Wednesday, February 23, 2022

What *IS* Blackmoor in my World?

I have been reading more of the late Jason Zavoda's posts about his "Blackmoor Land of a Thousand Witches" and I have wanted to do something with that.  This got me thinking about some ideas I had had for 4e Blackmoor.  Which then got me thinking about my world in a larger sense and how Blackmoor really is the keystone of my Mystorerth world.  

Even before I adopted James Mischler's name for it I was playing in a combined Msytara/Oerth world (and I kinda regret not calling Oestara now).   My world was Mystara/The Know World, my DM's was Oerth Greyhawk.  The central common feature was Blackmoor.

Blackmoor, Dave's version

But what even *IS* Blackmoor in my world now?

It has always been some sort of Shangri-La like place of High Magic and High Tech in the Mystara books and place of post-apocalyptic destruction in Greyhawk. 

So I am going back to the sources, the original Blackmoor.

I read on good ole Wikipedia (the unofficial Splat Book for every RPG) that the original Blackmoor campaign setting "include(ed) ideas from The Lord of the Rings and Dark Shadows and applied the Fantasy Supplement rules from the Chainmail game." That sounds like my games!

Blackmoor CY576

I also went the best Blackmoor sources on the net, Havard's Blackmoor Blog and the Blackmoor Archives.

To be blunt there is an absolute ton of material in both of those sites to keep me busy for weeks.  But there are a few key points there AND I have Harvard and fellow Mystoerth enthusiast Mathew Fenn to thank.

So I don't need to connect Mystara Blackmoor to Greyhawk Blackmoor physically because they are the same place separated by time.   Harvard tells us that MBlackmoor is set "4000 years in Mystara's past."  For me that means there are two Blackmoors indeed.  Same location, but somehow when their magic-tech devices exploded it trapped a bubble of Blackmoor in time (-3426 CY to be exact) so the PCs can still get to it if they know how.    In this respect Blackmoor become my Atlantis, or at least the Atlantis like the one depicted in the Third Doctor (Jon Pertwee) story The Time Monster.

I have always wanted an Atlantis.  A mythical land/realm destroyed by a cataclysm, maybe one wrought by hubris, BUT there also be enough survivors so we know what the tale is/was.  My version of Mystara's "Known World" has so many different sorts of people living in it because they are the descendants of refugees of the Blackmoor explosion. 

I'd also like to learn more about what sort of "Gothic Horror" and "Dark Shadows" elements were part of the original Blackmoor.  I am not sure that Dark Shadows fits in well with "magic-tech superpower" but it would with the post-apoc Greyhawk-era Blackmoor.  

Blackmoor in the World of Greyhawk

Map by Daniel Hasenbos, Courtesy of DHBoggs

Blackmoor today is more like what the Greyhawk Gazeteers say it is.  But I also want to add bits of Hyperborea to my version of Blackmoor for that full post-apocalyptic feel and justify high powered magic tech still existing.  Hyperborea's Atlanteans might be what I need to complete this picture.

In any case I do have a lot of reading to do and figuring out what it all means for my world.

Matthew "Matteus" Fenn's map

Map of Mathew Fenn

So. What DO I know? Well in no particular order.

  • Blackmoor is north.  For the Flanaess it is about as far north as you can go before reaching the Black Ice.  
  • The Black Ice is black because Blackmoor blew up. 
  • Prior to the explosion Blackmoor was a cosmopolitan utopia. All the races lived and visited here in seeming harmony (there was still tensions here so not all wine and roses) and art, science, and magic were celebrated.  I want it's past to be "far too good to be true" but in fact true.  That is the tragedy of Blackmoor. 
  • The differences between the Mystara map of Blackmoor and the Greyhawk version is due to this explosion.
  • I am reversing the names of the sea near Blackmoor.  In the past is was known as the "Icy Sea" now it is called the "Black Sea" and it actually black and full of weird mutated sea creatures.
  • If there was ever an "Innsmouth" for my world it is here.
  • There WILL be ways to travel back in time (or outside of time) to Old Blackmoor.  This will be my chance to pull out some time travel ideas and break my "no time travel in D&D" rule.  In fact it should be the focus of an adventure at some point. 
  • Blackmoor of today is considered to be a haunted and desolate land.  The tales of Blackmoor's rise and then destruction are akin to our tales of Atlantis.
  • "Not since Blackmoor" is a saying meaning a very, very long time ago. 
  • The land is filled with random magic effects and other strangeness.  The barrier between realms is the weakest here.  So this is also where eldritch horrors are most likely to appear. 
  • I might try to use the "Temple of the Frog" in some manner, obviously I am going to use this as a cult center of Tsathoggua.  I would change many elements of the adventure, but certainly go with the maps and some of the science fantasy elements.
  • I still have to reckon my "Monks come from Blackmoor" notion.  Like I said then these might be psychic ascetics cut from the 70's occult revival cloth.  That would fit with the idea that monks were introduced in the Blackmoor supplement and the Mystics from the D&D Basic/BECMI/RC line. I need a good psychic mystic class to cover them. I have written a bit on Mystics[1][2][3] in the past, so I am sure there is something more I can do with that. 

Obviously I have a lot to consider here. And a lot more to read about before I could come up with any sort of good idea.  My ultimate goal here was to myself to a point where I could talk about Jason Zavoda's "Blackmoor Land of a Thousand Witches" but I am not even close to that yet.  But I can at least see the road map from here.

Links

Tuesday, February 22, 2022

Want a Book? Ask!

I posted this elsewhere, but I am super busy at work today.  So here it is here.

I get it. Books and Game PDFs are expensive and everyone is on a much tighter budget these days. SO to that end, if you want one of my PDFs and can't afford it just ASK ME. I'll likely send it along with a couple more to spare.

Maybe at least say somewhere that you thought it was cool/fun/informative or made you sick to your stomach, whatever. But at least ask, the worst thing that can happen is I'll say no (which leaves you where you were) or I say yes and you have a new PDF.

books



Monday, February 21, 2022

Monstrous Mondays: The AD&D 2nd Ed Monstrous Compendiums, Part 2

It's a Presidents' Day Monstrous Monday.  I am continuing my dive into the AD&D 2nd Edition Monstrous Compendiums.  Today I want to talk about the next three that were important to me in terms of what I call the "core" of the AD&D 2nd Ed monsters.   

The AD&D 2nd Ed Monstrous Compendiums, Part 2

It is a commonly held belief that during the AD&D 2nd Ed era that settings were at their height.  The remaining Monstrous Compendiums focused on these settings.  For me it was a perfect systems really.  I could keep monsters in with my core rules, like I did with Greyhawk, Dragonlance and Mystara. Or keep them with my boxed sets of campaigns, like I did with all my Ravenloft stuff.  So let's go with the ones I integrated (to the best I could) into my core set.

MC4 Monstrous Compendium Dragonlance Appendix
MC4 Monstrous Compendium Dragonlance Appendix

Ok, this one bugged me at first. I bought it and it said Draonlance Appendix on the front even though it was the second two-ring binder.  I didn't play Dragonlance, I was doing Greyhawk and would soon be eyeballs deep in Ravenloft.   My irritations were put to rest when I opened and the cover, while having the same art, just said Monstrous Compendium Vol. 2.   For a while I used both alphabetically, vol 1 with A through M and vol 2 holding N to Z and the tables and blank forms.  Today I use vol 1 for my core monsters and vol 2 for everything else.

Dragonlance falls into "everything else" for me.  The monsters are good, and many that have made their way back into my core monsters.

The PDF from DriveThruRPG is 96 pages, 82 monsters and at a price of $4.99. The monsters range from "Anemone, Giant" to "Yeti-kin, Saqualaminoi."  It covers all the various races of Krynn including the various types of dwarves, all the different kinds of elves, the kender and Dragonlance's lizard men and minotaurs. It was the first to include the Death Knight and Skeleton Warriors, though I always felt they belonged in Greyhawk. Certainly worth it for the Draconians and tips on Dragonlance's dragons which help redefine dragons in D&D in the first place. 

MC4 Monstrous Compendium Dragonlance Appendix

The cover of the PDF is a little dark, but the pages inside are sharp and clear.

MC5 Monstrous Compendium Greyhawk Adventures Appendix
MC5 Monstrous Compendium Greyhawk Adventures Appendix

Personally I always felt that Greyhawk should have had a Monstrous Compendium long before the others, but I can see why it came out when it did, given all that history.  The Greyhawk Adventures book for 1st Edition had a "preview" of monsters in 2nd Edition format. I remember being quite excited about this and really liking the new stat block even though it was much larger than before.

More so than the other MC Appendices, I tried to integrate these monsters as much as I could into my "core" Monstrous Compendium.  To me Greyhawk was the "home world" of D&D.

The PDF from DriveThruRPG is 64 pages, runs $4.99, and includes 63 monsters; Beastman to Zygom.

Many of these monsters have their origins in the AD&D 1st ed modules and Fiend Folio, but there are few others here from the Monster Manaual II.  The only creatures here that really saw "Greyhawk" to me are the Grell, Greyhawk Dragon, the Sword Wraiths and the Drowned Zombies.  There are some here that are more generic like the hobgoblin (how did that one only make it in in MC5?? Corrected. Hobs are in the core set. Hobgoblin, Norkers are in this set!)

MC5 Monstrous Compendium Greyhawk Adventures Appendix


Monstrous Compendium - Mystara Appendix
Monstrous Compendium - Mystara Appendix

First Edition was all about Greyhawk. Second edition was synomous with Ravenloft for me.  But Mystara, or before that name, the Known World was where my gaming began.  So the Mystara Appendix for the Monstrous Compendium was one of my "core" core sets.  

The Mystara appendix take a few diversions from the other core world sets.  For starters this one is 128 pages and $9.99 on DriveThruRPG now.  It is also full color, a indication of the change of publishing style at TSR.   This book was also published as a standalone softcover, perfect bound, book.  It seems that by 1994 the loose-leaf era was indeed over.

The PDF though does allow you to go back to that era and print the monsters out as you like.

This set has 174 monsters from Actaeon to Zombie, Lightning.  Many of the old favorites from the B/X and BECMI days are here too.  Living Statues, Kopru, Decapus and the Thoul are all here in their 2nd Edition glory as well as many of the Gem Stone Dragons.

If you were/are a fan of the D&D Creature Catalogs then this really is a must buy. I find it interesting that this Compendium came out just a year after the DMR2 Creature Catalog.  I'd have to go through them page by page to see if there are any differences in the monsters presented, but they feel very much alike. 

The DriveThruRPG scanned PDF is very bright and clear. I would love to see this as a print-on-demand some day. 

Friday, February 18, 2022

Kickstart Your Weekend: Cthulhu Awakens Roleplaying Game

This week Other Side Favorite Green Ronin is up with a new AGE game and a new Mythos game.  Lucky for me they are one and the same!

Cthulhu Awakens Roleplaying Game

Cthulhu Awakens Roleplaying Game

https://www.kickstarter.com/projects/greenroninpub/cthulhu-awakens-roleplaying-game?ref=theotherside

Funded in 40 minutes it is currently sitting at about 6x its funding goal. 

This game, powered by their A.G.E. system (ModernAGE, The Expanse, Blue Rose) covers "The Weird Century" from the 1920s til today.  And the mythos talked about in stories and tales are only a part of the picture.

Do we need another Cthulhu/Mythos game?  Maybe, maybe not, but I do like what I see here and I find this more exciting than some of the Mythos-related RPGs that have come out in the past. 

For my home games I can see us using this a lot. For starters there is all the new background details and I like having new life breathed into my Mythos every so often.  Sure I do my own stuff, but it is nice to get a fresh perspective.

My son plays FantasyAGE so I am sure I'll do something with that.

I have been trying out The Expanse (spoiler I love it) and I love mixing space travel with the Mythos (see BlackStar) so what if the protomolecule is related to the Old Ones?  It could be the start of my BlackStar game! Or at least give me some fun ideas. 

The design team for this looks great and I am looking forward to seeing what they can come up with.

Thursday, February 17, 2022

I Am A Lying Liar from Liartown

I was cleaning up my office on Wednesday, waiting for a meeting to start when I started going through a bunch of binders I have.  In particular a few for notes on my witch and necromancer classes (maybe I'll do a necromancer one day).  Anyway, I sorted through all my notes and I found many treasures.

3.5" Floppy disk.  What treasures await??

The fruits of that labor are:

More Monsters!

And...I dug up enough information for not just two new witch books, but three.

For the last year or more, I have been talking about "My Last Witch Book" the High Witchcraft Tradition.  The High Witchcraft book is very much tied up in organizing all my notes and sources project, so I knew I was going to find new material for it today.

I knew I had a lot for it, it was just all over the place on whatever I decided to take notes on.  I thought I had maybe enough for it and another, smaller, book.  Nope. I have enough for three different books now.

I am not really ready to reveal what these other books are/will be.  I reserve the right not to do them if push comes to it.  

So. Yeah.  I guess I do have more books in me.  Though I think I am going to keep the High Witchcraft book as the Last book.

Now I just need to dig up a 3.5" floppy drive.

Wednesday, February 16, 2022

Mail Call: Night Shift, More Witch Queens and Rat Baby!

Quick one today.  Yesterday's mail brought me some wonderful gifts.

Mail Call

Up first are the new books for the NIGHT SHIFT RPG.  The Night Companion and a new "Night Trip" A Faustian Dilemma.   These are both the babies of my co-author Jason Vey.  You can now get both at the Elf Lair Games store.

I do have a new "Nigth World" in Night Companion.  My "Weirdly World News" where you get to play tabloid reporters try to get that ever-elusive story that proves the supernatural is real, and hope there is a good paycheck in it. 

This book also introduces the world the everyone's favorite cryptid, Rat Baby.

Weirdly World NewsRat Baby Spotted!

 Kickstarter backers will be getting their books now. I knew I was on the end of the list for my copies.

Night Shift

I also got a new Witch Queen adventure in the mail again from Carlos A.S. Lising and casl Entertainment.

When Come the Witching Hour

As you can see, this one also features Iggwilv as the titular Witch.

The Witch Queen

I am going to give this one a review and hope it is as fun as The Witch-Queen's Lament was.  I think I am going to restructure my War of the Witch Queens adventures just a bit. 

Tuesday, February 15, 2022

The Witch-Queen of Yithorium

I was cleaning up some links on my Witch Links page and I noticed a few I had from the Halls of the Mountian King, the blog of the recently passed Jason Zavoda. He posted a bit about Hyperborea, nee AS&SH, including the Witch Queen of Yithorium.  I also found a lot of material for his own Blackmoor Land of a Thousand Witches.

Jason was very well respected in the Greyhawk community and I thought it might be a nice tribute to expand on his ideas some, but more importantly, share his ideas all with you.  Up first, the Witch-Queen of Yithorium.

The Witch-Queen of Yithorium

There is not a lot of text on who the Witch-Queen of Yithorium is except for what she wants now.

The official Hyperborea forum has a little on her background.  She is a nod/homage to Howard's witch Salome in "A Witch Shall Be Born." She rules from a 100’ tower of alien origin that immediately reminded me of Clark Ashton Smith. She is immortal, ever young, and has ruled Yithorium for nearly 700 years.  She obviously knows what to do.  

Jason provides the most information about the Queen herself in his post.  He uses a picture of Judith from the Bible as his inspiration.  Much like Salome (the namesake of Howard's witch) Judith is known for her association with a decapitated man. John the Baptist for Salome, Holophernes for Judith.   We gather from his post (and others) she was a beautiful woman, small but voluptuous, with long raven tresses.  Naturally, I think of Sarah Douglas.  

We know she is a witch and uses a type of magic unknown to her lands. We learn it is blood magic and that no one in the City-State of Yithorium knows where she learned it.  I am going to say, given the work that Jason has done, that she learned it all in Blackmoor

There are no official stats for the Witch Queen of Yithorium in the Hyperborea books.  She doesn't even have a proper name really. 

The Witch Queen of Yithorium

The Witch Queen of Yithorium

Female Witch 12th level
Chaotic Evil

Race: Human
Secondary Skill: Torturer

Abilities
Strength: 12
Dexterity: 12
Constitution: 13
Intelligence: 18
Wisdom: 16
Charisma: 18

Casting Ability: 12
Fighting Ability: 5
Saving Throw: 11

Hit Points: 36
Alignment: Chaotic Evil
AC: 9

Powers
Brew Decoction (x5), Familiar, Read Magic, Scroll Use, Scroll Writing, Sorcery, New weapons skills (3), Dance of Beguilement (5th level), Effigy (5th level), Enlist Henchment (6th level), Animate Broom (7th level), Lordship (9th level).   

Spells 
First: Alter Self, Charm Person, Detect Magic,  Shocking Grasp, Unseen Servant
Second: Darkness, Ghoul Touch, Infernal Tounges, Ray of Enfeeblement, Witch Fire
Third: Dispel Magic, Exploding Skull, Phantasm, Summon Dæmon I
Fourth: Black Tentacles, Mirror Mirror, Sorcerer Eye, Summon Dæmon II
Fifth: Anti-Magic Field, Summon Dæmon III, Summon Elemental
Sixth: Gelatinize Bones, Transfer Youthfulness


Hyperborea Witch


The Witch Queen of Yithorium

Female Witch, Blood Tradition 13th level
Chaotic

Abilities
Strength: 12
Dexterity: 12
Constitution: 13
Intelligence: 18
Wisdom: 16
Charisma: 18

Hit Points: 36
AC: 9

Occult Powers
Familiar: Raven
7th level: Evil’s Touch 
13th level: Detect Bloodline

Spells 
Cantrips: Black Flame, Chill, Daze, Ghost Sound, Inflict Minor Wounds, Object Reading
First: Bewitch I, Darkness, Feel my Pain, Ghostly Slashing, Glamour, Silver Tongue
Second: Alter Self, Disfiguring Touch, Ghoulish Hands, Scare, Share My Pain, Suggestion
Third: Clairaudience/Clairvoyance, Dispel Magic, Lifeblood, Summon Spirit, Witch Wail
Fourth: Divination, Phantom Lacerations, Polymorph, Spiritual Dagger
Fifth: Bewitch V, Dreadful Bloodletting
Sixth: Spiritual Dagger, Summon Nightmare Steed
Seventh: Wave of Mutilation 

For this witch, I am using a combination of the Family, Maelific, and Mara Traditions. 

While I am perfectly happy to keep her nameless, or only as "The Witch Queen," I am thinking of giving her the proper name of Miriam, to keep with the Biblical theme I have established here. Of course, no one besides her would know that. 
 
The Witch Queen

Hyperborea has always been a large part of my plan for the War of Witch Queens, at least in terms of how witches are presented.  At one point it was going to be my system of choice for the campaign, but I have since settled on OSE.  Still, Hyperborea has a lot to offer me. 

I typically mix in a fair amount of Barbarians of Lemuria into my Hyperborea games. So it might be fun to have Miriam, the Witch Queen of Yithorium be the rival of Methyn Sarr, the Witch Queen of the Fire Coast.  Each thinking the other is the lesser witch while worried that the other might have access to some magic they do not.  They seem to be cast from the same mould, that of Salome of "A With Shall Be Born," but one taking to fire magic and the other blood magic.  I don't think they were/are sisters in the biological sense but maybe they are former coven sisters. Once allies or even friends and now bitter, hated rivals.  If Sarah Douglas is my model for the Witch Queen of Yithorium, then my choice for Methyn Sarr would have to be Emma Samms. Not too far of a stretch since she was the uncredited performance/body model for Princess Teegra in Ralph Bakshi's "Fire and Ice." 

Links