I mentioned two weeks ago (already??) that I have been playing Baldur's Gate 3 with my kids via LAN and it has been FANTASTIC. We don't get much time to play D&D together anymore but this has been the next best thing. In fact it has been the best thing in it's own right.
But I am not here to talk about the gameplay. I am here to talk about an orphan. In particular this one.
This is Keller, the Wood-elf Monk. I know nothing about her.
One night my son and I were playing in his multiplayer room, but he didn't close it (he was the host) so this random character joined us. It was a wood elf paladin. Well, we didn't need a paladin; I was already playing Johan. So he locked the room, and we restarted.
The player, whoever it was, was gone. But Keller remained. She tagged along as another character my son could control. We tried everything to get rid of her. Nothing worked. We shut down for the night.
The next day, Liam had told me he tried even more things, and nothing worked. So finally, he just paid the gold to have her retrain as a monk. One holy warrior to next? Ok, I am cool with that.
We still can't get rid of her. More to the point, since the program does not control her, we can't tell her to stay in the camp either. She can't even talk unless my son takes control of her (like the in the screenshot above), so we decided to roll with it.
MINOR SPOILERS for Baldur's Gate 3 follow. Well, so minor that if you play the game up till character creation, this is old news.
My son and I collect stupid hats in the game. It also looks like my eyes are closed. |
Keller is a wood-elf monk. I figure she is one of the Siswa from the adventure B7 Rahasia.
She, like the playable characters and companions in the game, was taken by the Mind Flayer Nautilus ship. But unlike the characters, she was not in Baldur's Gate then. She and her kin were in their homes where Queen Rahasia ruled. The ship attacked, and the elves fought back and lost. Keller was one of the survivors taken on to the ship. She was there when it came to Baldur's Gate. (Yes. I am saying Rahasia lived. I am not going to do the Hickmans wrong like that.)
As one of the survivors, she feels guilt that she lived when so many of her brothers and sisters died. So, she has taken a vow of silence. Since she is also essentially uncontrolled (and therefore can't be romanced), she has also taken a vow of solitude. She will not break these vows until the threat of these mind flayers is gone from Faerûn. She will not become attached to anyone else who might die.
In truth, she is kind of a badass. There have been a few situations in the last couple of sessions where her combat prowess essentially saved our asses.
So. If you are Keller's original player. I am sorry you stumbled into our room just to be kicked. I am sorry you lost your character, too. But we will take care of her and make sure she sees the vengeance she so rightly deserves.
Maybe she can also get a stupid hat.
1 comment:
So basically you got a free character? I have plenty of stupid hats I don't wear if you need to borrow one.
It's too bad Keller isn't an assassin. There's a series of books by Lawrence Block featuring a hitman named Keller. In one short story he even gets a stupid hat.
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