"There is no evidence of avifaunal or crawling vermicular lifeforms on Jouret Four."
- Data, Star Trek the Next Generation, Best of Both Worlds, Part 1
I had a Black Star post ready to go today, but this one grabbed my imagination a lot more. I am currently reading "The Door to Saturn: Collected Fantasies of Clark Ashton Smith, Book 2" in it is a story, “The Kingdom of the Worm”, about an ancient evil kingdom of the dead and the giant charnel worm that rules there. This reminded me of another one of my favorite Clark Ashton Smith tales, "The Coming of the White Worm", which I need to re-read soon.
While reading I could not help but think of all sorts of worms and how they have been used to terrify us. Edgar Allen Poe's "The Conqueror Worm" comes to mind, which also leads me to the Stephen R. Donaldson short story (from "Daughter of Regals and Other Tales") of the same name, though that one is about a centipede. Which of course made me think of the Sand Worms of Dune and then the Sand Worms of Saturn from Beetlejuice and of course the Sathar of Star Frontiers.
It is that last one that gave me the idea explosion that this post is.
Black Star is if nothing else, about exploring the horror that is space. Space is dark, I am just adding Eldritch Dark to it.
It got me thinking that a great adventure would be to have our crew check in on a planet, much like TNGs Jouret 4, that the entire population is gone. They discover that they have all been eaten by worm-like creatures, maybe even the Sathar. Of course they are nothing compared to the towering monstrosity that is Mordiggian, the Charnel God. I had used Mordiggian and his ghouls once before in a Buffy/WitchCraft/Willow & Tara game which also gave me the spell "Lend Me Your Fire" (to appear in a witch book someday!)
In this adventure, the colony (shades of LV-426 to be sure) is wiped out by the millions and Starfleet is sent to investigate. There is evidence that everyone died pretty close to each other in time and there is a lack of bodies. The Sathar have been consuming the dead, which is not typical behavior, and they are worshipping Mordiggian as their God of Death. The real big bad here is Mordiggian.
The horror aspects here are of course the death of millions and the natural squeamishness many people seem to have about worms, maggots, and other eaters of the dead. "Wormfood" is an evocative image for a reason. Also, there is the notion that Mordiggian is here and maybe he is a god maybe he is not, but did he come to our notice now because of the use of the new Triberyllium Warp-13 drive has opened our dimension to that of the Cthulhoid mythos creatures.
For sci-fi this is my chance to square the circle of merging Star Frontiers' United Planetary Federation and Star Trek's United Federation of Planets.
SATHAR (for WhiteStar)
ARMOR CLASS: 6 [13]
HIT DICE: 2
HDE/XP: 3/75
SAVING THROW: 16
TOTAL HIT BONUS: +1
MOVEMENT: 12
SPECIAL: Keen Senses (vision, smell)
ATTACK: by weapon
Sathars are long, worm-like creatures. Their bodies are divided into segments, like an earthworm's. They do not have a skeleton. Instead, they support their bodies hydrostatically, by pumping liquid into the segments so they become hard. A shiny, clear slime coats their skin. Federation scientists believe they are warm-blooded, but no live specimen has ever been studied. Their eyes are placed near the sides of their heads and contain double pupils giving them extraordinary vision. They smell through two pits in front of their eyes.
A Sathar moves by slithering across the ground with the first meter of its body raised. They also can coil like a snake, raising 1.5 meters of their bodies from the ground.
The color of Sathar skin varies from yellow to brown. The tentacles are the same as the body, but with a slight greenish tint. The underbelly is pale pink. A pattern of dots, speckles, and stripes decorates the back of the head. These patterns are natural on some Sathar, but are tattooed on others.
Some survivors of Sathar attacks have reported that Sathars are not effected by electrical shocks, phasers set to stun or stun grenades, but these reports have never been confirmed.
Sathars are highly intelligent and have a space-faring culture found on the Frontiers of Federation Space. They are considered dangerous even if very little else is known about them
Source: http://starfrontiers.wikia.com/wiki/Sathar
So, Black Star: The Conqueror Worm (Star Trek + Star Frontiers + The Kingdom of the Worm + Aliens + Tremors + The Charnel God).
Wednesday, November 28, 2018
Monday, November 26, 2018
Monstrous Mondays: The Almas
I am back from Thanksgiving break only to have the worst blizzard in two-three years hit the Mid-West. My kids schools are closed and my office is even closed! With all that snow outside it is a PERFECT day to do some more work on my Winter Witch book.
--
Today I want to feature a monster that has some significance to me. The Almas is a cryptid that dates back at least to the 15th century. I featured the almas as suspected antagonists, but later turned allies in the Ghosts of Albion adventure "Almasti". Here a tribe of Almas has come to London to stop the plans of the evil god Chernbog.
For the Winter Witch I wanted something a little different, but close enough that it was obviously the same creature.
Almas
Hit Dice: 3 (4 for Shaman)
Armor Class: 7 [12]
Attacks: 2 fists (1d6) or by weapon type
Saving Throw: 13
Special: Fly, immune to cold, spells
Move: 12 / 24 fly
Alignment: Neutral
Number Encountered: 1d8
Challenge Level/XP: 6/400
Almas are the smaller, more intelligent cousins of the Yeti. Due to their smaller size, they do not have the yeti’s hug attack. For every group of six almas, one will be a shaman who has the spellcasting ability of a 2nd level winter witch. With the aid of the shaman, an Almas can fly on the boreal winds, but only after the sun has gone down.
They are immune to normal and magical cold. Almas speak their own language and that of giants.
--
Working hard to get the Winter Witch to you in time for the holidays.
Until then check out the Cyber Monday sales at DriveThruRPG. All my Swords & Wizardry witch books are on sale.
Tuesday, November 20, 2018
Monday, November 19, 2018
Monstrous Mondays: Wind Wraith
Interestingly enough this monster came up while playing Pokémon GO with my wife and kids at Gen Con this past summer. Also based on some other ideas I have had over the years.
Wind Wraith
Hit Die: 5
AC: 1 [18]
Attack: 1 touch (1d6 + con drain)
Movement: - (Fly 24)
Save: 12
Alignment: Chaotic
Challenge Level/XP 9/1,100
Special: drain 1 point of Constitution with hit, magic or silver weapon to hit, ignores non-magical AC.
Wind wraiths are the spirits of mortals that die in one of the elemental planes and become hopelessly lost and can't move over to the other side. They return to the Mortal Plane to haunt others and steal their lifeforce (as represented by constitution points).
The successful touch of a wind wraith will cause 1d6 points of damage and drain 1 point of Constitution. A saving throw is allowed to prevent this drain, but the damage is always taken.
More horribly the wind wraith ignores all but magical armor. The foul creature's clawed hand will pass through the hardiest plate mail as it does through leather or cloth. All are treated as having an AC of 9.
If the armor is magical then the magical enchantment can be added to the character's AC, but not the armor itself. So +1 Plate mail would confer an AC of 8 while +3 leather armor would be treated as an AC of 6.
Wind Wraiths appear as they did in life from the torso up. Their lower halves fade into mist and vapor. They typically haunt areas of strong magic in hopes to find a way to a permanent death. They are also found in the elemental planes.
They can be turned as Spectres.
Wind Wraith
Hit Die: 5
AC: 1 [18]
Attack: 1 touch (1d6 + con drain)
Movement: - (Fly 24)
Save: 12
Alignment: Chaotic
Challenge Level/XP 9/1,100
Special: drain 1 point of Constitution with hit, magic or silver weapon to hit, ignores non-magical AC.
Wind wraiths are the spirits of mortals that die in one of the elemental planes and become hopelessly lost and can't move over to the other side. They return to the Mortal Plane to haunt others and steal their lifeforce (as represented by constitution points).
The successful touch of a wind wraith will cause 1d6 points of damage and drain 1 point of Constitution. A saving throw is allowed to prevent this drain, but the damage is always taken.
More horribly the wind wraith ignores all but magical armor. The foul creature's clawed hand will pass through the hardiest plate mail as it does through leather or cloth. All are treated as having an AC of 9.
If the armor is magical then the magical enchantment can be added to the character's AC, but not the armor itself. So +1 Plate mail would confer an AC of 8 while +3 leather armor would be treated as an AC of 6.
Wind Wraiths appear as they did in life from the torso up. Their lower halves fade into mist and vapor. They typically haunt areas of strong magic in hopes to find a way to a permanent death. They are also found in the elemental planes.
They can be turned as Spectres.
Friday, November 16, 2018
Kickstart Your Weekend: Willowbrook #1
One of my absolute favorite things about today's connected world is the ability to find new and great things and people. Emma Kubert and Willowbrook are both of those.
https://www.kickstarter.com/projects/emmakubert/willowbrook-1
According to Emma herself:
What grabbed was the idea of Willowbrook but what kept me reading more was her art. Check out the Kickstarted page to see what I mean. Emma Kubert has a solid pedigree when it comes to art, but ignoring that for a bit just look at what she can do. The emotions of her characters can be felt through the screen. Plus there is something here that reminds me of reading "A Wrinkle In Time" for the first time again. Magical and weird among the ordinary and mundane.
It's great stuff really.
So check it out and toss her some money. I like to see new up and coming comic artists succeed when they have talent and Emma certainly has that. Plus the story sounds fantastic and I could easily grow to like these characters.
https://www.kickstarter.com/projects/emmakubert/willowbrook-1
According to Emma herself:
Willowbrook is a fictional town that is set in the woodsy areas of upstate New York. Eliza Anderson (our protagonist) and her black cat Willow arrive in Willowbrook to find her grandmother, Minerva Proctor. Eliza finds out soon that the entire town is riddled with creatures from different worlds, so she stays to help her grandmother, while unraveling the mystery behind her purpose there.What grabbed me though was her reasons for creating it.
I watched all my favorite tv shows and movies, including Harry Potter, Sabrina the Teenage Witch, Buffy the Vampire Slayer, Gravity Falls, Stranger Things, etc. I love young adult fantasy genres (especially the good ones) because throughout all the adventure and excitement, there are characters that resemble ourselves and the changes that we go through too. So, every time I finished one of these shows or movies, I had that lost feeling of “WHAT AM I GOING TO DO NOW THAT HARRY HAS FINISHED VOLDEMORT?!?!”I can totally relate.
What grabbed was the idea of Willowbrook but what kept me reading more was her art. Check out the Kickstarted page to see what I mean. Emma Kubert has a solid pedigree when it comes to art, but ignoring that for a bit just look at what she can do. The emotions of her characters can be felt through the screen. Plus there is something here that reminds me of reading "A Wrinkle In Time" for the first time again. Magical and weird among the ordinary and mundane.
It's great stuff really.
So check it out and toss her some money. I like to see new up and coming comic artists succeed when they have talent and Emma certainly has that. Plus the story sounds fantastic and I could easily grow to like these characters.
Thursday, November 15, 2018
Featured Artist: Eugene Jaworski
Welcome back to my Featured Artist series. Today I want to share with you someone I have been following a while, Eugene Jaworski.
I have seen his art in a lot of D&D related groups and in particular in D&D Fantasy Art on Facebook. He has a style that recalls the old days of the D&D game and he is certainly a fan of that era. In fact, it was his version of the classic D&D character Skylla that first got my attention.
I loved it so much I bought a print of it for my game room.
He has also done Kelek the evil Wizard.
Love the giant wolf he is on.
And Red Sonja,
But the ones I really love are his series of painting of his original goddess Numora.
According to Eugene,
You can find him here:
I have seen his art in a lot of D&D related groups and in particular in D&D Fantasy Art on Facebook. He has a style that recalls the old days of the D&D game and he is certainly a fan of that era. In fact, it was his version of the classic D&D character Skylla that first got my attention.
I loved it so much I bought a print of it for my game room.
He has also done Kelek the evil Wizard.
Love the giant wolf he is on.
And Red Sonja,
But the ones I really love are his series of painting of his original goddess Numora.
According to Eugene,
She was a goddess from a home brew campaign that I ran a couple years ago. Numora the Whisperer of Secrets. Very enigmatic.She reminds me a little of my own Nox, Goddess of the Near Dark. Even down to the shadow cats (Gloamings in my world) and walking around barefoot. 100% coincidence, of course, we have read a lot of the same books.
You can find him here:
- The Art of Eugene Jaworski (Facebook)
- Neothera | Eugene Jaworski (DeviantArt) Where you can buy prints like mine!
- The Art of Eugene Jaworski (Patreon)
- The Art of Eugene Jaworski (Website Gallery)
- Eugene Jaworski (Instagram)
Wednesday, November 14, 2018
At the Planets of Madness
Throughout October and November, I have been rereading everything from H.P. Lovecraft and Clark Ashton Smith. In particular, I have been focusing my attention on their "Cosmotism" and sci-fi stories. All the while thinking about how I want to approach my own "Star Trek meets Cthulhu horror is Space" game, something I have been working on under the title of "Black Star".
Of course looking at Lovecraft through the lens of Sci-fi rather than horror gives the stories an extra dimension. Once I got back to the "Dream of the Witch House" and the equations of Walter Gilman I knew there was something there. I figured what if we took the Gilman equations and used those to power Warp drive? It seemed like a great fit! Really, really great. Too great. I had to go back to my shelves and sure enough, the idea is not my original one.
Eldritch Skies was published by Battlefield Press a few years back does exactly this. I was a consultant on the original Cinematic Unisystem version, but now you can only get the Savage Worlds version.
Still, I am pressing on to use the Gilman drive in my own games. The Gilman equations are added to normal warp drive to produce the Gilman-Cochrane drives. I'll adapt Eldritch Skies as needed with plenty of Lovecraftian beasties to fill my CAS-style planets. Hey, it makes as much sense as the Spore Drive.
Converting the stories to Sci-Fi/Horror adventures is easy.
After the first adventure which is Star Tre + Galaxy Quest + Alien + Lovecraft + Event Horizon I figure I can do these:
At the Planets of Madness. The PCs find a planet that is older than the known Universe! To make matters worse there is evidence of an ancient civilization. (At the Mountains of Madness + the Image of Fendahl)
Ghost Ship. The PCs find a derelict adrift in space and it is full of the ghosts of the dead crew. Originally this was going to be the Enterprise B when I ran it as a pure Trek game. (The Haunting of Hill House, Dreams of the Witch House, the Flying Dutchman)
The Color out of Hyperspace. A slow moving wave is "eating" up parts of space and everything in its wake. (Color out of Space)
Starcrash on Hyperborea. A shuttlecraft with the PCs crashes on a primitive frozen planet. (Astonishing Swordsmen & Sorcerers of Hyperborea + The Galileo Seven + All Our Yesterdays)
At least that is what I have so far. I want to use more of Clark Ashton Smith's planets, in particular, his planets around Polaris. It is also giving me a chance to adapt some Tékumel material to White Star. This page on Wikipedia, Stars and planetary systems in fiction, has been invaluable for finding planets and star systems I can use.
Much like Lovecraft, I started out in life as an astronomer. Also, like Lovecraft, I discovered I lack the skills in math to ever get very far. Though in my defense my wall comes up around Calculus 2. I did go on to get a degree in Statistics and Measurement. But the idea of using some long unused parts of my brain are appealing to me.
I have posted a lot in the past about various worlds. All of these can be used too.
Time to boldly go where no one can hear you scream!
This post is part of my contribution to the RPG Blog Carnival for November 2018.
This month's topic is "All these Worlds..."
Looking forward to what my fellow RPG bloggers are doing this month and how many ideas I can use from them!
Of course looking at Lovecraft through the lens of Sci-fi rather than horror gives the stories an extra dimension. Once I got back to the "Dream of the Witch House" and the equations of Walter Gilman I knew there was something there. I figured what if we took the Gilman equations and used those to power Warp drive? It seemed like a great fit! Really, really great. Too great. I had to go back to my shelves and sure enough, the idea is not my original one.
Eldritch Skies was published by Battlefield Press a few years back does exactly this. I was a consultant on the original Cinematic Unisystem version, but now you can only get the Savage Worlds version.
Still, I am pressing on to use the Gilman drive in my own games. The Gilman equations are added to normal warp drive to produce the Gilman-Cochrane drives. I'll adapt Eldritch Skies as needed with plenty of Lovecraftian beasties to fill my CAS-style planets. Hey, it makes as much sense as the Spore Drive.
Converting the stories to Sci-Fi/Horror adventures is easy.
After the first adventure which is Star Tre + Galaxy Quest + Alien + Lovecraft + Event Horizon I figure I can do these:
At the Planets of Madness. The PCs find a planet that is older than the known Universe! To make matters worse there is evidence of an ancient civilization. (At the Mountains of Madness + the Image of Fendahl)
Ghost Ship. The PCs find a derelict adrift in space and it is full of the ghosts of the dead crew. Originally this was going to be the Enterprise B when I ran it as a pure Trek game. (The Haunting of Hill House, Dreams of the Witch House, the Flying Dutchman)
The Color out of Hyperspace. A slow moving wave is "eating" up parts of space and everything in its wake. (Color out of Space)
Starcrash on Hyperborea. A shuttlecraft with the PCs crashes on a primitive frozen planet. (Astonishing Swordsmen & Sorcerers of Hyperborea + The Galileo Seven + All Our Yesterdays)
At least that is what I have so far. I want to use more of Clark Ashton Smith's planets, in particular, his planets around Polaris. It is also giving me a chance to adapt some Tékumel material to White Star. This page on Wikipedia, Stars and planetary systems in fiction, has been invaluable for finding planets and star systems I can use.
Much like Lovecraft, I started out in life as an astronomer. Also, like Lovecraft, I discovered I lack the skills in math to ever get very far. Though in my defense my wall comes up around Calculus 2. I did go on to get a degree in Statistics and Measurement. But the idea of using some long unused parts of my brain are appealing to me.
I have posted a lot in the past about various worlds. All of these can be used too.
- I Dream of Worlds
- The Return of Nibiru
- Playing with Earth
- Oh the Places You'll Go!
- Yamil Zacra: The Infernal Star
Time to boldly go where no one can hear you scream!
This post is part of my contribution to the RPG Blog Carnival for November 2018.
This month's topic is "All these Worlds..."
Looking forward to what my fellow RPG bloggers are doing this month and how many ideas I can use from them!
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