The Game: The Great American Witch
The Great American Witch (GAW) was released last year to much excitement (well on my part certainly). The game is quite a lot of fun, though I have not had the chance to play it as much as I would like, it has become a great resource for some of my other games.
I reviewed the game here, and interviewed the designer Christopher Grey here.
While I continue to be mostly unimpressed by Powered by the Apocalypse games, this one deviates enough from that standard to make it more interesting to me. Plus I do like the character, craft, and coven building material within the book. The coven building, in particular, has been very helpful for my Basic-era War of the Witch Queens game. I can also see it working great for WitchCraft and maybe even WITCH: Fated Souls. The Crafts of GAW could also work out well enough, narratively, as different "Crafts" of the Wicce in WitchCraft.
Still, I see a lot of potential for this game and I am happy I picked it for today's challenge.
The Character: Amy Nakamura
Amy is a character I have used as an NPC in my WitchCraft/Buffy games before but never stated her out. I thought it might be fun to detail her a little more here. Though in previous versions she was a follower of Brigit. This Amy did not become "Brigh daughter of Brigit" instead she became something of a solitary witch looking to protect others on her own. Since my War of the Witch Queens spans the multiverse I am going to say that "Amy" was needed, but instead of Brigh they got this Amy. Or maybe in this world, she is the one that has that needed multiversal connection.
For a lot of reasons that make sense mostly to me, she is a "Craft of Tara" witch, "Coven of the Storm".
Character creation in GAW actually begins with Coven Creation. For this coven I am going to choose the witches I have been featuring this week, Megan, Fiona, Alexandria, and Amy, each pulled from their timelines.
Coven of the Storm
Oath: Use force to enact change
Holy Day: Samhain
Hearth: A hidden building
Connections & Resources: A hideout that cannot be located by natural or supernatural means.
Coven Resources: Few. Witches operate in the mundane world
Staus: Well thought of by those that know.
Mainstream? Witches need to come together.
Mundane? Has value, but not important
Influence: Not well known
Members: Only these characters
Amy NakamuraPhoto by Joy Marino from Pexels
Craft of Tara
Mercy -1
Wisdom -1
Severity +2
Maiden: Tara Swift and Heroic
Mother: Blue Tara
Crone: Black Tara
Refuge: Personal Shrine
Background: Family has always practiced the craft
Lifestyle: Spritual activist
Personality: Optimistic and supportive
Relationships
Who helps you keep peace in the coven? Megan
Who is the most volatile and needs the most management? Fiona
Who gives you the strength to confront challenges? Megan and Alexandria
Who confronts challenges for you? Alexandria
Who brings balance to the coven? Megan and Amy
Who brings the coven out of balance: Fiona
Ok! So I have a character here that works great for this game.