted Lands Liath & Bodhmal

Ok. This is rather perfect. Again, Ranger had too much magic, and Barbarians too little. But this gives me a nice balance really. She has a barbarian background, but her divine touchstones have given her a bit more magical ability and ones she "earned" on her own. Game-wise, this feels like she was discovering more and more secrets. I have considered trying out an Archer or Divine Warrior, but those concepts, while great, were not a great fit for her.  She is not a "Chosen One" by any stretch even if there are some cool things going on in that class. Save that one for Fionn himself I think.

Getting Liath and Bodhmal together, they are far more than the sum of their parts. Their Arcane Bond is focused on each other, allowing them to boost each other's magic when needed and replacing the Anamchara quality as it is supposed to.  

It is one thing to design this all in mind, it is another to see it working and working far better than you imagined. Seriously, with Wasted Lands, I might never need "D&D" again.  Putting them in Wasted Lands also just feel right.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

If you want to read more tales of Bodhmal and especially Liath then I highly and enthusiastically recommend Irish Imbas Books.

Saturday, January 20, 2024

Character Creation Challenge: Bodhmal for Wasted Lands

 As Casey Kasem used to say, "The hits keep coming."  Though when I say it, I usually mean something bad. And I do today as well. Lost another friend this past week, Rebecca Joanne Ashling. She had some health problems, but her death is still a bit of a shock.  Rebecca and I had known each other for about 22+ years. We talked a lot online and she was a huge fan of my witches and modern horror stuff. In particular, she loved my takes on Willow and Tara. She often provided me some critiques on various builds and let me know about new games that she thought I would like. It still feels a bit unreal since I still half expect to get a text from her when this post goes live.  So today's and tomorrow's characters are for her.

Today, I want to start with the druidess Bodhmal.

I am choosing her for all the reasons Rebecca would have liked. Bodhmal has a long history in my games, and her character helped drive my vision of NIGHT SHIFT and thus influenced The Wasted Lands. This version is a "conversion" of sorts of D&D 4th Edition, a game we both enjoyed and continue to enjoy. Plus, and maybe most importantly, Bodhmal, while a mythological figure from Irish myth, was also my "Willow" stand-in. Since I did her main antagonist (and grandfather), the Dark Druid, yesterday, she would be good for today. 

Bodhmal character sheets

Bodhmal for the Wasted Lands

Bodhmal is not a goddess. Nor will become one. She is, though, a very important figure of the Fenian Cycle of Irish myth and legend. Because of this she fits rather well with the central conceits of the Wasted Lands.  I also wanted to try out another Druid, but one with a bit more mysticism about them. Or to be blunt, a druid that is becoming something akin to a witch.  She is the "last common ancestor" of Druids and Witches.

Like Fear Dorich, Bodhmal has been worked up for the Buffy the Vampire Slayer RPG, D&D 5e, Castles & Crusades, Blue Rose 2nd Edition, my Pagan Witch class, and today's experiment, D&D 4e.

D&D 4e had some nice quirks that allowed me to get to the version of Bodhmal I liked. I have to admit, Wasted Lands works even better.

The Druidess Bodhmal nic Tadgh
Bodhmal nic Tadgh

Class: Sorceress (Druid, Witch or Ban Drui)
Level: 10
Species: Human
Alignment: Light
Background: Scholar

Abilities
Strength: 10 (+0) 
Agility: 10 (+0) 
Toughness: 14 (+1) 
Intelligence: 14 (+1) N
Wits: 18 (+3) A
Persona: 11 (+0) N

Fate Points: 1d10
Defense Value: 8
Vitality: 42
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +2 (base) 
Ranged Bonus: +2 (base)
Spell Attack: +5
Saves: +7 to Spells and Magical effects (Sorcerer & Scholar)

Sorceress Abilities
Arcana, Arcane Powers (4): Enhanced Senses, Arcane Bond (Liath), Wild Form, Telepathic Transmission

Sorceress Spells
First Level: Armor of Earth, Glamour, Mystical Senses, Sleep
Second Level: Animal Summoning, Conjure Flame, Invisibility, Subtle Influence
Third Level: Cure Disease, Dark Lightning, Staves to Snakes
Fourth Level: Befuddlement, Forest Walk, Plant Speech
Fifth Level: Miasma of Creeping Death, Telekinesis

Heroic/Divine Touchstones 
1st Level: Psychic Power: Supernatural Senses 
2nd Level: Additional Spell: Bless
3rd Level: Spirit Guide: Cait Sith
4th Level: Magical Recovery
5th Level: Grant Spellcasting

Scholar Abilities
1st Level Spell: Create Light

Heroic (Divine) Archetype: Knowledge

Gear
Staff, Dagger

Wasted Lands Druids & Witches

I like this version of Bodhmal. She has her druid side and can take on a wild shape, but that is not the most important part of her character. She also sees everything. Mystical, Supernatural, and more. She can talk to animals and plants. She even has some offensive spells when she needs them.

More to the point, her connection to Liath is there via the Arcane Bond. 

I can see this Bodhmal as a druid who began a line of pagan witches. Liath is even there as her Cowan or witch guardian. This is perfect in my mind. I wish you all could feel this; how perfect of a fit she is for my concept of her. This is much better than any other system I have done. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Friday, January 19, 2024

Thursday, January 18, 2024

Character Creation Challenge: Fear Dorich for Wasted Lands

 I got to thinking about these experiments, and I realized that I had yet to try converting a druid. I am a huge fan of druids, both as a concept and as a character class, with the 1st Ed AD&D one near the top of my list. I have done more than a few Bards, but no druid yet.

This also got me thinking about which Druid to use. I have plenty, including a few that have never seen "print" on these pages. But in the end, I am opting for an atypical druid. I am going to build Fear Dorich, the Dark Druid. 

Dark Druid Sheets

Fear Dorich has a history in my games. I stated him up once for Castles & Crusades for a previous Character Creation Challenge, and he was the main antagonist of the Buffy adventure The Dark Druid. He is a great character with quite a lot of history with me. 

Fear Dorich, and that is not his name, It means "Dark Man," is or was a normal Druid. But in my games he is fighting the rising tide of Christianity. So he has taken it upon himself to keep the worship of the new God to a minimum by killing all the new worshipers. It is a losing battle, we all know, but that is the character I am playing here.  So he is not about grabbing what power he can to achieve those ends.

Fear Dorich, the Dark Druid
Fear Dorich, the Dark Druid

Class: Sorcerer
Level: 5
Species: Human
Alignment: Dark
Background: Animistic

Abilities
Strength: 12 (+0) 
Agility: 16 (+2) 
Toughness: 14 (+1) N
Intelligence: 18 (+3) N
Wits: 17 (+2) A
Persona: 18 (+3) 

Fate Points: 1d8
Defense Value: 8
Vitality: 25
Degeneracy: 0
Corruption: 1

Check Bonus (A/N/D): +3/+2/+1
Melee Bonus: +1 (base) 
Ranged Bonus: +1 (base)
Spell Attack: +3
Saves: +4 (+2) to Spells and Magical effects (Sorcerer), +2 to Persona saves, -2 to magic saves if far from a source of Radiance

Sorcerer Abilities
Arcana, Arcane Powers (2): Wild Form, Shadow Walk

Sorcerer Spells
First Level: Armor of Earth, Bless, Restore Food and Water
Second Level: Beguile Person, Invoke Fear
Third Level: Dark Lightning

Heroic/Divine Touchstones 
1st Level: +1 to combat, Scimitar
2nd Level: Precognition Power

Animistic Background
Animal Summoning 1
Speak with Plants and Animals


Heroic (Divine) Archetype: Death

Gear
Scimitar

Wasted Lands Druids

This is Fear Dorich early into his career of killing members of the new faith. He already has a 1 point of corruption, and I am expecting a lot more.

Wasted Lands does an excellent job with druids; to be honest, you just have to choose your arcane powers and divine touchstones well.

He also fits in well to something else I am working on, but maybe more on that next week or even later down the line.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Character Creation Challenge: Nida for Wasted Lands

 I want to get some more Forgotten Realms this month, and this has me thinking about my *other* native Forgotten Realms character, Lady Nida. But maybe before she was a "Lady."

When I did stats for Nida a while back for AD&D 2nd Ed, I wanted her to be a combination of the witches that I didn't play back then: a Witch of Hala and a Witch of Rashemen. To be a witch of Hala, though, you have to start out in a non-spell-casting class. Fine! I wanted her to start out as a rogue/thief beforehand anyway, so that works. I also knew that Nida, along with Sinéad, were going to be part of a party of characters.  Playing Sinéad, though, in Baldur's Gate 3 changed some of my ideas about her.  So now some of these ideas that don't work as well for Sinéad are going over to Nida. 

Nida Sheets

I want to focus on her Rogue/Thief/Renegade side for this build in Wasted Lands. She has some magic already, which might be the reason Sinéad joins up with her band of adventurers, and also why Sinéad has part of her hair shaved off and wears a lot of black leather; she is emulating the friend she met when she first left home.  Maybe I'll even use a "Quantum Cat" version of Johan as the party's cleric. It would be a different version of course, but maybe the same as my Baldur's Gate 3 run.  Note: I DO have a Baldur's Gate 3 version of Nida as well, but I want to try out something different for her in another run, maybe.

But for now, her job is to be a bad influence on Sinéad. 

Nida
Nida

Class: Renegade
Level: 4
Species: Human
Alignment: Twilight
Background: Sorcerous (Grew up in Rashemen)

Abilities
Strength: 11 (+0) 
Agility: 16 (+2) A
Toughness: 16 (+2) 
Intelligence: 17 (+2) N
Wits: 13 (+1) 
Persona: 18 (+3) N

Fate Points: 1d6
Defense Value: 5
Vitality: 23
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +3/+2/+0
Melee Bonus: +2 (base) 
Ranged Bonus: +2 (base) +2
Spell Attack: +0
Saves: +3 vs Death effects (Renegade), +2 to Persona saves (Sorcerous background)

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-3), Perception, Vital Strike x3, Read Languages, Stealth Skills

Stealth Skills
Open Locks: 30%
Bypass Traps: 25%
Sleight of Hand: 35%
Sneak: 30%

Heroic/Divine Touchstones 
1st Level: Arcane Power: Detect Thoughts
2nd Level: Luck Benefit 1d6

Sorcerous Background
Bonus Arcane Power: Precognition

Heroic (Divine) Archetype: Magic

Gear
Dagger, Leather Armor, thieves tools

Wasted Lands Renegades as AD&D Thieves

Nida here is not "Lady Nida" yet, but she is a good thief. In fact, the Wasted Lands Renegade stacks up well to the AD&D thief. Now, if I were in a min/maxing mood, I could have given her Sage and used the divine touchstones to improve her thief's skills. But that didn't ring true to who I think this character is. While she grew up in Rashemen, she is not a sage. She doesn't have spells just yet, but she will stop being a thief soon and switch over to being a Sorceress or Witch.

I'll come back to both Nida and Sinéad and whatever other characters I come up with for my Forgotten Realms exploration.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Wednesday, January 17, 2024

Character Creation Challenge: Kersy the Sea Witch for Wasted Lands

 Both the Wasted Lands and the "I" of D&D BECMI offer paths to godhood and/or immortality.  While the Immortal rules have some, well, issues they are still a fascinating glimpse into one possible end game for D&D characters.

The path to immortality is better defined in the pages of the Wasted Lands, but no less complicated for the character (the player has an easier time understanding). Indeed, there are very, very few characters that can make it to immortality. One of my own immortal characters, Johan I, got his forever-ever-after as a Saint. 

But I do have another immortal character, one that "went through the hoops" in BECMI to get there. Granted, not a Player Character but rather an NPC.  The Witch Kersy.

Kersy's character sheets

When my characters meet Kersy for the first (and likely last) time she is already an Immortal. She is from the adventure, M1 Into the Maelstrom, so I guess that makes her Bruce Heard's character, but even he admits she is just a thinly veiled version of Circe. That's where I come in. 

Kersy's Background

In the module, we are introduced to a nascent Immortal, Kersy.  She is using her human guise as a 30th-level magic User, and she is the ruler of the Island of Turkeys.  If you think she sounds a lot like Circe and her Island of Pigs, then you are correct.  But.  Doing some deeper research into Kersy gives me a stranger tale.   Over at the Vaults of Pandius, they have expanded on her background a bit more. 

She is described as the distillation of the would-be immortal Koryis's own unwanted thoughts, urges, and feelings.  

Koryis is the Immortal Patron of Peace.  While on his epic quest, he sought to purge himself of evil in impure thoughts. He was successful, and that "impurity" manifested itself as Kersy.

At least, that is what his mythology says. 

We learn from M1 that she is a "beautiful maiden" and a "30th level magic-user." But other details are scant. From the Vaults of Pandius, we learn that she is beautiful with long raven-black hair and amber-colored eyes.  She is the Patroness of Witchcraft and Charms.  Certainly, she is more than just some cast of skin of evil.

She is also described as having "milky-white skin" (boring!), but I have been looking for an excuse to use Vanessa Williams as a witch since 1997. 

Back in 2020 I got her stated up as a 31st level Witch, just on the cusp of her own immortality.

Today I am going to try her out as a starting witch with Immortality very, very far away. Now, in canon Kersy likely started out "life" as a 31st level witch or whatever it was that Koryis was. But here I recast her as a lower level witch and working her way back up to power. She has no idea who or what she is save she is drawn to the sea and to Koryis, whom she both hates and loves. 

Once again, I can only see a young Vanessa Williams as Kersy. Halle Bailey (from the live-action Little Mermaid) would also be great.

Kersey, the Sea Witch
Kersy, the Sea Witch

Class: Sorceress (Witch)
Level: 14
Species: Human
Alignment: Twilight
Background: Sorcerous

Abilities
Strength: 12 (+0) 
Agility: 16 (+2) 
Toughness: 14 (+1) 
Intelligence: 18 (+3) N
Wits: 17 (+2) N
Persona: 18 (+3) A

Fate Points: 1d10
Defense Value: 1
Vitality: 60
Degeneracy: 1
Corruption: 1

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +2 (base) 
Ranged Bonus: +2 (base)
Spell Attack: +7
Saves: +7 (+8) to Spells and Magical effects (Sorcerer), +1 to all saves

Sorcerers Abilities
Arcana, Arcane Powers (5): Beguile, Detect Thoughts, Enhanced Senses, Pre-Cognition, Subtle Influence

Sorceress Spells
First Level: Arcane Darts, Beast Speech, Command, Predict Weather, Sleep
Second Level: Beguile Person, ESP, Invoke Fear, Paralyze Person
Third Level: Breathe Water, Cure Disease, Curse, Dispel Magic
Fourth Level: Befuddlement, Control Temperature, Illusory Landscape, Metamorphose Other
Fifth Level: Comand Winds, Dominate Other, Summon Elemental
Sixth Level: Evoke Weather, Invisible Servant, Part the Seas
Seventh Level: Mass Metamorphosis, Widdershins Dance

Heroic/Divine Touchstones 
1st Level: 1st Level Spell: Glamour
2nd Level: Control Water, Minor
3rd Level: Mode of Movement: Water Walk
4th Level: Magical Recovery
5th Level: +1 to all checks, attacks, and saves
6th Level: Immunity to Spell damage
7th Level: Increased Glamour

Heroic (Divine) Archetype: Magic, Witchcraft

Gear
Wand, Bracers of Defence

Wasted Lands as D&D BECMI

If I were to ever run a pure BECMI game again, I would use Wasted Lands as part of it. Much like Hyperborea yesterday, BECMI and Wasted Lands feel right together.

Kersy, here in this version, makes for a great Sea Witch and growing in her power on her track to immortality. For these reasons I gave her a Heroic/Divine touchstone every other level. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge