As Casey Kasem used to say, "The hits keep coming." Though when I say it, I usually mean something bad. And I do today as well. Lost another friend this past week, Rebecca Joanne Ashling. She had some health problems, but her death is still a bit of a shock. Rebecca and I had known each other for about 22+ years. We talked a lot online and she was a huge fan of my witches and modern horror stuff. In particular, she loved my takes on Willow and Tara. She often provided me some critiques on various builds and let me know about new games that she thought I would like. It still feels a bit unreal since I still half expect to get a text from her when this post goes live. So today's and tomorrow's characters are for her.
Today, I want to start with the druidess Bodhmal.
I am choosing her for all the reasons Rebecca would have liked. Bodhmal has a long history in my games, and her character helped drive my vision of NIGHT SHIFT and thus influenced The Wasted Lands. This version is a "conversion" of sorts of D&D 4th Edition, a game we both enjoyed and continue to enjoy. Plus, and maybe most importantly, Bodhmal, while a mythological figure from Irish myth, was also my "Willow" stand-in. Since I did her main antagonist (and grandfather), the Dark Druid, yesterday, she would be good for today.
Bodhmal for the Wasted Lands
Bodhmal is not a goddess. Nor will become one. She is, though, a very important figure of the Fenian Cycle of Irish myth and legend. Because of this she fits rather well with the central conceits of the Wasted Lands. I also wanted to try out another Druid, but one with a bit more mysticism about them. Or to be blunt, a druid that is becoming something akin to a witch. She is the "last common ancestor" of Druids and Witches.
Like Fear Dorich, Bodhmal has been worked up for the Buffy the Vampire Slayer RPG, D&D 5e, Castles & Crusades, Blue Rose 2nd Edition, my Pagan Witch class, and today's experiment, D&D 4e.
D&D 4e had some nice quirks that allowed me to get to the version of Bodhmal I liked. I have to admit, Wasted Lands works even better.
Bodhmal nic Tadgh
Class: Sorceress (Druid, Witch or Ban Drui)
Level: 10
Species: Human
Alignment: Light
Background: Scholar
Abilities
Strength: 10 (+0)
Agility: 10 (+0)
Toughness: 14 (+1)
Intelligence: 14 (+1) N
Wits: 18 (+3) A
Persona: 11 (+0) N
Fate Points: 1d10
Defense Value: 8
Vitality: 42
Degeneracy: 0
Corruption: 0
Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +2 (base)
Ranged Bonus: +2 (base)
Spell Attack: +5
Saves: +7 to Spells and Magical effects (Sorcerer & Scholar)
Sorceress Abilities
Arcana, Arcane Powers (4): Enhanced Senses, Arcane Bond (Liath), Wild Form, Telepathic Transmission
Sorceress Spells
First Level: Armor of Earth, Glamour, Mystical Senses, Sleep
Second Level: Animal Summoning, Conjure Flame, Invisibility, Subtle Influence
Third Level: Cure Disease, Dark Lightning, Staves to Snakes
Fourth Level: Befuddlement, Forest Walk, Plant Speech
Fifth Level: Miasma of Creeping Death, Telekinesis
Heroic/Divine Touchstones
1st Level: Psychic Power: Supernatural Senses
2nd Level: Additional Spell: Bless
3rd Level: Spirit Guide: Cait Sith
4th Level: Magical Recovery
5th Level: Grant Spellcasting
Scholar Abilities
1st Level Spell: Create Light
Heroic (Divine) Archetype: Knowledge
Gear
Staff, Dagger
Wasted Lands Druids & Witches
I like this version of Bodhmal. She has her druid side and can take on a wild shape, but that is not the most important part of her character. She also sees everything. Mystical, Supernatural, and more. She can talk to animals and plants. She even has some offensive spells when she needs them.
More to the point, her connection to Liath is there via the Arcane Bond.
I can see this Bodhmal as a druid who began a line of pagan witches. Liath is even there as her Cowan or witch guardian. This is perfect in my mind. I wish you all could feel this; how perfect of a fit she is for my concept of her. This is much better than any other system I have done.
You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.