+Oakes Spalding has a great post over on his blog about Witches.
Save Versus All Wands: Witches in Early D&D
It is worth checking out and is the kind of analysis I do on my own but should really post more often because it is interesting.
The post, like most of what Oakes does, is OD&D focused. So don't expect a lot about Dragon #43 or Dragon #114.
Still it's a good analysis and post and I enjoyed it.
This comes from his research while working on SEVEN VOYAGES of ZYLARTHEN.
The game is a "cleaned up" version of OD&D or a clone.
You could use his witch along with my own Swords & Wizardry witches in particular my "White Box" witches and ones directly influenced by OD&D such as Eldritch Witchery.
Wednesday, November 15, 2017
Tuesday, November 14, 2017
Tharizdûn Link Round-up
Doing some more Tharizdûn related research.
I figure I can put this links in a document somewhere OR I could post them here for others to take advantage of and maybe even give some feedback.
From the D&D page at WotC
The Return of Elemental Evil
Monster Mythology
Zuggtmoy Demon Queen of Fungi
Greyhawk Grognard
Here are some other posts I consider "must read" on my goal to build this gigantic conspiracy of evil.
Now gone longer than he was with us there are some good posts still to be found in James' output.
Power Score
No one does the deep dive like Sean does.
The History of Elemental Evil
YouTube: Dungeons and Dragons Lore: Gods of the Realms: Tharizdun (Video)
Interesting idea. Is Ravenloft the plane that imprisons Tharizdûn? Or was it caused by his dreams?
My own Tharizdûn label.
The Village of Hommlet and the Temple of Elemental Evil
http://en.wikipedia.org/wiki/The_Forgotten_Temple_of_Tharizdun
http://en.wikipedia.org/wiki/Tharizdun
http://en.wikipedia.org/wiki/Clark_Ashton_Smith_deities#Thasaidon
http://en.wikipedia.org/wiki/Ghaunadaur#Ghaunadaur
http://en.wikipedia.org/wiki/Elder_Evils
http://forgottenrealms.wikia.com/wiki/Tharizdun
EN World: 5e, Elder Elemental Eye, Ghaunadaur, Tharizdun, and the Forgotten Realms.
EN World: 4e Stats
EN World: 3.5e stats
EN World: Theoparts of Tharizdun
Dragon Magazine #294, 3.0 stats for Tharizdun
Avatar of Tharizdun, 5e
http://www.canonfire.com/cf/modules.php?name=News&file=article&sid=968
Giant in the Playground: Tharzidun
More soon.
I figure I can put this links in a document somewhere OR I could post them here for others to take advantage of and maybe even give some feedback.
From the D&D page at WotC
The Return of Elemental Evil
Monster Mythology
Zuggtmoy Demon Queen of Fungi
Greyhawk Grognard
Here are some other posts I consider "must read" on my goal to build this gigantic conspiracy of evil.
- Elder Elemental God
- Lovecraft in Greyhawk
- From Hommlet to Tharizdun, by way of Tsojcanth
- More on the Temple of Elemental Evil
- DMing into the Depths of the Oerth, Part III 1/2
- Thoughts on the Elder Elemental God
- Gord The Rogue Books
Now gone longer than he was with us there are some good posts still to be found in James' output.
- Retrospective: The Temple of Elemental Evil
- Retrospective: Forgotten Temple of Tharizdun
- Pulp Fantasy Library: The Dark Eidolon
Power Score
No one does the deep dive like Sean does.
The History of Elemental Evil
YouTube: Dungeons and Dragons Lore: Gods of the Realms: Tharizdun (Video)
Interesting idea. Is Ravenloft the plane that imprisons Tharizdûn? Or was it caused by his dreams?
My own Tharizdûn label.
The Village of Hommlet and the Temple of Elemental Evil
- T1 The Village of Hommlet (1e)
- T1-4 Temple of Elemental Evil (1e)
- Return to the Temple of Elemental Evil (3e)
- The Village of Hommlet (4e)
- Elemental Evil Player’s Companion (5e)
http://en.wikipedia.org/wiki/The_Forgotten_Temple_of_Tharizdun
http://en.wikipedia.org/wiki/Tharizdun
http://en.wikipedia.org/wiki/Clark_Ashton_Smith_deities#Thasaidon
http://en.wikipedia.org/wiki/Ghaunadaur#Ghaunadaur
http://en.wikipedia.org/wiki/Elder_Evils
http://forgottenrealms.wikia.com/wiki/Tharizdun
EN World: 5e, Elder Elemental Eye, Ghaunadaur, Tharizdun, and the Forgotten Realms.
EN World: 4e Stats
EN World: 3.5e stats
EN World: Theoparts of Tharizdun
Dragon Magazine #294, 3.0 stats for Tharizdun
Avatar of Tharizdun, 5e
http://www.canonfire.com/cf/modules.php?name=News&file=article&sid=968
Giant in the Playground: Tharzidun
More soon.
Thursday, November 9, 2017
This Old Dragon: Issue #70
Let's go all the way back to the winter of 1983. I was in 8th grade and getting excited about the new Return of the Jedi movie coming up. Toto had knocked out Men At Work for a week with "Africa". In the theatres we cult classics like "The House on Sorority Hill", "The Entity" and "Videodrome". Though I would not see any of them myself till they came to videotape. At this point my gaming life was dedicated to the B/X rules but I was also moving over to AD&D. It was a great time for gaming. It's February 1983 and this is issue #70 of This Old Dragon!
To begin I want to spend some time on this cover. I really like this cover. I am not sure why really. It's not really D&D-ish or action filled or has magic in it. But I have always liked it. It is by Dean Morrissey and has a Viking vibe to it.
Out on a Limb has readers asking for more coverage of other games. The "problem" we now face is there are so many games out now!
There is a little note here looking for native language Japanese speakers to translate D&D and AD&D games.
Ed Greenwood gives us another entry into the "OMG how much stuff was Ed writing back then?" file. This time another NPC class, The Smith. No word on whether or not you should name one Morrissey. It is a good example of something that either a.) doesn't need to be a class or b.) justification of a "tradesman" or "expert" class like we later got in AD&D 2nd Ed (Masque of the Red Death) and D&D 3rd Ed respectively. That all being said there is a lot of material here to help you decide what the local smith can do.
Bruce Evry is up with The Hull Truth About Speed. Or how size effects speed in ships. Interesting, but I never did much with ocean voyages till much, much later in my gaming career.
From the Sorcerer's Scroll is up and Gary Gygax has his rules for Social Class. These would later appear in Unearthed Arcana more or less exactly as they appear here.
This is followed up by Frank Mentzer with how to use social classes in your games in A ‘Caste’ of Realistic Characters. These are rules we used a lot in my games. Social Class, in particular, Lords vs. Everyone Else was a big deal.
Frank is back with another go at Falling Damage. Back when this issue was new there were multiple independent D&D/AD&D groups in my Jr. High. Consequently, there were also multiple independent methods of calculating "more realistic" falling damage. So these articles were always a source of lively debate. "Lively Debate" I think I meant 13-year olds arguing on who was right and who was stupid.
Come to think of it. Social Class and Falling Damage. Sounds like a perfect metaphor for the 80s.
Giants Can be Awful or Awe-ful by Roger Moore is one of the enduring articles of this issue. It is one I come back too every so often when wanting to add a special guest NPC to a game. The "Giants" of the article refers to the "Giants In The Earth" column with NPC stats for some of literature's famous characters. What is also great about this article is the Appendix to all the Giants articles of the past with a list of characters and very brief class stats. Circe, for example, appeared in issue 52 and is an 18th level magic-user.
Gary is up again with the Deities and Demigods of the World of Greyhawk. This time we get three that I have always thought of as his favorites; Boccob (the Uncaring), Zagyg (the mad arch-mage), and Olidammara (the Laughing Rogue).
Dwarves in Space by Roger Moore was an article that always appealed to me. Essentially it is get D&D style dwarves into Traveller. It works and Moore gives us plenty of great reasons why it would work.
Not to be outdone, Ed Greenwood is back (again!) and going in the other direction. A Second Volley is another look at firearms in AD&D. Like Moore, he makes some good arguments. Enough that I might give it a try in my next game. Won't that freak out my kids!
The centerpiece is Mechica is an AD&D adventure for 5-8 characters, each of 4th-7th level by Gali Sanchez. It is set in a Pre-Columbian Meso America like setting. Among other things, it introduces a werejaguar monster. It is a short adventure but looks like a lot of fun. The setting appeals to me as well.
Ken Rolston has some advice for game masters in How to Make the Most out of FRP Tournaments. We don't see much in the way of Tournament play anymore, having given way to organized play as the means of "official rules" play. But there is still some good advice here. It is quite a long article that can be summed up by "Anticipate what your player wants and what their characters can do." It goes into far more detail than this. I think I am going to put this on my TBR pile to re-read before heading to Gen Con again. It would be great to run some more games this year and this might help.
Tim Grice has some mechanics of playing chess within an AD&D game in The Game Within a Game. As per the 80s the rules are nearly as complicated as chess itself! Just kidding. I used a similar idea when I had characters in Ghosts of Albion play the old Celtic Fidchell game as part of a challenge by a faerie lord.
Ken Rolston is back again with some reviews of Citybook I and Daredevils. He liked both products.
Nice big ad for some RPGA modules.
Phil and Dixie have advice on a lucrative career in game design.
Wormy battles a giant black leopard with wings.
No small ads or Dragonmirth. Maybe my copy is missing them.
Nope, checked the CD-ROM and they are not there.
Ok. So a great "pre-history"* issue of Dragon.
*by pre-history I mean before my personal history with Dragon.
What was White Dwarf doing at the same time? Oddly enough I posted my White Dwarf Wednesday #38 almost exactly five years ago today (give or take a couple of days).
To begin I want to spend some time on this cover. I really like this cover. I am not sure why really. It's not really D&D-ish or action filled or has magic in it. But I have always liked it. It is by Dean Morrissey and has a Viking vibe to it.
Out on a Limb has readers asking for more coverage of other games. The "problem" we now face is there are so many games out now!
There is a little note here looking for native language Japanese speakers to translate D&D and AD&D games.
Ed Greenwood gives us another entry into the "OMG how much stuff was Ed writing back then?" file. This time another NPC class, The Smith. No word on whether or not you should name one Morrissey. It is a good example of something that either a.) doesn't need to be a class or b.) justification of a "tradesman" or "expert" class like we later got in AD&D 2nd Ed (Masque of the Red Death) and D&D 3rd Ed respectively. That all being said there is a lot of material here to help you decide what the local smith can do.
Bruce Evry is up with The Hull Truth About Speed. Or how size effects speed in ships. Interesting, but I never did much with ocean voyages till much, much later in my gaming career.
From the Sorcerer's Scroll is up and Gary Gygax has his rules for Social Class. These would later appear in Unearthed Arcana more or less exactly as they appear here.
This is followed up by Frank Mentzer with how to use social classes in your games in A ‘Caste’ of Realistic Characters. These are rules we used a lot in my games. Social Class, in particular, Lords vs. Everyone Else was a big deal.
Frank is back with another go at Falling Damage. Back when this issue was new there were multiple independent D&D/AD&D groups in my Jr. High. Consequently, there were also multiple independent methods of calculating "more realistic" falling damage. So these articles were always a source of lively debate. "Lively Debate" I think I meant 13-year olds arguing on who was right and who was stupid.
Come to think of it. Social Class and Falling Damage. Sounds like a perfect metaphor for the 80s.
Giants Can be Awful or Awe-ful by Roger Moore is one of the enduring articles of this issue. It is one I come back too every so often when wanting to add a special guest NPC to a game. The "Giants" of the article refers to the "Giants In The Earth" column with NPC stats for some of literature's famous characters. What is also great about this article is the Appendix to all the Giants articles of the past with a list of characters and very brief class stats. Circe, for example, appeared in issue 52 and is an 18th level magic-user.
Gary is up again with the Deities and Demigods of the World of Greyhawk. This time we get three that I have always thought of as his favorites; Boccob (the Uncaring), Zagyg (the mad arch-mage), and Olidammara (the Laughing Rogue).
Dwarves in Space by Roger Moore was an article that always appealed to me. Essentially it is get D&D style dwarves into Traveller. It works and Moore gives us plenty of great reasons why it would work.
Not to be outdone, Ed Greenwood is back (again!) and going in the other direction. A Second Volley is another look at firearms in AD&D. Like Moore, he makes some good arguments. Enough that I might give it a try in my next game. Won't that freak out my kids!
The centerpiece is Mechica is an AD&D adventure for 5-8 characters, each of 4th-7th level by Gali Sanchez. It is set in a Pre-Columbian Meso America like setting. Among other things, it introduces a werejaguar monster. It is a short adventure but looks like a lot of fun. The setting appeals to me as well.
Ken Rolston has some advice for game masters in How to Make the Most out of FRP Tournaments. We don't see much in the way of Tournament play anymore, having given way to organized play as the means of "official rules" play. But there is still some good advice here. It is quite a long article that can be summed up by "Anticipate what your player wants and what their characters can do." It goes into far more detail than this. I think I am going to put this on my TBR pile to re-read before heading to Gen Con again. It would be great to run some more games this year and this might help.
Tim Grice has some mechanics of playing chess within an AD&D game in The Game Within a Game. As per the 80s the rules are nearly as complicated as chess itself! Just kidding. I used a similar idea when I had characters in Ghosts of Albion play the old Celtic Fidchell game as part of a challenge by a faerie lord.
Ken Rolston is back again with some reviews of Citybook I and Daredevils. He liked both products.
Nice big ad for some RPGA modules.
Phil and Dixie have advice on a lucrative career in game design.
Wormy battles a giant black leopard with wings.
No small ads or Dragonmirth. Maybe my copy is missing them.
Nope, checked the CD-ROM and they are not there.
Ok. So a great "pre-history"* issue of Dragon.
*by pre-history I mean before my personal history with Dragon.
What was White Dwarf doing at the same time? Oddly enough I posted my White Dwarf Wednesday #38 almost exactly five years ago today (give or take a couple of days).
Wednesday, November 8, 2017
Production Will Be Down
Posting will be down in November here at the Other Side.
Normally November is a lighter month, but it will be even lighter than normal.
I have about four major projects due to four different publishers now. Nothing I can talk about yet, but it is good to be wanted. When I can talk about them be assured I will!
I will say this
One is about witches (of course)
One is for White Star
One is for D&D 5
and one more I can't talk about at all.
So know that the wheels are still going here and the lights are on. But I just can't come to the door right now.
Hope to talk about these all soon!
Normally November is a lighter month, but it will be even lighter than normal.
I have about four major projects due to four different publishers now. Nothing I can talk about yet, but it is good to be wanted. When I can talk about them be assured I will!
I will say this
One is about witches (of course)
One is for White Star
One is for D&D 5
and one more I can't talk about at all.
So know that the wheels are still going here and the lights are on. But I just can't come to the door right now.
Hope to talk about these all soon!
Monday, November 6, 2017
Stranger Things: Zoomer Archetype for D&D 5
"See. Zoomer."
- Maxine "Mad Max" Mayfield
Stranger Things 2 is out and many of you may have binge watched it all by now. We just finished this past weekend and thought it was just as good as season 1. The newest character introduced is Maxine "Mad Max" Mayfield a new girl from California. When the boys digress into D&D talk, she makes the statement that she could be a "Zoomer", which gets the predictable results from a bunch of middle schoolers in 1984.
Well, I thought that a Zoomer could totally be a thing.
So here is a Zoomer Rogue Archetype for D&D 5.
ZOOMER
In this world, you have learned there are two types; the quick and the dead. You prefer not to be among the dead. So speed is not just what you do, it is what you are. Get in fast, attack fast and get out fast. Live another day.
QUICK ATTACK
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make an extra attack. Strength bonuses do not apply since you are compromising power for speed.
FAST ON YOUR FEET
When you choose this archetype at 3rd level, you gain the ability to move faster than normal; Your base speed increases by 50%. So characters that move at 30 ft can now move at 45 ft. Terrain that slows down other characters will still affect you, but based on your new movement rate.
UPPER HAND
At 9th level, you may add +5 to your initiative rolls.
BLUR
Starting at 13th level, you move at twice your base speed. Sneak attacks must still be made at normal movement speed; which is half speed for you.
FASTER THAN THE WIND
When you reach 17th level, you can attack three times per round. These extra attacks ignore any bonuses due to strength.
Obviously, I have not playtested this, but I think it could work out nicely.
What do you think Max?
- Maxine "Mad Max" Mayfield
Stranger Things 2 is out and many of you may have binge watched it all by now. We just finished this past weekend and thought it was just as good as season 1. The newest character introduced is Maxine "Mad Max" Mayfield a new girl from California. When the boys digress into D&D talk, she makes the statement that she could be a "Zoomer", which gets the predictable results from a bunch of middle schoolers in 1984.
Well, I thought that a Zoomer could totally be a thing.
So here is a Zoomer Rogue Archetype for D&D 5.
ZOOMER
Windrunner by Stanley "Artgerm" Lau |
QUICK ATTACK
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make an extra attack. Strength bonuses do not apply since you are compromising power for speed.
FAST ON YOUR FEET
When you choose this archetype at 3rd level, you gain the ability to move faster than normal; Your base speed increases by 50%. So characters that move at 30 ft can now move at 45 ft. Terrain that slows down other characters will still affect you, but based on your new movement rate.
UPPER HAND
At 9th level, you may add +5 to your initiative rolls.
BLUR
Starting at 13th level, you move at twice your base speed. Sneak attacks must still be made at normal movement speed; which is half speed for you.
FASTER THAN THE WIND
When you reach 17th level, you can attack three times per round. These extra attacks ignore any bonuses due to strength.
Obviously, I have not playtested this, but I think it could work out nicely.
What do you think Max?
Sunday, November 5, 2017
Gog and Magog!
A while back I presented stats for two Balor that I use in my games, Gog and Magog.
I always wanted to get minis for them, I always thought it would be fun to have them both and have them encountered by a party at the same time.
Well since it had been a cold, rainy weekend here in Chicago my wife decided to do some painting.
Here is the original Balor that I got with some mini set years ago.
Here is the repainted Balor, Errtu from the Legend of Drizzt board game.
I love the new lightning whip and fire sword! The brass talons on his wings are a great touch.
LOVE the black touches on the wings.
I think it looks fantastic! So glad my wife loves doing this.
Can't wait to use them in a game!
I always wanted to get minis for them, I always thought it would be fun to have them both and have them encountered by a party at the same time.
Well since it had been a cold, rainy weekend here in Chicago my wife decided to do some painting.
Here is the original Balor that I got with some mini set years ago.
I love the new lightning whip and fire sword! The brass talons on his wings are a great touch.
LOVE the black touches on the wings.
I think it looks fantastic! So glad my wife loves doing this.
Can't wait to use them in a game!
Friday, November 3, 2017
Kickstart Your Weekend: Demons!
I am a huge Castles & Crusades fan. Any chance I get to play is a good one. So when they have a Kickstarter I pay attention.
Castles & Crusades Tome of the Unclean
https://www.kickstarter.com/projects/676918054/tome-of-the-unclean
I am a sucker for Monser books. If they have demons or undead in them so much the better. If they are dedicated to demons or undead then I am sold. I have the PDF versions of this, but to get it as a physical book with add-ons would be great!
Castles & Crusades Tome of the Unclean
https://www.kickstarter.com/projects/676918054/tome-of-the-unclean
I am a sucker for Monser books. If they have demons or undead in them so much the better. If they are dedicated to demons or undead then I am sold. I have the PDF versions of this, but to get it as a physical book with add-ons would be great!
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