Well, Trick or Treating is nearly done here and there is only four hours left of Halloween.
If you want to grab the 2019 Pumpkin Spice Edition of Advanced Labyrinth Lord you had best do it now. It also looks really nice with my Pumpkin Spice Witch.
Hey, they look so good you should grab them both!
Thursday, October 31, 2019
It was 20 Years Ago Today...
All apologies to the Beatles, but it was 20 years ago today that I released my very first witch book on the internet.
It was a "netbook" back in the days before the OGL and when TSR would go after everyone for even talking about D&D online. This really put me "on the web" as it were. Of course, I also published it under my pseudonym of "Web Warlock" at the time since I want to keep my "game" writing separate from my (then) Academic writing.
Today I am celebrating the release of The Basic Witch: The Pumpkin Spice Witch Tradition and the last couple of hours of the Kickstarter for NIGHT SHIFT.
It has been a really fun game design carrer. That little witch book I published while sitting in the hospital after my son was born got me into working with Eden, doing some of the D&D 3e playtests, and then a lot more. But 20 years ago was when it all really started. Also kind of fitting it was 40 years ago that started playing this game to start with!
It was a "netbook" back in the days before the OGL and when TSR would go after everyone for even talking about D&D online. This really put me "on the web" as it were. Of course, I also published it under my pseudonym of "Web Warlock" at the time since I want to keep my "game" writing separate from my (then) Academic writing.
Today I am celebrating the release of The Basic Witch: The Pumpkin Spice Witch Tradition and the last couple of hours of the Kickstarter for NIGHT SHIFT.
It has been a really fun game design carrer. That little witch book I published while sitting in the hospital after my son was born got me into working with Eden, doing some of the D&D 3e playtests, and then a lot more. But 20 years ago was when it all really started. Also kind of fitting it was 40 years ago that started playing this game to start with!
New Release: The Pumpkin Spice Witch Tradition
HAPPY HALLOWEEN!
The Basic Witch: The Pumpkin Spice Witch Tradition
Samhain Blessings!
Autumn.
A time of change, a liminal time between times. A time for warm sweaters, pumpkin spice, and witchcraft!
Introducing the Pumpkin Spice Tradition, witches dedicated to this time.
- The Sisterhood coven
- 122 Spells and Rituals for witch characters
- New magic items including magic cauldrons, masks, and tea. Plus the magic item black market
- 3 Non-player characters to challenge or aid the mightiest characters
Fully compatible with Labyrinth LordTM and other Basic-Era games.
(But pairs nicely with Advanced Labyrinth Lord Pumpkin Spice 2019 Edition)
Fully compatible with other witch books from The Other Side.
Available Now!
The Basic Witch: The Pumpkin Spice Witch Tradition
Samhain Blessings!
Autumn.
A time of change, a liminal time between times. A time for warm sweaters, pumpkin spice, and witchcraft!
Introducing the Pumpkin Spice Tradition, witches dedicated to this time.
- The Sisterhood coven
- 122 Spells and Rituals for witch characters
- New magic items including magic cauldrons, masks, and tea. Plus the magic item black market
- 3 Non-player characters to challenge or aid the mightiest characters
Fully compatible with Labyrinth LordTM and other Basic-Era games.
(But pairs nicely with Advanced Labyrinth Lord Pumpkin Spice 2019 Edition)
Fully compatible with other witch books from The Other Side.
Available Now!
Wednesday, October 30, 2019
NIGHT SHIFT: Talking 'bout my Generation
We are getting into the final days here for NIGHT SHIFT so I thought I'd share some more details on two of my "Night Worlds" for the book. Some details will certainly look familiar to readers here.
Ordinary World
This is one I have talked a bit about here. The idea behind Ordinary World is a simple one. You are some sort of supernatural creature. A witch, a vampire, maybe an exiled fae. You are just trying to get by in a world full of other supernaturals, humans, and hunters.
Every character will get the Supernatural levels for free (different than the core rules) BUT you have to work blending in amidst all sorts of hazards thrown at you.
There is a government group known as the Bureau, that wants to grab any supernatural they can to either dissect or use as a weapon and they already have few working for them now.
There are is an underground slavery market of Supernaturals run by "demons" that also want to grab you. There is a group of Witch Hunters known as the "Dorothies" that really, really want to burn you alive.
And there are the humans that do what humans do in large groups.
And you just want to get to your job and pay the bills!
Lots of urban intrigues and working against a huge enemy that has all the advantages. It will make you wish for the days of just dealing with angry mobs with pitchforks.
I am planning on introducing some new supernatural types including Cat People.
Generation HEX
Another one I have talked about here. This one has two focuses, foci, there is more going here.
First, magic is back and everyone knows it. But it is only the newest generation that can do it.
So there is that kind of world to deal with.
The second aspect of GenHEX is the magical school aspect for the first generation of new witches in 300 years.
You get some of the struggles of Us vs. Them as we do in OW, but this is Magic vs. Non-Magical, as well as Generational.
Characters will all be younger, high school age, with some members of their magic-using Generation as just a little older, maybe in their very early 20s.
Rule additions here will be more kinds of magic and rules for running a Generation HEX school in any of the other Night Worlds or even other Old School games.
We have so much more planned for you all. So give us a little support on the Kickstarter if you can!
Ordinary World
This is one I have talked a bit about here. The idea behind Ordinary World is a simple one. You are some sort of supernatural creature. A witch, a vampire, maybe an exiled fae. You are just trying to get by in a world full of other supernaturals, humans, and hunters.
Every character will get the Supernatural levels for free (different than the core rules) BUT you have to work blending in amidst all sorts of hazards thrown at you.
There is a government group known as the Bureau, that wants to grab any supernatural they can to either dissect or use as a weapon and they already have few working for them now.
There are is an underground slavery market of Supernaturals run by "demons" that also want to grab you. There is a group of Witch Hunters known as the "Dorothies" that really, really want to burn you alive.
And there are the humans that do what humans do in large groups.
And you just want to get to your job and pay the bills!
Lots of urban intrigues and working against a huge enemy that has all the advantages. It will make you wish for the days of just dealing with angry mobs with pitchforks.
I am planning on introducing some new supernatural types including Cat People.
Generation HEX
Another one I have talked about here. This one has two focuses, foci, there is more going here.
First, magic is back and everyone knows it. But it is only the newest generation that can do it.
So there is that kind of world to deal with.
The second aspect of GenHEX is the magical school aspect for the first generation of new witches in 300 years.
You get some of the struggles of Us vs. Them as we do in OW, but this is Magic vs. Non-Magical, as well as Generational.
Characters will all be younger, high school age, with some members of their magic-using Generation as just a little older, maybe in their very early 20s.
Rule additions here will be more kinds of magic and rules for running a Generation HEX school in any of the other Night Worlds or even other Old School games.
We have so much more planned for you all. So give us a little support on the Kickstarter if you can!
Edited to add: Now available, Night Shift: Veterans of the Supernatural Wars. You can get the PDF from DriveThruRPG and both the standard and special edition hardcovers from Elf Lair Games. |
Tuesday, October 29, 2019
October Movie Challenge: The Neon Demon (2016)
The Neon Demon is another one that has been on my list a for bit. I admit I am a fan of Jena Malone. This is more of a psychological thriller-horror than horror-horror. Though there are some serious horror elements; necrophilia, murder, cannibalism. You know, family fare.
At the core this movie is about the horrors of the modeling world and what happens to the "disposable" women of this world.
Elle Fanning plays Jesse, a 16-year-old would-be model. She has beauty and natural talent which of course puts her in the cross-hairs of current models Gigi and Sarah and the obsession of make-up artist Ruby (Jena Malone).
As Jesse gets deeper and deeper into this world and more and more narcissistic the thin veneer of everyone's sanity (or if there was any) peels away. Ruby tries to rape Jesse, but is rebuffed. So Ruby heads to her other job as a morgue make-up artist where she violates the corpse of a woman.
When Ruby comes home to the house she is letting Jesse stay at she pushes Jesse into an empty pool where she breaker her leg. Ruby, Gigi, and Sarah descend on her and butcher her. Gigi and Sarah eat her and Ruby bathes in her blood.
And it gets weirder from there.
The film is arty and maybe a little too long, but a fun little descent into madness.
Watched: 31
New: 24
At the core this movie is about the horrors of the modeling world and what happens to the "disposable" women of this world.
Elle Fanning plays Jesse, a 16-year-old would-be model. She has beauty and natural talent which of course puts her in the cross-hairs of current models Gigi and Sarah and the obsession of make-up artist Ruby (Jena Malone).
As Jesse gets deeper and deeper into this world and more and more narcissistic the thin veneer of everyone's sanity (or if there was any) peels away. Ruby tries to rape Jesse, but is rebuffed. So Ruby heads to her other job as a morgue make-up artist where she violates the corpse of a woman.
When Ruby comes home to the house she is letting Jesse stay at she pushes Jesse into an empty pool where she breaker her leg. Ruby, Gigi, and Sarah descend on her and butcher her. Gigi and Sarah eat her and Ruby bathes in her blood.
And it gets weirder from there.
The film is arty and maybe a little too long, but a fun little descent into madness.
Watched: 31
New: 24
Monday, October 28, 2019
Monstrous Monday: Children of Twilight for Basic-era games and Night Shift
It's time for another Monstrous Monday! Today I have something "special" for you all. A monster I know you will all love to fight and really something perfect for the Pumpkin Spice Witch.
They might not sparkle, but here are some VINOs for you.
The Children of Twilight for Basic-era Games!
Vampire, Children of Twilight
No. Enc.: 1d2 (1d8)
Alignment: Neutral 50% Chaotic (evil) 50%
Movement: 180’ (60’)
Armor Class: 0
Hit Dice: 9
Attacks: 2 (claw, see below)
Damage: 1d6+6/1d6+6, drain constitution
Save: F9
Morale: 11
Hoard Class: XVII
XP: 8,000
The vampire is one of the most dreaded undead. Twilight’s Children, though, are less terrifying to behold but still powerful undead creatures. Twilight’s Children share many of the same strengths that weaknesses as the common vampire. They are strong (they have strength scores of 21), undead, immune to mind-affecting spells such as sleep, hold, and charm. They are also immune to having their minds read. Twilight Children also cannot enter personal dwellings without an invitation and are barred from holy ground. In particular, they are prohibited from Druid’s groves and any Witch’s covenstead.
Twilight Children cannot change to bats, animals, or mist. Nor can they summon animals of any sort. They avoid direct sunlight but are not harmed by it. Mirrors, holy symbols, and direct sunlight will keep them at bay because when presented with them they reveal what they truly are, reanimated corpses. A stake through the heart will kill them, but decapitation is always best.
The biggest weakness of the Twilight Children is a general malaise. As they age, they become less and less interested in the world around them. This manifests as a flat affect; they never show emotions because they longer have them. As they continue after 100 years or so their alignments even drift to Neutrality. Eventually, they also lose the desire to feed and waste away to nothing. A Child of Twilight will rarely be more than 200 years old.
The Children of Twilight attack via claw, but their bite attack is reserved for when they are feeding.
They drain blood to feed, but usually only once per week. When they feed, they must consume at least 3 points of Constitution from a victim. This can be spread out over many victims over a feeding period. A Child of Twilight can live among humans for years and never be suspected of anything save for being a recluse.
Children of Twilight can be turned as 9 HD undead.
Children of Twilight
(Night Shift)
No. Appearing: 1-3
AC: 2
Move: 40ft.
Hit Dice: 10
Special: 2 attacks (2 claw), constitution drain.
Weakness: Vampire strengths and weaknesses. Cannot enter hallowed ground.
DON'T FORGET: NIGHT SHIFT is in it's LAST 3 Days at Kickstarter!
They might not sparkle, but here are some VINOs for you.
The Children of Twilight for Basic-era Games!
Artist: LetzteSchatten-stock. Model: Alice Spiegel. Photographer: A.Gavrish |
No. Enc.: 1d2 (1d8)
Alignment: Neutral 50% Chaotic (evil) 50%
Movement: 180’ (60’)
Armor Class: 0
Hit Dice: 9
Attacks: 2 (claw, see below)
Damage: 1d6+6/1d6+6, drain constitution
Save: F9
Morale: 11
Hoard Class: XVII
XP: 8,000
The vampire is one of the most dreaded undead. Twilight’s Children, though, are less terrifying to behold but still powerful undead creatures. Twilight’s Children share many of the same strengths that weaknesses as the common vampire. They are strong (they have strength scores of 21), undead, immune to mind-affecting spells such as sleep, hold, and charm. They are also immune to having their minds read. Twilight Children also cannot enter personal dwellings without an invitation and are barred from holy ground. In particular, they are prohibited from Druid’s groves and any Witch’s covenstead.
Twilight Children cannot change to bats, animals, or mist. Nor can they summon animals of any sort. They avoid direct sunlight but are not harmed by it. Mirrors, holy symbols, and direct sunlight will keep them at bay because when presented with them they reveal what they truly are, reanimated corpses. A stake through the heart will kill them, but decapitation is always best.
The biggest weakness of the Twilight Children is a general malaise. As they age, they become less and less interested in the world around them. This manifests as a flat affect; they never show emotions because they longer have them. As they continue after 100 years or so their alignments even drift to Neutrality. Eventually, they also lose the desire to feed and waste away to nothing. A Child of Twilight will rarely be more than 200 years old.
The Children of Twilight attack via claw, but their bite attack is reserved for when they are feeding.
They drain blood to feed, but usually only once per week. When they feed, they must consume at least 3 points of Constitution from a victim. This can be spread out over many victims over a feeding period. A Child of Twilight can live among humans for years and never be suspected of anything save for being a recluse.
Children of Twilight can be turned as 9 HD undead.
Children of Twilight
(Night Shift)
No. Appearing: 1-3
AC: 2
Move: 40ft.
Hit Dice: 10
Special: 2 attacks (2 claw), constitution drain.
Weakness: Vampire strengths and weaknesses. Cannot enter hallowed ground.
DON'T FORGET: NIGHT SHIFT is in it's LAST 3 Days at Kickstarter!
Edited to add: Now available, Night Shift: Veterans of the Supernatural Wars. You can get the PDF from DriveThruRPG and both the standard and special edition hardcovers from Elf Lair Games. |
Sunday, October 27, 2019
October Movie Challenge: Housewife (2017)
This one has been on my list but I debated because I saw some fairly poor reviews. But I wanted to see it so tonight was the night.
The movie starts with Holly and Hazel, young sisters, playing with dolls. Hazel is drawing, including a very strange one with tentacles coming out of the clouds. Hazel notices that she is getting her first period so Holly calls for their mother who is going on about "visitors". The mother tells Holly to stay behind while she takes Hazel. Holly goes to see where they went and she sees her mother drowning Hazel in the toilet. Her mother chases her through the house to catch Holly, but her father comes home. Holly's mother kills him but Holly manages to escape.
Fast forward to today and Holly is a bored housewife. Holly and her husband Tim get invited to a cult meeting, UML, where they find their former lover Valery is now a "family member" of UML.
The cult's leader seeks out Holly and manages to read her mind and learn about her pain.
Holly, Valery and Tim head back home where they rekindle their love affair.
But things are not that simple. Holly begins to question reality. Did they come home? Did she meet up with Bruce the UML leader again? Is she seeing her mother and sister? A session with Bruce makes her think she killed her sister.
Then it gets weird.
I won't ruin the ending for you, but in truth I kinda liked it. Weird, surreal and frankly a lot of fun.
Watched: 30
New: 23
The movie starts with Holly and Hazel, young sisters, playing with dolls. Hazel is drawing, including a very strange one with tentacles coming out of the clouds. Hazel notices that she is getting her first period so Holly calls for their mother who is going on about "visitors". The mother tells Holly to stay behind while she takes Hazel. Holly goes to see where they went and she sees her mother drowning Hazel in the toilet. Her mother chases her through the house to catch Holly, but her father comes home. Holly's mother kills him but Holly manages to escape.
Fast forward to today and Holly is a bored housewife. Holly and her husband Tim get invited to a cult meeting, UML, where they find their former lover Valery is now a "family member" of UML.
The cult's leader seeks out Holly and manages to read her mind and learn about her pain.
Holly, Valery and Tim head back home where they rekindle their love affair.
But things are not that simple. Holly begins to question reality. Did they come home? Did she meet up with Bruce the UML leader again? Is she seeing her mother and sister? A session with Bruce makes her think she killed her sister.
Then it gets weird.
I won't ruin the ending for you, but in truth I kinda liked it. Weird, surreal and frankly a lot of fun.
Watched: 30
New: 23
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