This one was much harder than it should have been.
Day 12 Triumph
What would I consider my greatest RPG-based triumph?
I have had some great opportunities in the RPG world. I have had some great gaming groups over the decades, met some fantastic people and I have worked on some great projects.
But I have to admit that Ghosts of Albion is one of my greatest triumphs.
Back when Eden Studios was working on the Buffy the Vampire Slayer RPG I was part of the team. But I was also, for various reasons, growing dissatisfied with Buffy and the license. In the process, I got the chance to meet and talk with Christopher Golden. He had done some original fiction for the game and was interested in the process. He was at the time also working with Amber Benson on a new property with the BBC. It was about two siblings who discover they have a legacy of magic to live up to and a country to fight for in early Victorian England. The new animation, written by Golden and Benson and directed by Benson, was Ghosts of Albion.
From the very start, we wanted it to be compatible with Buffy and Angel. It had more magic and more powerful creatures. While Buffy had vampires and Angel had demons, Ghosts would vampires, demons, as well as fae creatures and of course ghosts. And all of these could be player characters.
It is one of the highest-rated and best-selling titles I have ever worked on. People still tell me how much they love the magic system, the content, and the rules. I have to admit that sometimes I read over it and think to myself "wow, I wrote that!"
I love the Victorian era, I love writing about magic and honestly, I loved working with Chris and Amber.
I have worked on many licensed products before and this one was by far the best experience I have ever had on a game.
Here's to hoping I can do more with NIGHT SHIFT to capture the same sort of feeling.