Sunday, October 30, 2022

October Horror Movie Challenge: The Cursed (2021)

The Cursed
A surprise one tonight while browsing Hulu. A neat werewolf movie.

The Cursed (2021)

During the Battle of the Somme, a French captain is wounded. He is taken to the hospital tent and he had three bullets removed from him. A fourth is also found but it is different than the rest, larger and made of silver.

Thirty-five years earlier a group of Romani makes a claim to some land in the French countryside in the 1880s.  They melt down some silver coins and fashion a set of fangs that look like a wolf's but are set in a human skull. 

The landowners, not wanting to lose their land the landowners have the Romani all killed. Their old witch is buried alive with the silver fangs.  

Soon everyone in town is having the same nightmare. The kids of the landowner and the tenants go out to where the old woman is buried and dig up the fangs. One of them puts them into his mouth and bites Edward, the landowner's son. Edward falls into a fever and is bedridden. But soon he runs out of the house into the nearby woods.

A pathologist, John McBride (Boyd Holbrook) arrives. He has been following the Romani. Soon people start dying from "animal" attacks. We learn that John has seen this all before in Gévaudan.  He collects clues and determines it is the curse of the teeth that has turned Edward into a beast and anyone he attacks. 

Few more deaths till the final battle in the church.  John manages to shoot Edward with his silver bullet but hits Isabell, Edward's mother, as well.  

John takes Edward and Charlotte to live with him since their mother and father are now dead and their manor burned down. Charlotte gives John the three unused silver bullets.  We see that the captain from beginning is an adult Edward. Edward dies on the operating table and we see a older Charlotte giving and bed ridden elderly John the last bullett.

--

So yeah this one was fun. Recovering from a bad migrane this morning (and I just told my doctor on Wednesday it had been months since I had one and I might need anymore Sumatriptan.) So I am calling it a night.  But I really should work up the Beast of Gévaudan.

October Horror Movie Challenge 2022
Viewed: 44
First Time Views: 33

October Horror Movie Challenge 2022


100 Days of Halloween: Out of the Abyss

Sorry for the delay on this one. The perfect combination of a migraine and no internet all day conspired against me.

I have spent time with all the previous editions of D&D, let's do 5th today.  And for that, I think I want to spend some time with 2015's Rage of Demons adventure Out of the Abyss.

Out of the Abyss

Hardcover. 256 pages. Full-color cover and interior art.

This adventure was produced by Green Ronin and sold by Wizards of the Coast and is the third adventure made for D&D 5 if I recall right. I bought this one largely because I wanted 5e stats for demons and some places in the Abyss as this book has that.  I also was working on my Forgotten Realms campaign ideas, what would be come part of the Second Campagin

The adventure is an interesting one. For characters 1 to 15. You start in the Underdark and end fighting demon lords in the Abyss itself. That's the least interesting thing about the adventure. We get the aforementioned demon lords and a lot NPCs and a cool new feature of demons, madness. Not only are most demons a little (or a lot) insane and this insanity is contagious. 

We get some new monsters and some updated variants of older monsters.  For our demon lords we get Baphomet, Demogorgon, Fraz-Urb'luu, Graz'zt, Juiblex, Orcus, Yeenoghu, and Zuggtmoy. Interestingly enough, no Lolth. 

I found the adventure was a great introduction to the Underdark and to demons and, for me, a nice hook into the Forgotten Realms. 

I might run it someday, but I have cut it up (not literally) and used pieces of it in other places now so it would need to be with a new group.


The Other Side - 100 Days of Halloween


Saturday, October 29, 2022

October Horror Movie Challenge: Prey (2022)

Prey (2022)
I have been wanting to see this one since it came out. Glad I got a chance to finally see it.

Prey (2022)

Naru (played by the amazing Amber Midthunder) is a Comanche woman who is trained as a healer but wants to be a hunter.  While out hunting with her brother she sees the effects of the cloaked Predator spaceship. She sees this as the Thunderbird and takes this as a sign that she can begin her own hunt.

She joins her brother on a hunt where they discover a lion attacked one of their own. Naru is able to heal him but she wants to go with her brother Taabe to hunt the line. While out she sees signs that something else other than a bear could be hunting them.  Naru is waiting in a tree for the lion when she is attacked by it, she manages to wound it but it knocks her out of the tree. Taabe brings her home and goes back out to kill the lion.

Convinced there is still something else out there Naru heads out to hunt on her own.  Well, her dog Sarii goes with her.  While hunting Naru sees a bunch of slaughtered and skinned bison. She comes upon the bear and it tries to kill her, but the Predator kills it instead with Naru watching. 

She is found by a hunting party sent by her brother, but the Predatory kills them all but Naru manages to escape. She runs and get stuck in a trap set by French trappers. They have also seen the Predator and want to know what she knows.  They also have her brother Taabe and decide to use them as bait.  The Predator though is not interested in bait and kills all the French.

They get to the French explorers' camp, where Naru kills a few more of the French, and the Predator attacks. They fight but the Predator kills Taabe. 

There is a final battle between the Predator and Naru when she deftly shows what she spent the whole movie learning about her prey.

She manages to kill the Predator and takes its head back to her home.

--

So yeah, this one was really fun. Great addition to the franchise.

October Horror Movie Challenge 2022
Viewed: 43
First Time Views: 32

October Horror Movie Challenge 2022

100 Days of Halloween: 4e Witches

Yesterday I took a look at the World of the Witch for 4E. Today I want to re-reflect on the official witch from 4e in Heroes of the Feywild. I also want to go over the Heroes of Shadow. While there are no witches in that volume they very well could have been.

Heroes of Shadow (4e)Heroes of the Feywild (4e)

Player's Option: Heroes of Shadow (4e)

PDF and Hardcover book. 160 pages. 

For this review, I am considering the hardcover version I purchased when new and the PDF from DriveThruRPG.

The Shadowfell is now a feature of the D&D 4 landscape and many products have discussed it including many of the adventures and Monster Manuals. With the Player's Option book we get classes and races based on the shadow realms and how they can be used.

One of D&D4's greatest strengths was its modularity. Adding or subtracting material from the game was easier than ever before. It is a feature that 5e adopted, though not as radically as 4e. Adding more classes then never felt like a bloat since you could limit the number of classes or races or any other feature. The Player's Option books were that in execution. Heroes of Shadow introduces the Assassin class, the Blackguard Paladin option, the Vampire class, the Binder option for Warlocks, and additions to other classes such as clerics (death domain), warlocks (gloom pact for hexblades), and the Necromancy and Nethermancy schools for wizards. Since classes are so detailed this covers the majority of the book.

The Vampire class should be mentioned since it is different. The idea behind it is that no matter what a person was before this, they are now a vampire and they can progress in power as a vampire. Not for everyone, I am sure but there was an elegance to it that can't be denied. It also worked quite well, to be honest.

There are some new races of course. The Revenant is back from the dead with the power of the Raven Queen with them. The Shade has traded some of their mortality for Shadow stuff. This is the best version of the Shade since 1st ed. The Vryloka are living vampires, one of my favorites in 4e, and variations on Dwarves, Elves/Eladrin, Halflings, and Humans.

There are new Paragon Paths for many classes and Epic Level Destinies. A handful of new feats and some new equipment.

It is a fun set of options that really had the feel of the shadow-soaked 4e world down.

Plenty of great ideas for a 5e game using the same classes (all have 5e counterparts) or as fluff for other versions of the game.

Player's Option: Heroes of the Feywild (4e)

PDF and Hardcover book. 160 pages. 

For this review, I am considering the hardcover version I purchased when new and the PDF from DriveThruRPG.

In general like Heroes of Shadow, Heroes of the Feywild assumes that these characters are either from or have strong ties to their "homeland" in this case the Feywild. IF you have any interest at all in the Feywild or any sort of land of the Faerie (such as Avalon, Alfheim, or any number of others) then this is a good book. While not really compatible with older editions of D&D there is still plenty that can be used. The feats even are written that they could even be used with Pathfinder or D&D 3.x. I found plenty I can use for my current 3.x game that I run with the kids and Ghosts of Albion. I actually ended up liking this book more than the Heroes of Shadow book out earlier.

The Witch The witch is a new "sub-class" of the wizard that basically learned in the Feywild. On one level I didn't like this since the witch isn't really a type of wizard. But in reading it I can get past it since the witch is only a type of wizard "mechanically", she uses the same rules as a wizard and thus all the same powers, feats, magic items, Paragon Paths, and Epic Destinies the wizard can use. In this respect, it makes her more like what I have done in the past where wizards and witches are both a type of "magic-user". It gives the witch a lot of power to choose from.

The witch has two builds or covens she can choose from, a Full Moon Coven and a Dark Moon Coven, or if you prefer a good witch and a bad witch. The covens have some powers associated with them, but the witch is still free to choose powers as she sees fit. Only Paragon Path is given, the Legendary Witch, and it focuses on the two covens. It lacks any strong thematic element, but this is a complaint I have had of the Paragon Paths of the post-Essentials line. The Epic Destiny, the Witch Queen, though is quite good. I had done something similar as a Prestige Class for 3.5. This one is different but there are some interesting powers and effects.

I might try a multi-classed witch/warlock, but that might be splitting my roles a bit too much

Powers and Spells What sets this Witch apart from another Wizard or a Warlock are her spells and powers. The witch relies on her familiar to learn magic. Something I have seen more and more of late in FRPG versions of the witch. Her magic has a distinct feel to it different than that of the warlock, even if there seems to be some overlap. Witches do get a minor healing power from the Full Moon Coven, and her magics in general are more subtle. She does not, for example, have a fireball-like spell, but she can change monsters into other animals and they take damage for it. Heavy on the charms and transformations. Lots of powers with the Psychic keyword. Some are similar in theme to the Warlock; Horde of Puckish Sprites is not too different, save in level than Pixie War Band.

I would like to see more about the relationship between Witches and Warlocks. Especially given the Fey commonalities and interactions with Patrons. I think I'll have to write that myself now given that the 4e is a dead game line.

Non-Witch Material There are three new races to play that are well suited to a Feywild/Faerie World sort of game. The Hamadryad, the Satyr, and the Pixie. All have something very interesting about them and I'll stat up some witches for each race as well. There are other class builds as well the Berserker (Barbarian), Protector (Druid), and Skald (Bard). All great for a pseudo-Celtic-themed game of D&D. Just add Player's Handbook 2 to the mix to get the base Bard and Gnome and you are set. Honestly, there is enough here to run a high-magic game and never leave the Feywild.

Overall I am very pleased with this book. It's not perfect, but it is very, very close.

4e books



The Other Side - 100 Days of Halloween


Friday, October 28, 2022

October Horror Movie Challenge: Häxan (1922, 2016)

I have watched Häxan before. Many times in fact and honestly it never gets old.

Häxan (1922, 2016)

This is the new version is from the Criterion Collection BluRay. It looks so good too. There is also a 32 page guide book to go along with it.

This new version is gorgeous. The devils seem more lurid, the priests more vile, and the witches...oh they have never looked better.

I got this one for my birthday back in June and I have been waiting to watch it now for the 100th Anniversay.

I will have to check, but I don't think there is anything here that isn't also on my DVD, save for the upscaling. 


October Horror Movie Challenge 2022
Viewed: 42
First Time Views: 31

October Horror Movie Challenge 2022

Witches Larina and Solaine make a potion

Well, this is a fun little treat!

My good friend and wonderful artist Djinn not only created a wonderful little toon of our witches Larina (mine) and Solaine (her's) but she animated them too. And Larina talks!

These are part of her "Dirty Sticky Journal" series, little cartoons like this featuring her character and others she has drawn over the years. She has done a lot of art of Larina, but seeing her come to life like this is really fun.

You can find them on her Instagram page and this one in particular.

The best place though is her Patreon site. And her Linktree.

I have shared her art in the past and she was one of my earliest Featured Artists.

Oh, and speaking of art. I shared The Simbul, Witch Queen of Aglarond yesterday on Twitter and I got this from Ed himself.


All in all a pretty red letter geek day for me!


100 Days of Halloween: World of the Witch 4E

World of the Witch 4E
Moving up to D&D 4e now (I have pretty much-covered everything for 3e), I get to one of the stand-alone Witch Classes.  How is it and how does it compare to the Witch in Player's Option: Heroes of the Feywild?

World of the Witch 4E

PDF. 105 pages. Full-color cover and interior art.

I would call this book a "full service" D&D 4e book. It was published well after 4e was done as a line so it has the advantage of a long development time. It also can incorporate the best of what 4e had to offer.

To start we have seven character themes; the Black Cloak of Vanuna, Cat Sister/Brother, Cauldron Adept, Maleicar, Sea Witch, Temptress/Tempter, and the Witch Priestess. Each gaining some sort of mechanical and roleplaying benefits.

Witch Class

Next, we get to the Witch Class. This is not a subtype of the Wizard like we see in Heroes of the Feywild, but their own class. There is even a nice sidebar about Witches vs. Warlocks.  For this witch the abilities are Charisma, Constitution, and Wisdom, so exactly like I would suspect.

There are four archetypes, here known as covens. They are the Hag Witch (combat ready), Karmic Witch (reactor), Primeval Witch, and White Witch. Each gets a feature or power. 

All witches get the Bewitch feature at 1st level as well as the Ritual Caster feat.

As with all 4e books, we get a long listing of the various at-will, encounter, daily and utility powers they get. A lot of these look really fun. Makes me miss 4e.

Paragon Paths

At 11th level you can choose a Paragon Path with gives you access to other magic. These are the Night Hag, Black Witch, Pact Witch (you have to be a Witch AND a Warlock), and Shaper. There is some text on other published Paragon Paths.

Note: There is no Epic Destiny here.

New Feats

While not as bad as 3e in terms of feats, 4e still has more than 5e does. But that is fine, I like feats to be honest.

Tools of the Trade

lots of mundane and magical tools for the witch.

Lore & Locations

This covers covens, people, places, and things. This book also has a Daughters of Darkness coven! I suppose that should not be a surprise really. Lots of variety here and that is nice. 

There are some NPCs here including a goddess-like figure and some powerful witches. 

The Witch Kingdom of Amarath

Now, this has my attention. It was a kingdom for and by witches and ruled over by three Witch Queens.  There is not a lot here, but for me, it is worth the price of the PDF.

Witch Adventures

There is a table of 50 plot hooks followed by a section on more developed ideas for a campaign. 

There are even new monsters and NPCs listed.

All things considered, I rather like it all. There are a lot of good ideas here and the powers feel about right.   I am a bit removed from 4e nowadays, but this makes me want to play it some more.

Compared to the Player's Option: Heroes of the Feywild witch this one has certain benefits. For me, I might combine them and play them all as one class. I would certainly grab the Witch Queen Epic destiny to use here. 

The art is fine, but all over the place in terms of quality. I don't fault them for that really. Many I recognize and have used myself, to be honest.

There is no POD option for this and I am going to take that as a plus. Why? Well, I mentioned the modularity of the 4e material before, well I can take this, print the pages I want, and build my own 4e witch book to use. Combine it with other 4e material I have and I can have the ultimate 4e witch. And this book serves as the base for all of that.


The Other Side - 100 Days of Halloween