Sunday, September 4, 2022

100 Days of Halloween: Bloodlines & Black Magic - The Witch

Bloodlines & Black Magic - The Witch
Back to a little bit of Pathfinder tonight, though with a modern twist. 

Bloodlines & Black Magic - The Witch

PDF. 21 pages. Black & White art.

This is a supplement for the Bloodlines & Black Magic RPG. A dark modern RPG based around Pathfinder. This one presents a witch class. 

It is largely the Pathfinder witch class with 5 levels. There are some new hexes presented here so that is nice. 

The art is really nice. Black & white, but fits the mood and tenor of the game, so it works here. Color would be a distraction. 

It could work with Pathfinder proper or even with D20 Modern 3rd edition as a Prestige or Advanced class.  Personally, that is what I would like to try with it.

I'll have to check out the full Bloodlines & Black Magic RPG.


The Other Side - 100 Days of Halloween


Saturday, September 3, 2022

100 Days of Halloween: Limited Edition Pumpkin Spice Wampus Country

Limited Edition Pumpkin Spice Wampus Country
For the most part, my 100 Days of Halloween has been about all the witch or spooky stuff I need to get some reviews done or just stuff I like. Typically everything has been languishing on my hard drive for years.  But not tonight's entry.  I bought it just for this because it looked fun.

Limited Edition Pumpkin Spice Wampus Country

PDF. 30 pages 

From the product page,

A Halloween-and-Harvest compilation of articles from the Wampus Country blog, suitable for use with classic fantasy games and related nonsense. Within, you'll learn the dark arts of sucromancy, punch ghosts, explore death masks, and more.

Yeah sounds like something I would like really.  

These are all articles collected from the Wampus Country Blog which has been out there doing its thing for 11 years.  So they are quite upfront with what to expect, but the new format and layout of this PDF is worth the price really.

The articles are a mixed (Halloween) bag, including Candy Magic and Bone Magic. There is a great section on creating random witches, which I really liked. A Ghost Hunter monk subclass. 

The art is Halloween ephemera so it is all rather appropriate. 

It is a rather fun collection of articles to be honest and to have them all in one place for an easy download is worth the price of the PDF easily.


The Other Side - 100 Days of Halloween

Friday, September 2, 2022

Kickstart Your Weekend: Amethyst (5E) - Magic & Technology Collide (Collection)

A new Kickstarter this week for a 5e sci-fi magic and tech RPG that you might be familiar with.

Amethyst (5E) - Magic & Technology Collide (Collection)

Amethyst (5E) - Magic & Technology Collide (Collection)


I have been looking for a good 5e Sci-fi RPG for a while and I am familiar with Amethyst from previous editions.

This one looks like it has everything. It has already blown past its funding goal and knocking out the stretch goals in record time.

There is so much here too, DEM from Chris Dias seems to be pulling out all the stops for this and it is working well for him.

I just now have to figure out what level I want to get in on!


100 Days of Halloween: Clipart Critters 338 - Witches Trio

Clipart Critters 338 - Witches Trio
If you are beginning to think I bought every bit of clip art or stock art with "witch" in the title, then you would likely be right.

Clipart Critters 338 - Witches Trio

Another great one from Bradley K. McDevitt. It features a trio of witches over a cauldron under a full moon while a cat looks on.

Very spooky and puts me in the mood for fall.

I have to admit I enjoyed it so much it is going to be in my very next project.  But more on that one later.

UPDATED: It is now part of my A5 version of my Basic Witch: The Pumpkin Spice Witch Tradition book.








The Other Side - 100 Days of Halloween

Thursday, September 1, 2022

Review: Swords of Cthulhu

Swords of Cthulhu
Nice mail call last week and I got my copy of Swords of Cthulhu from BRW Games / Joesph Bloch. As always BRW fulfills its Kickstarters in record speed. 

There is a lot to unpack here so lets get to it.

Swords of Cthulhu

For this review and deep dive, I am going to focus on the PDF and Print on Demand, I got from DriveThruRPGvia backing the Kickstarter.

The book is set up much like all the Adventures Dark and Deep books for "1st Edition."  This includes his Book of Lost Beasts and Book of Lost Lore.  One might wonder why this isn't the "The Book of Lost Cthulhu."

The book has the "1st Ed" Orange spine and layout and is a proper 128 pages. If the goal here is to feel like a book that would have been in your book bag in 1986 then I would say it was a success.  

Like the BRW's previous "Books of" this one is for 1st Edition AD&D but no mention of that game is found here. There are oblique references to it, but nothing say to the level we saw in Mayfair's AD&D products of the 80s and early 90s.  Though like those previous two books there is no OGL and no Open Gaming content.  So here are my thoughts on that. One, it doesn't affect the game playability of this book. Two, given that much of the Lovecraftian mythos are in the public domain this feels like a slight really, I mean using essentially IP for free but not giving something back. And three, there is so much of this already in the public domain AND released as Open under the OGL from other publishers it my all be a moot point.  Still I am sure some OSRIC, Advanced Labyrinth Lord, or Old School Essentials Advanced might want to do some Lovecraftian-style adventures for "1st Ed." and this would have helped.

BRW 1st Edition Books

But enough of that. Let's get into what is in the book.

If you are familiar with AD&D 1st Ed, any part of the mythos, and/or BRW's Adventures Dark and Deep books then you could likely predict with a high degree of certainty of what is in this book.  This is not a bad thing.

The Scholar
The spiritual godfather here is the Unearthed Arcana. The book gives us new races; the Deep One Hybrid and the Degenerate.  These feel like they are right out of Lovecraft books, though I would argue that both races have issues moving outside of their realms. Deep One Hybrids away from water and Dagon for example.

We get level limits for the new races with old classes and old races with new classes (not introduced just yet).

The new classes are the Cultist and the Scholar.  The cultist gets different abilities depending on which cult they are in.  Scholars are a "split class" starting out as Magic-users and then switching over to scholars. If you have the Book of Lost Lore then you can split class with the Savant. I would even argue that the Cleric would be a good choice if the cleric has a high Intelligence. 

The is a Skill system, the same found in the Book of Lost Lore, and this recaps some of that and expands it. While again overtly for 1st Edition it could work anywhere, also it can be ignored for folks that do not want to use skills for their games. 

Up next are spells. In the Cthulhu mythos books and tomes of occult lore and knowledge never lead to good things. These spells are part of that yes, but this is also an "AD&D" game and not "Call of Cthulhu" magic serves a different purpose here.  We get about 36 pages of spells. There is even an optional rule for human sacrifice that fits the tenor of the tales well.

There is a section on running a "Lovecraftian" game along with the tropes found in an AD&D game.  These have been covered elsewhere, but this version fits this tome well.  In particular how to mix demons in with the Lovecraftian mythos creatures. Something I have covered in my own One Man's God

You can't do the Lovecraftian mythos and not deal with sanity. Now. I am going to be honest. The overwhelming majority of RPGs get sanity and insanity completely wrong. I say this a game designer and as someone with degrees in psychology (BA, MS, Ph.D.) and who spent years working as a Qualified Mental Health Professional for the State of Illinois who specialized in treating schizophrenics.  How does this book do? This one introduces a new saving throw versus Insanity. Not a bad solution really. I will point out that "Insane" is largely a legal definition. "Madness" would be a better term of choice here. 

Sanity in Swords of Cthulhu

The definitions and descriptions used for the various modes of insanity (keeping with the book) are fine. We are not trying to emulate the DSM here. Though "Schizoid" is off. What is described there is more of a compulsion disorder. The Mulitple Personality one is always going to be problematic and I personally would drop the occurrence to more like 1 or 2%; even 3% is too high. I would re-do it as something akin to a "fractured" personality.  It is a usable system, but it lacks the integration of the SAN system of Call of Cthulhu. Though this is understandable.  Side note: I always look for "dementia praecox" in the list of insanities. When I see that and it is used properly I know the developer did their homework. It is not here and I had hoped it would be.

Up next we get to what is really one of the big reasons people want a book like this.  The monsters.

Monsters in Swords of Cthulhu

There are about 30 monsters here in AD&D 1st Edition format. If you use nothing else in this book then this is pretty fun stuff. The art is good and works well here.

This is followed naturally by the magic items. Plenty of books and tomes to terrify players and delight GMs. Yes, the Necronomicon is here.

Ah. Now we get to the stars of the show. The main course of this seven-course meal. The gods.  

Gods in Swords of Cthulhu

All the usual suspects are here and the format is familiar to anyone that has read the Deities & Demigods.  IF playability is your largest concern then yes this book WILL replace the 144-page Deities & Demigods for you. No more having to lurk on eBay or hope for that rare score at Goodwill.  The stats are not exactly the same, nor should they be, but they are what I think many would expect them to be. 

We end with an Appendix of suggested reading (a must really) and lists of random tables.

The PDF is currently $9.95 and the hardcover is $24.95.  Perfectly within the price I would expect for this.

Now before I render my final judgment on this one a few more things.

I don't think it is unreasonable to ask "What does this book have that others do not?" For starters, it is developed specifically for AD&D 1st ed. I will point out that we do have plenty of other books, games, and resources that also do this for other OSR games and their relatives as well. Conversion is a matter of personal taste.

Briefly here are the main Lovecraftian/Cthulhu Mythos-related games/products I pulled from my shelves for this and how they compare. I am going to focus largely on the monsters and gods since that is the most common element. 

Table of Cthulhu

In most cases, I am restricting myself to the "Core" Mythos creatures and the ones I really like.  Some names are different, but I will try to go with the common names. 

Of Gods  DDG  SoC  RoCC  ASSH  CoC d20  SP CM5  WSH
 Cthulhu  Y  Y  Y  Y  Y  Y  
 Abhoth      Y      Y  
 Atlach-Nacha      Y      Y  
 Azathoth  Y  Y  Y  Y  Y  Y  
 Chaugnar Faugn          Y  Y  
 Cthuga  Y        Y  Y  
 Dagon    Y  Y    Y  Y  
 Ghatanothoa    Y          
 Hastur  Y   Y      Y  Y  
 Hydra    Y  Y    Y  Y  
 Ithaqua  Y      Y  Y  Y  
 Mordiggian          Y    
 Nodens          Y    
 Nyarlathotep  Y  Y  Y    Y  Y  
 Shub-Niggurath  Y  Y  Y    Y  Y  
 Shudde M'ell          Y    
 Tsathoggua    Y  Y    Y  Y  
 Yig    Y      Y  Y  
 Yog-Sothoth   Y  Y  Y    Y  Y  
               
  & Monsters              
 Ape, Devil      Y  Y      
 Bhole    Y        Y  
 Beings of Ib      Y      Y  
 Bokrug      Y      Y  
 Byakhee  Y        Y  Y  Y
 Cave Beast      Y        
 Colour Out of Space      Y  Y    Y  
 Crawling Reptile      Y        
 Cthonian / Spawn of Cthulhu    Y      Y  Y  Y
 Deep One   Y  Y  Y  Y  Y  Y  Y
 Deep One Hybrid    Y    Y  Y  Y  Y
 Dhole          Y  Y  Y
 Dimensional Shambler          Y  Y  Y
 Flame Creature / Fire Vampire  Y        Y  Y  Y
 Flying Polyp    Y      Y  Y  Y
 Ghast      Y  Y    Y  
 Ghoul      Y  Y  Y  Y  
 Great Race of Yith  Y  Y  Y  Y  Y  Y  Y
 Gnop-Keh          Y  Y  Y
 Gug    Y        Y  Y
 Haunter in the Dark    Y  Y      Y  Y
 Hound of Tindalos    Y  Y    Y  Y  
 Man of Leng    Y  Y  Y    Y  
 Mi-Go / Fugi from Yuggoth  Y  Y  Y  Y  Y  Y  Y
 Moon Thing    Y  Y      Y  Y
 Night Beast      Y        
 Night Gaunt    Y  Y  Y  Y    
 Primordial One / Elder Thing  Y  Y  Y  Y  Y  Y  Y
 Rat Thing          Y    
 Serpent People      Y  Y  Y  Y  
 Shantak    Y  Y      Y  Y
 Shoggoth  Y  Y  Y  Y  Y  Y  Y
 Spider of Leng    Y      Y  Y  Y
 Tcho-tcho          Y  Y  
 Young of Shub-Niggurath    Y  Y    Y  Y  
 Voormis      Y  Y      
 White Ape      Y  Y      
 Y'm-bhi    Y        
 Zoog    Y  Y      Y  
               
 Open Content  No      No  No  Yes  No  Yes  Yes

It looks like Swords of Cthulhu fares pretty well, to be honest. No one book has everything. Now comparing anything to Deities & Demigods is a touch unfair since space in the D&DG was limited.  Likewise comparing to Sandy Petersen's Cthulhu Mythos for 5th Edition (or Pathfinder) is also unfair for the opposite reason; it has so much and few people have written or said as much about the Cthulhu Mythos as much as Petersen has.

Swords of Cthulhu and the Deities & Demigods

But comparing Swords of Cthulhu to say Realms of Crawling Chaos or Hyperborea is appropriate.

Realms of Crawling Chaos

These two books complement each other well. While there is a very, very slight difference in underlying system assumptions each one offers something the other lacks in terms of gods and monsters.

Swords of Cthulhu in the Realms of Crawling Chaos

Hyperborea

Formerly Astonishing Swordsmen and Sorcerers of Hyperborea, this game is closer to AD&D than it is to Basic D&D and the tone of the world fits well. Where Hyperborea stands out in the inclusion of and the predominance of Howard and Ashton-Smith mythos as they relate to the Lovecraft ones.  So lots of the same monsters and gods, but more Clark Ashton Smith.  While Swords of Cthulhu gives advice on how to integrate the mythos into your "AD&D" world, Hyperborea gives us a world where they are integrated. What is the difference? In Hyperborea "sanity" is not really an issue since the mortals here already know of the gods and these creatures.  Still, Hyperborea is not everyone's cup of tea.

Swords of Cthulhu and Astonishing Swordsmen and Sorcerers of Hyperborea

I would argue that the combination of the three would give you the best Mythos game. Or maybe it would give *me* the best mythos game since I tend to lean into more Clark Ashton Smith tales than H.P. Lovecraft's alone.

Conclusion

Swords of Cthulhu is a great addition to the already crowded field of Mythos-related RPG books. No one book seems to have everything, and maybe that is fine really. If your game is AD&D 1st Edition and you want something a bit more than just what you get from the Deities & Demigods then this is your book.

If you play a lot of OSR games including their spiritual ancestors and you like the mythos, then this is also a fine book, but check with my table here to be sure you are getting what you want.  

For things like "which is better 'Swords of Cthulhu' or 'Realms of Crawling Chaos'" it is a draw. Both do what they are supposed to do well.  Both are good resources. SoC looks a bit better on the shelf next to all my AD&D books, but likewise, RoCC looks good on my Basic-era OSR shelf.

I vacillate on whether we have too many mythos-related RPG titles to thinking one more book won't hurt.  Currently, the word "Cthulhu" produces over 5,450 titles on DriveThruRPG. So there is a market.

Swords of CthulhuSwords of Cthulhu

With so many choices you need to decide what fits well for your games. Swords of Cthulhu is a great choice but it is hardly the only choice. 

100 Days of Halloween: Witch from Artikid Arts

Witch from Artikid Arts
I bought a lot of stock art. Some I have used, some I haven't. I am really, really disappointed in myself that I have not used this one anywhere yet.  I need to fix that.

Witch from Artikid Arts

From Luigi Castellani.  It features a dead or zombie witch on a broom. Love it. Has a real "American Witch" meets "Living Dead Girl" vibe to it.

The cat and the ripped fishnets are a nice touch.









The Other Side - 100 Days of Halloween

Wednesday, August 31, 2022

#RPGaDAY2022 Day 31 - When did you first take part in #RPGaDAY?

Ah, I had to look back for this one, but my very first was not until 2014.

One of the reasons for this is I am always super busy in August due to Gen Con (didn't go this year) and my Fall term start.

Well, that is another #RPGaDAY for the history books! How did you all do?

RPGaDAY2022