Across from Room #13 is another room.
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| Free Art Assets - Grey Gnome Games - Jason Glover |
This room is empty save for some bones, a rusted sword, and an empty barrel. There are rats, but they are of the normal sort.
Across from Room #13 is another room.
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| Free Art Assets - Grey Gnome Games - Jason Glover |
This issue with the OGL is changing all the time now. I suppose there will be some sort of announcement about the OGL 2.0 today (yes we are on the 2.0 now).
But until then, we have decided to have a big sale on all Elf Lair Games products, including NIGHT SHIFT.
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| https://www.elflair.com/ |
For products on our website, use the code DOOMSDAY40 at checkout to get 40% off your sale.
For our products on DriveThruRPG, all are on sale for 25% off, no code needed.
Again, NIGHT SHIFT and our upcoming new fantasy RPG "Wasted Lands: The Dreaming Age" will break free of the OGL and will be powered by our in-house O.G.R.E.S.
Interesting times ahead! Let's all have some fun together and get back to what we have always felt was our #1 job; make fun games for people to enjoy.
There is an old saying, "When one door closes, another one opens."
But you know what? I hate that saying.
When a door closes, you open it back up.
I grew up playing D&D. When you encounter a closed door, you make your "Open Doors" roll and kick it in!
Look. I love D&D, and I likely always will. While Hasbro's choices disappoint me, I am not going to let them stop my fun.
So at home, I am still going to play the games I like. On my blog and for my writing? Well, there are plenty of exciting existing alternatives. It now sounds like there are going to be more alternatives too.
But maybe the "OSR" phase of my game writing is over. It was fun, and I loved doing it. But many other games are out there that need love and attention, and I am excited to try them out.
One of the original purposes of my original "The Other Side" website was to talk about all sorts of games that I enjoyed. So let that continue now.
This room has a faint glow, and there is the smell of roasted meats.
In this space, there is a stone room but also a forest scene of glowing nearly transparent trees as far as the eye can see. Characters can only walk the 20 feet by 20 feet of the room. In the center of the grows a large tree laden with fruits.
The fruits are oval-shaped and look like mangoes. The fruits taste like roasted meat. Characters can eat them with no problems, they are fine if a little bland. They disappear once removed from this room.
Across from Room 10 is a similarly configured room.
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| Photo by Pixabay from Pexels |
A secret door in the floor reveals a sack of 150 GP. The coins are ancient and unknown to the PCs.
Up from Room #8 and across from Room #9 is Room #10.
It appears to be of the same dimensions as the previous rooms 5 through 9.
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| Virgil Finlay |
Once the room is entered, a group of semi-human Phantoms appears.
The Phantoms can not attack, but a failed saving throw vs. Spells will cause anyone to run out of the room in fear. Once out of the room the fear effect dissipates.
They have 1-1 HD and 1 hp. Magic weapons are required to hit. There are 10 and their AC is 9.
The phantoms can be Turned by a cleric. A bless or dispel evil spell will also destroy them. The entire group is effected by these magics.