Time to put it all together now. Over the course of my reviews of the various Doctor Who RPGs I have looked at some characters with the express purpose of comparing them across different versions.
Today I want to take three characters and have a go at building them in the 1st Edition of the Doctor Who: Adventures in Time and Space RPG. The three are:
- Jenny Everywhere, who I have been using as my stand-in for a Time Lord
- Larina Nichols, my Drosophila melanogaster of every RPG experiment and to see if I can build a witch in every game.
- Valerie Beaumont, a Ghosts of Albion character who became one of my playtest characters for the original Doctor Who playtests.
In all three cases I stuck as close as I could to the point-buy budgets for character creation. Though in all three I did go over. That is not a big deal in my mind since Val has already had some adventures (The Ghost Tower of Inverness, Illinois), and Jenny, well I can use nearly anything to justify her stats. But in all cases I tried to stay close to what I had done in other games.
Jenny Everywhere
Jenny, as I have mentioned in previous posts, is a "shifter" she can shift between realities and times and even interact with her own alternates. She is expressly a public domain character that everyone can use, so for my tests, she is the perfect stand-in for a Time Lord. In previous versions of the Doctor Who RPG, this was a conceit since there were other Time Lords, but in the "new" game, there is only the Doctor.
Here she has some of the qualities/traits of a Time Lord, but not the ability to regenerate as River Song did.
As always, I must include her license:
"The character of Jenny Everywhere is available for use by anyone, with only one condition. This paragraph must be included in any publication involving Jenny Everywhere, in order that others may use this property as they wish. All rights reversed."
Jenny Everywhere "The Shifter"
Story Points: 12
Attributes
Awareness 4
Coordination 3
Ingenuity 4
Presence 3
Resolve 4
Strength 3
Skills
Athletics 1
Convince 2
Craft
Fighting 1
Knowledge 4
Marksman 1
Medicine
Science 3
Subterfuge 2
Survival 1
Technology 3
Transport 1
Traits
Brave, Charming, Lucky, Time Traveller (Minor), Eccentric (-1)
Special Traits
Equipment
Various gadgets
Home Tech Level: 6 (Jenny has some solid tech)
Larina Nichols
Larina of course is my witch that I use everywhere. She is my experiment to see if I can do a witch in any game, Rule as Writen. So far I have come up with some very interesting versions of her. Unlike Jenny she is only vaguely aware of her other selves in different realities, usually images that appear to her in dreams. She knows what they are but she has no control over them.
In the Doctor Who universe her "magick" appears as advanced psychic powers. Humans in this game have a bit more psychic abilities than assumed in previous games. Indeed in the new series of Doctor Who we have seen actual witches. Larina though is human and not a Carrionite. Though I am not ruling out that human witches might not have Carrionite blood/DNA in them.
Larina Nichols "The Witch"
Story Points: 12
Attributes
Awareness 4
Coordination 3
Ingenuity 4
Presence 4
Resolve 6
Strength 3
Skills
Athletics
Convince 1
Craft 2
Fighting 1
Knowledge 4
Marksman 1
Medicine 2
Science 1
Subterfuge 1
Survival 2
Technology 2
Transport 1
Traits
Attractive, Empathic, Psychic Training, Insatiable Curiosity, Obsession (learn more about magic)
Psychic (Package)
Equipment
Book of Shadows (on her phone), Tarot Cards.
Home Tech Level: 5
Valerie Beaumont
Val is an immortal who was born in England in 1569. She came with a family to the new colonies (America) to be the nanny of Virginia Dare, the first child to be born of European parents in an American colony. Both she and Virginia are immortals and have a Doctor/Master style relationship.
She is not my character per se, she is the character of one of my good friends Greg, though she does appear as an NPC in many of my games.
Valerie Beaumont "The Immortal"
Story Points: 12
Attributes
Awareness 4
Coordination 5
Ingenuity 5
Presence 5
Resolve 4
Strength 3
Skills
Athletics 2
Convince 1
Craft
Fighting 3
Knowledge 5
Marksman 2
Medicine 1
Science 1
Subterfuge 2
Survival 3
Technology 1
Transport
Traits
Attractive, Brave, Quick Reflexes, Tough, Adversary (Virginia Dare), Dark Secret (is Immortal)
Immortal (2), Fast Healing (2)
Equipment
Sword cane
Home Tech Level: 4 (she was born in 1569)
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In truth I am rather happy with these. I altered some of Valerie's skills from her play test file.
I can easily see a series of adventures with these three. Likely running into Madam Vastra and Jenny in Victorian times (and whom Valerie has dealt with before), Sherlock Holmes and John Watson in a modern London (gotta figure out how that works!), and of course fellow witches Willow and Tara.
It's a weird and wonderful universe out there, and this is the game to explore it!