The bars to this cell are long gone, and it is easy to see why. Inside is a large armadillo-like creature. Once the PCs come close to the opening, it rushes out in a frenzy of hunger.
Magical, armadillo-like creatures with long tails and two long, antennae-like feelers. Feed on the remains of magical metals.
AC 2 [17], HD 7 (31hp), Att 1 × feeler (rusting), THAC0 13 [+6], MV 120’ (40’), SV D11 W12 P13 B14 S15 (5), ML 9, AL Neutral, XP 175, NA 1d4 (1d4), TT None
- Rusting: Magical metal that touches a rust monster (e.g. weapons that hit it, or armour struck by a feeler) crumbles instantly to rust. Each time a magic item is affected, it loses one “plus”. Each item gets a base saving throw of 13, plus any "pluses" the magical item has.
- Mundane damage immunity: Can only be harmed by magical attacks.
- Smell metal: Attracted by the scent of magical metals such as weapons, armors and artifacts.