Let's put this all into context. Holmes Basic was the D&D people were going to now to get started. AD&D was about to hit its highest levels of popularity. The famous Moldvay Basic set was still a year away from publication. Personally, I had just learned of the Monster Manual a year before and had gotten my hands on a shared copy of Holmes Basic that had been making the rounds. I can vividly recall riding my bike to the burned-down Burger King in my neighborhood thinking it would make a great dungeon. Ok. I was 11. I wonder how things might have been different if I had gotten ahold of this issue before Dragon #114 (for reasons that will be obvious)?
But let's start at the beginning and that is November 1980. Queen's "Another One Bites the Dust" is the #1 song on the radio. The Awakening is the number one movie and on the stands is issue #43 of This Old Dragon.
One of the real joys of reading any old magazine, and reading Dragon in particular, is seeing all the old ads.
Ral Partha, a huge favorite, is up with some of their boxed board games. Here we see one that would vex me for years, Witch's Cauldron. I mention it more below, but here is the start of what would become my "Traveller Envy."A couple of things I noticed right away. One, I tried reading "The Dragon Rumbles" a couple of times and I still am not sure what it was trying to tell me. Maybe it's because I am tired. The second one of the featured artists in this issue is Ed Greenwood. He really was doing it all.
The grinning hag cover art was done by Ray Cioni, a Chicago artist and we are told there are more color pages in this issue of Dragon than any other. This includes the witch art from Alan Burton and pages of Wormy and Jasmie from Tramp and Darlene respectively.
Out on a Limb covers the questions of the time. Where can I get a copy of Issue 39? Do Angels have psionics? It is continued later in the magazine. Breaking up longer articles was more common then.
Our main feature is Brewing Up A New NPC: The Witch. This is an update to the witch found in issue #20. Though the presentation is better here. There is a lot here to unpack. This article is written by Bill Muhlhausen, revised and edited by Kim Mohan and Tom Moldvay. The witch here is very similar to the one found in Dragon #114. Again, we get Low Order Witches limited to 16th level and High Order Witches limited to 22nd level. I wondered if this was related to the 22 level cap found in the Greyhawk supplement. The class reads through much like that of #114 and I am hard-pressed to find the exact differences. The article covers several pages. I have had a fairly poor photocopy for years in my research binder. It was a thrill to finally read it again, this time with color, on the Dragon Magazine CD-ROM. Now I have a print copy.
The true gem for me is The Real Witch: A Mixture of Fact and Fantasy by Tom Moldvay. This article covers what a witch could be in D&D. It is only half a page but is punching way above its weight class and I reconsult it often. With Holmes' "promise" of a witch class and Tom Moldavy Basic about to rock my world in just one year's time, I have often (and I mean all the time) wondered what a Basic witch might be like as penned by Holmes or Moldvay. I have mine, but they are my witches, not theirs. Especially a couple of scholars like them.
Jake Jaquet is next with the Convetions 1980 report. It was a pretty good year for cons. Speaking of which Dave Cook reports from Gen Con XIII with Survival tips for the Slave Pits. And a report on the winning Dungeon Master of the tournament play, in He's the top Dungeon Mentzer with none other than a very young-looking Frank Mentzer.
Sage Advice covers some AD&D questions that really are new. A brief article on D&D in Germany from a West German player. West German, I have not had to write that in a while.
There is a six-page questionnaire/survey to determine how good of a DM you have. It is more of a self-guide to help the players figure out what their DM is or can do for them. It is a tool for discussion, not actually dissimilar to the RPG Consent list. The difference lies in who should have the supposed power in this structure.
Len Lakofka is up with his Leomund's Tiny Hut discussing Action in the Meele Round. It is always nice to go back to these and read not just what the official interpretation of the rules are/were but what were the areas where they were ambiguous. 41 years and 4 other editions later we lose track of these things.
We get some more color with the Dragon's Bestiary. Not only color but Erol Otus art at that. One of the "monsters" is an Amazon. This is not the first time we get a witch and amazon connection. There is art in the OD&D books of a "Beautiful Witch" and an Amazon together. It is one of the reasons I like to include Amazons in my witch books. Both for the Cult of Diana and the duality of magical and martial qualities.
I didn't find the other two monsters, the Tolwar and the Lythlyx to be as interesting. Though I did find the Ed Greenwood art credit. He created the text and art for the Lythlyx.
Philip Meyers discusses illusions in Now you see it . . .but is it really there?. I wonder that if Dragon #43 had been my first Dragon about witches and not #114, would my witches today have more illusion spells?
Ad for the 1981 Days of the Dragon calendar. If you can find one it will work for 2026 as well.
For our big center-piece is a Traveller adventure called Canard from Roberto Camino. I have read through it a couple of times and it looks fun. I might need to use this Summer of 2022 when I plan my big outing for Traveller.
Speaking of Traveller. The reviews section is next and Roberto Camino is back reviewing the latest Traveller product Azhanti High Lightning in Azhanti: Almost too Creative. This is likely the start of my Traveller Envy. This was popular among the "older kids" that played Traveller a lot and it just looked so cool to me. It's a game all by itself AND it is a supplement to the main Traveller RPG.
Douglas P. Bachmann reviews SPI's DragonQuest. While he is not a fan of the ad copy hyperbole, he does make me want to try out this game even more. Though we are warned that with the supplements then planned that DragonQuest could end up costing you $94 to #98 to play. A very expensive game!
A reminder of our forebears is next from Bryan Beecher in the next in his series of Squad Leader articles, #5: The Fall of Sevastopol. This one deals with a battle between the Russians and Germans in the late Spring of 1942. The DM I would meet the very next year was WAY into Squad Leader and tried to get me to play a few times. He drifted away from RPGs eventually and even deeper into Wargames and Reenacting. Not my bag, but I could see how he enjoyed them. This was the DM that ran me through the Slave Lords series years ago.
An opinion piece is up from Larry DiTillio. The same that worked on He-Man and She-Ra as well as the Masks of Nyarlathotep. The article, Apples, Oranges, Role-playing, and Morality, replies an article (in Dragon #39) by Douglas P. Bachmann on morality in fantasy. This article works on the premise that Mr. Bachmann did not truly understand the game worlds and the responsibility of DMing. It's hard to evaluate this response without reading the first, but there are some interesting takeaways. There is room in AD&D (and other RPGs) for both DiTillio's world and Bachmann's. As AD&D game progresses with a good DM there will be other solutions to deal with problems other than with "the sword" (Witchlight is a good modern example).
Hate Orcs? You'll Love this Campaign by Roger Moore details his ideas for an all dwarven game in AD&D. Now this might strike newer players as odd' not because of the all dwarf nature, but because back then in AD&D dwarves had class limits making it a different sort of challenge. For example there were no Dwarven wizards. While I like the newer versions of the game and can choose any class, I personally still find Dwarven wizards a little odd. BUT that is not the point of Moore's article. His point is how to make it work in spite of the rule of rule limitations.
Out on a Limb continues. We get a letter from an "E. Gary Gygax" from Lake Geneva, WI. He addresses an article from Dragon #40 about buffing up undead. This Gary guy seems to know a thing or two.
The Electric Eye covers Four From Space on Tape by Mark Herro. What we have are four different space-themed computer games on one cassette tape. I am not going to be all "well..back in my day computer programs were on cassette tape and you had the CLOAD them before you could play..." No instead I want to reflect on two things. First. Wow, have we come a long way! These game were designed for the TRS-80 Level II Basic on a 16k computer. 16k! As of right now this post is 8.5k and takes up 12K of disc space. One of my new hardware projects here at home is rebuilding a TRS-80 Color Computer 2 (with a HUGE 64k). Let's pause a moment and be impressed by how far technology has come since the 80s. The second point is, wow, companies really were fairly open about their copyright infringement back then. This cassette has four games, Ultra Trek (Star Trek), Romulan (also Star Trek), Star Wars (what it says), and Star Lanes which was an outer space stock market.
Dragonmirth is next with the comics. In our color section, we get Finieous Fingers, a Wormy, and Jasmine. The art in Jasmine is so different from anything else here. This is of course thanks to artist, cartographer, and under-sung hero of the World of Greyhawk, Darlene. I think Jasmine was too "adult" for the target audiences of Dragon at the time. Not "Adult" as in nudity (we have a bare ass on page 70, six pages before this) but in content. The art is fantastic, but the story doesn't pull you in, at least not unless you were there in the start. Sadly Jasmine was cut for space, but I would like to do a retrospective on it someday.
Really one of the great issues for me and it captures a time, for me at least, where there truly was no end of the possibilities in sight.
Minus Issue #5 (but represented my Best Of Vol 1) I have all the published Dragon Magazine Witches.