Monday, March 7, 2022

Monstrous Mondays: The AD&D 2nd Ed Monstrous Compendiums, Part 4

Monstrous Compendium Ravenloft Appendix
Back at it today with more monsters from AD&D 2nd Edition.  I have to say that going through all of these has put me in the mood for an AD&D 2e game at some point. 

I have mentioned this many times before but for me AD&D 2nd Ed was synonymous with Ravenloft for me. For most of AD&D's heydays, I was at university, either as an undergrad, in grad school, or working on my first Ph.D. So both money and free reading times were limited. I focused my efforts on the campaign world that I enjoyed the most, though I did dabble a bit into Planescape.

While I bought the Monstrous Compendiums as I could, I made an effort to get the Ravenloft ones. 

MC10 Monstrous Compendium Ravenloft Appendix

PDF 64 pages, Color cover art, black & white interior art, $4.99

I don't remember when exactly I bought this product the first time, but I do remember I was living in my first apartment after the dorms.  I thought it was amazing and I could not wait to use some of these monsters.   This product also expands on many of the monsters that had been briefly mentioned in other products, namely the Ravenloft boxed set and some early adventures.

This compendium appendix covers 55 monsters "Bastellus" to "Zombie Lord" and includes the "demi-human" vampires.  Up to this point, I had argued that only humans could become vampires, but I guess the Demiplane of Dread is such that any race can become a vampire. 

vampires of all sorts

In addition to all the monsters, this book includes an "Encounters in Ravenloft" that is helpful for the different rules that monsters can follow here. 

MC15 Monstrous Compendium Ravenloft Appendix II: Children of the Night (2e)

PDF 64 pages, Color cover art, black & white interior art, $4.99. Covers just 20 monsters from "Brain, Living" to "Vampyre."

This second compendium draws from many of the adventures and books published for Ravenloft at this point.  It has similar monster types to the first one, but all of these monsters are unique NPCs. For example, the MC10 had the Ermordenung creature, this one has the specific entry for Nostalla Romaine. Some, like Desmond LaRouche, the Half-golem and Jacquelline Montarri, even get 4 pages of treatment each.  This is part and parcel of the nature of monsters in Ravenloft, each and everyone has the potential to become a unique encounter and a specifically planned one.  This is one of the reasons I really don't do "random monsters" anymore.  In Ravenloft, there never should be a random encounter.  Even "non-Ravenloft" creatures get a unique Ravenloft treatment like Althea (medusa) and Salizarr (a meazel).  

This might make the utility of this book a little less than the others, it is a book of NPCs really, not just monsters.  The advantages though are a way to show how nearly any monster can get the "Ravenlot" treatment and expand to something more than a collection of HP to be traded for XP.

Monstrous Compendium - Ravenloft Appendix III (2e)

PDF 128 pages, Color cover art, black & white interior art, $9.99

This is one of the first "bound" Monstrous Compendiums I ever bought.  By this time TSR had learned that the three-ring binder experiment was over.  So no attempt here is mad to keep up that pretense. 

This book is larger, 128 pages, and takes on the trade dress of later (middle era) Ravenloft products.  This one does feature a guide of what monsters from other Monstrous Compendiums are suitable for Ravenloft.  Additionally, the "Climate/Terrain" section lists which Domain they are found in or even when they are found on other worlds.

This book covers 120 monsters from "Akikage" to "Zombie, Wolf." Some are repeats, but all are updated. We get newer versions of Flesh Golems and Strahd Zombies, and yet another version of the Baobhan Sith.  Some more vampires (Drow and Drider) and a bunch of Liches.

Monstrous Compendium - Ravenloft Appendices I & II (2e)

PDF 128 pages, Color cover art, black & white interior art, $9.99

This product features the final Ravenloft trade dress and is one of the last Ravenloft products to be wholly TSR and not TST/Wizard of the Coast.  Again, like the Ravenloft Appendix III, this is a 128 page book that first appeared as a softcover.  The monsters are the same as Appendices I & II; even dividing them up into two sections of Part I Creatures of Dread and Part II: Children of the Night.

If your goal is to print out pages for your own Monstrous Compendiums, then the original MC10 and MC15 might be the better choice.  If you are collecting the PDFs to have all the monsters then this product is the better bet. 

I am a Ravenloft fan. So I have all four.


Ravenloft Monstrous Compendium IIRavenloft Monstrous Compendium IIIRavenloft Monstrous Compendium I & II


I also find quite a lot in these I can still use in my 5e games and in my OSR/Old-School games.

Friday, March 4, 2022

TTRPGs for Trans Rights in Texas!

In a move that shocks no one, Texas (and it is always fucking Texas) Governor Greg Abbott signed an order to classify medical transitioning for transgender youth as child abuse.   Again, I am not surprised because just like his abortion doctor bounty of a while back the purpose here is not to protect the children (as a state that ranks 34th in k-12 education and 43rd in infant mortality they obviously don't care about real children) but instead about bein cruel. 

I say this and can't stress this enough, Fuck Texas

Thankfully there are still good people. And there are an absolute ton of them over on Itch.io

I don't spend a lot of time over there and I don't sell my RPGs through there.  It is a very indie sort of scene and I have found some good things there but I don't really "click" with the place.  That's fine we both can still live very happily.  But in this one case, we are in 100% agreement. 

Creators on Itch.io are offering up a bundle of TTRPG PDFs to support trans rights in Texas. 

TTRPGs for Trans Rights in Texas!

TTRPGs for Trans Rights in Texas!

https://itch.io/b/1308/ttrpgs-for-trans-rights-in-texas

You saw that price right.  For $5 you get 493 games!  That is just a fraction more than a penny a game.

If you find 10 in that lot that you like then it is still a deal.

The funds will go to support two organizations: Transgender Education Network of Texas (TENT) and OrganizaciĆ³n Latina de Trans en Texas (OLTT).

Many, many kudos to Rue (ilananight) for setting this up.  

As you can see this is already past its funding goal with a month still to go!  Given the markdown of these games, I think it would be great if they got 10 times their goal!

So spare a Lincoln (that's $5 for everyone outside of the US) here and support a very worthy cause. 

Thursday, March 3, 2022

Happy Birthday to the Other Side from Laura Guldemond

While this week is not my "blog birthday" it is the anniversary of my first website called The Other Side, of which this blog is the continuation.  In celebration, I thought I would get myself something fun for it. 

So here is Laura Guldemond, lead singer of The Burning Witches to welcome you to my site!


I have to say Laura was an absolute sweetheart to work with!  I knew I wanted to get a Cameo of someone to mark the occasion this year and she popped up in my searches and I knew she was the one.

Laura Guldemond

I rather enjoy The Burning Witches and have featured them here before on a Friday Night Videos segment. 

So with that. Welcome again "where all witches love the Other Side!"

Links for Laura Guldemond

Wednesday, March 2, 2022

New NIGHT SHIFT Content from Elf Lair Games

Night's Companion
My *other* publisher, Elf Lair Games, has been putting out some great free content for all of February in support of the new Night Companion and I would be remiss if I didn't share or point some of it out to you all.

Click on the links below for more information.

The Order of the Dragon

This is a holy order of knights set to defend Christianity from Muslim incursions.  Vlad Dracul was a member, but when he became a vampire the order shifted focus to destruction of all vampires and hunting of the supernatural. 

The Divine Order of the Sisters of Orleans  

A sister organization to the Order of the Dragon created by and in the name of Jeanne d’Arc.  They have also survived to the modern day to fight supernatural threats.

Folk Horror

Jason gives some advice on adding Folk Horror to your NIGHT SHIFT games.  This part was left out of the core rules. 

The Mandragora Book Store

Our old friend from the Eden days Derek Stoelting has been part of NIGHT SHIFT from the start.  He is up with more information on the location mentioned in the Quick Start Kit

Supers

A couple of good posts on Supers including how to create street-level supers in NIGHT SHIFT using the Inventor class.  Followed up by adding supers to a fantasy style RPG, with NIGHT SHIFT as the translator.

This naturally branched out to and from the next two topics.

Cyberpunk and how NIGHT SHIFT, or more accurately O.G.R.E.S. is a great Rosetta Stone for all sorts of old-school play. 

Finally we get some discussion on the Fighter class.

I also have more NIGHT SHIFT goodness for you all coming up including some more weirdness from Valhalla, AK and a new feature I am working on called From the Editor to support my Weirdly World News NIGHT WORLD from the Night Companion, and GenHEX from the NIGHT SHIFT Core Rules.

So keep an eye out here and on the Elf Lair Games blog for more material for Jason, Derek and myself.

Monday, February 28, 2022

Monstrous Mondays: The AD&D 2nd Ed Monstrous Compendiums, Part 3

MC 11 Monstrous Compendium Forgotten Realms II
I am continuing my dive into the AD&D 2nd Ed Monstrous Manuals and today I am reviewing three that are nominally under the Forgotten Realms umbrella.  

There is no doubt that the biggest game world for AD&D 2nd Edition was the Forgotten Realms.  I was fairly anti-Realms back then.  I felt it was a cheap imitation of Greyhawk and I was a little irritated that Greyhawk got pushed to the side.   The 3rd Edition Forgotten Realms setting book did a lot to change that for me and now, especially with my investigations around my This Old Dragon posts, I have come to better appreciate the Realms for what they really are, not for what I thought they were.

That all being said I still bought Realms-related products like these because, well, I love monsters.

MC11 Monstrous Compendium Forgotten Realms Appendix II (1991)

My series This Old Dragon has served me well for this one since many of the creatures here have appeared in the pages of Dragon Magazine, most authored or edited by Ed Greenwood himself.

This PDF is listed at 64 pages + the dividers. The interior art is all black & white with blue accents. The list price is $4.99. There are a total of 76 monsters (with sub-types) here Alaghi to Tren (a troglodyte/lizard man crossbreed).  The Peryton, one of my favorites from the original Monster Manual finally makes its 2nd Ed debut here. Likely due to the "Ecology of" article. I went back to look over some old favorites, namely the Saurial.  I always kind of liked the Saurial since there had been some articles in pop-science magazines about what would a humanoid race evolved from dinosaurs look like.  I was a big fan of the Silurians and Sea Devils from Doctor Who and this was the "Paranoid 90s" when X-Files was about to reign.  So reptiloids, dinosauroids, and more were on my mind.  The entry here says that "Saurials are not native to the Realms, but originate from an alternate Prime Material Plane."  This reminds me of what authors would later do with the Dragonborn in the Realms; have them come from Toril's twin planet of Abeir.  I see in more recent Realms lore they are still from an unknown realm but I like this idea. 

While these monsters are "generic" enough to be used anywhere, most (like the Saurials above) are tied a little more to the lore of the Realms, so extracting them can be done, but they will need some edits.

MC13 Monstrous Compendium Al-Qadim
MC13 Monstrous Compendium Al-Qadim Appendix (1992)

The Al-Qadim Monstrous Compendium had been the only product I ever purchased for the Al-Qadim setting back when it was new.  Again the reasoning was I loved monsters. But while reading it over I discovered there was a very interesting setting here.  

Like the Kara-Tur setting, Al-Qadim was pulled into the Realms. It was added to the Realms quickly after its release but the campaign setting box was designed a bit more for a general placement anywhere.

This PDF is listed at 74 pages and has a $4.95 price tag.  The art is typical for the time color covers and color dividers with black & white pages. Interestingly the accent color here is gold and not blue.  Ravenloft used red so I wonder how it would have been if all the settings had a different accent color to help separate them.  A dark-gray for Greyhawk, burnt orange for Dark Sun, and so on. 

There are 58 monsters from Ammut to Zin. This includes a large number of various Genie/Gin types. 

Divorced from their setting the monsters certainly lose some of their best flavor, but I do plan on using these in a desert-based campaign I have coming up and I think they will work fine.

MC6 Monstrous Compendium, Kara-Tur
MC6 Monstrous Compendium, Kara-Tur Appendix

Kara-Tur did not begin as a Forgotten Realms land. Quite the contrary it was designed to be used as part of Oerth in the 1st Edition Oriental Adventures.  This Monstrous Compendium brings the creatures listed in the 1st ed book, and more, into the 2nd Edition game. 

This PDF is listed at 64 pages (more with binder dividers) and a price tag of $4.99.  The cover and dividers are full color (including Easley's Oriental Adventure cover) and the interior art is Black & White. There are 76 monsters from Bajang to the Yuki-on-na.

Interestingly enough the Eastern Dragons from the Original Fiend Folio are not here.  They appeared in the MC3 Forgotten Realms one, but I thought they should appear here instead.  Likely to solidify the claim of Kara-Tur in the Forgotten Realms or maybe to give the 3rd MC some popular dragons.

There are some very unique monsters here. This is one of the few that I keep separate and do not integrate into my larger monster sets.

We are at a point with the Monstrous Compendiums where we get a bit of overlap.  For example, the Ashira (MC13) has a lot in common with the Hamadryad (MC11).  And the Black Cloud of Vengeance (MC13) is very much a larger, more evil version of the Tempest (MC11).  


Which is which? You tell me.

This is not a surprise, there are over 2100 monsters created for AD&D 2nd Edition, there are bound to be places where they overlap.

The scans for all are pretty crisp and clear. I certainly can see printed out a couple of pages and using them in a smaller binder for a specific AD&D 2nd Ed campaign.  Like I have said before, these PDF are fulfilling the promises made by the Monstrous Compendiums in the 1990s.

Friday, February 25, 2022

Kickstart Your Weekend: ZweihƤnder, Sands and Old School Fun

A bunch of great Kickstarters this week so let's get to it.

The Valley Out of Time series for S&W DCC MCC

The Valley Out of Time series for S&W DCC MCC

https://www.kickstarter.com/projects/science-wizard/the-valley-out-of-time-series-for-sandw-dcc-mcc?ref=theotherside

This one looks like a lot of fun. Has a whole "Lost World" vibe to it and I love that shit. It was already planned for DCC, MCC, and S&W and now with the first stretch goal Pathfinder 1st Edition.

Zweihander Fantasy Horror RPG Starter Kit

Zweihander Fantasy Horror RPG Starter Kit

https://www.kickstarter.com/projects/zweihander/zweihander-rpg-starter-kit?ref=theotherside

I don't know a lot about ZweihƤnder. I know it is a clone in a sense of Warhammer Fantasy Roleplaying.  So I have been told to try this instead of Warhammer.  Creator Daniel Fox also takes credit for (rightly or not) taking down The Trove so that is a good thing in my mind.

This starter kit looks like a lot of fun and I think I am a good choice as a customer. 

The Sands of Despair: a D&D 5E and PF side trek

The Sands of Despair: a D&D 5E and PF side trek

https://www.kickstarter.com/projects/dlimedia/the-sands-of-despair-a-dandd-5e-side-trek?ref=theotherside

Recent seismic events unearth a long buried tomb in the desert, and the locals fear that a long dead tyrant's last words may come true.

Sounds fun to me! Plus I have been wanting to do more desert adventures. 

And the big one of the week!

Old-School Essentials Fantasy RPG Box Sets

Old-School Essentials Fantasy RPG Box Sets

https://www.kickstarter.com/projects/exaltedfuneral/old-school-essentials-fantasy-rpg-box-sets?ref=theotherside

Ok we all know what this one is. It's the biggest kid on the OSR block right now and after 2-3 days it is sitting on half a million dollars.  Not too shabby really.

I have everything for this already. But damn this is attractive.

Enjoy!

Thursday, February 24, 2022

The Legend of Vox Machina

My family finished watching the Amazon Prime series "The Legend of Vox Machina" from Critical Role and honestly it was a lot of fun.

The Legend of Vox Machina

It was funny, exciting, and really just a lot of great gamer humor without feeling like gamer humor.

A big problem I have with most gamer-related fiction is you can often, as I say, "hear the dice rolling in the background."  Not so with this.  Yes there are the expected name drops, the occasional mention of a power (Grog wanting to "rage") or a spell (Keyleth saying she can only do that one once a day) but that all took a backseat to what makes any bit of fiction good; good story and characters you can care about.

I have not listened to any of the Critical Role episodes, but my oldest LOVES them.  So we backed the Kickstarter and honestly, we have been very pleased.  He let me know later how the animated series differs from the actual play episodes.  So now I do want to go back to those older Campaign One episodes and listen to them all.

Also not since the Dungeons & Dragons cartoon has D&D seen this much success in a televised medium.  Amazon already renewed it for a second season before season one even premiered.

It has met with critical success, including a 100% Fresh rating on Rotten Tomatoes, and a 94% audience score. 

Whether you are a fan or not one thing is certain, Critical Role is one of D&D greatest achievements in terms of getting more people interested in our little game.  Born out of an odd combination of Pathfinder and D&D 5 the World of Tal'dorei has also seen quite a bit of success in the D&D 5 printed world with three (soon to be four) books.

Critical Role books

In addition to the series, the actual play episodes, and the gaming material there are comic books, action figures, clothes, and gear.  There is even a 1/6th scale statue of the characters Vex and Vax from Vox Machina coming out.  You know for a fact if there were statues of Keyleth and Jester coming out they would never be able to keep them in stock. Yes even at the nearly $200 price tag.

When was the last time one of your campaigns did all of that?  Ok. I do have 1/6th scale versions of two of my own iconic witches. No, I am not going to share how much I spent on them.

So the show was a lot of fun, maybe a touch adult for some, a lot of swearing some nudity, lots of gore. But seriously, does no one remember gaming when they were 14? 

I wish them the best of luck and hope for their continued success.