Tuesday, August 1, 2023

#RPGaDay2023 FIRST RPG played (this year)

 This one is easy because we played it New Year's Eve and Year's Day. My first game for 2023 was D&D 5e Dragonlance: Shadows of the Dragon Queen.

Dragonlance

I was a player in it, not the DM, which was a nice change of pace.

My oldest was running it, and he combined it with bits and pieces of Rise of Tiamat and Horde of the Dragon Queen from the start of D&D 5.

Honestly, he did not care for the adventure as it was written and wanted to tweak it a bit for us.  We did not play many more sessions of this. My "falling out" with D&D 5 had a lot to do with that and his promotion as a pastry chef meant he had less time.  But we did have a great time. I was cleaning up our game room the other day and all of our minis are still in the "current campaign" box.


RPGaDay2023

#Dungeon23 Tomb of the Vampire Queen, Level 8, Room 1

 These stairs go down into this tomb for quite a long way. Also, any dwarves (or other similar characters) will also note the stairs are moving towards the north.  

The stairs end in a large and somewhat cooler chamber.  There is a set of large iron doors.

Level 8, Room 1

These doors are large and heavy.  To open these doors requires a combined strength of 40 points or magic. Unless staked open they will slam shut.

--

This level has been largely protected from the volcanic activity of the level above.  

Wandering monsters are found here using the table for 8th level (and sometimes 7th level).  Again, magic sensitive characters can detect low levels of necromantic magic here.


Monday, July 31, 2023

Monstrous Monday: What is Monster Mash II A Midsummer Night's Dream?

 What is Monster Mash II: A Midsummer Night's Dream?

Monster Mash II: A Midsummer Night's Dream

Monster Mash II in print

Much like my first Monster Mash, this one has classes that people typically think of as "monsters" for the D&D game, but uses the special "race-as-class" feature of older, Basic-era, versions of D&D like Moldvay Basic/Cook & Marsh Expert and BECMI.

This book features 12 faerie and sylvan-based classes. Bugbears, Centaurs, Hamadryads, Leprechauns, Nymphs, Pixies, Púcas, Satyrs, Werebears, Werefoxes, and Woodwoses.

Each can be played as a Basic-era "Race-as-Class," with each gaining special abilities as they level up, or as an Advanced "Race" with recommendations for classes. 

Also included is the Faerie Witch, because, well, it is one of my books. 

There are also new spells for Clerics, Druids, Illusionists, Magic-users, and Witches. 

And new occult powers and ritual spells for Faerie Witches. 

This book can be combined with my first Monster Mash for even more combinations.

Monster Mash I & II

Grab yours now!

Monster Mash

Monster Mash II: A Midsummer Night's Dream

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 31

 The last room on this level is a large landing between the flights of stairs going down.  All around the party are portals to the Plane of Elemental Fire. Standing on the landing wielding a huge flaming sword is a fire giant.

Room 31

The fire giant is named Heiðra. He is a former ally of the Vampire Queen. She cursed him to remain here and keep any who would seek her final resting place away. He will do all that he can to keep the party from moving forward. 

Heiðra has the stats of a fire giant, save his sword does an additional 2d6 fire damage.  He has an abode in the Elemental Plane of Fire and there is a portal nearby. He will not retreat, though, and will fight to the death.  If he is dropped to half his HP he will summon 1d4+1 Hellhounds


Sunday, July 30, 2023

#RPGaDay2023 10th Anniversary Edition

Next month, which is also later this week, Dave Chapman's RPGaDay celebrates its 10th anniversary, and I plan on participating again.

RPGaDay2023

And this year I have even more social media sites to get involved with!   Here are the text versions of the prompts.

1) FIRST RPG played (this year)

2) First RPG GAMEMASTER

3) First RPG BOUGHT (this year)

4) Most RECENT game bought

5) OLDEST game you've played

6) Favourite game you NEVER get to play

7) SMARTEST RPG you've played

8) Favourite CHARACTER

9) Favourite DICE

10) Favourite tie-in FICTION

11) WEIRDEST game you've played

12) Old game you STILL play

13) Most memorable character DEMISE

14) Favourite CONVENTION purchase

15) Favourite Con MODULE / ONE-SHOT

16) Game you WISH you owned

17) FUNNIEST game you've played

18) Favourite game SYSTEM

19) Favourite PUBLISHED adventure

20) Will still play in TWENTY years time

21) Favourite LICENSED RPG

22) Best SECONDHAND RPG purchase

23) COOLEST looking RPG product / book

24) COMPLEX / SIMPLE RPG you play

25) UNPLAYED RPG you own

26) Favourite CHARACTER SHEET

27) Game you'd like a new EDITION of...

28) SCARIEST game you've played

29) Most memorable ENCOUNTER

30) OBSCURE RPG you've played

31) FAVOURITE RPG of all time

I am sure this will be a lot of fun, and I am really looking forward to seeing what everyone does. 

See you all next month...er...Tuesday.

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 30

 The alcove on the near right in Room 26 hides a secret door. This one is expected is not a bit obvious.

Room 30

There is a corridor that goes on for some 100 feet. As the party moves on the corridor twists and turns as well as widens.  It opens into a chamber. At the other end of the chamber there is a flight of stairs that goes down as far as the eye can see.

Inspecting these stairs show signs that they one had been grand but have suffered damage from the volcanic activity.  Closer inspection reveals the source of this activity, many open portals to the Plane of Fire where lava and fire are coming through.

Saturday, July 29, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 29

The alcove on the far right in Room 26 opens to a long hall. As the party moves down they hear growling.

Room 29

In this part of the hall has the heads of various demons fixed to the walls like trophies, which is exactly what they are.

As the party approaches the demons growl and hiss. The party can read a plaque under each one, it has the demon's name and the date it was killed by the Vampire Queen.  The characters need to be careful, getting too close and the demon head can bite for 2d6 hp of damage. 

Each head is still "alive" but lock in a sort of perpetual death. They can't regenerate their bodies and they can't die. 

The demons demand to be released, but they honestly have no idea how that can be accomplished.