Working on moving to my Forgotten Realms characters for my upcoming deep-dive into all editions of the Forgotten Realms. I decided to try a few more of those this week. I have already done Sinéad, who will be my eyes and ears in the Realms, plus others that are likely to appear in my games, like Nida, Jassic, Kelek, and Skylla.
Today, though, is something a little different. I wanted to do a monk character (or mystic if I was using the D&D Rules Cyclopedia), but I don't really have any I want to try! There was Kurtzen, the monk I made for AD&D 1st Ed way back when, but he isn't really all that interesting. Spoiler: I was trying for a Night Crawler (from X-Men)-like character, but I never got it to where I wanted. So instead today I will take on a character I "adopted" rather than rolled up. Keller the Silent.
I detailed Keller's story a bit back. She is a wood-elf monk (I said she was a Siswa from the adventure B7 Rahasia), and she joined my party in Baldur's Gate 3.
Now, I could do her sheets for a post-2000 game (3e, 4e, or 5e) where elves can be monks, but for now, I will stick to Wasted Lands and see what I get.
Keller the Silent
Class: Mystic Martial Artist (from NIGHT SHIFT's Night Companion)
Level: 4
Species: Elf
Alignment: Light
Background: Elf (Wood Elf)
Abilities
Strength: 16 (+2) N
Agility: 18 (+3) A
Toughness: 15 (+1) N
Intelligence: 10 (+0)
Wits: 10 (+0)
Persona: 9 (+0)
Fate Points: 1d8
Defense Value: 5
Vitality: 30
Degeneracy: 0
Corruption: 0
Check Bonus (A/N/D): +3/+2/+1
Melee Bonus: +2 (base) +3 (Agility) +1 (Heroic Touchstone)
Ranged Bonus: +2 (base) +3 (Agility)
Saves: +1 to magic and spells (elf), +2 to Toughness and Agility saves.
Mystic Martial Artist Abilities
Martial Arts, Agile (+3 to Agility), Melee and Ranged Combat, Lightning Fast (+1 to Initiative), Powers: Danger Sense, Supernatural Attacks
Stealth Skills
Climb, Hide, and Move Silent as 1st level Survivor/Renegade
Heroic/Divine Touchstones
1st Level: +1 to Defence
2nd Level: +1 to bare-handed melee attacks.
Heroic (Divine) Archetype: Combat
Gear
Staff, Leather Armor, thieves tools
Wasted Lands Mystic Martial Artists
Now, this is a version of Keller I would have fun playing. The Mystic Martial Artist, while having its origin in Wuxa or Wire-fu cinema, makes for a great addition to my Wasted-Lands-as-D&D game. I admit I wish I could run my upcoming Forgotten Realms games using the Wasted Lands rules. It would be easier than moving through the various editions.
I really had not considered using Keller in this at all, but this makes me want to. I have to figure out where she is from now and when she joins my little party of explorers. Also, I need to figure out how a character who has taken a vow of silence would work in my games.
On another note, I think I have settled on a Heroic/Divine Touchstone on every other level. It feels really powerful, but it also is a great way to customize characters. Maybe every three levels is also good.
You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.