Tuesday, April 2, 2019

The Refrigerator for Prowlers & Paragons Ultimate Edition

Still playing around with Prowlers & Paragons Ultimate Edition, so this time I decided to bring back a villain to challenge Justice.

A while back I introduced you all to Dr. Andreas Gelé, aka The Refrigerator. He is a socially stunted misanthrope with mommy issues and the intellect to act out in the worst ways possible.
This guy came, literally, out of a nightmare.  Around 1982 or so (I was 12) I was hit with a double shot of women being frozen alive, the movies were "In Like Flint" and "Kiss the Girls and Make Them Die". It really bugged the hell out of me and gave me nightmares for a long time.  Still kind of bugs me.  Of course, later I learned there is a whole creepy fetish thing related to this.  I think my issue is far more elemental.  I hate being cold and think being frozen is quite possibly the worst thing ever.

What solidified this character for me was a cover from the pulp magazine "Horror Stories" from 1937.


The cover is by John Newton Howett and typical pulp tradition it was reused for the first issue of Startling Mystery. That picture deserves a villain.  I have not found the issue yet so I can't say if there is a story that goes with that cover. But I have enough of my own nightmare fuel.

His name, The Refrigerator, has a nice pulpy sound to it, but that is not its origin.  He was named for the comics trope, Women in Refrigerators.   I figure I will have superheroes in my games fight this trope in a quite literal way.

History of The Refrigerator
Dr. Andreas Gelé was born to wealth and privilege but never to love.  His father was a rich industrialist who made his money on the work of others and his mother was a noted and beautiful stage actress.  From his father, he gained his intellect and from his mother, he learned lessons in cruelty.

As his mother aged she became more distant and crueler.  In his mind's eye, he still saw her as beautiful. This was reinforced by all the pictures of her on the wall of their estates where she was young, beautiful and happy. Frozen in time.  Gelé began to work on a process to forever keep the beautiful women young.  He was drawn to beautiful women, and his prestige later as a doctor and his wealth made that easy.  But he never could talk to or relate to them having grown up socially stunted.  So Gelé embarked on a plan so he could have his desires met.


His first experiments in cryonics were failures. Animals would not return to life when frozen and even when he perfected the process they still had damage.  Finally through a combination of fluids and gases at supercooled temperatures.  He tested it first on his hated father. He died soon after he was free of the ice, but Gelé expected that since the old man's heart was now weak.  He froze his mother next. He was overjoyed that the ice preserved her remaining beauty.


All his research though has left his fortunes depleted so he robs banks to keep himself funded for more research and to keep his "beauties" on ice.

The Refrigerator Today
The Refrigerator is very much a pulp style villain.  I always pictured his mother as a silent film star and his father cut from the same cloth as the business men of the early 20th century.  So how is he still around today?  Or more to the point how is he still around in the world of 2040 where Justice is from?  Well, that is easy really.  Sometime after his last defeat, he escapes the authorities once again and freezes himself to be awakened at a future date.  The plot point here is that the future date is much later than Dr. Gelé planned on and now it is the 21st Century.  Still, undeterred he goes about rebuilding his "collection".

Dr. Andreas Gelé, "The Refrigerator"

Archetype: Gadgeteer / Scientist
Major Villian

Edge 10
Health 3
Class Major
Group None

ABILITIES
Agility 1d
Intellect 7d
Might 1d
Perception 3d
Toughness 3d
Willpower 3d

TALENTS
Academics 6d
Charm 1d
Command 3d
Covert 3d
Investigation 3d
Medicine 7d
Professional 4d
Science 7d
Streetwise 2d
Survival 4d
Technology 5d
Vehicles 2d

POWERS
Omni Power (Gadget, Cold Protection Suit)
- Armor 10 Points, 5 toughness
- Healing (self only) 10 points
- Hibernation
- Immunity (cold, ice)
- Super Senses (thermal vision)

Omni Power (Gadget, Freeze Ray gun) (Item)
- Blast (freeze ray)
- Elemental Control (ice)
- Hibernation ray (Affect Others)
- Charges (Con) 3 times per scene
- Signature (ice residue)

Expertise (Cryonics)

PERKS
Headquarters (lab)
Resources
Great Wealth (has built it back up over the years)

FLAWS
Quirk (arrogant)
Compulsion (seek out beautiful women)
Insane (misanthrope)

GEAR
Cold Protection outfit
Freeze ray gun

DESCRIPTION
Age: 99 (appears to be in his late 30s)
Sex: Male
Hair: Gray
Eyes: Ice Blue

MOTIVATION
Power (over others, over the ravages of time)

CONNECTIONS
Iron Maiden (sometimes aids him in shared goals)

Horrible bit of work isn't he.  But I wanted a villain that people really hate.   He is after Justice because all he can see her as is a beautiful prize to add to his collection.  He would say it is because of her strength and unique heritage, but he is much more shallow than that.  All he sees is a 6'2" supermodel.   In his own sense of superiority, he can't even see Justice as equal, even though she is his superior in every aspect.

Monday, April 1, 2019

Monstrous Mondays: Wood Trolls

First Monday after spring break and I have a cold. Yeah, it sucks.  But thankfully I worked a bit on this one.  And it's a fun one.
We spent some time last week at the Morton Arboretum and went on a troll hunt.

Here they are for two similar systems; B/X Essentials and Blueholme Journeymanne Rules.

Wood Trolls
Wood Trolls are intelligent and remarkably passive creatures for the most part.  They stand anywhere from 9' to 16' tall (with some rare cases of 30' tall varieties).  Their skin and hair appear to be made up of wood. Their skin is hard inflexible and their hair looks like twigs and sticks.
Wood Trolls, as their name implies, live in deep woods.  They try to avoid other creatures when possible. Wood Trolls are often thought to be the more malevolent Earth Troll.  These trolls tend to be less evil than other trolls. 50% of these trolls are Chaotic Neutral in alignment, 30% are of the chaotic good variety and the remaining 20% are chaotic evil.
These trolls prefer to eat wild pigs with only the evil ones resorting to eating children.
Like all trolls they can regenerate, likewise they are also vulnerable to fire. Moreso than other trolls; taking double damage from fire.

B/X Essentials
AC 2, HD 8+4* (40hp), Att 2 × talon (1d6), 1 × bite (1d10), THAC0 11, MV 120’ (40’), SV D8 W9 P10 B11 S12 (F8), ML 10 (8 fear of fire), AL Chaotic*, XP 1,750, NA 1d4 (1d6), TT D
  • Regeneration: 3 rounds after being damaged, start regaining 3hp per round. Severed limbs reattach.
  • Return from death: If killed (0hp), will regenerate and fight again in 2d6 rounds.
  • Fire: Cannot regenerate damage from fire. The only way to permanently kill a troll.
  • Fear of fire: Morale 8 when attacked with fire.

AC: 2                                        XP: 1,725
HD: 8d8+4                               Alignment: CN (50%), CG (30%), CE (20%)
Move: 30                                  Treasure: 13 (0)
Attacks: 1 bite + 2 claws / 1 weapon
Damage: 1d6 each / 1d8
Abilities: Strength +1, Dexterity -1


Friday, March 29, 2019

Kickstart Your Weekend: Gothic Horror, Supers, Zines and the 8.2M lb Gorilla

Lots of great Kickstarters today!  Let's have a look.

Leagues of Gothic Horror RPG Expansions


https://www.kickstarter.com/projects/1588759266/leagues-of-gothic-horror-rpg-expansions?ref=theotherside

Leagues of Gothic Horror is one of my favorite games and these three books are a must have in my opinion. Not much time left on this one.


Prowlers & Paragons Ultimate Edition


https://www.kickstarter.com/projects/1977703373/prowlers-and-paragons-ultimate-edition?ref=theotherside

I have been featuring P&P all week.  It is a fun game and character creation is a snap. Plenty of demo videoes out there to see game play as well.

The Way of Wicked Sin #ZineQuest


https://www.kickstarter.com/projects/1666739355/the-way-of-wicked-sin-zinequest?ref=theotherside

Three Zines about the evilest races in FRPGs.  A zine each for Orcs, Drow and the worst of all, Humans!  Stated for 5e, S&W, Pathfinder, and Runequest.
Don't want all three? No problem pick the ones you want.


And finally, let's address the 8.2 Million Pound Dollar gorilla in the room.


Critical Role: The Legend of Vox Machina Animated Special

https://www.kickstarter.com/projects/criticalrole/critical-role-the-legend-of-vox-machina-animated-s?ref=theotherside

Critical Role has blown past its funding goal, all of its original stretch goals and its second batch of stretch goals.  With 20 days still to go it is sitting at $8.2 Million (right now, but it grew by $100,000 while I was writing this post). 

I am coming around to agreeing with the Diana Jones award for "Actual Play" in 2018.  This is a huge phenomenon and like it or not one that will shape what the RPG industry does in the future.

Thursday, March 28, 2019

Vampire Willow & Vampire Tara: Ubiquity / Leagues of Gothic Horror

I love Ubiquity.  It's a great system that has the cinematic feel of Unisystem and the grit of Savage Worlds.

Leagues of AdventureLeagues of Gothic Horror and Leagues of Cthulhu are Ubiquity powered games from Triple Ace Games.  The Hollow Earth Expedition RPG is a Ubiquity powered adventure game from Exile Game Studios.  All these games are compatible and together give us a world full of adventure and horror.

There is a new Kickstarter for Leagues of Gothic Horror RPG Expansions from Triple Ace Games.  It looks like a bunch of fun (as all the LoGH books are).

So today though I wanted to come back to some characters near and dear to my heart.
The Vampire versions of Willow & Tara.  In of particular use to us here is Leagues of Gothic Horror: Guide to Vampires and Guide to Black Magic.

Of course, everyone knows who Vampire Willow is. Vampire Tara appeared in the video game Chaos Bleeds and the related stories, all by Christopher Golden.  They also appear in the Wish-verse comic One Soul.

I have also used Vampire Willow and Tara in my adventure Through a Glass Darkly. I stated up Vampire Tara for both Cortex and Unisystem.  I always meant to do Vampire Willow, but never got around to it.  Well, in truth Vamp Willow for Unisystem appears in one of the books (forget which one, I remember writing the stats) and I don't play Cortex anymore.


Here they are for Leagues of Gothic Horror, though for a modern age game.

Vampire Willow
Vampire Willow
Willow Danielle Rosenberg
Female Vampire Witch

Patron 3
Archetype: Vampire
Motivation: Mayhem, Protect Tara

Style: 5
Health 11*

Primary Attributes
Body 5, Dexterity 6, Strength 5, Charisma 6, Intelligence 6, Willpower 5

Secondary Attributes
Size 0, Move 11, Perception 11, Initiative 12, Defense 11, Stun 5*

Skills
Academics: Computers 7, Religion 3, Athletics 6, Brawl 6, Con 5, Diplomacy 4, Intimidation 7, Linguistics 5, Science 4, Survival 3

Talents
Attractive +3, Fearsome, Fearsome Attack, Magical Aptitude, Tough, Unarmed Parry (can block melee weapons), Well Educated

Resources
Contacts 2

Rituals
Empower, Fear, Greater Hex, Harm,

Flaw
Thirst for Blood (+1 Style point when her unholy appetite reveals its true nature), Lustful

Weapons
Bite 9L**, Punch 9N

Vampire Willow has less experience as a witch than her human counterpart.  This is not a problem as Willow prefers to use her vampire powers to scare and intimidate.



Vampire Tara
Vampire Tara
Tara Ann Maclay
Female Vampire Witch

Patron 2
Archetype: Vampire
Motivation: Stay with Willow

Style: 5
Health 11*

Primary Attributes
Body 6, Dexterity 5, Strength 5, Charisma 6, Intelligence 4, Willpower 6

Secondary Attributes
Size 0, Move 10, Perception 10, Initiative 9, Defense 11, Stun 6*

Skills
Academics: Art 4, Religion 1, Animal Handling: Horses 4, Athletics 3, Brawl 5, Diplomacy 5, Empathy 4, Intimidation 7, Linguistics 4, Performance 3, Survival 3

Talents
Animal Affinity, Attractive +2, Danger Sense, Fearsome Attack, Magical Aptitude, Tough, Unarmed Parry (can block melee weapons),

Resources
Contacts 2

Rituals
Empower, Fear, Greater Hex, Harm, Lesser Hexr, Spirit Binding, Summon Animal

Flaw
Thirst for Blood (+1 Style point when her unholy appetite reveals its true nature), Danger Magnet

Weapons
Bite 9L**, Punch 9N

Tara was essentially the same witch she was in Season 4 prior to becoming a vampire.

* Vampires are immune to lethal and nonlethal damage except fire or holy objects.
** If Vampire Willow or Tara scores 3+ successes on her bite attack, she has latched onto her victim’s neck. Until she ceases feeding voluntarily or is forcibly removed (as per ending a grapple), the victim takes automatic damage equal to her Strength rating each round.

Decapitation/Piercing the Heart: This requires a Called Shot against a vital area. If the damage exceeds the Vampire’s Body rating, she is instantly killed, otherwise, the attack has no effect.

All in all good builds I think.
Make sure you check out the Kickstarter for Leagues of Gothic Horror Expansions.

Wednesday, March 27, 2019

Return to the Nentir Vale

I am on Spring Break now.  Yeah, that is still a thing here in the Brannan Household.
Got back into my Into the Nentir Vale which I am setting in the Forgotten Realms.

I am doing the second part of H2 Thunderspire Labyrinth, The Well of Demons.  Throughout the course of today's adventure, the characters discover that more gods than they knew have been killed.  They are are a little disturbed.


Now I am really messing around with the Faerûn gods and history here, so bear with me.  They learned today that Bhaal the God of Murder is dead and likely killed by Baphomet.  They already knew that Mykrul was dead, but unknown who did it. They will soon learn that Moander was killed by Zuggtmoy in her attempt to open the Temple of Elemental Evil. Other gods that are dead are Azuth, Amaunater, Bane, and Leira.  There might be more.  Shit is getting serious in the Realms.

This campaign is my attempt to revive my abandoned 4e game.  My attempt to make some use of all my 4e books.


It's actually been a lot of fun.  I even worked out a quick method of converting any 4e stat to 5e.   Typically any 4e number (level, HD, hp) can become a 5e number by multiplied by 2/3rds. It's worked out to be pretty close to what I see in 5e.

I am keeping track of experience points, but I use the 5e Milestone advancement for this.  Each of the published 4e adventures (HPE, 9 in total) the characters level up one level halfway through and then one level again at the end of the adventure.  So 18 levels all together.  I am doing this to keep the levels from going crazy. I can hear people now complaining that characters need to earn their levels, but trust me they are getting far more experience points.

Really it has been a blast and I can't wait to do some more. 

Tuesday, March 26, 2019

Justice for Prowlers & Paragons Ultimate Edition

Since I started reading over Prowlers & Paragons Ultimate Edition I have wanted to come back to one of my favorite characters, Astra Kal-El, aka Justice.
I introduced Justice waaay back in 2011 as the daughter of Superman and Wonder Woman. She was inspired by my favorite comic Kingdom Come where Superman and Wonder Woman eventually have children after the death of Lois.

Astra was raised by the Amazons but sent to be fostered by Bruce Wayne where she learns to be the superhero Justice.

Justice by Jacob Blackmon
Justice

HERO
Edge 10
Health 9
Resolve 4
Hero Points 125

ABILITIES
Agility 6d
Intellect 4d
Might 9d
Perception 4d
Toughness 9d
Willpower 3d

TALENTS
Academics 4d (Law, Political Science)
Charm 3d
Command 3d
Covert 4d
Investigation 4d
Medicine 2d
Professional 3d
Science 4d
Streetwise 5d
Survival 4d
Technology 3d
Vehicles 2d

POWERS
Heat Vision (Blast 3)
Blind Fighting (3)
Flight (9)
Hyper-breath (3)
Resistance (6 ranks)
Super-Senses (Analytic Vision, Enhanced Vision, Telescopic Vision, Thermal Visions)

PERKS
Contacts 2
Patron (Bruce Wayne)
Resources 2
Wealth

FLAWS
Alter Ego (Astra Kent, Justice Studies graduate student at Gotham University)
Code Conduct (will not use her heat vision anymore)
Enemy (Iron Maiden, The Refrigerator)

GEAR
Superhero outfit

DESCRIPTION
Age: 24
Sex: Female
Hair: Black
Eyes: Blue

MOTIVATION
Justice

CONNECTIONS
Bruce Wayne, Foster father
Diana Prince, Wonder Woman, Mother
Barbara Gordon, Mentor

Monday, March 25, 2019

Monstrous Mondays: Lady Midday

One of my favorite games is Leagues of Adventure along with the Leagues of Gothic Horror setting.   It is a Ubiquity power game and it gives me the same feeling I get from Cinematic Unisystem.  So I was quite pleased to see three more books are coming out for it;  Guides to Faeries, Hags, and Walking Dead.

I'll post more about this later in the week, but today I wanted to update a monster I have used in the past, but have not featured here before.  Since I am on a Basic-era kick, let's do stats for Basic D&D (esp. as presented by Blumeholme and B/X Essentials) and Ubiquity.

Poludnitsa, Lady Midday


The Poludnitsa or Poludnica, also known as Lady Miday, is a relative of the more common Hag races. She is a creature of faerie (like all hags).  Unlike the more common hags, Lady Midday is very beautiful, unearthly so, and is only encountered on midday on hot summer days (thus her name). She appears as a very tall, beautiful pale woman with long white hair wearing a long white dress. Though it is said her true form is that a sundried corpse.

She will often appear in the middle of fields of wheat, barley or rye carrying a large set of antique looking shears or a scythe.  She will stop to ask anyone working in the field a question. If they fail to answer to it or answer incorrectly she will cut off their heads with the shears.
She is also known to kidnap girls under the age of 12 to take them back to her lair where she teaches them witchcraft if she doesn't eat them first.
Those she doesn't kill she can curse with madness or the "Heat Sickness".  Those that are not treated will die.

Poludnitsa lives in vast underground complexes, filled with ovens and roaring fires. Her captured slaves fulfill her wishes, roasting sheep and baking bread for her, all day long. Poludnitsa exits her underground lair only during sunlight hours. She usually perches in the immediate vicinity of her lair, waiting for unwary travelers to pass.

She is not commonly encountered, but parents of children commonly warn about her. Any child that wanders off, especially into fields of rye, run the risk of being captured by Poludnitsa. Parents will often warn “Don’t go to the rye, Poludnitsa will eat you!” or “Poludnitsa will burn you up!”

It is unknown if she is a unique creature or if there are many such creatures, but very, very rare.

Poludnica’s Sheep
The sheep Poludnitsa keeps are anything but ordinary. Each is a Large sized monstrosity, with wool the color of fresh blood.

Poludnitsa Basic-era stats
AC: 5
HD: 6d8 + 12hp
Move: 30'
Attacks: 1 weapon + Heat Madness
Damage: 1d8* (beheading on a natural 20) + Special
Alignment: CE
Treasure: none
XP:  1,280
Abilities: Strength +1, Intelligence +1, Charisma +2

Poludnitsa can only appear during the hour before and the hour after midday.  During the Sumer Solstice though she can appear during all hours of daylight. 
She may only attack those that refuse her questions or answer them incorrectly.  Once that has happened she will attack with her shears or scythe.  They are treated as "vorpal" weapons in her hands (treated as normal weapons in anyone else's).

Once per day, usually at the height of noon or moment of greatest temperature, she can curse one humanoid creature with heat madness.  They must make a saving throw vs. Death or be strickened.  A successful save means the creature is dazed and cannot attack for two round.  If the save is failed then the victim suffers the full effect of the heat madness. They are treated as if they had a combination of Slow and Feeblemind spells cast on them. Failing the first save means they will need to make another Death save in one full day or die.  Failing the first save and making the second means the victim is bedridden for four (4) days, minus their Con adjustment.  A Bless, Heal or Remove Curse spell will remove the heat madness.

Poludnitsa is immune to all heat and fire based attacks. She takes double damage from any cold-based attack.

A witch or cleric can "turn" (but not destroy) Poludnitsa as a Vampire if they present a Moonstone.

Poludnitsa Ubiquity Stats
Patron 1
Archetype: Hag
Motivation: Survival
Style: 1
Primary Attributes:
Body 3, Dexterity 3, Strength 3, Charisma 2, Intelligence 2, Willpower 3

Secondary Attributes:
Size 0, Move 6, Perception 4 (8), Initiative 4, Defense 6, Stun 3, Health 8, Horror n/a (human form) or 4 (corpse visage form)

Skills: Athletics 5, Brawl 5 (Grapple 6), Intimidation 8, Stealth 5 (Hiding 6)
Talents: Fearsome 2 (Can temporarily frighten foes)
Resources: None
Powers: Madness, Immune to Fire and Heat based attacks.
Weaknesses: Cold vulnerability (She takes x2 damage from any cold-based attack.)
Flaws: Thirst for Flesh (+1 Style point when its unholy appetite reveals its true nature)
Weapons: Shears 7L