Full Disclosure: There is no way I can give this a complete review because I don't know enough about the source material. I mean I know it, but not enough to for the level of play this learning game would require of me.
I have mentioned before that I have known about DragonRaid since at least the mid-80s. I was both amused and fascinated by it then. When I learned more about it I was a little more impressed.
The Game
DragonRaid got a lot of grief in the gaming communities I was a part of. I had some Christian gamer friends that thought it was a cheap attempt to capitalize on their faith and some even did not want to mix their D&D and belief. As an Atheist, then and now, I thought it was interesting. As someone who was interested in psychology then and someone with degrees in it now I also thought it was an interesting way to learn something, in this case, Bible verses. I always wanted to see the game for myself.
One thing I have to keep in mind that this "game" is not really an RPG, but a teaching tool in the form of a role-playing game.
The game's author and designer was Dick Wulf, MSW, LCSW, who is, as his degrees indicate, a licensed Social Worker and holds a Master's Degree in Social Work. He had done a lot of work in psychotherapy and ministry. He also played D&D and Traveller. So it seems he actually likes and knows RPGs better than the guys who gave us Fantasy Wargaming!
Plus I have to admit the ads in Dragon Magazine always looked really interesting. I mean seriously, that is an evil-looking dragon and should be stopped and those look like the brave warriors to do it. Even if they need some more armor*. (*that is actually a point in the game! more later)
A while back my oldest son and I saw this game at my FLGS and I told him all about it. He is also an Atheist (as everyone in my family is) and he wanted to get it so we could play the other, evil, side. He wanted to do something with the dragons in the game (he loves dragons) and I of course wanted to bring witches into it (cause that is my raison d'être). Plus this copy still had the cassette tape in it. I mean that is just beyond cool really. So yeah I grabbed it with every intention of having a bit of a laugh with it.
I might be a witch-obsessed Athiest, but I am also an educator and not really an asshole.
The truth of the matter is spending this past week with the game I just can't take a piss on it. The author is just too earnest in his presentation of this game. There is love here, and scholarship, and frankly good pedagogy behind the design. I don't normally mix my professional education background with my game design work. Yes, they can and they do mix. But when I am writing a book on the Pagan witches for Old-School Essentials I am not trying to write a historical treatise on the pagan religions of Western Europe during the time of the Roman Empire. I'll try to keep my facts in line, but I can't serve two masters. I have to write what is best for a game.
DragonRaid also doesn't serve two masters. It serves one and makes that work for both pedagogical reasons (to help young people understand Christianity and their Bible better) and game design reasons (to have a fun roleplaying experience).
For this DragonRaid succeeds in a lot of ways. For this, I simply can't do anything else but admire this game and its design. So no playing dragons here, or me coming up with a witch class to fight the characters. I might do that at home, but I am not going to be a jerk about it.
Besides look at everything, you get in this box! I mean seriously, this is some value.
I even got the cassette tape! I don't have anything to play it on though.
- Character Sheets
- Character worksheets (I used a spreadsheet for mine)
- A Correction sheet
- Letter from Dick Wulf, MSW
- Registration Letter
- Counters (Heroes, Dark Creatures, NPCs)
- Battle Grid (x2)
- Ad for “Spiritual Warfare Posters”
This company is all in on this game and I have to admit I totally admire them for it.
Final Thoughts
As I discussed back in the Character Creation challenge, a lot of the very random rolls you make can really help define who your character is. That is great, but it also confines your character in certain ways. There are ways to increase abilities you want over ones you don't want, but this game like many others, has you play to your strengths. Sure in the early 80s people were fine to have a character only defined by the numbers on the sheet; today? Not so much.
I will admit that I never felt "talked down to" as a gamer while reading this. Yes, it is designed for someone with far less experience than myself or my readers, but all the same, the advice in the game always came across as helpful and never condescending.
Also, I never felt "called out" as an Atheist here. Sure by the game's standards I am one of the DragonSlaves and even though I consider my life to be good, great even, it is not truly so. Ok. Whatever. I am also not as attractive as an elf, strong as an orc, or interesting like a tiefling. Though my lack of experience with Bible verses and my complete lack of desire to ever memorize any will limit my involvement with this game. Likely to just this review.
The quality of the materials is top-notch. I am not sure which "printing" I have, but no dates are past 1984 on my books and it still has the cassette tape. I did notice when doing some research that my box did not have a copy of the purple cover "The Moon Bridge Raid" nor did it have the stickers. Maybe because I didn't buy it directly from the publisher? Looks like that the Moon Bridge Raid is in later editions/printings and these also included a CD. So I am really rocking it old-school!Note: A little digging online tells me there was a newer printing with 1998 and 1999 dates on the books. Likely this is the printing that had the CD.
Digging deeper EdenAgain seems to be a planet that humans crash-landed on. Looking at the art one assumes it was only white people on the ship. They had a copy of the Bible on their spaceship. So is this one a post-apocalypse game? Could characters from my Star Trek: BlackStar or Star Trek: Mercy games find their way to EdenAgain? I mean that is not to different than the Star Trek Discovery Season 2 episode "New Eden." Except the people of New Eden, aka Terralysium, combined all of Earth's faiths including Christianity, Hindu, Judaism, Bahá'í, and Wicca into one. Not very much in line with what DragonRaid would have wanted. Discovery Season 2 was fairly heavy with religious symbolism.
One thing implicit in the game is that all other creatures except for humans do not have souls and can't be saved. I did not get a clear read on animals and talking ones in particular though I know the rules are in there somewhere. So ALL creatures would be considered evil; in fact the manifestation of sins. That giant destroying a village? Evil. Kill it! That dragon eating all the maidens in the country? Evil. Kill it! That orc sitting on a rock picking his nose? Evil. Kill it! Sleeping baby troll? Evil. Kill it! Get the idea? There are no shades of grey here. A human OnceBorn in charge of a child slavery ring is not to be killed. The goblin that did nothing else but let you know about it so it can be stopped has to be killed. That goblin isn't a real living creature but sin-made flesh. Which is kind of cool if you think about it, but also a little too conservative for my tastes. Combat is physical and is lethal. Combat can also be spiritual.
One facet of this game that can't be ignored is the production value. While the art has not aged as well it is still objectively good. The layout is clean and easy to read. The material is grouped together well. The redundant text isn't really redundant at all since this is designed to teach. The box is sturdy as hell, and mine is still in fantastic shape. No idea about the cassette tape, but everything else in the box is top-notch. A spiral rules guide for the game table is something that makes so much sense other companies should have been doing it (I know...cost).
While character creation can be a chore, the core rules are pretty simple. Percentile rolls vs some cross-referenced charts based on abilities. Roll high. With players using the d10s, sorry, StarLots and the bad guys using the ShadowStones (d8) advantage always goes to the LightRaiders.
In the end, I am glad I purchased this game even if it took me forever to do anything with it. I am never likely to play it or run it, and while there are some great ideas here I am also not likely to mine it for any. I have to give the late Dick Wulf major credit. He had a vision and a love for this game and it shows on every page.
Links
Here are some collected links if you want to learn more about this game.
- LightRaiders, the home of DragonRaid, https://lightraiders.com/
- Introduction to DragonRaid, https://vimeo.com/399051861
- The DragonRaid audio files, https://lightraiders.com/dragonraid-tape/
- Wikipedia article, https://en.wikipedia.org/wiki/DragonRaid
- Review on RPG.net, https://www.rpg.net/reviews/archive/11/11723.phtml
- Review on Biblical Geek, http://www.biblicalgeek.com/blog/2018/11/22/dragonraid
- A short documentary on YouTube about DragonRaid, https://www.youtube.com/watch?v=rpAjH1wM5v8
- Thoul's Paradise has a whole series of posts.
- The Cosmology of DragonRaid
- Angels & Allegory
- People (and Creatures) on EdenAgain
- Magic in DragonRaid
- Of StarLots and Shadow Stones
- Dark Creatures of EdenAgain
- Talania
- Combat in DragonRaid
- Character Development in DragonRaid
- Adventures in DragonRaid
- First Watch, their NEW card game that has the same goals as DragonRaid. It can be played alone or integrated into DragonRaid.