Another concept that comes up is the Demon Spawn that tries to do good. These characters often appear in comics with magic as a theme and they are a great choice for a Wasted Lands game since there is likely to be a lot more interaction with demons.
This character could be a lot of different things, and "demon" might even be an alien, say in the case of Karolina Dean from Marvel's Runaways. But my example here will be borrowing heavily from DC's Teen Titan, Raven.
Now there are a lot of ways to do Raven. We have Psychics, Sorcerers, and even Necromancers. But Raven's primary powers come from her empathic abilities and astral projection with some spells. So I am going with Psychic for her here.
The Demon's Daughter
Class: Psychic (Persona Aspect)
Level: 6
Species: Human-Demon
Alignment: Twilight Good
Background: Student
Abilities
Strength: 12 (+0)
Agility: 13 (+1)
Toughness: 14 (+1)
Intelligence: 15 (+1) N
Wits: 15 (+1) N
Persona: 17 (+2) A
Fate Points: 10
Defense Value: None 10
Vitality: 30 (d6)
Degeneracy:
Corruption: Unnatural Parlor
Check Bonus (A/N/D): +4/+2/+0
Melee Bonus: +2 (base)
Ranged Bonus: +2 (base)
Saves: +3 to Persona based saves
Psychic Powers
Supernatural Attacks, Sixth Sense, Empathy, Psychokinesis (Telekinesis, 2d6+1), Temporal Sense, Shadow Walking, Astral Projection
Superhero (Divine) Archetype: Rebilous Child of older God/Demon
Divine Touchstones
Level 1: Mystical Senses (as Sorcerer spell)
Level 2:
Level 3: Additional Movement: Fly
Level 4:
Level 5: First-level Sorcerer
Level 6:
Spells
1st Level: Protection from Evil
The Divine Touchstones are really what separated the normal people from the heroes and the heroes from the legends. You likely will not use all of these on one character. I'll have some less-super examples coming up.
She has fewer to reflect that she is still just a teen or young adult. This also more likely the speed in which people will want to hand out the Divine Touchstones.