This was supposed to autopost. I am reposting it now.
The Devil's Wedding Night is an Italian horror film that combines Dracula, Satan, Elizabeth Báthory and the Ring of the Nibelungen all in a gothic mess.
Actually, the movie was entertaining. The idea of the Ring of Dracula = Ring of the Nibelungen is bit off, but the concept of Dracula's ring with a bit of his life essence has some merit. I am sure we saw that in some Hammer film. It certainly worked for the Master in Doctor Who and Sauron.
Again the poster has events not in the movie, but that is pretty common.
My RPG take-away from this is to give my next master vampire (Dracula, Strahd, Mal Havoc) a phylactery-like ring to bring them back. My kids already have encountered Strahd so maybe that is a good one to go to.
This movie is also called "Full Moon of the Virgins". These do not appear till then of the movie in an elaborate sacrifice.
Note the trailer below is NSFW. But the worst part is the narration.
Saturday, October 14, 2017
Friday, October 13, 2017
October Horror Movie Challenge: The Osiris Child (2016)
The Osiris Child is listed as Sci-Fi, but to me, it is more horror. There are none of the hallmarks of sci-fi outside of the futuristic time, some spaceships and terraforming. It actually has more in common with horror movies.
There is tension, there is the omnipresent threat of death, there are monsters (both human and otherwise) and there is a last girl. There are also some scary moments.
While the original title was billed as the very ambitious "Science Fiction Vol 1." I am not sure we will see a Vol. 2.
Don't get me wrong, it was enjoyable and the acting was good, I don't believe it is sequel-worthy.
Note: I am back dating to this to the time I watched it.
There is tension, there is the omnipresent threat of death, there are monsters (both human and otherwise) and there is a last girl. There are also some scary moments.
While the original title was billed as the very ambitious "Science Fiction Vol 1." I am not sure we will see a Vol. 2.
Don't get me wrong, it was enjoyable and the acting was good, I don't believe it is sequel-worthy.
Note: I am back dating to this to the time I watched it.
Witch Superstitions
It's Friday the 13th! Always a special day here at The Other Side, but a Friday the 13th in October? That's practically a national holiday here!
I am participating in the RPG Blog Carnival for October on Superstitions. Hosted by Of Dice and Dragons.
Witch Superstitions
In my games, witches have a lot of superstitions. Actually many believe they HAVE to do these things or their magic will be in jeopardy. It is one of the defining features of the witch as opposed to wizards, clerics, druids or other types of spellcasters.
Most of these are designed with roleplaying flavor in mind, if anything I would say that if they don't follow them they get an immediate -1 on their next roll or where appropriate.
Brooms
- A witch never buys a new broom in May. "New broom in May, sweep your family away."
- A witch never takes an old broom to a new house. When the new house has a broom an old broom may be brought in.
- If a broom falls it means a stranger is coming. Or that someone is under a curse.
- Newlyweds should jump over a broom after a handfasting to ensure a good marriage.
- Floors are never swept widdershins, west to east or left to right.
- Knocking a broom handle on the floor (bristles up) three times will remove mischievous fairies.
- If a broom breaks while being used it will bring bad fortune on the whole house.
Cauldrons and Pots
- A witch never stirs a cauldron, pot, or even her teacup widdershins (counter clockwise). Stirring widdershins is allowed when brewing a curse or when you want bad things to happen.
- Cauldrons must be seasoned prior to proper use. A cauldron not seasoned will never produce acceptable results, whether this is a potion or soup. Use the most common type of animal fat available. Typically an old mother hog who is past her own season is the best.
- The ember to light the cauldron fires after Samhain must come from a fire that was started before Samhain.
Food and home
- A witch never uses salt at the table. If you do, throw some over your left shoulder first.
- Breaking a cobweb is good luck.
- Finding a spider is a good omen.
- A portrait falling from a wall is a omen of death.
- A cracked mirror is ill-fortune for the one that cracked it and the one that sees it first.
- Cat on your threshold means you will have a visitor soon.
- A Cardinal (or a red bird common to your area) singing in your garden means an old friend will contact you.
- if your cat hisses at a stranger do not let them into your home.
- Plant roses and lavender in your garden for luck.
- Crooked windows will keep rival witches from flying into your home.
- Bury a horseshoe under your front step to kept evil spirits from your home.
- Burn sage in a home to remove evil spirits.
- If you believe your house is haunted, move the furniture to new positions to confuse the spirits. If the furniture is moved to same places they were before you could have a boggart.
- Ring bells to remove evil spirits
- If someone knocks their chair over when getting up from a meal it is a sign they lied.
- Never lay money on the table before eating.
- Never shake hands or kiss in a threshold.
- If three or more witches gather in a home the youngest (or lowest level) must make the tea and serve it to the oldest (or highest level) first.
Personal
- Wear black on Wednesdays, wear purple on Sundays.
- Do not sleep with wet hair, your dreams will portend madness.
- If a witch must go to a church or temple of another god she should sit in the back row.
- Always start new endeavours facing East. Never start something new on a Friday.
- when making a camp, sleep with your feet pointed in the direction you will be headed in the morning for quick and speedy travel.
- properly dispose of all nail clippings and fallen hairs to prevent another witch from casting a spell on you.
- if you have to speak the name of an enemy, spit on the ground after you speak it.
I am participating in the RPG Blog Carnival for October on Superstitions. Hosted by Of Dice and Dragons.
Witch Superstitions
In my games, witches have a lot of superstitions. Actually many believe they HAVE to do these things or their magic will be in jeopardy. It is one of the defining features of the witch as opposed to wizards, clerics, druids or other types of spellcasters.
Most of these are designed with roleplaying flavor in mind, if anything I would say that if they don't follow them they get an immediate -1 on their next roll or where appropriate.
Brooms
- A witch never buys a new broom in May. "New broom in May, sweep your family away."
- A witch never takes an old broom to a new house. When the new house has a broom an old broom may be brought in.
- If a broom falls it means a stranger is coming. Or that someone is under a curse.
- Newlyweds should jump over a broom after a handfasting to ensure a good marriage.
- Floors are never swept widdershins, west to east or left to right.
- Knocking a broom handle on the floor (bristles up) three times will remove mischievous fairies.
- If a broom breaks while being used it will bring bad fortune on the whole house.
Cauldrons and Pots
- A witch never stirs a cauldron, pot, or even her teacup widdershins (counter clockwise). Stirring widdershins is allowed when brewing a curse or when you want bad things to happen.
- Cauldrons must be seasoned prior to proper use. A cauldron not seasoned will never produce acceptable results, whether this is a potion or soup. Use the most common type of animal fat available. Typically an old mother hog who is past her own season is the best.
- The ember to light the cauldron fires after Samhain must come from a fire that was started before Samhain.
Food and home
- A witch never uses salt at the table. If you do, throw some over your left shoulder first.
- Breaking a cobweb is good luck.
- Finding a spider is a good omen.
- A portrait falling from a wall is a omen of death.
- A cracked mirror is ill-fortune for the one that cracked it and the one that sees it first.
- Cat on your threshold means you will have a visitor soon.
- A Cardinal (or a red bird common to your area) singing in your garden means an old friend will contact you.
- if your cat hisses at a stranger do not let them into your home.
- Plant roses and lavender in your garden for luck.
- Crooked windows will keep rival witches from flying into your home.
- Bury a horseshoe under your front step to kept evil spirits from your home.
- Burn sage in a home to remove evil spirits.
- If you believe your house is haunted, move the furniture to new positions to confuse the spirits. If the furniture is moved to same places they were before you could have a boggart.
- Ring bells to remove evil spirits
- If someone knocks their chair over when getting up from a meal it is a sign they lied.
- Never lay money on the table before eating.
- Never shake hands or kiss in a threshold.
- If three or more witches gather in a home the youngest (or lowest level) must make the tea and serve it to the oldest (or highest level) first.
Personal
- Wear black on Wednesdays, wear purple on Sundays.
- Do not sleep with wet hair, your dreams will portend madness.
- If a witch must go to a church or temple of another god she should sit in the back row.
- Always start new endeavours facing East. Never start something new on a Friday.
- when making a camp, sleep with your feet pointed in the direction you will be headed in the morning for quick and speedy travel.
- properly dispose of all nail clippings and fallen hairs to prevent another witch from casting a spell on you.
- if you have to speak the name of an enemy, spit on the ground after you speak it.
Thursday, October 12, 2017
October Horror Movie Challenge: Burn Witch Burn! (1962)
Also known as Night of the Eagle, this is one of the many versions of Fritz Lieber's Conjure Wife and one of my favorite versions of it.
this version cleaves much better to the spirit of the book, but it is also missing significant portions of the book and some of the elements that made to book so good. In particular, it changes the entire ending. To be fair, the movie ending fits the movie better, but I do prefer the book ending more.
The whole bit where Tansy looses her soul is also missing. The movie does not suffer for it, but the story has less punch.
Janet Blair and Peter Wyngarde are very good as the young college professor and his witch wife Tansy. They look very much like I would expect them to look from the book.
My son Connor did not watch this with me.
this version cleaves much better to the spirit of the book, but it is also missing significant portions of the book and some of the elements that made to book so good. In particular, it changes the entire ending. To be fair, the movie ending fits the movie better, but I do prefer the book ending more.
The whole bit where Tansy looses her soul is also missing. The movie does not suffer for it, but the story has less punch.
Janet Blair and Peter Wyngarde are very good as the young college professor and his witch wife Tansy. They look very much like I would expect them to look from the book.
My son Connor did not watch this with me.
This Old Dragon: Issue #138
October 1988. I was a sophomore in college, but not just any college. I was at Southern Illinois University and Halloween was a HUGE deal. I debuted my first version of my "Astaroth" devil costume. A couple of my friends got wasted, damaged part of the football field and got arrested. I also "invented" the "Bush Whacker"; a double shot of vodka washed down with a Bush beer. Never been able to drink vodka after that night. My college roommate had a new girlfriend so I ended up with a dorm room all to myself. It was pretty sweet really. I had finished my first draft of the Witch class nearly two years prior and was now into deep playtesting and revising. It's October 1988 and this is issue #138 of This Old Dragon!
As far as Dragons go I consider this one in my top five. I remember walking to the bookstore down "The Strip" (Illinois Ave) to pick this up. The cover could not be more Halloween-themed if it tried. The material inside completely lives up to this cover.
Roger E. Moore is now the Editor, replacing the departing Kim Mohan. I am not sure when exactly this took place, but I do know that this was the first issue I really noticed it. This is post-Gygax TSR and if we didn't know that know we soon will. Not that I am trying to draw parallels between Moore and the people that took over TSR. Far from it. But there was a new direction in art and in in content in Dragon and other TSR works that really began to show about this time. It is easy to lump it all into 2nd Edition era, but it started before that.
Letters cover the lack of Dragon magazine indexes.
Nice big full ad for Space 1889. I picked up this game used not soon after, but sold it in one my "purging" moods. I finally got another one at Half-Price books a while back.
The Forum covers a variety of topics, heavy on contributions from IL I notice. At the time I really had no idea how good I had it. I have heard of an Original D&D corridor that ran from Chicago and Lake Geneva all the way down to Carbondale, IL (where I was) and hitting nearly every major university along the way down south. Even in my hometown, there were several independent D&D groups running at same time. The Egyptian Campaign (in Carbondale, aka "Little Egypt") had been running since it's involvement with fellow Saluki (SIU alum) Tim Kask. All I knew was I had access to books, games, and people and I thought everyone had this. Later I learned this was not the case and one of the reasons these other games and supplements began popping up, to fill a gap.
We get some advice on painting undead in Through the Looking Glass.
Ad for Dragonfire computer-aided DM's software. I know people that swore by this.
I have heard that this software had been released as share-ware, but I could be mistaken.
The unofficial start to our Halloween issue is Sage Advice. Here Skip Williams covers various questions about the undead that I found very useful. I notice that a lot of what was written here later informed the undead monsters of 2nd Edition.
Page 15 we hit the meat of this issue, all about horror!
Up first a little something for the Call of Cthulhu game. The Black Book and the Hunters by Craig Schaefer introduces The Black Book of Shub-Niggurath and the Hunters of Shub-Niggurath (Greater Servitor Race). While I am not sure if I ever used these in CoC, I certainly used a lot of ideas from this article in dealing with demons. In fact, I penciled in "Lesser" and "Greater Servitor Race" on many demon entries.
Double page ad for the SF&F book club. Some great books here!
Up next is something from none other than Tom Moldvay. No wonder I love this article so much.
The Ungrateful Dead expands the ranks of the undead with some monsters I STILL use to this very day. These horrors include The Bloody Bones, Skleros, Dry Bones ("Dem Bones"), Gem Eyes, Shock Bones (something I had come with independently based on a nightmare I had as a kid), Galley Beggers, the Walking Dead, the Lesser and Greater Colossus, the hungery Dead, Le Grand Zombi, Ghula, Baka, Gelloudes, Spirit Ghouls, a Wendigo (!), Black Annis and her cat, and the vampire like Callicantzaros. Whew. A ton of undead from myth, legend and popular culture. So many I have used over the others and others I had forgotten!
Up next is an article I have a bit of contention with. Not this article per se, but ones like it.
Ed Friedlander gives us madness in fantasy RPGS in Methods to Your Madness.
The article itself is not bad and really focuses on the fantasy aspects of the game and the potential effects. In general, I find many bits on madness, "insanity" and psychological impairment to be hamfisted at best and dangerously wrong at worst. My background is in Psychology. I have undergraduate and graduate degrees in it. I spent years working as a Qualified Mental Health Professional in a group home setting with schizophrenics. I don't like "sanity" rules in most games. I like the ones in Call of Cthulhu because they work within the confines of the system and the mythos.
The rules in this article work because they do not try to cleave to close to modern psychology. Instead of a diagnosis of a disease, we get descriptions of behaviors.
Eileen Lucas is up with an article I didn't read much then but have since come back too many, many times. The End of the World: Of plagues, player characters, and campaign worlds. I think I am not the only one. Remember the old Knight Rider TV show? Every season it seemed like they had to crash and nearly destroy KITT (and sometime Micheal) to only rebuild it and make it stronger, better. I see this sometimes in Campagin Worlds. We saw it in Greyhawk and I am not sure how many times in Krynn and the Forgotten Realms. The article though is very, very good and has a lot of great ideas on how to end the world and start again. At this time in my own gaming the "Dragon Wars" had just happened and my world had been largely destroyed. When I wanted to bring my world back for 3e I went back to this article to read up on the plague and the after effects of wars.
We break from disease and death to talk about lasers.
Martin Landauer is next with Putting Fire into Firepower or lasers for the original Top Secret game. I always thought of this as the bridge between Top Secret and Star Frontiers. Maybe they were in the same universe.
The fiction piece is next, Between Lightning & Thunder by Nancy Varian Berberick.
Cool full page ad for DC Heroes with my first introduction to Amanda Waller.
The Role of Computers covers the then cutting edge of computer games. Many with new CGA graphics! Many games are listed at around the $40-$45 area. Interesting how the price of games has not changed all that much.
A couple of pages of small ads.
Role-playing Reviews covers a few horror-themed game titles. Cthulhu Now is a supplement for the Call of Cthulhu changing the setting to modern times. Future versions of CoC will fold this information into the core book to some degree. GURPS Horror was at this time considered to be the MUST HAVE horror supplement for any game. I remember looking for it for years in my local stores; so much for easy access! Beyond the Supernatural was also considered one of the hot horror games of the late 80s. It is notable not just for it's content but for also starting the writing career of many horror RPG authors like C.J. Carella who would later go on to write WitchCraft.
A page of TSR Previews. This features (and there is an ad later) the LAST AD&D hardcover to be produced, Greyhawk Adventures. This book was notable for being 1st Edition, but also having 2nd Edition AD&D stat blocks for monsters.
I can't help but notice that the blue background on this is almost the same blue background that will be later used for the AD&D 2nd Edition preview book.
Convention Calendar is next.
DragonMirth has some comics including newbie Yamara.
SnarfQuest hits episode #62.
There is no Wormy. Little did I (or anyone else) know Tramp had moved and was living about 2 miles from where I was.
Lots of full color, full page ads.
Wow. What a packed issue. AD&D 1st Ed was in it's twilight years and we all knew it. What we didn't know was that soon AD&D players would engage in "The Edition Wars". Yes there had always been the AD&D vs. D&D ones, but that was minor when it came to the 1st vs. 2nd ed or the TSR vs. WotC ones over the next, well, forever.
But until then we have this brief moment of stillness and this really great issue.
What are your memories of October 1988?
As far as Dragons go I consider this one in my top five. I remember walking to the bookstore down "The Strip" (Illinois Ave) to pick this up. The cover could not be more Halloween-themed if it tried. The material inside completely lives up to this cover.
Roger E. Moore is now the Editor, replacing the departing Kim Mohan. I am not sure when exactly this took place, but I do know that this was the first issue I really noticed it. This is post-Gygax TSR and if we didn't know that know we soon will. Not that I am trying to draw parallels between Moore and the people that took over TSR. Far from it. But there was a new direction in art and in in content in Dragon and other TSR works that really began to show about this time. It is easy to lump it all into 2nd Edition era, but it started before that.
Letters cover the lack of Dragon magazine indexes.
Nice big full ad for Space 1889. I picked up this game used not soon after, but sold it in one my "purging" moods. I finally got another one at Half-Price books a while back.
The Forum covers a variety of topics, heavy on contributions from IL I notice. At the time I really had no idea how good I had it. I have heard of an Original D&D corridor that ran from Chicago and Lake Geneva all the way down to Carbondale, IL (where I was) and hitting nearly every major university along the way down south. Even in my hometown, there were several independent D&D groups running at same time. The Egyptian Campaign (in Carbondale, aka "Little Egypt") had been running since it's involvement with fellow Saluki (SIU alum) Tim Kask. All I knew was I had access to books, games, and people and I thought everyone had this. Later I learned this was not the case and one of the reasons these other games and supplements began popping up, to fill a gap.
We get some advice on painting undead in Through the Looking Glass.
Ad for Dragonfire computer-aided DM's software. I know people that swore by this.
I have heard that this software had been released as share-ware, but I could be mistaken.
The unofficial start to our Halloween issue is Sage Advice. Here Skip Williams covers various questions about the undead that I found very useful. I notice that a lot of what was written here later informed the undead monsters of 2nd Edition.
Page 15 we hit the meat of this issue, all about horror!
Up first a little something for the Call of Cthulhu game. The Black Book and the Hunters by Craig Schaefer introduces The Black Book of Shub-Niggurath and the Hunters of Shub-Niggurath (Greater Servitor Race). While I am not sure if I ever used these in CoC, I certainly used a lot of ideas from this article in dealing with demons. In fact, I penciled in "Lesser" and "Greater Servitor Race" on many demon entries.
Double page ad for the SF&F book club. Some great books here!
Up next is something from none other than Tom Moldvay. No wonder I love this article so much.
The Ungrateful Dead expands the ranks of the undead with some monsters I STILL use to this very day. These horrors include The Bloody Bones, Skleros, Dry Bones ("Dem Bones"), Gem Eyes, Shock Bones (something I had come with independently based on a nightmare I had as a kid), Galley Beggers, the Walking Dead, the Lesser and Greater Colossus, the hungery Dead, Le Grand Zombi, Ghula, Baka, Gelloudes, Spirit Ghouls, a Wendigo (!), Black Annis and her cat, and the vampire like Callicantzaros. Whew. A ton of undead from myth, legend and popular culture. So many I have used over the others and others I had forgotten!
Up next is an article I have a bit of contention with. Not this article per se, but ones like it.
Ed Friedlander gives us madness in fantasy RPGS in Methods to Your Madness.
The article itself is not bad and really focuses on the fantasy aspects of the game and the potential effects. In general, I find many bits on madness, "insanity" and psychological impairment to be hamfisted at best and dangerously wrong at worst. My background is in Psychology. I have undergraduate and graduate degrees in it. I spent years working as a Qualified Mental Health Professional in a group home setting with schizophrenics. I don't like "sanity" rules in most games. I like the ones in Call of Cthulhu because they work within the confines of the system and the mythos.
The rules in this article work because they do not try to cleave to close to modern psychology. Instead of a diagnosis of a disease, we get descriptions of behaviors.
Eileen Lucas is up with an article I didn't read much then but have since come back too many, many times. The End of the World: Of plagues, player characters, and campaign worlds. I think I am not the only one. Remember the old Knight Rider TV show? Every season it seemed like they had to crash and nearly destroy KITT (and sometime Micheal) to only rebuild it and make it stronger, better. I see this sometimes in Campagin Worlds. We saw it in Greyhawk and I am not sure how many times in Krynn and the Forgotten Realms. The article though is very, very good and has a lot of great ideas on how to end the world and start again. At this time in my own gaming the "Dragon Wars" had just happened and my world had been largely destroyed. When I wanted to bring my world back for 3e I went back to this article to read up on the plague and the after effects of wars.
We break from disease and death to talk about lasers.
Martin Landauer is next with Putting Fire into Firepower or lasers for the original Top Secret game. I always thought of this as the bridge between Top Secret and Star Frontiers. Maybe they were in the same universe.
The fiction piece is next, Between Lightning & Thunder by Nancy Varian Berberick.
Cool full page ad for DC Heroes with my first introduction to Amanda Waller.
The Role of Computers covers the then cutting edge of computer games. Many with new CGA graphics! Many games are listed at around the $40-$45 area. Interesting how the price of games has not changed all that much.
A couple of pages of small ads.
Role-playing Reviews covers a few horror-themed game titles. Cthulhu Now is a supplement for the Call of Cthulhu changing the setting to modern times. Future versions of CoC will fold this information into the core book to some degree. GURPS Horror was at this time considered to be the MUST HAVE horror supplement for any game. I remember looking for it for years in my local stores; so much for easy access! Beyond the Supernatural was also considered one of the hot horror games of the late 80s. It is notable not just for it's content but for also starting the writing career of many horror RPG authors like C.J. Carella who would later go on to write WitchCraft.
A page of TSR Previews. This features (and there is an ad later) the LAST AD&D hardcover to be produced, Greyhawk Adventures. This book was notable for being 1st Edition, but also having 2nd Edition AD&D stat blocks for monsters.
I can't help but notice that the blue background on this is almost the same blue background that will be later used for the AD&D 2nd Edition preview book.
Convention Calendar is next.
DragonMirth has some comics including newbie Yamara.
SnarfQuest hits episode #62.
There is no Wormy. Little did I (or anyone else) know Tramp had moved and was living about 2 miles from where I was.
Lots of full color, full page ads.
Wow. What a packed issue. AD&D 1st Ed was in it's twilight years and we all knew it. What we didn't know was that soon AD&D players would engage in "The Edition Wars". Yes there had always been the AD&D vs. D&D ones, but that was minor when it came to the 1st vs. 2nd ed or the TSR vs. WotC ones over the next, well, forever.
But until then we have this brief moment of stillness and this really great issue.
What are your memories of October 1988?
Wednesday, October 11, 2017
October Horror Movie Challenge: The Initiation of Sarah (1978, 2006)
Ok. This one didn't post either.
The 70s were weird. Today I might draw a very distinct line between "witches" and "psychics" and even online they are considered different things depending on who you ask.
The 70s, not so much.
Case in point, one of my favorite 70s guilty pleasures, The Initiation of Sarah from 1978.
I think for the longest time I associated sororities with witchcraft.
The story follows two girls, Sarah and Patty Goodwin, raised as sisters as they go college and pledge in different, competing, sororities.
Patty, the overtly pretty one, is accepted to Alpha Nu Sigma (ΑΝΣ) and Sarah, the other one, accepted to the weird Phi Epsilon Delta (ΦΕΔ). Patty has to deal with Alpha bitch Morgan Fairchild played in only the way Morgan Fairchild can while Sarah has to deal with likely drunk (in the story and real life) Shelly Winters.
It seems to me that both houses are in truth witch covens and have been at war with each other since, well, who knows how long.
The film is pure ABC Made for Television cheese really and not a lot to redeem it. But I love it to this day. So many untapped ideas here.
The movie was remade in 2006 as a, you guessed it, a made for TV movie.
This time Sarah is played by the far more attractive Mika Boorem and her sister Lindsay, played by Summer Glau (who gets on my nerves). Morgan Fairchild is back and still look great and playing the alpha bitch. This time she is the girls mother, but you will be forgiven if you think she is playing the same character. Jennifer Tilly replaces Shelly Winters.
There are differences in the plot, mostly to bring it upto date, and others that actually make sense. Are you a virgin and about to be sacrificed? Yeah, there is a way to fix that. And they do.
Different people die, different people live. It is cut from the same block of cheese as the original and despite some better acting (not Summer Glau, she is horrible) it doesn't fare as well. Must be the nostalgia.
In 10 years I want another remake, this time with Morgan Fairchild in the Shelly Winters role.
The 70s were weird. Today I might draw a very distinct line between "witches" and "psychics" and even online they are considered different things depending on who you ask.
The 70s, not so much.
Case in point, one of my favorite 70s guilty pleasures, The Initiation of Sarah from 1978.
I think for the longest time I associated sororities with witchcraft.
The story follows two girls, Sarah and Patty Goodwin, raised as sisters as they go college and pledge in different, competing, sororities.
Patty, the overtly pretty one, is accepted to Alpha Nu Sigma (ΑΝΣ) and Sarah, the other one, accepted to the weird Phi Epsilon Delta (ΦΕΔ). Patty has to deal with Alpha bitch Morgan Fairchild played in only the way Morgan Fairchild can while Sarah has to deal with likely drunk (in the story and real life) Shelly Winters.
It seems to me that both houses are in truth witch covens and have been at war with each other since, well, who knows how long.
The film is pure ABC Made for Television cheese really and not a lot to redeem it. But I love it to this day. So many untapped ideas here.
The movie was remade in 2006 as a, you guessed it, a made for TV movie.
This time Sarah is played by the far more attractive Mika Boorem and her sister Lindsay, played by Summer Glau (who gets on my nerves). Morgan Fairchild is back and still look great and playing the alpha bitch. This time she is the girls mother, but you will be forgiven if you think she is playing the same character. Jennifer Tilly replaces Shelly Winters.
There are differences in the plot, mostly to bring it upto date, and others that actually make sense. Are you a virgin and about to be sacrificed? Yeah, there is a way to fix that. And they do.
Different people die, different people live. It is cut from the same block of cheese as the original and despite some better acting (not Summer Glau, she is horrible) it doesn't fare as well. Must be the nostalgia.
In 10 years I want another remake, this time with Morgan Fairchild in the Shelly Winters role.
Tuesday, October 10, 2017
October Horror Movie Challenge: Alien Covenant (2017)
Another new one. Plus I am running out of tape material.
Note: Spoilers ahead.
Alien Covenant attempts correct some of the mistakes from Prometheus. Not sure how well it succeeds. For starters, this is a proper Alien movie, with xenomorphs, spaceships, a crazy android. Everything that made the first one a sci-fi and horror classic.
This one doesn't quite work as well.
It's a good sci-fi flick and has some good moments, but otherwise, it is only ok.
I am not exactly sure why that is.
I talked to my wife and son about this. They pointed out that the alien was not really the enemy. They were only a tool. The real bad guy was the android, David.
Well, I had hoped for more.
Note: Spoilers ahead.
Alien Covenant attempts correct some of the mistakes from Prometheus. Not sure how well it succeeds. For starters, this is a proper Alien movie, with xenomorphs, spaceships, a crazy android. Everything that made the first one a sci-fi and horror classic.
This one doesn't quite work as well.
It's a good sci-fi flick and has some good moments, but otherwise, it is only ok.
I am not exactly sure why that is.
I talked to my wife and son about this. They pointed out that the alien was not really the enemy. They were only a tool. The real bad guy was the android, David.
Well, I had hoped for more.
Subscribe to:
Posts (Atom)