Tuesday, October 10, 2023

Mail Call: The Wasted Lands

 Got a nice surprise in my mailbox this weekend. 

Wasted Lands books

Jason Vey's The Wasted Lands has begun shipping. And the books are fantastic!

Wasted Lands

Wasted Lands

Wasted Lands

Wasted Lands

I feel this game has a good chance of replacing D&D 5e for the games I run. I have been doing playtests on it for months (longer if you count NIGHT SHIFT which uses the same rules) and have been using it to help detail some my gods in my Deities & Demigods II project.  Though I am thinking of pulling together some threads and starting a new campaign (or, rather, making one I have been doing here and there official) and calling it "The War at the Gates of Dawn."

You can get your copies, including the nice leather ones, at Elf Lair Games' website. If you backed the Kickstarter, then your games are on the way. I got mine early because I was a "test subject" for their new mailing system. I grabbed extra copies for our Sunday group since they helped play-test it.

You can also get your Wasted Lands books as PDF if you like. 

This is a great game and I really want everyone to give it a try. 

#Dungeon23 Tomb of the Vampire Queen, Level 10, Room 10

 Entering this grand mausoleum, torches are magically lit. Ahead there is a solid brass door there are two statues of dwarven lords nearly 15' tall. As you approach the door the statues stand at attention and dar your way with their axes.

Room 10

The statues are Brass Golems

They will not let anyone in unless they know proper password, which is the Dwarven word for "mourning."

If there is a dwarf in the party give them a chance based on Intelligence or Wisdom to know this. They get three tries.

The dwarves will attack on the last failure. The key to open the doors is in the hand of the statue to the party's left.

Monday, October 9, 2023

October Horror Movie Challenge: The Lighthouse (2019)

The Lighthouse (2019)
 This one has been on my "to-watch" list for a while now. Figure with today being "Slow Burn," this would be a great night for it. Plus Robert Eggers (who gave us the amazing "The Witch") does this sort of tale well.

The Lighthouse (2019)

Ephraim Winslow (Robert Pattinson) is sent to work as a "Wickie" on a remote lighthouse on the New England coast with Thomas Wake (William Dafoe). The movie starts out moody and even a little claustrophobic in Black & White and 4:3 aspect ratio. Plus, there is no talking until we are 7 mins into the film.

It is obvious from the start that Winslow and Wake will not get along. Wake has Winslow doing all the menial tasks while he saves the prestigious task of manning the light (often completely naked) for himself.

The tension between the two builds throughout Winslow's two-week stay. It builds to head when after two weeks of abuse (and maybe some hallucinations) Winslow finally has a drink with Wake.  There is a storm coming and things get worse between the two men. Winslow keeps seeing a mermaid (Valeriia Karaman), getting attacked by seagulls, and even seeing a large tentacle in the light room.

They also continue to drink and when the alcohol runs out, and the secret stash as well, they switch to drinking turpentine and honey. The last few days become a strange mix of paranoia and hallucination. We learn that Winslow's real name is Thomas Howard and that he let his former boss the real Ephraim Winslow, die.  

The weather and their attitudes worsen. Winslow/Howard finds the head of his predecessor in the lobster trap. He reads Wake's logbook and discovers that Wake has be saying it is Winslow who is abusive and wants to not pay him for the last two weeks. They run out of food.

Eventually, it all comes to a boiling point. Wake tries to kill Winslow/Howard with an axe, but he manages to kill Wake. He goes up to the light and opens the lens only scream in horror and fall down the steps.

We end with nearly dead Winslow/Howard lying on the rocks as seagulls pick at his insides.

It was certainly a slow burn with more happening in the last few hours of the story than the first two weeks. Eggers does a great job on building tension and suspense. Plus you are never exactly sure what is going on which is also quite effective.

Glad I finally took the time to watch it.


October Horror Movie Challenge 2023
Viewed: 10
First Time Views: 4

31 Days of Halloween Movie Challenge


Monstrous Mondays: D&DGII Dökkálfar and Ljósálfar

Dökkálfar and Ljósálfar
One of the main features of the Black Forest Mythos is the ever-present forest. Things and things live there, and they are not meant for human eyes.  Something we forget in our age of Google Maps and GPS is how frightening the unknown is to people. Still is, but there was so much more of it then. The forest was the home to goblins, witches, and even the Devil himself. So, reading over the myths and fairy tales of the time it behooves me to include some of the inhabitants.

Dökkálfar and Ljósálfar

These are the "dark" elves and "light" elves (respectively) of the Norse and Germanic myths. I kept their names intact because they felt different enough for, yet close to, "Dark Elf" and "Light Elf." I have discussed the Dökkálfar before, and they are worth revisiting. For this, I wanted to return to an idea I had in the late 1980s of a "Progenitor Species" of all the elves and faerie creatures. It's something similar to what the Sidhe and the Eladrin have done in my games after and especially in the 2000s. This is returning to that idea shed of the connotations connected to the Sidhe. 

This is also something I am developing for my Wasted Lands campaign, which I'll be talking about more and more.

For these myths, I am also combining bits of the Greek nymphs and Roman Genius loci into a single idea. Thus these people are very specific to their environment, so the Light vs. Dark bifurcation.  I am purposely trying to avoid distinctions like Seelie vs Unseelie courts. That is another part of the world (though close by) and centuries away. 

The Álfar

The Álfar were a race of immortal, nearly divine people that some claim existed before the gods. Their origins vary, but almost all agree they are the children of the Earth (Großmutter).  One group lives above ground and cherishes the light (Ljósálfar) and another lives underground and loves the dark (Dökkálfar).

It is believed that these creatures are the progenitors of all nature spirits (elves, nymphs, dryads) and other earth creatures (kobolds, dwarves, gnomes). Like their forebears the have no souls but are not immortal.

ÁLFAR
FREQUENCY:  Very Rare
NO.  APPEARING:  1-2
ARMOR CLASS: 1
MOVE: 18" 
HIT DICE:  10+10 (55 hp)
%  IN  LAIR:  90%
TREASURE  TYPE:  Q (x10)
NO.  OF  ATTACKS:  2
DAMAGE/ATTACK:  Sword (1d8+3) or by spell
SPECIAL  ATTACKS:  Spell
SPECIAL  DEFENSES: +1  or  better weapon to hit
MAGIC  RESISTANCE:  45%
INTELLIGENCE:  High
ALIGNMENT:  Chaotic Good (50%) or Chaotic Evil (50%)
SIZE:  M  (6')
PSIONIC ABILITY:  Nil

The Álfar are the progenitor race of all elves and other faerie races. Some also claim that dwarves and gnomes can trace their ancestry to these people. They are divided into the Ljósálfar (Light) and Dökkálfar (Dark) depending on where they live: above or under the ground, respectively.

Regardless of their Light vs. Dark viewpoints, they are still the same species.

Álfar can attack with a sword twice per round or cast spells as a 10th-level magic-user. They have access to all magic-user spells and many unique ones as well. 

Courtesy is tantamount to the álfar. They will not attack someone honoring the rules of hospitality, but these rules must be adhered to strictly. They have been known to curse mortals that displease them for even the smallest of slights, and reward them with powerful magic for those that treat them with courtesy and respect. 

The Dökkálfar live underground and are often considered to be evil. The Ljósálfar live above ground in a "land beyond the forest" and are most often thought to be good but no less dangerous to deal with.


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#Dungeon23 Tomb of the Vampire Queen, Level 10, Room 9

 The end of this plane is a wall of stone. Carved into this stone is a huge Dwarven Mausoleum. 

Room 9

The door to this structure is sealed shut and requires a combined strength of 40 to open. 

Once open, the characters in the doorway need to save vs. Death or take 2d6 hp of damage (save for half).



Sunday, October 8, 2023

October Horror Movie Challenge: Abbott and Costello Meet Frankenstein (1948)

Abbott and Costello Meet Frankenstein (1948)
 I was talking to my wife about tonight's theme, Horror Comedy, and how I wasn't quite in the mood for that. I wanted to watch Pet Sematary again before the new Paramount channel series. Talking with my wife she asked if I had ever reviewed Abbott and Costello Meet Frankenstein, a movie she knew I loved. As it turns out, Amazon Prime has it.

Abbott and Costello Meet Frankenstein (1948)

This movie is an old one. So instead of going over it detail (I mean, everyone has seen this one right?) let's talk about what it has going on.

Béla Lugosi is back as Dracula, a role he has been playing at this point for 20 years. This was one of his last major roles before his alcohol and drug addiction made getting roles more difficult. He also was very typecast at this point. I always liked him in this role and I think this is one of the first depictions of Dracula as a mad scientist. Something that would become more prevalent later on.

Lon Chaney Jr. is also back as Lawrence Talbot / The Wolf Man. This role I think really was the first time it sold me on the idea of lycanthropy as a curse. This movie was also one of the many of the Frankenstein-Dracula-Wolfman crossovers of the last four or so years. Were these the origin of the Vampires vs. Werewolves in the movies? Maybe.  This was also the last appearance of the Wolf Man in the Universal Studios movies.

Lenore Aubert plays Sandra Mornay, our mad scientist. She is the one bringing Frankenstein's monster back to left and just needs Lou Costello's brain to do it. Fairly progressive for 1948.

This movie also has a special guest at the end, Vincent Price as the voice of the Invisible Man. A nice start to his career in horror.

The movie is fun. It was one of the first "monster movies" I can remember watching with my dad.


October Horror Movie Challenge 2023
Viewed: 9
First Time Views: 3

31 Days of Halloween Movie Challenge



#Dungeon23 Tomb of the Vampire Queen, Level 10, Room 8

 Moving past the area where the Ankou and his undead cows are "grazing," the party will encounter three wandering vampire girls. They look young but are many centuries old. 

Room 8

They will claim to be thralls of the Vampire Queen and want to help the party. 

In truth, it is far simpler. They were thralls and now they are bored. They come back here because they are still drawn to their Queen.

They have no idea if the Queen is living or dead. They have not been able to get below this level. They will try to strike up a bargain with the party to get to the lower levels. They have no idea how to get to lower levels, nor even what is there. 

They have every intention of killing the party as soon as they can.