Heading into the back end of the challenge. What do we have for today and how does it relate to NIGHT SHIFT?
Day 24 Translate
Continuing on the ideas in Simplicity and Substitute, I often try to Translate material from one game system to another for different sorts of experiences.
In many ways, the ultimate representation of this is NIGHT SHIFT.
NIGHT SHIFT began as a way to take something my co-author Jason and I loved; the games we worked on and played back in the 1990s and early 2000s and translate it to a rule system we also loved.
The simplest way to describe NIGHT SHIFT is "Buffy the Vampire Slayer with Basic D&D rules" but that doesn't really capture all of it.
In the 1990s my game world of choice for AD&D 2nd Ed was Ravenloft. I loved the horror elements, I loved the trappings of Gothic Horror, and I loved that I could bring in characters I have been playing for years over to it. The Masque of the Red Death Gothic Earth supplement was a dream come true since it also brought in my beloved Victorian era. It was perfect...almost.
Near the end of the 90s I was getting really burned out on D&D. Thankfully I had discovered C.J. Carella's WitchCraft RPG. Here was yet another "Gothic Earth" only this time coming at from a different angle. I loved it. Of course, as the supplements for WitchCraft were released I thought of many ways to "translate" Ravenloft over to WitchCraft. In a way, I got my wish and wrote Ghosts of Albion. A horror-soaked Earth, in a Victorian setting.
Still as perfect as I think WitchCraft and Ghosts of Albion are, they still didn't give me something. Sure it was a minor thing, but there was still something I was looking for.
Jason did something similar. While I went for the themes I wanted, he took the Unisystem rules found in WitchCraft and went a different direction with Dungeons & Zombies; a way to translate D&D experiences and adventures into Unisystem. Like myself, he also had a few "fan" based products.
We really have been dancing around NIGHT SHIFT for decades.
I wanted a game where I could translate anything I have done over the last 30+ years to a single game system. I feel NIGHT SHIFT does this.
Don't forget our Kickstarter going on right now for The Night Companion.