Welcome to the FIRST Monstrous Monday of October 2020.
If you are on social media you might have seen this little gem from last week.
The answer of course is, me. I had Zombie Witches on my bingo card!
Well if I didn't I do now.
Zombie WitchPhoto by Thirdman from Pexels
Medium Undead (Corporeal)
Frequency: Very Rare
Number Appearing: 2d4 (2d4)
Alignment: Chaotic [Chaotic Evil]
Movement: 90' (30') [9"]
Armor Class: 5 [14]
Hit Dice: 4d8+4** (22 hp)
Attacks: 2 claws + 1 bite, Cause Fear
Damage: 1d6, 1d6, 1d4
Special: Only harmed by silver, magic. Cause Fear 1x per day as per spell. Curse.
Size: Medium
Save: Witch 4
Morale: 12 (12)
Treasure Hoard Class: None; see below
XP: 100
When a powerful lord or lady dies they are often interred with fine weapons, treasures, and other grave goods that will support them in the after-life. But these lords also know that these good are desired by the less pious and greedy. So the lords will often arrange for a coven of witches to be sacrificed in a dark ritual and buried with the grave goods. The witches do not volunteer for this task, they are captured and sacrificed after the lords' death. It is believed that the anger of the witches will transcend death and the tomb will be protected.
This is true and the undead witch, now a mindless zombie will attack anything living that enters the tomb. Appearances may differ, but they are all undead witches in various states of decay or mummification.
Often lower level witches are used (under 6th level) and the only remains of their magic is a cause fear ability they can use as a group 1x per day. They then attack as fast-moving zombies (normal initiative). They will fight until they are destroyed. If the last zombie witch is destroyed and there are still combatants alive they will lay their final curse. Anyone taking goods away from the tomb must save vs. death or be afflicted with a rotting disease that drops their HP by 1d6 per day until death. Healing magics, potions, or other means will not stop the spread of the curse. Only a remove curse or similar magic can stop this curse. Then the victim can be healed.
If destroyed, zombie witches will reform by the next new moon. Only a cleric casting bless or a witch casting hallow or remove curse on the tomb will stop their return.
Zombie witches are turned as wights or 4HD undead.
Zombie Witch
(Night Shift)
No. Appearing: 2-8
AC: 5
Move: 30ft.
Hit Dice: 4
Special: 3 attacks (2 claw, bite), cause fear, bestow curse
Weakness: Vulnerable to silver, magic weapons and holy items. Holy water does 1d6+1 hp of damage to them.
If you want to see the other undead witches I have made over the years here is a list: