Thursday, December 21, 2017

This Old Dragon #148

Jumping ahead this week to go solidly into the 2nd AD&D era.  Or is it?  A brief look at the table of contents tells me that 1st Ed is not going away so quietly.  It's August 1989.  I am a Junior in University now.  D&D has had to take a back seat since I am now in a lot of "honors" level courses, I am even eyeing grad schools now.  I do still have my notes about my witch class still from this time. I spent the summer working but also playing in some D&D games.  I began to convert her from a stand-alone 1st ed class to a sub-class of the Priest.  So let's see what else was going on in This Old Dragon #148.

This is not a cover I remember well. At first, it looked like a Clyde Caldwell painting, only not enough.  It is by Ned Dameron and I guess it was enough that there is an editorial about it.

The theme of this issue appears to be loosely collected around fighters and fighting.

Big ads for Ghostbuster International and AD&D 2nd Ed.  While Dragon is becoming more and more D&D focused we are getting more and more other types of games. 

Letters cover a wide variety of issues.  Most importantly we learn that Jeff Grubb has moved on to other projects with TSR and the Marvel-Phile will not appear as regularly as it used to. 

The Editorial covers issues of art looking like other art.  In particular some dragons on the cover of 146 looking like some form the cover a Larry Niven book. Also, this month's cover looks similar to last months Clyde Caldwell cover.  They talk about how they see the same ideas over and over and how hard it is to have a truly original idea.  Case in point, they talk about Wood Golems. At about this time I had also come up with my own Wood Golem, the Druther, and thought I was being very clever about it.  Later I discovered, no wood golems are actually pretty common.

Skip Williams is up with Sage Advice. This month he covers the 2nd Edition Player's Handbook.  Some stem from translation from 1st Ed ("Can Halflings become clerics?") to typos ("page 44 is right, page 45 is wrong"). 

Fighting the Good Fight is our featured theme section this month.  Maybe why I did not buy this issue since I tended to focus on magic using classes.

Gordon R. Menzies discusses armor in Always Wear Your Best Suit. Armor enameling, engraving and decorations are discussed. Some increase the value of the armor other might have a small AC bonus.

Tracking Down the Barbarian by David Howery shows that 1st Edition is not going to go quietly off to the Old Games Home.  This is a revised barbarian class for 1st ed.  Making this what, the 3rd or 4th barbarian we have seen?  Now if the barbarian was a class I was interested in I'd roll up some, each using a different take on the class.  Maybe something Celtic.  Could be fun.

Scott Bennie takes on a topic closer to my heart with "Good" Does Not Mean "Boring". He talks about the 1st Ed Paladin. This immediately brought the Gary Gygax article Good isn't stupid, Paladins & Rangers, from Dragon #38 just over 9 years before (the same article where Gygax says that female dwarves DO have beards). This article goes into much more detail about Paladins than the Gygax one did.  Indeed, reading this over now I see a lot of good advice for D&D 5e Paladins as well.  There is also a Paladin-Cavalier class.

Speaking of which, the next article is all about the Cavalier.  The Corrected Cavalier by David Howery is another attempt to give us a working Cavalier class for 1st ed.
Now I like the cavalier class, always did.  I think I would have rather seen a 2nd Ed Cavalier.  I know now that one was coming in the Fighters book, but I didn't know that then.

Bruce Kvam breaks out the theme with Arcane Lore: Can a wizard cure your light wounds? No, but... . Or healing like spells a wizard can use.   Again this is a 1st Ed focused article.  Lots of interesting spells here, but really designed for a party that wants a wizard, but no cleric.

TSR Previews is up next.  The big ones are The Monstrous Compendium vol. 1 for July and the new Dungeon Masters Guide for August.  I have to admit that the 2nd Ed DMG was a bit of a disappointment compared to the vast tome that the 1st ed DMG was.

Robin Jenkins has a short story about the Deck of Many Things, in Luck of the Draw.  It also includes some rules and some notes, so it really feels more like an "Ecology of..." article.

The Game Wizards covers SPI's Sniper game on the Mac.

Jim Bambra has some Reviews, mostly featured on monsters.  Ents for MERP, Trolls for Rune Quest, the Orcs of Thar by +Bruce Heard and the Bestiary of Dragons and Giants both for D&D.  The D&D products are also ones I still use to this day.

The Role of Computers covers the then state of the art software.  I am hesitant to say too much about these articles.  The biggest issue is I was not really playing these games all that much back then.  When this article came out I owned my second computer, a Tandy Color Computer 3.  It was as expanded as much as I could make it at the time and it got me through my undergrad days well enough.  But aside from Rogue there were no games I could play on it.  It would not be till my fifth computer in 92, a Gateway 2000 486 that I had anything like a "real" powerful computer.

We have some small ads next.

Jim Bambra is back with a fantastic article covering the D&D (B/X and BECMI) Gazeteers in Around The World In 36 Levels.   This one of those articles that really needs to be reprinted or revisited with new eyes.  The article is long and really gives you a good idea of what to expect in the books.  2nd Ed may be king of the 90s, but I like to think there was a time and maybe places where BECMI and the Known World rulled.   This article begins with a good overview of the splt between AD&D and D&D that really should be a must read.

Robert Bigelow covers minis in Through the Looking Glass.

Watch Your Step! by Thomas M. Kane details landmines in the Top Secret SI games.

The Con Calendar is a whopping 3 pages for just the next few months. When was the Golden Age of Cons?  Was there a time where there was a good one every week?

Dragonmirth has some comics. 
Yamara is here.  I never knew exactly when this one started. 
None of the comics though I remember are here anymore.  End of another era I guess.

Big ads for Sniper, the 1990 TSR calendar, and the new Dungeon! board game.



I don't really have any memories of this issue. I am sure it was not one I bought. 

If I ever play 1st ed again I am certainly going to have to comeback to this issue.

Wednesday, December 20, 2017

Mighty MAGIC Protectors

 Magic in superhero comics is often a problematic issue. Magic in superhero RPGs is no less of one.
Often, most games solve this by saying magic replicates any power or that the power you have comes from magic instead of a mutation or accident or not having parents.

Mighty Protectors by +Jeff Dee and +Jack Herman uses the approach that magic can be used to replicate a power and you can use the Arsenal ability to bundle a bunch of powers together as a spell.

I mentioned this before using the examples of my own characters Witch Queen and Teen Witch as well as my versions of Willow and Tara.

+bk adams is a YouTuber that has been doing a number of videos about Mighty Protectors.  They are great to watch if you are new to the system and need some "real world" examples.

Here is his two-part series on the Arsenal ability and how to use it as a spell book.





He has even put up his Spell Book spreadsheet for you to use.

I wanted to post something similar here, but frankly, he does such a good job there is no need for me to go over it more.   I do have a Spellbook I am working on that will also let me build spells from abilities.  I will combine some ideas from his as well.

This puts me in the mood to run some more Supers games in 2018!

Tuesday, December 19, 2017

Iggwilv, Witch-Queen of Perrenland: Pathfinder Stats

It might feel like I am phoning this one in...and I am!  But seriously, work is crazy busy right now and to be honest these stats are top notch.

Over on the Sages of Oerth-Greyhawk page on Facebook, Randy Davis is doing a hell of a job of stating up some of the "big names" in Greyhawk.  I noticed his Zuggtmoy write-up a couple of days ago and thought it was great.  I did some digging and found his takes on GwynharwyfJuiblexFraz-Urb’luuYeenoghuGraz’ztOrcus, and Demogorgon.  I then found his take on Iggwilv and saw he used a lot of the same pictures I did.  So I immediately liked it (and "Liked" it).

Here is his take on Iggwilv. You can see it on Facebook and it is reposted with his permission below.
If you like his work, pop on over the Facebook page(s) to let him know.  He put a lot of work into these.

Iggwilv, the Witch-Queen of Perrenland
CR 31 / XP 13,107,200
Medium human CE female archwizard 10 / wizard (arcane crafter) 20
Init +8; Senses arcane sight, darkvision 60’, see invisibility; Perception +31

DEFENSE 
AC 33, touch 24, flat-footed 27 (armor +4, deflection +5, dex +6, insight +1, luck +2, natural +5)
hp 346 (30d6+210+31)
Fort +23, Ref +22, Will +25; evasion
DR 15/cold iron and good, Immune all devices and spells that gather information (detect, scry, etc.), electricity, movement-impeding effects, poison, Resist acid 10, cold 10, fire 10, SR 36

OFFENSE 
Speed 60 ft., fly 80 ft.
Melee staff of power +22/+17/+12 (1d6+8)
Ranged touch +21
Special Attacks: Archwizardry 5/day, Bypass Spell Resistance, Spell Echo 5/day

Wizard Spells Prepared (CL 30, Concentration +44)
9th gate, imprisonment (DC 33), quickened maze, extended shapechange, extended time stop, wish
8th extended greater planer binding (DC 32), extended dimensional lock, quickened forcecage (DC 32), maximized horrid wilting (DC 34), extended mind blank, trap the soul (DC 34)
7th banishment (DC 31), quickened flesh to stone (DC 31), quickened greater dispel magic (2), extended project image, soul transfer
6th maximized chain lightning (DC 30), maximized disintegrate (DC 30), extended mislead, extended planer binding (2), extended repulsion (DC 30), maximized and quickened scorching ray, extended true seeing, maximized undeath to death, quickened wall of force (2)
5th maximized acidic spray (DC 31), maximized cone of cold (DC 29), dismissal (DC 29), maximized and quickened magic missile, extended overland flight, sending, extended telekinesis (DC 29)
4th extended charm monster (DC 28), extended dimensional anchor (DC 28), quickened final sacrifice, extended greater false life, extended greater invisibility, quickened magic circle against chaos, extended sacrifice
3rd extended create soul gem (DC 29), extended displacement, extended fly, extended greater magic weapon, extended protection from energy, quickened resist energy (2)
2nd blindness/deafness (DC 28), extended glitterdust (DC 28, 2), extended hideous laughter (DC 26), extended invisibility, extended mirror image (2), quickened true strike, extended web
1st maximized chill touch, extended grease (DC 27), extended mage armor, maximized magic missile (2), extended protection from evil, extended protection from good, extended shield
0 light, mage hand, open/close, prestidigitation

STATISTICS 
Str 15, Dex 23, Con 24, Int 38, Wis 13, Cha 29
Base Attack +15; CMB +17; CMD 61

Feats: Augment Summoning, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Demon Mastery, Extend Spell, Ironclad Logic, Greater Spell Focus (Conjuration, Necromancy), Greater Spell Penetration, Maximize Spell, Quicken Spell, Scribe Scroll, Skill Focus (Knowledge – Arcana), Skill Focus (Spellcraft), Soul-Powered Magic, Spell Focus (Conjuration, Necromancy), Spell Penetration, Superior Summoning

Skills: Acrobatics +56, Diplomacy +47, Escape Artist +36, Intimidate +39, Knowledge (arcana) +55, Knowledge (dungeoneering) +44, Knowledge (engineering) +44, Knowledge (geography) +44, Knowledge (history) +44, Knowledge (local) +44, Knowledge (nature) +44, Knowledge (nobility) +44, Knowledge (religion) +44, Knowledge (the planes) +44, Perception +31, Sense Motive +31, Spellcraft +55, Use Magic Device +44

Languages: Abyssal, Common, Celestial, Draconic, and Infernal
SQ Arcane Servant, Metamagic Enhancement, Selective Targets, Shaped Area
Each day Iggwilv casts extended greater false life, extended mage armor, extended greater magic weapon, extended mind blank and extended overland flight.

Contingency: If Iggwilv is ever petrified, a stone to flesh spell affects her.
Demon Mastery (feat): When summoning demons Iggwilv gains a +2 on Charisma checks made to resolve the effects of planer binding and similar spells. Additionally, whenever she uses a spell to call or summon a demon her effective caster level is +1 for resolving its effects.

Permanent Spells: Iggwilv has used permanency to make the following spells permanent upon her: arcane sight, darkvision, read magic, see invisibility, and tongues.
Inherent Bonuses: Through a combination of books from Xagyg’s library, her own levels and wish spells, Iggwilv has a +5 inherent bonus to all six of her abilities.

Lilitu’s Kiss: Iggwilv has secured the cooperation of a lilitu demon named Tsatchti, and bears her name as a tattoo-like mark on her right shoulder. This gift grants Iggwilv a +2 profane bonus to her Charisma and saving throws. Iggwilv’s weapons are also treated as being chaotic for the purpose of bypassing damage reduction. The mark can be removed by a dispel chaos spell.

Combat Gear: scroll of limited wish (2), scrolls of monster summoning VII (4), VIII (3), IX (2), amulet of natural armor +5, belt of battle, Boots of Swiftness, bracers of mighty constitution +6, Cloak of the Witch Queen, dusty rose ioun stone, gloves of storing, headband of protection +5, ring of free action, Ring of Epic Wizardry VI, staff of power (16), Robe of the Abyss, rod of greater quicken metamagic, 25,000gp in diamond dust for wish, true seeing ointment (4), 10,000 gp in rare incense and offerings for gate, 3000 gp in ruby dust for forcecage, star sapphire worth 22,000gp for trap the soul

Belt of Battle: This belt grants a +2 competence bonus on initiative checks. This is a continuous effect and requires no activation. In addition, a belt of battle has 3 charges, which are renewed each day at dawn. Each time you activate the belt, one of the black pearls set into its buckle turns white. The pearls return to normal when the belt’s charges renew. Spending 1 or more charges grants you an extra action, which must be taken immediately (before you take any other action). 1 charge: 1 move action. 2 charges: 1 standard action. 3 charges: 1 full-round action. Caster Level 13

Boots of Swiftness (minor artifact): These soft-soled leather shoes grant their wearer a +6 enhancement bonus to Dexterity. The wearer’s speed doubles (this does not stack with any magical or supernatural enhancement to speed), she gains the evasion ability (as the rogue class feature), and the wearer’s jumping distance is not limited by her height. The wearer gains a +20 competence bonus to her CMD, and on her Acrobatics and Climb checks. Three times per day, the wearer can utter a command word to activate haste as a swift action. Caster Level 25

Cloak of the Witch Queen (major artifact): Wearing this cloak grants the wearer a +8 enhancement to Intelligence, a +6 enhancement to Charisma, SR 36 and +5 resistance on all saving throws. The wearer can plane shift at will (as per amulet of the planes). Caster Level 30

Robe of the Abyss (minor artifact): The wearer of this robe enjoys DR 15/cold iron and good, immunity to electricity and poison, and resistance to acid 10, cold 10, and fire 10. Caster Level 25
(converted from Savage Tide epic 3.5 to Pathfinder)

Monday, December 18, 2017

Uncle Matt's D&D Studio, Part 2 Adventure Design

Whole family was sick over the weekend so no gaming.
But part 2 of my interview with +Matt Finch is up over at Uncle Matt's D&D Studio.

In this one we discuss adventure design.  I talk about my three different D&D games, developing adventures for Buffy the Vampire Slayer and Ghosts of Albion and where do I get ideas.



Enjoy and don't forget to subscribe to his Youtube channel!

Thursday, December 14, 2017

This Old Dragon: Issue #55

Let's go WAY back today to issue that is falling apart as I read it.  Hall and Oates have the number 1 spot on the radio. Time Bandits, the first of the great "Trilogy of Imagination" from former Python Terry Gilliam.  Tell me you didn't try to use those "time holes" at least once in your games. It's November 1981. I am in 8th grade and playing Basic/Expert D&D all the time with bits of AD&D. This is issue #55 of This Old Dragon!

Oh my, but is this an issue of treasures!  Let's start with the cover.  Erol Otus in his weird best.  Looks like the same cave system our intrepid adventures are battling a dragon in on the cover the Basic Set.
Otus is one of those artist people either love or hate. I always loved his style and subjects, but sometimes it was like viewing D&D while on mushrooms.   I mean seriously, what the hell is that thing? Why does it have such perfect teeth? Who is that little gnome dude and what the hell is his staff for?  I have no answers but I think D&D is better off in general because of EO.  I am not sure what that thing is but as DM I'd love to stick him into a dungeon.  As someone that appreciates art though I don't want to define it. Stay weird giant toothy slug monster. Stay weird.

The next page is one of the true odd and rare finds in the D&D merchandising landscape.  The official Dungeons & Dragons portfolios.  I had one of these way back when, but it got destroyed. Now they go for outrageous sums on eBay.  I used to keep characters in it and I had it till about the late 80s.


A feature missing from newer incarnations of Dragon is here; Cover to Cover. Which...hmm...covers what is going on in this issue.  No need to detail it here since that is what I am doing anyway.

The Letters section cover various topics from previous issues including some discussion on the Monk class.   I never fely that *D&D got a good grip on the what the monk was supposed to be in D&D until about 3rd Edition.

Up next is the first big controversy in AD&D that I can remember.  The Fiend Folio and whether or not it is any good.
Up first is Ed Greenwood with Flat Taste Didn't Go Away.  Ouch. That is a bit harsh Ed and the article doesn't get much lighter. I am sure there were plenty of old-school AD&D fans who were at the time saying "Who the hell is this Ed Greenwood guy and why do I care about his opinion?"  Sy though, Ed is no fan of this book and calls many of the monsters incomplete, inadequate and many are redundant.  AND to be 100% fair he is making some very good points here. The editing is all over the place, many of the monsters are useless or way overpowered in some respects.
Alan Zumwalt follows this with Observations of a Semi-Satisfied Customer.  An endorsement, but not the ringing endorsement one might want.
Not to be forgotten Don Turnbull,  Managing Director of TSR UK, Ltd. and Editor of the FIEND FOLIO Tome ends with his Apologies - and Arguments; his defense of the Fiend Folio.
All three articles make good points and overreach in others. In the end, I still love the Fiend Folio, not despite its weirdness, but because of it.  I have decided though that when I run a pure Forgotten Realms game that I will not include any of the monsters that Ed found objectionable.  I was going to say not include any from this book, but that includes Drow and we know that isn't going to happen!

What were your thoughts on the Fiend Folio?

We follow this with a big ad for White Dwarf. You know those guys that gave us the Fiend Folio in the first place? (more or less).

Ah. Now here is something fun.
Lawrence Schick has a nice big article on Dinosaurs, New Theories for Old Monsters.  Plenty of stats of various prehistoric beasts are given. I am not sure if these would later appear in the Monser Manual II or not but they feel familiar.

The man himself is back with a new From the Sorcerer's Scroll. Gary lets us know he is still working on the Temple of Elemental Evil (it doesn't quite come out the way he wants) and more on Greyhawk.  A lot of this in one form or another would later reappear in the Greyhawk Boxed set.

Ever want to include Robin Hood and his merry men in your game?


Well thanks to Katharine Kerr you can! Robin, Wil Scarlet, Little John, Friar Tuck and of course the Sheriff of Nottingham himself (looking exactly like Roger Delgado as The Master from Doctor Who).


The fiction section is next and holy shit! It's Gardner Fox! Fox might not be the biggest name in D&D but in comics? I put him in the pantheon of the Great Old Gods like Kirby and Lee.   I have not read The Coming of the Sword, but I think I should.  It is an installment in the saga of Niall the Far-Traveler.  This is exactly the sort of thing I love finding in these old dragons. Gardner Fox..."slumming" at Dragon! The story looks cool and it's actually pretty long.

Our centerpiece is another rarity.  A D&D Basic-Set adventure.  Seriously. Is this like the most 1981 issue ever?? The Creature of Rhyl by Kevin Knuth is a Basic D&D adventure for 2 to 12(!) characters under 3rd level. It is a nice combination of exploration, plot-driven mystery,  and dungeon crawl with a freaking dragon at the end! It makes for a great introduction adventure really and one that can be easily adapted to any version of the game.

The Electric Eye has answers to last month's computer terminology quiz.  At this point in time, I am learning to program in BASIC on the very high tech TRS-80 Model III in my school.

The many ways of getting away: Methods and magic to keep your character out of the crypt by Pat Reinken covers the many ways your character can avoid death.  Or as I like to call it, Advanced Running Away.

Jon Mattson is next with some Traveller advice on skills in Filling in Skills, Experience, service-switching make TRAVELLER more ability-oriented.  I have mentioned in my reveiws of White Dwarf I was already taking a pass on Traveler at this point.  I was gravitating more towards Chill and other horror games and I could not find anyone to play Traveller with.

The Monuments of Minaria is the next installment of the Minarian Legends series for the Divine Right game.  Though I get the feeling that one is not only expected to convert to other games (coughD&Dcough) but encouraged too.

Dragon's Bestiary is next. What a nightmarish mix! The Devil Spider, with text and art by Erol Otus.  The Surchur by Jeff Brandt and the Dyll by Ed Greenwood.  We also get a new, non-evil but very chaotic, version of the Poltergeist by Craig Stenseth.

Practicing Game Design IV: State of the Art is the fourth of a five-part miniseries
in Jack Parados' Simulation Corner that gives a detailed but non-technical answer to the question of how to make a game.  This month covers the experiences the author has had with successful game designers.

Jeff Swycaffer reviews the Universe RPG in Universe is an Artistic Triumph. I have always been curious about this game.  He deems it superior to Traveller in almost every respect.

Kim Mohan reviews some gaming accessories.
Various minis, back when they were still made of lead.

Next, we have a real oddity.  A Larry Elmore penned and drawn comic "Da Letter" that can only be described as Proto-Snarf.  I am a bit surprised this never comes up in discussions of Snarf Quest.




Phil and Dixie are still in Black & White at this point.
Wormy is in color.

So. Wow.  What an issue.  Not just for crazy nostalgia fun, but for being so packed full of great stuff.  AND stuff I can still use today really.  The Basic set adventure, Robin Hood, all sorts of great stuff here.  I am glad I took extra time on this one (I started reading it two weeks ago!)

Now compare this issue to what was happing in White Dwarf #27 from the same time in my White Dwarf Wednesday #27.  Similar themes but White Dwarf was moving more towards Traveller at this point.  Mimics the gaming scene I was in during the last days of 1981.  I was digging D&D Basic but a good sized chunk was headed to Traveller.

What are your memories of this time?

Wednesday, December 13, 2017

Uncle Matt's D&D Studio

+Matt Finch, of Swords & Wizardry fame, has a YouTube channel where he discusses Old School games. Uncle Matt's D&D Studio.

He has some great videos and interviews with various folks in the OSR game sphere.  He has interviews with Dave Donohoo, Alyssa Faden, Jim Raggi and now me!



In this first of two videos, we chat about my blend of 5th edition and 1st edition and my start in the publishing world.

It was a blast. I had a great time chatting with Matt.

Check out his channel. In addition to interviews, he has tips and tricks like How to Use the OGL and a lot of OSR topics.   Make sure you hit that Subscribe button too.

Monday, December 11, 2017

Weekend Gaming: The Worlds of David "Zeb" Cook

Spent some time on the Second Campaign this weekend.
Various factors have come together and I have moved the entire campaign over to Mystara.  It just made some things fit better.

I knew I wanted to get the player to I1 Dwellers of the Forbidden City, though a couple of obstacles were in the way. First, they were really not high enough level yet.  Second I have had on the mainland of a fairly generic D&D/Eurocentric area.  No jungles in sight.

That's when I had an idea.  I pulled out my tired, true and very worn copy of X1 The Isle of Dread!
This gave them an excuse to get to a tropical area AND gave them some much-needed adventuring along the way to level up.


 Of course, it was at the moment I took the above picture that I realized that both adventures had been authored by David "Zeb" Cook! The same David Cook as in the Expert Game author and the author of the next adventures in the Second Campaign.

I knew at some level the authors were the same, but I never thought about it save for mentally commenting on the similarities and how well they work with each other.  I am simpling placing the Forbidden City in the central plateau of the Isle of Dread.

It is not an original idea, nor even an uncommon one:


I wish I had given this more thought to be honest!
Right now the characters are mapping the interior of the island in a good old-fashioned hex crawl.  Two characters so far have been hit with "jungle sickness". In fact, the poor wizard was hit with sea sickness and jungle sickness for so long that she has had four (in game) days of disadvantage rolls.

After this the characters are going to go south to a dessert for both the Desert of Desolation series and the Lost Tomb of Martek series.  The Lost Tomb of Martek of course by David Cook.

I just have not figured out how I want to do them.  I will likely go in this order:


and


But have not really figured out the narrative I want for them.
In any case it is going to be fun!