Saturday, July 8, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 8

 Going back to Room 2 and taking the center passageway this leads to an area where lava is flowing from somewhere above.  The floor is covered in lava and only a thin walkway of stone is visible. 

Room 8

A Thief my use their Move Silently skill to cross, but since they are not trying to stay silent, only step carefully, they can add a +40% to their chance of success.

Other characters can move across only by being careful. Their base chance of success is their Dexterity score times 5%. So a character with a Dex of 10 has a 50% chance of success and one with an 18 has a 90% chance. Characters wearing metal armor have a -15% penalty.

Falling into the lava causes 4d8 hp of damage. 

There is another passageway on the other side to Room 9.

Friday, July 7, 2023

Kickstart Your Weekend: Wasted Lands, now with FREE content

This one is still going on, and I really want to see it get funded!

Wasted Lands: The Dreaming Age Role Playing Game

Wasted Land Playtest

A tabletop RPG of cosmic horror, swords, and sorcery in a savage lost epoch, 1000 years after the Old Ones fell to their eternal sleep.

Wasted Lands: The Dreaming Age Core RulesWasted Lands: The Dreaming Age Campaign Guide

https://www.kickstarter.com/projects/jasonvey/wasted-lands-the-dreaming-age-role-playing-game?ref=b0ulif

I have been talking about this Kickstarter a lot and will continue. Please check it out and give Jason your support.

Both books are written. Both have gone through edits and playtest notes. Jason is doing the layout now. 

It looks great, and I see it as replacing D&D on my table for the foreseeable future. You really need to check it out. 

PLUS there is now FREE Quick Start rules with a brand new adventure ready for you to download. All you have to do is click on the link!

If you can't pledge please share the word of this great game.

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 7

 The far right corner of room 6 has another lava tunnel that leads to a bright light.  It is also getting hotter as the party moves down.

room 7

The tunnel ends in another one of the magical portals that plagued the upper levels. This one leads to firey Hell-scape that appears to be the Elemental Plane of Fire. The heat is becoming so great that even if the characters have magical protection, they can feel the effects.

Fire creatures can be seen on the other side, Fire Nymphs, Burning Bunnies, and mephits mostly, but none appear to want to come over any more than the characters should feel like they can enter.


Thursday, July 6, 2023

This Old Dragon: Issue #87

Dragon Magazine #87
I mentioned the collection I got from my old DM and a few Dragons in it. As it turns out, this is the only one I had not done a "This Old Dragon" for. So. Let's go back nearly 40 years ago this month to a very different time. "When Doves Cry" by Prince dominated the airwaves, But I am sure I was listening to a lot of "Piece of Mind" by Iron Maiden. I was going through Module A1, mixed with a lot of Grimtooth's Traps. I had seen Ghostbusters about a dozen times by this point and wanted more and more horror in my D&D games. On the shelf was Issue #87 of This Old Dragon!

I am very certain that when this issue was new I was at my DM's house for his birthday (which is today by the way!) playing some D&D.  This might have even been the rather infamous session where I was carrying my D&D books in one hand, a large chocolate shake in the other and I tripped falling face first into and through their storm door. Made a huge mess. Thankfully (or maybe this was a sign), I did not have glasses yet.

On to the magazine at hand.

I will freely admit this is not one of my favorite covers. After seeing so many great covers from this time period, this one felt too "Cartoony" to me. Granted, it works with the article inside quite well, that is not something that can always be said about Dragon.

Kim Mohan's Editorial is up first. It covers the very dangerous ground of TSR's/Dragon Magazine's relationship with Tolkien Enterprises.  Basically saying there isn't one and they can't really say much more than that.

Letters section covers PBM and DragonQuest questions.  One of the great things about these older Dragons was how willing they were to cover other games. 

Nice big ad for the James Bond 007 RPG. Still, one I have never played. Another ad for Lords of Creation later on. I also never played that one but wanted too.


Forum asks questions about the Elemental Planes and Monty Haul campaigns.

Our first real article is from Dragon mainstay Katharine Kerr. Here we get Part 1 of her series Beyond the Dungeon, covering everything outside. She largely focuses on movement here for AD&D. But also what the characters should expect to find and what they are not expected to know.

Shaun Wilson is up with one of my favorite Ecology of articles, The Ecology of the Dryad. I do admit that after reading this article, I considered what it would take to have a Dryad PC race option. It lacks some of the style and personality of the Ed Greenwood articles, but it is still quite good. In fact when I had my own copy of this magazine, I cut this article out and stuck it into my AD&D Monstrous Compendium.

Ecology of the Dryad

Len Lakofka is back with the next installment of Gods of the Suel Pantheon. This time we get Kord and Phaulkon.

The Legacy of Hortus is our cover story. The author is the same as the cover artist, Jack Crane. This covers a wide variety of fantastic plants that honestly should be used in any addition of the game. Some are whimsical, like Beebalm (a plant we have in our garden), but this one grows its own bees and cowslip with the face and heads of cows. Others are bit on the nose, like Foxglove and Dandelion. But all are rather fun. 

The Legacy of Hortus

In Reviews, we get Jerry Epperson's opinion on the Tri Tac Stalking the Night Fantastic. Personally, I rather liked the game, but I am a fan of the source material. We both agree that the game's list of encounters is great. 

We get two centerfold sections here. The first is Whiteout, a Top Secret game adventure by none other than Merle Rasmussen himself. Like the James Bond RPG, I never played, or really even read over, Top Secret. I am no judge of this adventure but it does look fun. It is quite detailed and I could use it for other games. It is part three of a three-part series of adventures. Anyone who played it should let me know how it was/is.

Our other center section is the games listing for Gen Con 17. Lots of AD&D games listed but I am also seeing a lot of Car Wars. Some Chill, James Bond, Star Frontiers, and even some D&D.  Crazy that is all used to fit inside of Dragon.

Gen con 17

Gen con 17

John E. Stith has our fiction section, Simon Sidekick. Interestingly enough, it is a science fiction story about a personal AI assistant. Wow! Have you ever heard of anything so advanced Siri? How about you Alexa or Cortana?

This Dragon is early enough that we still get a proper Ares section.

Kim Eastland has Freeze! Star Law! for law enforcement officers in Star Frontiers.  Pretty good article to be honest.

Luna: A Traveller's Guide is another part of the "Luna" series Ares had been running. This one is naturally from Marc Miller. I think I need to go back sometime and collect all of these and do a special on them for Sci-Fi month. That could be fun. 

Jim Ward shows he is not be outdone and has A Field guide to Lunar Mutants for Gamma World.

Roger Moore answers some StarQuestions about the Universe game.

Nice big ad spread for the FASA Star Trek line. It is also old ads like this that make me realize how lucky I was. Illinois had, and still has some great hobby shops. They have 29 listed here. That is over 4.5 times what California had, and twice what all the neighboring states had combined. 

FASA Star Trek

Gamer's Guide covers the small ads. Always a treat to look at.

Couple of pages of Wormy. Dragonmirth has the short-lived Tal an Alan comic. A three pages of Elmore's Snarf Quest.

So a good issue, but more memorable for the time period rather than all the content. 

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 6

 There is a large chamber beyond Room 6.  This room is wide and open, and small flames can be seen leaping from fissures in the floor and walls.  

Room 6

Embedded in the walls are several uncut rubies. They are worth 1d8x50 gp each but if taken to a gem cutter their value will increase 1d4+1 times.  There are 5d20 such rubies here, but removing them causes 1d4 hp of damage due to heat and flame for each ruby removed.

There is one other chamber to the rear of this one.

Wednesday, July 5, 2023

AD&D Haul from the Jon Cook Collection

 This past weekend I went down to my old hometown to see my family for my mom's 80th birthday. She is honestly doing great, and it was a pleasure to see all my family.  I even got the chance to run into an old friend, Jon Cook.

Jon and I met in Jr. High, we both played saxophone in the school band. But it was D&D that got us to be friends. I had been playing around with my very rudimentary knowledge of D&D at that point, Jon had some AD&D books and, like me, the B/X books. So we spent our time in band class when she should have been practicing rolling up characters.

We decided to meet up because he wanted to sell me his collection!

How could I say no?

Jon Cook Collection

Jon Cook Collection

Not a huge collection, but a really great one to be honest.  It shows our strange, eclectic blend of AD&D 1st Ed and Basic/Expert D&D in a way that only 1981-1983 could produce. 

I am pleased to get all the Monster books, and it has given me an idea for some edits to Basic Bestiary. Getting his copies of B4 and A1 really took me back too. Especially his weird blend of A1 with his idea of a worldwide assassin's guild. It was also the scene of one of my first character deaths!

Jon Cook Collection

Jon Cook Collection

I think I might be most thrilled with these dice.  Those orange dice came with MY Expert set. Jon and I traded since his set came with blue, and I wanted blue. Now I have them back. They are going to go into my "Halloween" set.

Those armory dice markers are a rare treat.


Jon Cook Collection

Some art books that my youngest brother is going to hold on too till I see them next. He called these "Elmore Porn."

Jon Cook Collection

The Lejendary Adventures are like new, and I can't wait to try them out!

Jon Cook Collection

Another DM's screen!

Jon Cook Collection

Some more Dragons for This Old Dragon.  ETA: Looks like the only one I have not done here is #87.


Jon Cook Collection

And the infamous Grimtooth's Traps. Gods I hated it when he would pull out this book.

I can add all of these to his minis he sold me a couple years back.

Jon Cook Collection - Minis

Jon Cook Collection - Minis

Jon Cook Collection - Minis

Jon Cook Collection - Minis

Those are the real deal lead minis.  The last one was the mini I had used for my cleric Johan Werper, but back then he had a blue robe and white hair. He also had a hand. No, I did not paint him myself.

This is all rather fantastic to have.

I have already added some of these to my collection, others have gone into my "extras" pile for when people come over to play (an extra Player's Handbook is always welcome), and some others have been claimed by my youngest.  He already called dibs on the B/X books and adventures along with the Traps book. Pity his poor players.

Tomorrow is his birthday, and I know he will use the cash to buy some more train gear. This was his previous hobby before D&D and the one he and his son are really enjoying together now. 

So Happy Birthday, Jon! 

Thank you for all these books, the memories of going through the A Series with your crazy ass traps, and our own blend of Advanced and Basic/Expert rules. Your books have a loving home where they will get used all the time!

#Dungeon23 Tomb of the Vampire Queen, Level 7, Room 5

 Going back to Room #2 and taking the next left leads to room where the party can smell the strong stench of brimstone.  Fires can be seen flickering in the tunnel and the party can feel heat.

Inside the room is a sight the party is not prepared for.

Burning Bunnies

Inside the room are three Burning Bunnies.

These creatures are the Elemental Plane of Fire analogs to the common rabbit.  They are here eating coal and sulfur. Thus the smell.  Like regular bunnies, they are quite scared and mostly harmless.

Picking one up (if you can) causes 1d8 points of fire damage. When scared (which is all the time), they will explode. This is how they get back to their home plane. The explosion causes 2d8 points of fire damage to anyone within 5' of the rabbit. This behavior has given them the nickname Boom Bunnies.

In an interesting side effect of their diet, the Burning Bunnies leave behind 1d3 small diamonds worth 10 gp each as their "droppings."

They have no other treasure.