It is frigid outside. But we are in the middle of winter, so I guess that is expected. It did get me thinking about a few of my winter-themed characters. So let's start this one off with one of my favorites, Jassic Winterhaven, the gnome bard/warlock.
Wasted Lands has rules for using characters other than the proto-humans of the Dreaming Age. I have done some elves and half-elves, but let see what we can do with a gnome.
Jassic here is a bit of fun character. In D&D 4e he was a test run of the hybrid class rules of a Bard and a Warlock. Later on he became a more traditional Bard/Warlock multiclass in D&D 5e. Both worked remarkably well and loved how well Bard and Warlock work with each other. I did do this in Baldur's Gate 3, but not as Jassic.
Wasted Lands does not have a proper Warlock class. Night Shift does. Also, neither game has a true bard. But there is the Sage, which so far has played very Bard-like.
So, who is Jassic, and how should I re-build him in Wasted Lands? Taking the Sorcerer and saying he has magic but needs to play an instrument to use it is easily done. No extra rules are needed. Sage would cover his languages and his lore and even grant his some extra spells as well as some Renegade/Rogue abilities. So that is all great. Perform? Well, that is a sort of Persona check. Bardic inspiration? Ah, that one is trickier. But let's see what I can do with some Heroic Touchstones.
Jassic Winterhaven
Class: Sorcerer / Sage
Level: 4/2
Species: Gnome
Alignment: Light
Background: Gnome
Abilities
Strength: 12 (+0)
Agility: 12 (+0)
Toughness: 12 (+0)
Intelligence: 14 (+1) N
Wits: 16 (+2) N
Persona: 18 (+3) A
Fate Points: 1d8
Defense Value: 6
Vitality: 23
Degeneracy: 0
Corruption: 0
Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +0 (base)
Ranged Bonus: +0 (base)
Spell Attack: +2
Saves: +3 to Spells and Magical effects (Sorcerer), +1 to Wits and Persona saves (Gnome)
Sorcerer Abilities
Arcana, Arcane Powers (2): Beguile, Precognition
Sorceress Spells
First Level: Arcane Darts, Beast Speech, Prestidigitation
Second Level: See Invisible, Unlock
Gnome Abilities
Night Sighted
Sage Abilities
Languages (14), Lore, Suggestion, Mesmerize Others, Renegade skills at level 1
Sage Spells
First Level: Chill Ray
Heroic/Divine Touchstones
1st Level: Bonus Skill: Performance
2nd Level: Luck benefit
3rd Level: Additional Luck
4th Level: Magical recovery
Heroic (Divine) Archetype: Wanderer
Gear
Shortbow, shortsword, leather armor,
Wasted Lands Bards
For starters, suggestion helps with some Bardic abilities. The Luck Benefit from the Heroic touchstones also gives a good replacement for Bardic Inspiration. I can have him take it again at higher levels for more use in the day.
I'd have to play this character some more to see how he works out.
You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.