For Carmilla Week I thought I go back to a the very deep well of the Vampire Lovers. It also is one of my video tapes (along with some other movies this week) so really it works out well.
I did this one all the way back in 2012 and some observations I made then still hold true today.
Carmilla/Mircalla of The Vampire Lovers is a killer. She is a murderess to be sure but to quote They Might Be Giants she was "the nicest of the damned".
Comparing Ingrid Pitt to Natasha Negovanlis may strike some as blasphemy, but I think it is entirely fair. After all no one will remember Julia Pietrucha as Carmilla (Syria) or Christen Orr (The Unwanted) but these two will always be remembered.
Each is also perfect for her respective portrayal of the troubled vampire.
The movie is actually fairly close to the book. Enough that if you read the book and see the movie you will notice more of similarities rather than the differences.
Now here there is no doubt that Carmilla is supposed to be evil. She casually uses and tosses away Mdme. Perrodot (Kate O'Mara) and she did kill Laura (Pippa Steele) but yet to me there is something underneath all of this. Carmilla is still a tragic figure. She was damned, but maybe the least of the damned. Not as much as in the novella, but it is there. We see this more and more as the adaptations become more modern.
Could this movie work as a prequel to the series? Sure. In the movie just have Carmilla fall in love with Elle at the end and let the events of season 1 unfold. OR do as I do, enjoy them separately for their own merits.
Connor didn't watch this one with me. He is burned out on my 70s Hammer films.
Monday, October 23, 2017
Love Will Be Cruel: Carmilla for Die For You
All week I am doing RPG conversions of the Web series Carmila. Today I am going to shift my focus slightly and look at a Role-Playing Game that was directly inspired by Carmilla.
Growing Up is Weird
Die For You by Rose Bailey lists Carmilla as it's primary inspiration. Though given the name I can't imagine that HEX was also not an inspiration.
Die For You is a slim book, only 13 pages. Character creation and rules are all, understandably really simple. Designed for 2 to 5 people, one game master and four players, I think it could be expanded. It also has that feel of a game that could also work with rotating GMs.
This game would classify as a "Story Game" I believe, it has that feel, but I really don't know much about its genesis.
To play you start by Picking a Setting. Since I am going to go with Carmilla as my example (and I think it sells the game best) I'll give examples from the start of Season 1. The setting can be random (roll a 1d6) or the group's choice. We are going for "College" here.
Next comes Creating a Character. Again this is an easier process than most games, but one that should involve everyone playing. First thing you need to come up with is your Concept. The examples given are good for us, with some tweaks; “Nosey Journalism Major” or “Disaffected Vampire.” You can decide if you are some sort of monster or a normal human.
Now define your Want. This is something your characters wants. Let's go with "Find the Missing Girls from Silas University" as an example. When pursuing your wants you have a better chance of succeeding, but also you open yourself up more to creating complications. Looking for the missing girls gets the attention of the Evil Dean that wants to sacrifice them to an ancient demon. Having conflicting Wants in the group is also a good thing.
Now determine your Traits. You have three: Feels, Weird and Real Life. Feels and Weird are ranked 2 to 4 and combined they must equal 6. Real Life is the same as your lowest score.
Finally, you have Trust. Trust is another character you trust and this can change from scene to scene if needed.
While this is going on the GM comes up with the Big Bad. This is who they need to defeat to move the story to its end. Simpler is better. "Vampire", "Nephilim" or "Evil Dean".
Then figure where the game begins and what happens. "At the big party, a girl disappears". "In the middle of class, you set fire to all the paper with your mind". And so on.
Roll the Bones
Rolls come in two types, Challenges (your character is trying to do something or opposed by an NPC) and Conflicts (opposed by another PC). In Challenges, you roll against the Trait that the GM is most affected. Each die that is one lower than your trait is a Success. There are ways to get more dice. You can get help from another character, pursuing your Wants, making a sacrifice, or using your Trust.
A few minutes of set up, getting characters made and you are set to go!
Playing Carmilla
The Setting: Silas University, Freshman dorms. Laura Hollis' room.
Big Bad: The Dean (revealed later)
The Cast
Carmilla
Concept: Disaffected Vampire
Want: To not do the horrible things her mother makes her do anymore. (Later) I want Laura to be safe. (Later) I want Laura.
Traits
Feels: 2
Weird: 4
Real Life: 2
Trust:No one, Laura
Laura Hollis
Concept: Nosey Journalism Student
Want: To find the missing girls and maybe date Danny. (Later) I want Carmilla to be safe. (Later) I want Carmilla.
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust:Dany, Carmilla
Danny
Concept: Really tall English Lit TA
Want: I want to go out with Laura. (Later) I want Laura to be safe.
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: Laura
LaFontaine
Concept: Would-be mad scientist; brainy
Want: To get into med school and figure out all the weirdness on campus. (Later) I want to party with the Demon of Light.
Traits
Feels: 2
Weird: 4
Real Life: 2
Trust: Perry
Perry
Concept: Dorm mom, German major and neat freak.
Want: I want everyone to be normal! Just be normal!
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: LaFontaine
There. Five characters as quickly as I could write them down. Take them and throw them into the weirdness. The game is a lot of fun and could be a really fun experiment to try with some exsisting characters. Plus they would all work great on a notecard.
The game is Pay What You Want, so if you want to try it, throw the author a buck or two and if you like then toss in a couple more.
You can see more about this game at http://www.fantasyheartbreaker.com.
Growing Up is Weird
Die For You by Rose Bailey lists Carmilla as it's primary inspiration. Though given the name I can't imagine that HEX was also not an inspiration.
Die For You is a slim book, only 13 pages. Character creation and rules are all, understandably really simple. Designed for 2 to 5 people, one game master and four players, I think it could be expanded. It also has that feel of a game that could also work with rotating GMs.
This game would classify as a "Story Game" I believe, it has that feel, but I really don't know much about its genesis.
To play you start by Picking a Setting. Since I am going to go with Carmilla as my example (and I think it sells the game best) I'll give examples from the start of Season 1. The setting can be random (roll a 1d6) or the group's choice. We are going for "College" here.
Next comes Creating a Character. Again this is an easier process than most games, but one that should involve everyone playing. First thing you need to come up with is your Concept. The examples given are good for us, with some tweaks; “Nosey Journalism Major” or “Disaffected Vampire.” You can decide if you are some sort of monster or a normal human.
Now define your Want. This is something your characters wants. Let's go with "Find the Missing Girls from Silas University" as an example. When pursuing your wants you have a better chance of succeeding, but also you open yourself up more to creating complications. Looking for the missing girls gets the attention of the Evil Dean that wants to sacrifice them to an ancient demon. Having conflicting Wants in the group is also a good thing.
Now determine your Traits. You have three: Feels, Weird and Real Life. Feels and Weird are ranked 2 to 4 and combined they must equal 6. Real Life is the same as your lowest score.
Finally, you have Trust. Trust is another character you trust and this can change from scene to scene if needed.
While this is going on the GM comes up with the Big Bad. This is who they need to defeat to move the story to its end. Simpler is better. "Vampire", "Nephilim" or "Evil Dean".
Then figure where the game begins and what happens. "At the big party, a girl disappears". "In the middle of class, you set fire to all the paper with your mind". And so on.
Roll the Bones
Rolls come in two types, Challenges (your character is trying to do something or opposed by an NPC) and Conflicts (opposed by another PC). In Challenges, you roll against the Trait that the GM is most affected. Each die that is one lower than your trait is a Success. There are ways to get more dice. You can get help from another character, pursuing your Wants, making a sacrifice, or using your Trust.
A few minutes of set up, getting characters made and you are set to go!
Playing Carmilla
The Setting: Silas University, Freshman dorms. Laura Hollis' room.
Big Bad: The Dean (revealed later)
The Cast
Left to Right: Danny, Laura, LaFontaine, Carmilla, Perry |
Concept: Disaffected Vampire
Want: To not do the horrible things her mother makes her do anymore. (Later) I want Laura to be safe. (Later) I want Laura.
Traits
Feels: 2
Weird: 4
Real Life: 2
Trust:
Laura Hollis
Concept: Nosey Journalism Student
Want: To find the missing girls and maybe date Danny. (Later) I want Carmilla to be safe. (Later) I want Carmilla.
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust:
Danny
Concept: Really tall English Lit TA
Want: I want to go out with Laura. (Later) I want Laura to be safe.
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: Laura
LaFontaine
Concept: Would-be mad scientist; brainy
Want: To get into med school and figure out all the weirdness on campus. (Later) I want to party with the Demon of Light.
Traits
Feels: 2
Weird: 4
Real Life: 2
Trust: Perry
Perry
Concept: Dorm mom, German major and neat freak.
Want: I want everyone to be normal! Just be normal!
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: LaFontaine
There. Five characters as quickly as I could write them down. Take them and throw them into the weirdness. The game is a lot of fun and could be a really fun experiment to try with some exsisting characters. Plus they would all work great on a notecard.
The game is Pay What You Want, so if you want to try it, throw the author a buck or two and if you like then toss in a couple more.
You can see more about this game at http://www.fantasyheartbreaker.com.
Sunday, October 22, 2017
Die As One, Together As Lovers: Carmilla and Laura for Ubiquity
It's going to be Carmilla week here at the Other Side! Up next is Laura and Carmilla for the Ubiquity System.
The Ubiquity system is one of my favorite systems. For me it is a grittier, pulpier system than Unisystem. Leagues of Adventure, Leagues of Gothic Horror and the new Leagues of Cthulhu are Ubiquity powered games from Triple Ace Games. The Hollow Earth Expedition RPG is a Ubiquity powered adventure game from Exile Game Studios. All these games are compatible and together give us a world full of adventure and horror.
A world that one could easily find a surly vampire and a tiny gay journalist. The Ubiquity system compares well to the Unisystem game system. So if the Buffy RPG versions work well enough, then these should work well too.
I am going with end of Season 1, start of Season 2 versions here.
Laura Hollis
Archetype: Reporter
Motivation: Duty
Style: 3
Health 5
Primary Attributes
Body 2, Dexterity 2, Strength 2, Charisma 4, Intelligence 4, Willpower 3
Secondary Attributes
Size 0, Move 4, Perception 8, Initiative 6, Defense 4, Stun 2
Skills
Academics: Journalism 5, Art: Writing 5, Brawl: Krav Maga 4, Con: Bluff 5, Craft 5, Diplomacy 6, Investigation: Research 6,
Talents
Attractive +2, Head Strong, Inspire
Resources
Ally 3
Flaw
Code of Conduct, Honest, Loyal
Weapon
Punch 0N
For Laura, she is slightly better than an archetype or starting character, but I think this works out fine.
Carmilla
Patron 4
Archetype: Vampire
Motivation: Vengange (sister)
Style: 5
Health 11*
Primary Attributes
Body 5, Dexterity 6, Strength 5, Charisma 6, Intelligence 4, Willpower 6
Secondary Attributes
Size 0, Move 11, Perception 10, Initiative 10, Defense 11, Stun 5*
Skills
Academics: History 7, Religion 5, Athletics 7, Brawl 6, Con 8, Diplomacy 6, Empathy 4, Intimidation 8, Linguistics 6, Performance 6, Stealth 7
Talents
Attractive +3, Fearsome Attack, Iron Jaw (+1 Stun)*, Unarmed Parry (can block melee weapons), Well Educated
Resources
Refuge: Size 1 (smaller apartments across Eastern Europe, but owned by her mother), Status 1 (Former foreign noblewoman; +2 Social bonus)
Flaw
Thirst for Blood (+1 Style point when her unholy appetite reveals its true nature, she prefers young women)
Weapons
Bite 9L**, Punch 9N
* Carmilla is immune to lethal and nonlethal damage except fire or holy objects.
** If Carmilla scores 3+ successes on her bite attack, she has latched onto her victim’s neck. Until she ceases feeding voluntarily or is forcibly removed (as per ending a grapple), the victim takes automatic damage equal to her Strength rating each round.
Decapitation/Piercing the Heart: This requires a Called Shot against a vital area. If the damage exceeds Carmilla’s Body rating, she is instantly killed, otherwise, the attack has no effect.
Shape Change, Lesser: Carmilla can transform into a large cat. This requires two complete rounds and a Willpower roll. While in animal form, she retains her own statistics but cannot speak, use tools, or use any of her other abilities. Reversion to her true form is a reflexive action.
Using Carmilla and Laura in your Games
Depending on when you grab them Carmilla and Larua could either be a fun addition to your games, or potentially a fun plot point.
One thing that would REALLY be fun happens at the end of Season 3 but before the movie:
[Spoilers]Carmilla is a human again after battling the Goddess Innana. That will certainly bring some interest to monster hunters around the world.[/Spoilers]. I am sure that would be a lot of fun. Plus Laura's role as journalist is an excuse to find trouble.
Just four more days till the movie!
The Ubiquity system is one of my favorite systems. For me it is a grittier, pulpier system than Unisystem. Leagues of Adventure, Leagues of Gothic Horror and the new Leagues of Cthulhu are Ubiquity powered games from Triple Ace Games. The Hollow Earth Expedition RPG is a Ubiquity powered adventure game from Exile Game Studios. All these games are compatible and together give us a world full of adventure and horror.
A world that one could easily find a surly vampire and a tiny gay journalist. The Ubiquity system compares well to the Unisystem game system. So if the Buffy RPG versions work well enough, then these should work well too.
I am going with end of Season 1, start of Season 2 versions here.
Laura Hollis
Archetype: Reporter
Motivation: Duty
Style: 3
Health 5
Primary Attributes
Body 2, Dexterity 2, Strength 2, Charisma 4, Intelligence 4, Willpower 3
Secondary Attributes
Size 0, Move 4, Perception 8, Initiative 6, Defense 4, Stun 2
Skills
Academics: Journalism 5, Art: Writing 5, Brawl: Krav Maga 4, Con: Bluff 5, Craft 5, Diplomacy 6, Investigation: Research 6,
Talents
Attractive +2, Head Strong, Inspire
Resources
Ally 3
Flaw
Code of Conduct, Honest, Loyal
Weapon
Punch 0N
For Laura, she is slightly better than an archetype or starting character, but I think this works out fine.
Carmilla
Patron 4
Archetype: Vampire
Motivation: Vengange (sister)
Style: 5
Health 11*
Primary Attributes
Body 5, Dexterity 6, Strength 5, Charisma 6, Intelligence 4, Willpower 6
Secondary Attributes
Size 0, Move 11, Perception 10, Initiative 10, Defense 11, Stun 5*
Skills
Academics: History 7, Religion 5, Athletics 7, Brawl 6, Con 8, Diplomacy 6, Empathy 4, Intimidation 8, Linguistics 6, Performance 6, Stealth 7
Talents
Attractive +3, Fearsome Attack, Iron Jaw (+1 Stun)*, Unarmed Parry (can block melee weapons), Well Educated
Resources
Refuge: Size 1 (smaller apartments across Eastern Europe, but owned by her mother), Status 1 (Former foreign noblewoman; +2 Social bonus)
Flaw
Thirst for Blood (+1 Style point when her unholy appetite reveals its true nature, she prefers young women)
Weapons
Bite 9L**, Punch 9N
* Carmilla is immune to lethal and nonlethal damage except fire or holy objects.
** If Carmilla scores 3+ successes on her bite attack, she has latched onto her victim’s neck. Until she ceases feeding voluntarily or is forcibly removed (as per ending a grapple), the victim takes automatic damage equal to her Strength rating each round.
Decapitation/Piercing the Heart: This requires a Called Shot against a vital area. If the damage exceeds Carmilla’s Body rating, she is instantly killed, otherwise, the attack has no effect.
Shape Change, Lesser: Carmilla can transform into a large cat. This requires two complete rounds and a Willpower roll. While in animal form, she retains her own statistics but cannot speak, use tools, or use any of her other abilities. Reversion to her true form is a reflexive action.
Using Carmilla and Laura in your Games
Depending on when you grab them Carmilla and Larua could either be a fun addition to your games, or potentially a fun plot point.
One thing that would REALLY be fun happens at the end of Season 3 but before the movie:
[Spoilers]Carmilla is a human again after battling the Goddess Innana. That will certainly bring some interest to monster hunters around the world.[/Spoilers]. I am sure that would be a lot of fun. Plus Laura's role as journalist is an excuse to find trouble.
Just four more days till the movie!
October Horror Movie Challenge: Lifeforce (1985)
I am so far behind on these.
Up next on a my Vampire tape is Tobe Hooper's 1985 Lifeorce. Loosely based on on Colin Wilson's "Space Vampires". The movie has the aforementioned space vampires but they differ from the book.
One thing that struck me while watching this was the fact that 19-year old French Actress Mathlida May pretty much spends the entire movie walking around completely naked. I am not sure a horror movie outside of the exploitation types could do this anymore (see the "I Spit on Your Grave" remakes).
The movie is still fun. In addition to May it features a Pre-Star Trek Patrick Stewart and a pre-X-Files Steve Railsback.
Of course I immediately adopted the Space Vampires (the Lovecraftian "Ubbo-Sathla" in the book) to my AD&D games.
The stats I wrote then became the basis for the Space Vampire I did a few years ago.
Connor did not watch this one with me. I'll admit I avoided telling him about it. Weird I know. I was 16 when saw it the theaters and he is 14 now.
Up next on a my Vampire tape is Tobe Hooper's 1985 Lifeorce. Loosely based on on Colin Wilson's "Space Vampires". The movie has the aforementioned space vampires but they differ from the book.
One thing that struck me while watching this was the fact that 19-year old French Actress Mathlida May pretty much spends the entire movie walking around completely naked. I am not sure a horror movie outside of the exploitation types could do this anymore (see the "I Spit on Your Grave" remakes).
The movie is still fun. In addition to May it features a Pre-Star Trek Patrick Stewart and a pre-X-Files Steve Railsback.
Of course I immediately adopted the Space Vampires (the Lovecraftian "Ubbo-Sathla" in the book) to my AD&D games.
The stats I wrote then became the basis for the Space Vampire I did a few years ago.
Connor did not watch this one with me. I'll admit I avoided telling him about it. Weird I know. I was 16 when saw it the theaters and he is 14 now.
Saturday, October 21, 2017
Friends of the Library Score
Just a drive by.
Went to our local "Friends of the Library" used book sale at my local Library.
Found these laying in the "Computer Games" area.
Te Basic book is in poor shape, but the PHB is in fantastic shape!
Best $3.50 I have spent in a while.
Went to our local "Friends of the Library" used book sale at my local Library.
Found these laying in the "Computer Games" area.
Te Basic book is in poor shape, but the PHB is in fantastic shape!
Best $3.50 I have spent in a while.
October Horror Movie Challenge: The Only Lovers Left Alive (2013)
Sooner or later someone was going to cast Tilda Swinton as a vampire.
Thankfully it was sooner.
The Only Lovers Left Alive is the tale of two vampire lovers, centuries, maybe even millennia old, that periodically spend time apart. Tilda Swinton's Eve stays in Tangier while Tom Hiddleston's Adam lives in Detroit.
The movie is arty and actually full of existential dread; what would you do to keep away the crushing sense of thousands and thousands of endless nights?
The cast is fantastic really. We also get Mia Wasikowska, Anton Yelchin, and John Hurt.
Though the best really are Swinton and Hiddleston who were born to play vampires. I would want more movies with these characters, but I think we have seen everything we can of them; their curse is to remain the same for all time while the world around them burns.
This one had been one of my early picks for the challenge this year even though it was not on any of my old videotapes (naturally). But one I really wanted to see.
This might one of the best vampire movies I have seen in a very long time.
Note: Backdating this to the night I watched it. I am woefully behind schedule in posting.
Thankfully it was sooner.
The Only Lovers Left Alive is the tale of two vampire lovers, centuries, maybe even millennia old, that periodically spend time apart. Tilda Swinton's Eve stays in Tangier while Tom Hiddleston's Adam lives in Detroit.
The movie is arty and actually full of existential dread; what would you do to keep away the crushing sense of thousands and thousands of endless nights?
The cast is fantastic really. We also get Mia Wasikowska, Anton Yelchin, and John Hurt.
Though the best really are Swinton and Hiddleston who were born to play vampires. I would want more movies with these characters, but I think we have seen everything we can of them; their curse is to remain the same for all time while the world around them burns.
This one had been one of my early picks for the challenge this year even though it was not on any of my old videotapes (naturally). But one I really wanted to see.
This might one of the best vampire movies I have seen in a very long time.
Note: Backdating this to the night I watched it. I am woefully behind schedule in posting.
Friday, October 20, 2017
No Sacrifice Without Blood: Carmilla and Laura for World of Darkness (nWoD)
Coming back to Carmilla
Another great system for doing anything "Vampire" is, of course, any of the Word of Darkness systems. For these builds, I have chosen to use the World of Darkness and Vampire: The Requiem games from the early 2000s. Not the groundbreaking game that Vampire: The Masquerade game was, but a more functional and easier to use game.
Plus the World of Darkness game handles normal humans better.
So in that light, let's start with our first little Creampuff, tiny gay journalist Laura. I am setting these builds roughly in the Season 3 area.
Laura Hollis
Human
Mental
- Intelligence * * * O O
- Wits * * * O O
- Resolve * * O O O
Physical
- Strength * O O O O
- Dexterity * * * O O
- Stamina * * O O O
Social
- Presence * * * O O
- Manipulation * * O O O
- Composure * * O O O
Skills
Mental
*Academics 2 (Research specialization)
*Computer 2 (Internest specialization)
Crafts 1
*Investigation 3 (Crime Scene specialization)
Medicine 1
Occult 1
Politics 1
Science 1
Physical
Athletics 1
Larceny 2
Stealth 1
Survival 2
Weaponry 1
Social
Empathy 1
Expression 1
Persuasion 1
Socialize 1
Merits
Allies (3) Silas U students (Perry, Laff, Kirsh, Dany)
Striking Looks (2)
Technophile (Video blog) (2)
Virtue: Hope
Vice: Pride
Defense: 3
Dodge: 6
Initiative: 5
Size: 5
Speed: 9
Surprise: 5
Perception: 5
Willpower: 4
Health: 7
In truth, I am really, really happy with this build. I can see this Laura working well as a character.
Her obvious Virtue is Hope. No one is rooting for her friends more than Laura. Her Vice is Pride. She feels sometimes she alone can fix the problems that she alone caused. In truth, she is not alone and did not cause all these problems.
She gets the Merits of the friends at Silas, she is the one that brings everyone together.
Next is our brooding vampire hero, Carmilla, Mistress of the Snark.
Carmilla
Vampire
Clan: Daeva (Duchagne Bloodline)
Covenant: Ordo Dracul (Circle of the Crone would also work)
Mental
- Intelligence * * O O O
- Wits * * O O O
- Resolve * * O O O
Physical
- Strength * * * * O
- Dexterity * * * * O
- Stamina * * * O O
Social
- Presence * * * O O
- Manipulation * * O O O
- Composure * * O O O
Blood Potency * O O
Skills
Mental
Academics 1
Investigation 1
Occult 2
Physical
Athletics 1
*Brawl 4 (Natural Weapons, Dirty Tricks)
Larceny 1
Stealth 1
Survival 2
Weaponry 2
Social
Animal Ken 1
*Intimidation (Physical Threats)
Persuasion 1
Socialize 1
Merits
Barfly 1
Brawling Dodge 1
Fleet of Foot 1
Striking Looks (4)
Vampire Powers
Celerity 2
Majesty 1
Obfuscate 1
Protean 4 (to become a large cat)
Vitae: 10
Humanity: 5
- Derangements
Depression (what she has done)
Inferiority Complex (mother, sister)
Virtue: Justice
Vice: Sloth
Defense: 2
Dodge: 4
Initiative: 6
Size: 5
Speed: 14
Surprise: 4
Perception: 5
Willpower: 4
I gave her Ordo Dracul given her Victorian literary origin, though Circle of the Crone could work better given her mother and sister Mattie.
Her Virtue is Justice. She wants to stop her mother, she wants to do the right things. But her Vice (Sloth) and her Derangements (depression and feelings of inferiority to her mother and sister) keep her from doing the right things.
I also cheated here and gave her Protean 1 so she can become a large cat.
I am not sure if my numbers are right, I have not touched the game in years, but they feel right, to be honest. They are certainly playable and if anything a touch underpowered.
They would fit in nicely with my two witches in the Word of Darkness.
Another great system for doing anything "Vampire" is, of course, any of the Word of Darkness systems. For these builds, I have chosen to use the World of Darkness and Vampire: The Requiem games from the early 2000s. Not the groundbreaking game that Vampire: The Masquerade game was, but a more functional and easier to use game.
Plus the World of Darkness game handles normal humans better.
So in that light, let's start with our first little Creampuff, tiny gay journalist Laura. I am setting these builds roughly in the Season 3 area.
Laura Hollis
Human
Mental
- Intelligence * * * O O
- Wits * * * O O
- Resolve * * O O O
Physical
- Strength * O O O O
- Dexterity * * * O O
- Stamina * * O O O
Social
- Presence * * * O O
- Manipulation * * O O O
- Composure * * O O O
Skills
Mental
*Academics 2 (Research specialization)
*Computer 2 (Internest specialization)
Crafts 1
*Investigation 3 (Crime Scene specialization)
Medicine 1
Occult 1
Politics 1
Science 1
Physical
Athletics 1
Larceny 2
Stealth 1
Survival 2
Weaponry 1
Social
Empathy 1
Expression 1
Persuasion 1
Socialize 1
Merits
Allies (3) Silas U students (Perry, Laff, Kirsh, Dany)
Striking Looks (2)
Technophile (Video blog) (2)
Virtue: Hope
Vice: Pride
Defense: 3
Dodge: 6
Initiative: 5
Size: 5
Speed: 9
Surprise: 5
Perception: 5
Willpower: 4
Health: 7
In truth, I am really, really happy with this build. I can see this Laura working well as a character.
Her obvious Virtue is Hope. No one is rooting for her friends more than Laura. Her Vice is Pride. She feels sometimes she alone can fix the problems that she alone caused. In truth, she is not alone and did not cause all these problems.
She gets the Merits of the friends at Silas, she is the one that brings everyone together.
Next is our brooding vampire hero, Carmilla, Mistress of the Snark.
Carmilla
Vampire
Clan: Daeva (Duchagne Bloodline)
Covenant: Ordo Dracul (Circle of the Crone would also work)
Mental
- Intelligence * * O O O
- Wits * * O O O
- Resolve * * O O O
Physical
- Strength * * * * O
- Dexterity * * * * O
- Stamina * * * O O
Social
- Presence * * * O O
- Manipulation * * O O O
- Composure * * O O O
Blood Potency * O O
Skills
Mental
Academics 1
Investigation 1
Occult 2
Physical
Athletics 1
*Brawl 4 (Natural Weapons, Dirty Tricks)
Larceny 1
Stealth 1
Survival 2
Weaponry 2
Social
Animal Ken 1
*Intimidation (Physical Threats)
Persuasion 1
Socialize 1
Merits
Barfly 1
Brawling Dodge 1
Fleet of Foot 1
Striking Looks (4)
Vampire Powers
Celerity 2
Majesty 1
Obfuscate 1
Protean 4 (to become a large cat)
Vitae: 10
Humanity: 5
- Derangements
Depression (what she has done)
Inferiority Complex (mother, sister)
Virtue: Justice
Vice: Sloth
Defense: 2
Dodge: 4
Initiative: 6
Size: 5
Speed: 14
Surprise: 4
Perception: 5
Willpower: 4
I gave her Ordo Dracul given her Victorian literary origin, though Circle of the Crone could work better given her mother and sister Mattie.
Her Virtue is Justice. She wants to stop her mother, she wants to do the right things. But her Vice (Sloth) and her Derangements (depression and feelings of inferiority to her mother and sister) keep her from doing the right things.
I also cheated here and gave her Protean 1 so she can become a large cat.
I am not sure if my numbers are right, I have not touched the game in years, but they feel right, to be honest. They are certainly playable and if anything a touch underpowered.
They would fit in nicely with my two witches in the Word of Darkness.
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