One of the features of The Wasted Lands is the inclusion of the O.R.C.S. games system that first appeared in Spellcraft & Swordplay. While the Wasted Lands uses the advanced O.G.R.E.S. for rules, it does include a chapter on using the O.R.C.S. as well. This gives the Wasted Lands a solid Old-School background and indeed a good OSR one with one of the very first clones ever made.
I have been talking about Shadow Elves all month long, I thought it might be good to bring two of my Shadow Elf, or Dökkálfar characters to life. I also want to compare them to their Spellcraft & Swordplay counterparts.
Runu and Urnu are reoccurring characters in my various game. They were "born" while I was walking to the Daley Plaza "El" station (which is actually underground at that point). From here I imagined two evil drow elves, exiled from their society not because they were good, but because of their perversions in necromancy. As children, they were raised by my Necromancer Magnus and became devotees of Orcus. They became two of my first playtest characters for Eldritch Witchery.
They are twins, already a bad sign among the drow, with Runu being slightly older than her brother Urnu. I further make their "inversions" complete by making Runu a warlock and Urnu a witch.
These are not misunderstood drow. They are evil. They are the type that reasons that if someone doesn't do what they want, they can always kill them and get their corpse to do it.
In my playtests for Monster Mash for OSE they became Shadow Elves with Runu as a Profane Necromancer, and Urnu as a Gothic Witch.
In the Wasted Lands, they are a Necromancer and Sorcerer, respectively.
Runu
Class: Necromancer
Level: 10
Species: Dökkálfar
Alignment: Dark Evil
Abilities
Strength: 11 (0)
Agility: 12 (0)
Toughness: 13 (+1)
Intelligence: 17 (+2) N
Wits: 15 (+1) N
Persona: 17 (+2) A
Fate Points: 10
Defense Value: 8
Vitality: 35 (10d6)
Degeneracy:
Corruption:
Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +2
Ranged Bonus: +2
Saves: +5 to Persona based
Special Abilities and Spell-Like Abilities
Channel the Dead
See Dead People
Summon the Dead
Command (Spirits)
Protection from Undead
Turn Undead
Taste The Grave
Death Knell
Suggestion
Vampiric Touch
Charm Spirit
Life Drain
Slay Unliving
Call the Reaper
Divine Notes: Death
Background: Outsider
Gear
Leather armor: DV 8
Dagger: 1d4
Urnu
Class: Sorcerer (Wits Aspect)
Level: 10
Species: Dökkálfar
Alignment: Dark Evil
Abilities
Strength: 12 (0)
Agility: 11 (0)
Toughness: 13 (+1)
Intelligence: 15 (+1) N
Wits: 17 (+2) A
Persona: 17 (+2) N
Fate Points: 10
Defense Value: 8
Vitality: 30 (10d4)
Degeneracy:
Corruption:
Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +2
Ranged Bonus: +2
Saves: +5 to Magic based
Special Abilities
Arcana, Arcane Powers
Spells
1st: Bane, Black Flames, Phantom Lights, Sleep
2nd: Defile, Find Traps, Invisibility, Vampiric Augmentation
3rd: Fly, Globe of Darkness, Zone of Protection vs. Good
4th: Black Tentacles, Kiss of the Succubus, Life Drain
5th: Commune w/ Deeper Dark, Shadow Armor
Arcane Powers
1st: Arcane Bond: Runu (and spell of "self" also affect her)
4th: Exorcist
7th: Incubus
10th: Shadow Walking
Divine Notes: Death, Witchcraft,
Background: Outsider
Neither have divine touchstones since this is not their destiny.
Like this The Wasted Lands can be played as a gritty Swords & Sorcery game.
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