Tuesday, March 19, 2019

OMG: Egyptian Myths, Part 2

Wrapping up the myths of Egypt today for One Man's God.   A brief note about the objectives of these posts. I am trying to go through the various myths as presented in the AD&D 1st edition Deities and Demigods and trying to reconcile them with the implied cosmology as presented in the AD&D game and Monster Manual in particular.  Sure I can, and will, draw from many other sources from real-world mythologies and religion to other editions of D&D and even other games.

Ok back to the business at hand.
You can find Part 1 here.


Apep
Last week I talked a lot about Apep.  He has been a lot on my mind of late.  From the reviews I did of Astonishing Swordsmen & Sorcerers of Hyperborea 2E to Serpentine - Oldskull Serpent Folk, snake gods are getting a lot of coverage on my blog of late.  This is really no surprise.  My Second Campaign is gearing up for the trek into the great desert of the world and it will have a lot of Egyptian influences as well.

Right now my plan is to take the big desert adventures of classic A/D&D and make the end of my campaign with them.

The Desert of Desolation series:
and the Desert Nomads/Temple of Death series:
and then the two stand-alone adventures:


The adventures span several designers, worlds and even games, but all link back to the idea of ancient Egypt.  Known as Eyrpt on Oerth, Ayrpt on Mystara, and Aegypt in Gary Gygax's original Dangerous Journey Necropolis and then later Khemit in the 3rd edition version.  I combine them all into one. I call my series "The Deserts of Desolations and Death".

Apep and Yig will play a big part in this.  If Apep/Yig (yes I combine them) is an Eodemon like Dagon, then also like Dagon he invests some power in Demogorgon.  Demogorgon is a Greek name, so maybe the Egypt of my adventures is similar and this represents the Ptolemaic/Greek rule era.

Aten
Not mentioned in the DDG is the god Aten, the god of the sun disc.

Already we are getting into something about the Egyptian myths that I will talk about more in detail later.  Aten is the God of the Sun. Ra/Re is the God of the Sun.  Who is the god of the sun here?
Well, both.  And for a while, it was also Osiris.   Egyptian gods were more fluid than say the Greek or Romans ones (but they still had this quality).  Gods could be subjected to Syncretism where two of more gods were fused together into one god, their beliefs fused.  We see this in Amun-Ra (the King of the gods and the sun god).

The biggest deal with Aten was his worship by the Pharaoh Akhenaten, who may have been the father of Tutankhamun, was the pharaoh that brought monotheism to Egypt in 1350 to 1330 BCE.  This predates the other big monotheistic religions including Judaism and Zoroastrianism (and obviously Christianity and Islam, thought the roots of all of these go back that far).

When working on my ideas for Sol Invictus I always wondered what it would have been like if Egypt had continued the worship of Aten.  Or if Aten instead of being wiped out of existence with the return of the original gods and Amun-Ra had been killed by Set or Apep.   Since my campaign deals with events of the Dawn War and He Who Was, maybe that is the same sort of god as Aten.

Aten is a great place to start if you want to make a monotheistic religion in D&D's otherwise polytheistic approach.

I have not looked at length but I think Kobold Press has Aten in some of their books.

Hermes Trismegistus
Now back onto the topic of syncretism. What do you get when you take Thoth the God of Knowledge and combine him with Mercury the Messanger of the Gods and a dash of Imhotep?  Let it stew for a bit in Ptolemaic Egypt?  You get Hermes Trismegistus or the Thrice Great Hermes.

From Hermes Trismegistus, we get Hermeticism; a pre-science esoteric way at looking at the nature of the world.  In many RPGs (Mage and Ars Magica are good examples, as it WitchCraft) this leads to the Hermetic Traditions.  These are magical and alchemical traditions.

Often the Hermetic Traditions are classified as "High Magic" with witchcraft and pagan practices as "Low Magic".  Disclaimer. This is a remarkably simplistic view of what would go on to be one of the largest movements in Western Esotericism. I am just going to the beginning and following one branch of this tree. 

In any case, Hermes Trismegistus is not a god you would find in the DDG.  If some he could be an Egyptian/Greek god of Alchemy and Magic eventually (as sadly these things happen) taking over the role of Magic from Isis and Hecate.  Maybe there is this God in my campaign along with Aten.

Library of Alexandria 
So from this, I am building a Ptomliac Egyptian area that is post-Aten-heresies where Hermes Trismegistus is the god of Alchemy and Magic and Apep is still a real threat.

Spoiler for when I do the Greek Myths (and I think I should do them next).
How are Heka the Egyptian God of Magic related to Hecate the "Greek" (and I'll explain that later) Goddess of Witches, Magic and the Underworld?

Next time on One Man's God.

Monday, March 18, 2019

Monstrous Mondays: Monster Book Round Up, 1st Ed style

You can never have too many monster books in my mind.  Even I use one or two per book and my players are surprised or go "what in the hell is that!?" then it is money well spent.   Monsters have taught me so much over the years.  Monsters lead me to Greek Mythology. Monsters helped me learn how to write code to create databases and then later helped land a DBA job while I was still in school.   One day I'll update my old Access95 Monster Database, but that will have to be later.

Until then here are some of the monster books I am enjoying a lot right now.

Blood & Treasure 2nd Edition Monsters
For the Blood & Treasure 2nd edition game, but can be used with any Old-school game.  The system is a mix of Swords & Wizardry and AD&D 1st Ed/OSRIC so reading the stats is really easy.
215 pages, over 600 monsters.  Color cover, black & white interiors.
This one has all the usual suspects from the various SRDs and that is fine for me really.  There are some new descriptions and there are new monsters.
There are things in this book that make it more worthwhile than just monster stat blocks.  There are a number of conditions and definitions ported over from 3.x OGC that are very welcome additions to the "OSR Ruleset".  There are guidelines for Monsters as a Character Race which are quite nice.
Another import from 3.x are Monster Templates.  Now you can a Celestial Gnome or a Draconic Goblin among other things.  Really expands your creature database.
There are even four mini-adventures included.
Not at all bad for just under $10.  Highly recommend!

Blood & Treasure 2nd Edition Monsters II
The second book for the Blood & Treasure 2nd edition game.  This one has 197 pages, over 500 monsters. Color cover with black & white art.  No this is what we buy monster books for! New Monsters!  At 500 some odd monsters there are some here that can be recognized from the records of myth and fairy tales, (lots and lots of dragons!) but there a plenty of more that are completely new to me to edge it out over Monsters I.  There is similar material from the Monsters I book; conditions, attack descriptions and the like.  But the bulk is dedicated to new creatures for your game. This book also has a Chimerical Monster table for making your own chimeras. Tables on mutant dinosaurs and vermin.  Also a combined monster listing of both books.

If you have Blood & Treasure Monsters then you will want this one.  If you just like new monsters then get this one too.

Malevolent and Benign
Malevolent and Benign has long been a staple on my game table.   128 pages with 150 monsters, all in OSRIC format.   The monsters are all new (to me), with some converted from other OGC sources.  The art is quite good and the feel of the book is something like a Monster Manual 3 or a Fiend Folio 2 really. It sits on my shelf right next to my monsters books, or in theory, it does. It is actually out on my game table more often than not. The softcover is very nice to have and the PDF is fully bookmarked.
The book also has a small section on new magic items associated with these monsters.
For $10 it is a good deal.

Malevolent & Benign II
In many ways I actually like M&B2 more than M&B1.  This book is 110 pages with 150+ monsters.  Again we have a color cover (which is fantastic by the way) and black & white interior.  In fact all the art is a step up.
If M&B 1 was akin to a MM3 or FF2 then this one is the next in line, but with no loss of quality. The monsters are new and quite deadly or at least the ones that are not deadly are interesting.
I have not picked up the softcover yet, but the PDF is fantastic.
10 bucks for the pdf or 20 for the pdf + softcover book is a pretty good deal.  Especially for a bunch of new monsters.



Found Folio Volume One
A collection of creatures from various 3.x sources converted back over to "Advanced era" stats. What it lacks in art it makes up for in the number of monsters (typically two per page). Lots of 3.x faves here, ready for your OSR games!
130 monsters in 70 or so pages.



Honorable Mentions. Almost AD&D1 stats.

Adventures Dark and Deep Bestiary
If you ever only buy ONE product from BRW and the Adventures Dark & Deep line then make sure it is this one.
Let be honest up front. We have seen most if not all the monsters somewhere else before. Most are in the SRD or from other Open sources. The new ones are great, but they are ideas we have seen.
And none of that matters. This is still a great book. At 457 pages (pdf) it is a beast. Monsters are alphabetically listed by areas you would find them in. So Wilderness and Dungeon is by far the bulk of them, but there are also Waterborne (fitting in with the rules) and "Outsiders" or monsters from the other planes. But I am getting ahead of myself.
The book begins with two monster spellcasters, the Shaman and the Witch Doctor. Shades of similar classes from the BECMI RC to be sure. But they work here great and frankly I know someone will want to use these rules to play a Shaman one day. Heck, I once tried a Wemic Shaman in early 2e days myself. Maybe I'll see if I can do that here. The classes are not detailed and they don't need to be. The do what they need to do.
The Monster descriptions are a bit like those found in OSRIC though there are some interesting additions. Each Monster has a Morale, like that found in Basic and 2nd ed, though it is not a score but an adjustment. Attacks are listed in the stat block, though they are the attack types. This is most similar to "Special Attacks" in other rules. Also wholly new are "Weaknesses" which is an interesting idea and one I think other OSR publishers should adopt. Each monster then gets a couple of paragraphs of text. Many are illustrated thanks to the highly successful Kickstarter for this (more on that later). The illustrations are great too as you can see here and here.
All the monsters have General, Combat and Appearance sections in their write-ups.
Unlike 2e (and 4e) monsters are not confined to one-page entries. Some have paragraphs, others just a few lines. This is good since I think we would have something like 1000+ pages. I think I read there are 1100 monsters in this book. Maybe 900. Anyway, it's a lot. I spot checked a few monsters I thought might not be there, but sure enough, they were. Ok so the ones that are Closed via the OGL are not here, but I was not expecting those. There are some alternates and stand-ins if you really, really need them though.
The book sections are: Wilderness and Dungeon, aka Most of the Monsters Underwater and Waterborne, larger than expected, but not surprised given the material in the core books. Prehistoric Monsters, always nice to have; Dinosaurs and Ice Age mammals. Extra-Planar Monsters, your Outsiders.
Appendix A details creating your own monsters. Appendix B has something I didn't even realize was missing till I started reading the stats; a basic psionic system for psychic strikes. Appendix C covers random creatures from the Lower Planes. This is the first "Gygaxian" touch I have noticed in this book. Reminds me of a really old Dragon magazine article from years ago. Appendix D is the magic resistance table and Appendix E covers the abilities of Gods.
All of this in a PDF for just under $15.
I have mentioned before that Joe gets his work done and gets it done fast. Well, this is not only no exception but it is the new benchmark. Joe ended his Kickstarter and then got printed books out to people 6 months early. Let that sink in for a moment. In a hobby where we tolerate (although not quietly) Kickstarters with delays of 18 months or longer, Joe and BRW are out there, turning out product and getting it to people early. You should buy a copy of this book on that principle alone.
So should you get this book?
If you like monsters then yes. If you need monsters for your old-school game then yes. If you want to support Joe and the Adventures Dark & Deep system then yes. If you want to reward good Kickstarter behavior then absolutely yes.
Lots of good reasons to get in my book. It is also the best book in his line.

Swords and Wizardry Monstrosities
The first of two HUGE monster books for the Swords & Wizardry game.  This one is also my favorite of the two by just a tiny bit.
This has mostly new monsters but some of the monsters we have seen before either in the SRD or other books. That though does not detract from its value as this is a 560+ page book since in addition to that there are some new monsters. The cover is very evocative of the old-school (pre 1980) covers. I love this cover. There is much in common between this book and The Tome of Horrors. Each monster is given a page of stats, description and a plot hook. While ToH used some recycled art, this all seems to be new art. Even Orcus (which we now have 3 listings for) is new. Actually, the art is pretty darn good and I don't mind the occasional repeat of a monster to see some new art. Honestly, there is so much great stuff in this book that even with the occasional repeat monster this is still a top-notch collection. If you play S&W then this is a great monster book to have. I am even going as far as to say it is a must have for any serious S&W GM.



Tome of Horrors Complete - Swords and Wizardry Edition
What can be said about this product? The original Tomes of Horrors were all great products that featured a number of "old school" monsters from previous editions of the game all under the OGL. It even had a brief "tutorial" on how to add these beasties to your own products. Now those very same monsters are back in one huge book "updated" to Swords & Wizardry stats. Nearly 700 monsters, all ready for your game. In addition to art and stat blocks for every monster there is also an adventure hook for each one. The monsters have been "scaled down" to fit the S&W rules better.
Color covers, black & white interior art.  688 pages (that's right!)

Converting these to AD&D1/OSRIC/Advanced Labyrinth Lord should not be an issue.

Eight monster books and somewhere over 3,300 monsters (lots of duplicates sure, but all unique presentations).

Friday, March 15, 2019

Kickstart Your Weekend: Queen of the Damned: Velrath's Vampires

The weekend is on the way so you know what that means! Time to Kickstart Your Weekend.  And do I have something special today!

You know my fascination obsession with the Queen of Vampires?  Well, Cass Suwinski gets me.
Here is his new Kickstarter and I hope you will find it as much fun as I do.

Queen of the Damned: Velrath's Vampires



https://www.kickstarter.com/projects/tombguardians/queen-of-the-damned-velraths-vampires?ref=theotherside

Here are the Queen and some of her court.









Of course, they come unpainted, but that is expected.
I also got a chance to talk to Cass a bit.

For the benefit of the audience, could you please introduce yourself?  
My name is Cass and I'm the owner of Tomb Guardians, Inc.

How did you end up starting Tomb Guardians Miniatures?  
Tomb Guardians was started in June 2018.  After my son and I went to Origins as we do every year, my son came home and told his mom how popular our game we run every year and how many people wanted to join.  My wife the next day told me I should write the rule to our Dungeon crawl and adventure module.  I thought about it and agreed to do just that.  Unfortunately, I didn't realize how much work it takes and the depth of writing the rules.  As the rules proceeded, my wife again asked me if we had miniatures to match the characters in the game and I said no.  She then said why don't you create your own miniatures and I thought about it and thought it was a great idea.  I then reached out to some of the people I knew in the field and that lead us too Jason Wiebe, Bobby Jackson, and Patrick Keith.  Of which we hired all three to create miniatures for our company.  The first miniatures created was a set of 13 Dwarven heroes and 17 monsters.  They were released in December of 2018 to a very positive action.

Could you tell us more about the Kickstarter for Queen of the Damned - Velrath's Vampires, and your involvement with the project?  
The Vampires heroes is one of the 8 factions within our world.  Queen Velrath's was created and sculpted after my wife.  We used her wedding dress as the dress she wears. That was my thank you to my wife for her support and encouragement.  The back story too Queen Velrath was she was the wife of Telamir, the original leader of the Templars, and left the Kingdom of Rasa with him when he was expelled.  She very much desired to learn the ways of attunement with the moon’s power, but she was forbidden from learning it because she was a woman.  Angry at the snub, she started secretly exploring this herself, but instead of attuning with Wecarus, she found it much more beneficial to bask in the eerie darkened glow of Delaura.  When Telamir discovered what she was up to, she was burned as a heretic, and dumped in a nearby swamp.  But fortunately for her, Delaura was full on that evening, and with her strong attunement with it, she was reborn as the pinnacle of all undead beings, the vampire.  Since that day, she has been enlarging her undead ranks, while punishing any Templars or male citizens of Rasa by enslaving them to do her bidding.  Today her followers have strongholds in nearly every swamp in Elkarim, and they all hold a special hatred for the Templars. There are 10 Vampire heroes, Queen, Mage, Cleric, Anti-Paladin, 2 Grave Spirits and 4 male slaves.

How did you assemble sculptors and other artists for Queen of the Damned?  
I try and use the best sculptors in the world, Jason Wiebe, Bobby Jackson, and Patrick Keith along with painter Mary Profitt.  They do amazing work and keep my vision for the miniatures on key.  I couldn't ask for anything better.

Would you say Queen of the Damned - Velrath's Vampires is open to newcomers? Or is it for people with prior knowledge of Tomb Guardians' work?: 
Queen of the Damned - Velrath's Vampires is a collection of 21 28mm miniatures, of which there are 10 Vampires and 11 monster miniatures and accessory pieces.  The miniatures are cast in metal and come with a 5 year guarantee.  If someone breaks the miniature all they have to do is mail it too us and we will replace it no questions asked.   Queen of the Damned is not a game.

What has it been like working with Jason Wiebe, Bobby Jackson, Patrick Keith, and Mary Profitt?: 
All our sculptures and painters are amazing and very easy to work with.  I'm very happy to have them part of our team.

Could you describe your history with Kickstarter?:  
Tomb Guardians had one other Kickstarter last year and that was our first.  We learned a lot from that Kickstarter, unfortunately, we canceled the Kickstarter prior to its completion on December 5th, 2018.  However, even though we canceled the Kickstarter we did get an investor which allowed us to take pre-orders starting on December 7th, 2018.  This was with the understanding that the miniatures would ship in late February/early March.  We started shipping these orders 2 weeks ago and will finish those orders by the middle of March.  Offering Pre-Orders was a huge success and surpassed my expectations.

Do you plan to attend Origins this year? If so, will this be your first time at Origins after starting Tomb Guardians, and do you plan to promote your company as an exhibitor there?  
Yes, we will be at Origins, demoing our game that we are releasing in the fall.  This game is a RPG/dungeon crawl with an adventure module.  A group of players selects a party of heroes and has to accomplish certain objectives within each level of the dungeon.  We will be demoing this game all week.  More details later on the game itself, but all the miniatures we are creating will be used in our game!

AND I just got this announcement this morning.
Tomb Guardians is excited to announce that we are doubling your stretch goal awards. That means you will get 2 sets of all our stretch goals hit in our campaign! Anyone that pledges the “All In” pledge or upgrades will get not just 1 set but we will double that stretch goal set and you get 2 sets! That means if we hit all our goals you would get 22 free miniatures!!! The total set goes from 41 miniatures to a possible 63 miniatures. That works out to be $5.87 per miniature! This is an outstanding offer, you would get our Black Dragon that retails for $89.95 for $5.87!!! This offer applies to everyone, including those that have already pledged or if you upgrade your pledge. Don’t miss out on this incredible offer. We would like to thank everyone again for there support and trust in us.
Pretty cool if you ask me.
https://www.kickstarter.com/projects/tombguardians/queen-of-the-damned-velraths-vampires?ref=theotherside

Thursday, March 14, 2019

OMG: Egyptian Myths, Part 1

Ancient Egypt spanned more than 3,000 years of history.  So much history in fact that there is as less time between us and Queen Cleopatra VII (reign 51 BCE to 30 BCE) than Cleopatra and the construction of the Pyramid of Khufu (2560 BCE) and Egypt was already 500+ years old by the time that was built.  There are "Intermediate Periods" in Egyptian history where very little is known about what was going on that lasted longer than the run of most countries today including the United States.

It is really no wonder that Egypt has fascinated us for millennia. 

The entries in the Egyptian Mythos section of the Deities and Demigods is no different.  The authors of the DDG acknowledge this time and mention that the religion had changed in that time.  So we are only given a few of the "big gods" and the ones that are the most common names.  This I think is perfectly fine.  A book on ancient Egyptian gods would fill many volumes this size.  Ancient Egyptian religion is very complex, but relatable to all of us I think because of a lot of ideas we have in religion now came from then.  The Trinty? First seen in Egypt.  The death and resurrection of a god? Egypt.  An afterlife? Egypt again.  A monotheistic religion? Yes, even Egypt did this (for a while and I'll get to that).

The purpose of these "One Man's God" posts is to square the mythology as presented in the DDG with the other bits of the D&D (primarily AD&D) cosmology. In particular with demons and devils and other fiends.  Not really to discuss whether or not the DDG is a good guide for religion or history (it's not, nor is it trying to be).

So. Did Egypt have demons?  Well...let's have a look.

One thing we get right from the start is that Egypt has a lot of gods and many of those gods are very powerful.  The cap given on all gods in the DDG is 400hp for the greatest god in the pantheon. Egypt has two gods at 400 (Ra and Osiris) and many more at 300 or above.  I would argue, given her predominance in the myths that Isis should also be at 400, or at least at 395 to Ptah's 390.  Some important gods, like Amun or Aten, don't even appear.

If there are a lot of really powerful gods, there are uncounted minor gods.  While some might fit the bill as a "demon", demigod or quasi-god might be a better name for them.  Of course the chief of these lesser gods, at least for mortal concerns, was the Pharoh, a god on Earth.
The Egyptians had "night lands" or an "underearth" but no Hell to speak of.  Places that "feel" like the Abyss (in abstract terms) but lacking the evil. Good or evil people would die and then continue their lot in the next life.  They could build these little statues that would do the work for them if they had enough money.  The worst thing that could happen to you is that you would be forgotten. Prayers no longer said for you and in later times if you could be mummified, having your body destroyed.  It could be our practice of burial comes from this. That and the pragmatic concerns of not wanting to see dear old depart granddad being dragged off to be eaten by jackals.

Apep, the King of Serpents
One of the few god-level monsters in the DDG is Apep, the King of Serpents.  If you recall from a Monstrous Monday a few weeks back I featured snakes and snake people.  Fear of snakes is old. Really old. The Abrahamic religions (Judaism, Christianity, Mulism) all have a snake as the first enemy in Eden.  Other religions follow suit.
In the DDG Apep is described as a "creature of the Abyss" and "the physical embodiment of chaotic evil".  The stats for Apep put him inline with the Demon Lords/Princes like Demongorgon and Orcus.
In the mythology of D&D it is very, very likely that Apep was one of the original demons, like Dagon and Pazuzu. Called Obyriths in current versions of D&D, I called them Protodemons or Eodemons.  Apep certainly fits the bill.   If Demogorgon has the "backing" of Dagon (see 4e and beyond) then I would argue that he also has the backing of Apep.  These two ancient Obyriths/Eodemons could be the reason why Demogorgon has the title Prince of Demons.

Apep
FREQUENCY:  Unique
NO.  APPEARING:  1
ARMOR CLASS: -4
MOVE:  18"
HIT DICE:  18 (250 hp)
%  IN  LAIR:  100%
TREASURE  TYPE:  H (x3)
NO.  OF  ATTACKS:  2
DAMAGE/ATTACK:  3-30 (bite)/4-24 (constriction)
SPECIAL  ATTACKS:  Poison, Breath Weapon (6-60)
SPECIAL  DEFENSES:  +3  or  better weapon to hit
MAGIC  RESISTANCE:  40%
INTELLIGENCE:  High
ALIGNMENT:  Chaotic  Evil
SIZE:  L  (300' long)
PSIONIC ABILITY:  Nil

This creature is older than the demons and all but the most powerful stay away from his layer deep in the Abyss.  He is attended by uncounted numbers of snakes and can summon 5-50 snakes of any sort to his aid as he is their King.
This monster has a poisonous bite (3-30 points of damage and save at -4 or die), can breathe flame every other round for 6-60 points of damage (10" long and 4" wide cone) and can constrict for 4-24 points of damage.  He has slain and eaten many mortals, demons and gods. 
Some scholars speculate that he is also the same creature known as Yig to some and Jormungandr to others.

Set, The Evil God
Set is a problem.  I mean yes he is a problem because he is evil, but also a problem with how he is wedged into the cosmology here.  For the ancient Egyptians, the gods lived in their temples.  Set who is listed as Lawful Evil is placed naturally in the Nine Hells.  But...that doesn't really work.  Not for Set and not for the Hells.  Druaga we can fit in, but Set is much larger. In later Dragon magazines, Ed Greenwood in his now very famous articles on the devils and the Nine Hells places Set in Acheron or rather he is trying to build his own plane between Acheron and the Nine Hells.  While a neat idea I also don't think it works 100% for me.  Set is a bad guy, he kills his brother Osiris and tosses his body parts all over Egypt.  But he also rides on Ra's solar barge to fight Apep and even some Pharaohs were named to honor him.  So he is a complicated, but still largely evil, god.

Ammit
Not presented in the DDG is Ammit, the crocodile/hippopotamus/lion beast that devours souls/maat of the dead that fail to get into the afterlife.
Ammit certainly meets the criterion for a demon.  She is a monster that eats the souls of the dead. Horrifying visage. Certainly evil and used to scare people into moral behavior.
While she is missing from the DDG (though Erol Otus puts her in the full page art just before the myths) she does appear at Ammut in the AD&D 2nd Edition Al-Qadim Monstrous Manual.

Ammit
FREQUENCY:  Unique
NO.  APPEARING:  1
ARMOR CLASS: 3
MOVE:  12"
HIT DICE:  12 (102 hp)
%  IN  LAIR:  100%
TREASURE  TYPE:  Nil
NO.  OF  ATTACKS:  3
DAMAGE/ATTACK:  1-10 (claw)/1-10 (claw)/2-20 (bite)
SPECIAL  ATTACKS: 
SPECIAL  DEFENSES:  +1  or  better weapon to hit, Immune to all attacks from Undead
MAGIC  RESISTANCE:  70%
INTELLIGENCE:  Low
ALIGNMENT:  Chaotic  Evil
SIZE:  L  (15' long, 7' foreleg to head tall)
PSIONIC ABILITY:  Nil
Ammit is the demon that waits in the afterlife.  If Anubis judges a person's heart is heavier than the feather of Ma'at then Ammit eats the heart and the person then must roam the outer darkness to "die a second time".  In some cases Ammit eats the heart and tosses the body into the lake of fire she resides near. 
Ammit is a huge animal like demon. She has the head of a crocodile, the mane and hindquarters of a lion, and the forequarters and belly of a hippopotamus. She is grossly fat since she has no end of wicked hearts to feed on.  For her size she is fast on both land and water.
Ammit will also attack the living if they interfere with her feeding.

Next time lets talk about Aten, how I am going to use Apep and what the hell is up with Hermes Trismegistus, the Thrice Great Hermes.

Wednesday, March 13, 2019

Isaina Lyd’ar for The Witch for Swords & Wizardry White Box

I don't think it is hubris to say I know my witches.

My first knowledge of Thomas Denmark was when I picked up a copy of the absolutely fantastic d20 book "Way of the Witch" by Citizen Games.  His work is featured throughout the book and on the cover. For me, it really helped define the feel of that book and the classes involved.


Since then I have worked with nearly all the authors of that book and Christina Stiles and Megan Robertson joined me on the Strange Brew d20/Pathfinder project which we all felt was the spiritual successor to Way of the Witch.   Sadly Citizen Games was a casualty of the d20 bust.
The text lives on in Strange Brew and the art lives on with Thomas Denmark.

So it was not a big surprise, but a pleasant one all the same, when I saw the art for Isaina Lyd’ar in Beasties II.    In fact, I have seen it before.


I was very, very pleased that Thomas could use his art again in his own products.  It is too good to let lie forgotten in an out of print book.

It is only fitting then that his "magic-user" should really be a witch in the proper sense.  She is 100% Open OGC in Beasties and my The Witch for Swords & Wizardry White Box is as well, so it is a perfect match in my mind.

Isaina Lyd’ar
Human Female
4th level Witch, White Witch Tradition
(or perhaps Sinderan Tradition)

Strength: 11
Dexterity: 13 (+1)
Constitution: 12
Intelligence: 14
Wisdom: 14
Charisma: 18 (+3)

HP: 12
Alignment: Neutral Good
AC: 7 [12] (Leather Armor)
Saves Base: 12
THAC0: 18 [THAC20: 19]

Equipment: girdle of stealth, this confers near invisibility for 3d6 turns. It takes half a day to recharge.

Occult Powers
Familiar: Visions* (instead of a familiar Isaina gets dreams that instruct her on what spells she needs.)
Herbal Healing

Spells 
Cantrips (6): Arcane Mark, Dancing Lights, Knot, Lift, Mend, Object Reading,
First (2): Locate Animal or Plant, Protection from Evil
Second (2): Extra-Sensory Perception, Sleep

Description From Beasties 2:
Isaina has always been an outsider. She would rather talk to animals than humans. When she does make friends she is incredibly loyal and close. She always thinks about how her actions can lead to the greater good, and she believes it is each individuals responsibility to bring more happiness into the world and reduce suffering.

She often has visions and haunting dreams of a coming disaster. She is driven to prevent these from really happening.

She is a bit too enamored with ale, wine, and intoxicants and is occasionally willing to try out new experiences.
Section 15:
The White Witch for Swords & Wizardry White Box. Copyright © 2018, Timothy S. Brannan, Other Side Publishing
Beasties 2, Copyright 2019, Night Owl Workshop

Now that is a cool character.  Can't wait to use her in a game.

Tuesday, March 12, 2019

New Releases Tuesday: Vigilante City

It's Tuesday and that usually means new releases.  Today we have a great one.

Eric Bloat of Bloat Games has been a favorite here for a while.  I have gone on and on about how much I love Dark Places & Demogorgons.  Today he has released what is destined to be my new favorite game, SURVIVE THIS!! Vigilante City.

Vigilante City current features two new books.

SURVIVE THIS!! Vigilante City - Core Rules and SURVIVE THIS!! Vigilante City - Villain's Guide


The rules are a version of the same Survive This!! we see in Dark Places & Demogorgons and Survive This Zombies! so compatibility is a nice feature. Especially if you want to use The Cryptid Manual.

The one thing I did not expect was the inclusion of a Compatibility License and Logo.  That honestly SCREAMED at me when I started downloading.

I am going to read these rules over and get up a review and some characters sometime soon.
But you can all now expect a Mystic's Handbook to be coming from me soon! (name might change)

Can't wait to get into this game.

Monday, March 11, 2019

Monstrous Monday: Beasties II from Night Owl Workshop

Now I have gone on the record, many, many times, talking about how much I love monster books. My first glimpse into D&D was way back in 1978-79 when I first saw and read the Monster Manual.  Very few books have come close to that feeling of unlimited potential.  So when a new monster book comes out, I have to take a look and usually grab it.

Beasties II from Night Owl Workshop has something of a pedigree in my mind.  The art and text are from none other than Thomas Denmark.  He is responsible for some of my favorite art during the d20 boom, in particular, Citizen Games' "Way of the Witch".   Plus I LOVED Beasties I so grabbing this was a no brainer for me.

Beasties II is a digest-sized book. 90 pages with black & white art. According to the sales text on DriveThru the book contains:
27 Monsters
8 NPC's
40 Drawings
1 Map
Article on Goblinology

The book follows the same format as Beasties I. Like the first Beasties it certainly punches above its weight class in terms of monsters and content.  All the text and art is by Denmark himself. 

The book is designed for "Original Fantasy Rules" but plenty of conversion notes are given for OSRIC and Basic Fantasy.  There are also some conversion notes for Nite Owl Workshop's other games Colonial Troopers, GuardiansWarriors of the Red PlanetRaiders of the Lost Artifacts and Freebooters.

The definition of "monster" is certainly very old-school too, with some traps, "minor monsters", and NPCs included for good measure. 

But the REAL reason to get this book is goblins.  There are several goblin hybrids; Blorc, Bugbearzerker, Gnomblin, Hoblin, Hoblin (Cruel), Koblin, Zoblin and a whole article on Goblinology or the Ecology of the Goblin.  Frankly, the book is worth it for all of this alone. 
Seriously. If you like goblins then grab this now.

There are also some undead and some really fun fiends.  The Drumph gets a full publication so that is now.  A new aquatic humanoid race is introduced, the Shahatha.  I rather like them to be honest and will be porting them over to my 5e game.

The NPCs are also a lot of fun.  One, Isaina Lyd’ar, reminds me of the work he did for Way of the Witch.  So much so I might convert to a White Box Witch.   She looks like she would be fun to play. Maybe she is a Sinderan Witch tradition.



So a lot of great content for $4.  Plus the entire work is released as "Open" under the OGL so that is a nice touch.

Bookmarks in the PDF would have been nice as well as a PDF clickable table of contents, but that is a minor thing really.

If you love monsters get this book.
If you love goblins you REALLY need to get this book.