Thursday, July 25, 2019

Review: Blueholme Journeymanne and Prentice Rules

It's been a year of Basic-era games for me and I want to talk about one of my newest favorites today.

Earlier this week I talked about the new D&D 5 Essentials Kit, I wanted to have another look at my own roots, the D&D Holmes Basic Set.  The Holmes set is one of the few versions of the D&D games you can't get from DriveThruRPG.  You can, however, get the Blueholme game from Michael Thomas and Dreamscape Design.


Blueholme comes in two different versions, the introductory Prentice Rules, and the full Journeymanne Rules. I will cover both here.  In this case, I am reviewing both the print books from Lulu and the PDF versions from DriveThruRPG.

Blueholme Journeymanne Rules
118 pages, full-color covers, b/w interiors. $9.99.

Blueholme is a retro-clone / what-if of the first Basic Set edited by John Eric Holmes.  Sometimes called "Blue Box Basic" or "Blue Book Basic".   At 118 pages it is a complete game.  If that sounds light, then you are right!  Blueholme is a "rules" light old-school game much in the same way that Holmes was.  Don't let it's light-weight dissuade you.  This is a feature, not a bug.
On the surface, the Blueholme Journeymanne Rules (BJR) looks like any other retro-clone in the OSR.  Once you dig into it you will see the differences are from the source materials.

Foreward.  We start with a foreward (not forward) from Chris Holmes, the son of John Eric Holmes and the reason why there was a Holmes Basic set to begin with.  It gives these rules a bit of gravitas if you ask me.

Part 1: Introduction covers what you should expect to see in this book and the general tone of the book. Like everything else it is short, sweet and to the point.

Part 2: Characters deals with character creation.  All game developers should have a look at these first two pages to see how the economy of words pays off.  In the first two pages, we cover all the steps in creation.  Rolling stats (3d6 in order), choosing a species (I prefer this over "race"), class, and everything else.  The six ability scores are covered and what they do.  SURPRISE they do much less here than in other OSR games.  Essentially these are the means to get a bonus when leveling.  Eg. Strength provides no bonuses in combat. Constitution does aid in hp it points, Intelligence still helps in learning languages. But that is about it really.  Only Dexterity helps to hit and then only + or - 1. Dexterity is central to combat, but more on that later.
For species, there is nothing specific listed outside of humans.  For anything else have a look in the Monster section and pick something! Want an elf, dwarf or orc? Go ahead! Goblin? Yes! Dragon? sure, work it out with your GM. Black Pudding? Sure...work it out with your GM.
It is very much the way the original D&D and Holmes D&D games worked.
Classes are the basic four; Cleric, Fighter, Magic-user, and Thief.  Fighters do not get more attacks as they level up, but can cause more damage.  There are rules on Combination Classes or what we also call Multiclassing.  If your base creature type has more HD then there is a table of adjustments.
Alignment is broken down to just five, Lawful Good, Chaotic Good, True Neutral, Chaotic Evil and Lawful Evil.
Coin and Equipment is next. Note that all weapons do 1d6 points of damage per hit as per the OD&D and Holmes BD&D rules.

Part 3: Spells covers all the spells that can be cast by Clerics (1 to 7 spell level) and Magic-Users (1 to 9 spell levels). These are not huge lists and some spells are different than other books representations of them.  Make sure you read before you assume a spell does what you think it does.

Part 4: Adventures covers just that, what the characters do and where they do it. This section is very reminiscent of the similar sections in both Holmes and Moldvay Basic.  The breadth of the information is wide, but the depth is low since it depends on the Game Master to make calls on what is happening in certain situations.

Part 5: Encounters would be called Combat in other books, but the name change fits.  We start with lots of tables of monster encounters at various levels and various locales. Combat, damage, and healing are also covered.  The initiative is determined by Dexterity score. If there is a tie then a 1d6 is rolled with highest going first. AC is descending with an AC of 9 meaning unarmored.
We get tables of attack matrices and saving throws too.

Part 6: Creatures deals with all the creatures you can encounter as friend or foes.  There are plenty here and brevity is the key.  For example, Demon gets a single entry and some tables to determine what it looks like. You can also choose your character specifies from these entries.  All the usual suspects are here. I in particular like the "pumpkin-headed" bugbear; a nod to the OD&D rules. There are a lot of Lovecraftian monsters here as well. They are the ones credited for creating the vast "Underground" where the adventurers find their fortunes. There are also plenty of "Appendix N" style creatures like intelligent apes and monsters out of Pellucidar and of course dragons and dinosaurs and undead.

Part 7: Treasure has both individual and hoard types with plenty of magic, and cursed items.

Part 8: Campaigns is a guide for Game Masters.
We end with a character sheet and a solid index.
The PDF is bookmarked, but the Table of Contents and Index are not hyperlinked (minor thing really).

The book is well laid out and easy to read. The art is all new and works fantastic with the book. Solid old-school feel to it., if slightly better than what we actually had back then.  It reminded me more of Moldvay era art than Holmes, but that is fine really.



Blueholme Prentice Rules
63 pages, mono-color covers, b/w interiors. Pay What You Want.

The Blueholme Prentice Rules came out first as a preview of the Journeymanne rules.
These rules cover the basic rules as the Journeymanne rules, save only to level 3.  In this respect it is actually closer to the Holmes set than the maine (manne?) rules.

In character creation, the choices of Human, Elf, Dwarf, and Halfling are given. The same basic four classes of Cleric, Fighter, Magic-user, and Thief are here.

From here the Prentice rules parallel the Journeymanne rules, there is just less of them.  This is a truly Basic set of rules with everything to get you started for the price of dice.

The Prentice Rules has the same cover art, albeit in a monochrome format (not unlike Holmes) and features Public Domain art inside from Henry J. Ford. Now personally I LOVE the art. These old images from old fairy tales really sets the mood for me and gives this game a different feel.

Bluehlome Prentice Rules are a perfect solution for someone wanting to get into an Old School game and does not know where to start or what to do, and maybe not spend a lot of money upfront.  For a PWYW PDF and print copies under $6, it has replaced Basic Fantasy as my OSR game of choice to hand out to people I want to introduce to old-school play.

Additionally, there are some full-color character sheets and an introductory adventure.

Blueholme is a great addition to the vast and growing library of OSR games.  It might be one of my favorites, to be honest.

You can find Dreamscape Design on the web at:

Tuesday, July 23, 2019

D&D Essentials Kit: Unboxing and Review

Today I want to spend some time with the new D&D Essentials Kit.  I had held off buying this when it first came out.  It was only available at Target stores and it is designed to get people up and going in the D&D 5 game that does not have prior experience with D&D.  That is not me. Plus buying one means that someone new might not get a copy.  But I kept hearing really good things about it and the sales I have heard are really good.  So I opted to pick up a copy now.

Since I prefer to buy my game materials from my favorite local game store, I will pick up another one when they are released to games stores in September.  I am likely going to donate that copy to my kid's local high school gaming club.  It will be well recieved I am sure.

So for $25 what does the Essentials Kit have and what can you do with it?  According to the back of the box we have:
  • 64 Page Rulebook
  • Dragon of Icespire Peak Adventure
  • Double-sided poster map
  • DM's screen
  • 6 blank character sheets
  • 11 polyhedral dice
  • 81 cards describing magic-items, NPC and conditions
  • Access codes for D&D Beyond


Opening up the box we see:


The adventure has a familiar feel of all the D&D 5 books.


Cards.



The map of the Sword Coast.


The DM's screen.  It is similar to the DM's screen sold separately, but this is made of thinner material.


Character sheets. These are thicker paper than photocopier paper.


The rulebook covers nearly everything characters will need for levels 1 to 6.



And dice. 1d4, 4d6s, 1d8, 1d10, 1d%, 1d12 and 2d20s.

The Essentials Kit covers a bunch of material and it is a fantastic introduction to the Dungeons & Dragons 5th Edition game.  The rules are clear, cover all the necessary topics and items.

The Essentials Kit is designed to work with the Starter Kit, but in truth I felt the Essentials can stand on it's own.


Certainly together they make for a complete game.  The Starter Set has more monsters and another adventure. 

I think that there was a missed opportunity here to call these the Basic and Expert sets.



The easy comparison here is to the various Basic Sets we have gotten over the years for D&D.



One of the complaints of the Starter Set was the lack of character creation rules. There were some other complaints that I felt were overblown. But let's look at this new box and ask the basic question "can I run a D&D game with just this box?"

The answer is yes, of course you can.  But are the elements here? Certainly.
I went through my Holmes and Moldvay Basic sets (Metzer is similar enough to Moldvay for this) and picked out rules sections to see what they have and how the Essentials compares.

This is what I came up with:

Item/Rule/Topic D&D 5e Essentials Holmes Basic Moldvay Basic
Character Creation Yes Yes Yes
Ability Generation 4d6, drop lowest or array 3d6 3d6
Character Races Dwarf, Elf, Halfling, Human Dwarf, Elf, Halfling, Human Dwarf, Elf, Halfling, Human
Character Classes Bard, Cleric, Fighter, Rogue, Wizard Cleric, Fighter, Magic-user, Thief Cleric, Fighter, Magic-user, Thief
and Race-as-class
Levels 1 to 6 1 to 3 1 to 3
Spells Yes (Bard, Cleric & Wizard) Yes (Cleric & Magic-user) Yes (Cleric & Magic-user)
Equipment Yes Yes Yes
Combat Yes Yes Yes
Monsters Yes, in included adventure Yes Yes
Magic Items Yes Yes Yes
DM's Section Yes, in included adventure Yes Yes
Running Adventures Yes Yes Yes
Sample Adventure No (but includes a full adventure) Yes Yes
Full Adventure Dragon of Icespire Peak B1 Search of the Unknown B2 Keep on the Borderlands
Character Sheets Yes No No* (but a page you can copy)
Dice Yes (11) No (Chits) Yes (6)

All three sets align well in terms of what you have.  You can start a character, choose one of four races and one of five classes and take them from 1st to 6th level with this box. And with this box there are already blank character sheets.

Like the boxes of old, save for my Holmes set made during the Great Dice Drought, all have dice.  All have included adventures and all have character creation rules.
Will Dragon of Icespire Peak go down in history like Keep on the Borderlands?  No. But it is still a very fine adventure.

The weak point of this boxed set as a complete game are the lack of a huge variety of Monsters.  Holmes featured 58 monsters.  Moldvay had over 70, more with variants and sub-types. Essentials has 33.  Still, a good amount and all three sets cover the same ones.  I don't see this as an issue since monsters can be downloaded from the SRD or the online Basic Game.  The Starter Kit also has Monsters as well.

So. The new Essentials Kit is a great starting place for people wanting to learn D&D 5 and have never played D&D before.  It is also good for anyone new to D&D 5 but has played other games in the past; though I would direct those folks to the Player's Handbook.

At 25 bucks the entry price is low enough for a casual gamer. 

The woman at the register at Target asked me if the game was for me or my kids.  I admitted it was for me, but my kids play.  She was telling me how popular the set has been and it was flying off the shelves.  I told her I knew, since this was the fourth Target I had been at in the Chicago'burbs looking for it.  She said her son had asked for it and she got it for him.  Now he and all his friends play at her house.  Cheaper than a video game and she knew where they were and what they were doing to whole time.

I think. No. I KNOW that Wizards of the Coast did the right thing putting this in Target stores.  If this gets the word out more about our hobby, then fantastic.

My next plan is to do some sample characters.  I have a new Bard, Cleric or Druid, and a Fighter I want to try out using just this box and do the same characters with the new Pathfinder.  Could be fun to see which character creation process "feels" the best.

Monday, July 22, 2019

Happy Anniversary!

No regular post today, it's my 24th Wedding Anniversary!
24 years ago I stood on a beach in Ocho Rios, Jamaica and I said "I Do" to my best friend.
It's been a wonderful ride so far.  Two houses, two kids, 8 different jobs, and 21 season of gardens (missing one due to a move and no gardens when we lived in an apartment).  I wouldn't change a thing.

To keep this RPG related I got a commission from one of my Featured Artist, Ben Honeycutt, to do a portrait of my wife's and mine D&D 5 characters.  Or, more closely, us cosplaying as our characters. ;)



These are our characters Johan IV (Paladin) and Lana (Fighter)



These were based on our minis and our engagement photo from 1995.




Sunday, July 21, 2019

Christmas in July Sale!

I have a lot of books on sale in DriveThruRPG's Christmas in July sale.
Yes, it is 100+ degrees heat indices outside, but DTRPGs thoughts are to Christmas.


You can even get my newest book, The Daughters of Darkness, on sale.


If you have grabbed one of my books here is a great time to finish up your collection.

Coming soon, "Children of the Gods. The Classical Witch Tradition".

Thursday, July 18, 2019

ENnies 2019 Voting is Live

Voting for the 2019 ENnies Awards is now live.  Here are some of my picks.

2020 Judge
Gotta go with GameGeeks' own Kurt Wiegel.

Best Adventure
No contest for me. I choose Necormatic Gnome's Winter's Daughter.

Best Art, Cover
Toss up between two favorites. KULT: Divinity Lost, 4th Edition of KULT - Core Rules and Winter's Daughter.

Best Art, Interior
Again another toss-up between KULT: Divinity Lost, 4th Edition of KULT - Core Rules and
Symbaroum Monster Codex.

Best Electronic Book
Gotta go with Sly Flourish's Return of the Lazy Dungeon Master.

Family Game/Product
Kids on Bikes

Best Layout and Design
Symbaroum Monster Codex

Best Monster/Adversary
Hmm. Hard one, because I enjoyed them all. I am choosing Creature Codex for 5th EditionSandy Petersen's Cthulhu Mythos for 5e AND Symbaroum Monster Codex.

Best Podcast
Ken and Robin Talk About Stuff

Best RPG Related Product
Bluebeard's Bride: Book of Lore

Best Rules
Call of Cthulhu Starter Set

Best Writing
KULT: Divinity Lost, 4th Edition of KULT - Core Rules

You can see all the nominations here.
http://www.ennie-awards.com/blog/2019-ennie-nominations/


Wednesday, July 17, 2019

OMG: Demihuman Deities, Part 2

Headed back to the Nonhuman and Demihuman Deities today.  Of all the mythos in this book this is one that gets the most updating.  Later in Unearthed Arcana and then under 2nd Ed with an entire book.  But that is in the future, today I want to deal with what is in front of me.


Last week I talked about Yeenoghu and how Gnolls (by all accounts a violent, but intelligent monster race) worship this demon as their god.  Ok cool. I like it, it works well for me.   But there are other demon lords and Princes that don't have humanoid worshipers.  Lolth does in the Dark Elves and her Clerics are at the top of their Drow Caste system.

To be blunt, what about Orcus and Demogorgon?
Now they are not in this book, so I am not going to devote a lot of time here to them. Plus I have said so much about them here before. But I do want to get to one God in this book and his relationship to the demons.

Vaprak the Destroyer
At the start of the OMG series I mentioned that Druaga the Ruler of the Devil World was the "poster boy" of this series.  But he is not the only one.  The other, though to a lesser degree, is Vaprak the Destroyer.



Vaprak is the lord of Trolls and Ogres.  Not bad. I don't even mind linking them together.

Though I often have Trolls and Ogres as Fae-adjacent creatures.  Many will often worship powerful fae Lords and some even honor the Erlking or one of the Goblin Lords.   Looking over Vaprak we see he is a demigod. Chaotic evil. Lives in the Abyss.  Sounds fairy demonic to me.

I have used Vaprak in my games many times.  I have the old LJN Advanced Dungeons & Dragons toy line Troll figure.  He makes for a perfect Vaprak.  But in my games, Vaprak was the old name trolls and ogres used (in some places)  to describe a creature that was attacked in the Dawn War by He Who Was.  He Who Was attacked three great demon lords; Vaprak, Orcus, and one other whose name has been erased.  He Who Was unmade the last demon and nearly clove Vaprak in two with a mighty split to his head.  Orcus destroyed He Who Was and ripped out his skull and spine to make the Wand of Orcus.  Vaprak, nearly mortally wounded, crawled back into the Abyss to heal.  Both halves of his head and neck healed and regenerated to give us the demon Demongorgon.

Demogorgon was Vaprak

He still takes the worship of Vaprak and some even know the difference, but most human scholars do not.  This makes Demogorgon a little bit *more* in my game.

Laogzed
The Troglodytes worship the disgusting Laogzed.  Again, if Gnolls get a demon why do Trogs get a god?  Simple he is a god really.  Again let's look at the guy.  Chaotic Evil. Lives in the Abyss.  Demigod level.  Yeah this guy is a Demon Prince too.  There is actually a little bit more out there in later books about Laogzed than Vaprak, but nothing I could find that would contradict him being a Demon Prince.
Maybe it is the Erol Otus art, but I can't help think that Laogzed is somehow related to the Great Old Ones from the Cthulhu mythos.  I do get a solid Tsathoggua feel from this guy.  Nothing specific to be honest. Just a feel.

Sekolah
Sahuagin worship Sekolah as their god.  Here he is listed as a Lawful Evil lesser god who swims the seas of the Nine Hells.  In truth I rather like this.  I like keeping him as a god or what-ever was living in the Hells before the devils got there.  Some things were just two dangerous for even the Fallen to kick out.

I can't help but think that James Ward was thinking of the old "Jaws (1975)" movie trailer.



It is as if God created the Devil. And gave him...Jaws.

I will admit.  At 5-6 I was scared shitless by this movie.  Sekolah has a lot to live up to to be half as scary as "Bruce".

Blibdoolpoolp
A lot has been said since this book about the goddess of the Kuo-Toa.  There is even something that just came out this past week.  Also there are some books that claim that Blibdoolpoolp is not actually real.  That the insane Kuo-Toa worship anything and they come to life, something like a Tulpa.
I have talked in the past about Blibdoolpoolp just being a construct, or even an avatar of Mother Hydra to take the Kuo-Toa back to their Lovecraft roots.


I used her pretty much by the book when I ran Shrine of the Kuo-Toa last year.  Maybe I will revist her.  But I implied pretty heavily that she was of the same ilk as Lolth, both a Goddess and Demon Princess/Queen.  Maybe I'll go in a completely different direction with her.
She is also one of the keepers of the Elder Elemental Eyes in my game.  The "Eye of Sea and Sorrow".   Lolth is the keeper of the "Eye of Air and Darkness".  There is also the "Eye of Earth and Death" and the "Eye of Fear and Flame". 

I think that wraps up the Demi-human and non-human gods.  Not sure where I want to go next.  But I am thinking it is time tohit those Lovecraftian Cthulhu Mythos.

Tuesday, July 16, 2019

Castles & Crusades Monstrous Compendium

Busy day.  I have been running kids around all day to get them registered for classes, for volunteer work and oh and I have three courses I need to write before Gen Con!

But I am not going to let that stop me from sharing my latest mail call from Troll Lord Games and Castles & Crusades.

If I have said it once, I have said it a 1000 times. I love monster books.  The more monsters the better in my mind!  I have also said, though only slightly less, I love Castles & Crusades.  I wish I played more of it to be honest.

So imagine my pleasure when I got THIS in the mail last night.


What? A three-ring binder full of monsters?  Yes!


It is the combined Monster book from Troll Lords for Castles & Crusades.





The new binder and book are the same, each with about 380 pages worth of monsters and treasure.  And just tons and tons of monsters.

Personally I thought it was appropriate for Troll Lords to have this out 30 years to the month (maybe even the week) that the AD&D 2nd Ed Monstrous Compendium came out.



I will also fully take credit for this idea! ;)

I was organizing my C&C monster printouts into a single binder and bugged the Trolls online about getting a product like this. I posted pictures, hit them up and next thing I knew there was a Kickstarter for it!




I hope to have some reviews up soon.  They sent me a lot of stuff!