Moving to encounter area 5 the party sees a pile of bones. The bones reassemble themselves into two large bone golems that attack.
If they are defeated they will reconstitute in 3 hours.
The only way to permanently kill them is to burn their bodies.
Moving to encounter area 5 the party sees a pile of bones. The bones reassemble themselves into two large bone golems that attack.
If they are defeated they will reconstitute in 3 hours.
The only way to permanently kill them is to burn their bodies.
Entering encounter area 4 the party encounters a black dragon.
The dragon is angry and demands to know why it is here and not in its swamp. The party has a 10% (+5% per bonus of Charisma) to convince the dragon not to attack right away.
If it talks it will tell the party it had been in its swamp and it was pulled here. It is angry and thinks the party has had something to do with it being here.
Consequently, it has no treasure here with it.
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Some monsters are brought in by magic, others are stuck here.
This encounter area is another classic monster.
Coming up the hallway to the party is a 9-headed (9 HD) hydra.
October was my time to host the RPG Blog Carnival. This year my topic was Horrors, Gods, and Monsters. For this, I did a lot of postings about my Black Forest Mythos set of gods and monsters.
I did not get through all my Gods and Monsters so I am going to keep on going.
But there were others that participated as well.
The Ideocron of The Oracular Somnambulist had Spooky Scary Skeletons! with tables to make your skeletons more spooky and interesting.
Codex Anathema always has good stuff. Their entry covered "Horrors, Gods and Monsters" AND they helped me practice my Spanish. ¡Gracias!
Sea of Stars gave us a new monster, the Thornkin. You know I love new monsters.
Seed of Worlds expands on their petty gods with d8 natures of this quasi-godlike entity. Tables for your OSR (or really any) game.
Stuffed Crocodile, one I have been lurking at for a bit for their Dark Eye content, gives us a new monster, Wiedergänger. This one will be a lot of fun to use!
Finally, we have V Donnut Valley. We get a monster and a god. Not to mention that they are hosting the November Blog Carnival, Let’s Party! Festivals and ceremonies! I will certainly have to find something for my group of gods here.
I hope you enjoyed all these entries and the ones I did! Looking forward to participating again next year.
The party reaches Encounter Area #2 of this maze. They encounter a Purple Worm.
Note: One of my desires here is to have some "classic" Monster Manual monsters here. With some tweaks here and there.
Well...not so much of a hangover, really. Covid-19 still has me down (I tested positive again just a bit ago).
Last year I said I'd hit over 500 by this year. Well...I was not expecting to get sick so I am seven short. Too bad really. It would have been nice to hit that 500-movie mark.
RPG Blog Carnival
I'll get a wrap-up of this this week (or next). I am going to do more of these gods and get a recap of what others have posted as well.
Opening the large iron doors from Level 10, the party walks through an open expanse. In front of them is a large stone archway flanked on either side by two large gargoyles (the mundane sort) with burning braziers at their feet. When the party gets close, the braziers alight. The gargoyles then recite the following:
The party stands before the entrance to the Labyrinth of Terror.
The walls are made of a uniform gray stone that seems to move with distorted faces out of the corner of the eye. Looking at them directly though shows only gray stone. The hallways are 25 ft apart, the ceiling is 50ft high. The walls run from the floor to the ceiling. The walls can't be broken down. Any damage appears to repair itself once the party looks away.
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This month will the Labyrinth of Terror. Instead of a series of rooms there are marked encounter areas the party may or may not find. I'll detail each encounter area.
Here are the Encounter Areas.
And this is the correct path out.