A few of weeks ago I mentioned the news of the new Zatanna centric comic MYSTIK U, about Zatanna's days at university.
As you can imagine I did a very unmanly squeal of delight and immediately set out to finding out as much as I could.
Well, my obsessions are your gain! I got the chance to interview Alisa Kwitney.
Tim/The Other Side: Hello, my name is Tim Brannan and this is my blog The Other Side. Today I am talking with author Alisa Kwitney. Alisa has been given the reigns on a new Zatanna comic for DC; Mystik U. Our favorite fishnet-wearing magician is headed back to school to learn magic. She meets some now-familiar names and encounters a bunch of new adventures.
But first, let's meet the author herself. Hello Alisa, why don’t you introduce yourself and give us a little bit a background on who you are?
Alisa: I was on staff at DC for about 7 years, working in the Vertigo imprint on SANDMAN and SHADE THE CHANGING MAN and other books in Karen Berger’s group. At the same time as I joined DC, my first novel, Till the Fat Lady Sings, was a comedy of manners about the first year of college, published by HarperCollins. My 10th novel, a YA called Cadaver & Queen, is now coming out from HarlequinTeen which is part of HarperCollins, so it’s kind of full circle. And now that I think about it, it’s also a novel about a school--a Victorian medical school that reanimates corpses to produce Bio-Mechanicals.
Tim: Excellent. The big one now, how did you get into writing comics?
Alisa: I actually said I wanted to write and edit during my first interview. These days, you have to choose between writing or drawing and being on staff, but at that time, lots of editors wrote or drew or inked or colored. Dick Giordano, the Vice President, once worked as inker for me on Sandman. I had already had a novel published, so people knew I could write--at least, in theory. In practice, I was still learning how to write comics. My first comic was a Phantom Stranger special, and whenever we got pages back from penciller Guy Davis, I would check to see where he had changed my pacing. Basically, he was giving me a master class in how to tell a better visual story.
Tim: So, if I can, you are something of Sci-Fi Royalty! Your father is the late Robert Sheckley. Did he give you good advice about writing? Do/Did you take inspiration from his works?
BTW, Immortality, Inc. is still one of my favorites and Bring Me the Head of Prince Charming was a lot of fun to read.
Alisa: When I was 19, I asked my father if he thought I had it. I wanted him to anoint me and say, in effect, Yes, my child, you have the magic spark of writerly brilliance. Instead, he said in this very dismissive tone, “Yeah, you got talent, I suppose. Whatever that’s worth.” At the time, I was disappointed in his response, but over the years I’ve come to realize that he was absolutely right. Talent counts for very little. Applying yourself to your stories is everything. And in a sense, that’s what I’m writing about in Mystik U. These 18-year-olds come to college, wanting validation of their special powers, and instead they discover their limitations.
Tim: You are no stranger to the DC Universe. Your run on Destiny: A Chronicle of Deaths Foretold was up for an Eisner Award. How did you get that job and did it help when pitching Mystik U?
Alisa: I pitched Destiny when I was pregnant and obsessed with plagues. I kept imagining these awful horror scenarios and I had to get it out of my system. I also wanted to do something sweeping and epic, like the big Frank Yerby historicals I read when I was a kid. (My favorite was The Odor of Sanctity.) Neil told me about The Secret History of Procopius, which is a history of the early Byzantine empire written by a scholar who was convinced that the emperor had been possessed by a demon.
I’m not sure how much Destiny helped in my pitching Mystik U. In general, I find that if you’ve written a historical horror story, people tend to think it means you can write historical horror stories. If you write a contemporary YA, (which I did for Shelly Bond’s Minx line at DC), then people might say, Oh, I see, you can write contemporary YA. Mystik U is sort of a hybrid of superhero and horror and YA, so it seems a logical next step to me--but I’m not sure it seemed logical to anyone else at first.
Tim: Now tell us about Young Zatanna and Mystik U. Was this your idea?
Alisa: Yes. I wanted to do a book about college, because that first year of being off on your own and finally learning things you choose for yourself is really rich with story possibilities. People keep comparing the concept of Mystik U to Hogwarts, which is fine--I own not one but two Harry Potter wands, and consider myself a Ravenpuff--but I could never write a book about boarding school. At age eleven, I would have hated Hogwarts, because I was basically Neville Longbottom. I also really enjoyed Lev Grossman’s books about magical college, but his take is also different from mine. For me, college is a stage where people go to improvise themselves. It’s a place where you get to try on new ideas, new philosophies and new identities. And it’s a place where the bathrooms contain some unpleasant surprises.
Tim: Stories about schools and young heroes are very popular. You don’t need to look much farther than Harry Potter or Buffy to see that. On the comics front we have the classic Chris Claremont run on X-Men and the George PĂ©rez run on Teen Titans. What do you want to do with Zatanna as a character that covers this same sort of time in her life and the storytelling opportunities?
Alisa: Zatanna comes to school thinking that she has a great power and that she needs training--and then finds herself unable to access her power when she wants it. There are other people there, on her hall, who seem a lot better at magic than she is--like Enchantress, and Davit Sargon, and her roommate Pia and the broody Sebastian Faust. She’s like a lot of people, who were amazing at something in high school, and then get to college and find they aren’t the top of the heap anymore. In an earlier version of Mystik U, I thought this character was going to be Tim Hunter, and I’m so much happier exploring the theme with Zatanna. There are fewer stories of female ambition and drive that aren’t posed as cautionary tales. There’s a parallel story about Rose Psychic, the dean of the school, and her relationship with Dr. Occult, who shares her body. (I wanted Rose to look like Ming Doyle, by the way. I met her when I first pitched Mystik U, and she remains the model for Rose in my mind’s eye.)
Tim: I am a huge fan of Paul Dini’s run on Zatanna, but I love the old Gardner Fox stories as well. What are some of your favorite Zatanna stories?
Alisa: I love Paul Dini’s storytelling. I also love a lot of the stories where she meets up with John Constantine. I figured she was always drawn to bad boys, which you get to see in her relationship with Sebastian Faust.
Tim: What sort of older elements might we see in your version of Zee? (I already saw Zatara is still around).
Alisa: Mike Norton, the artist, has done an amazing job creating a Zatanna who feels like the bright, upbeat, pragmatic character we know, but also seems like a college freshman. I really wanted all of the characters to feel like real people. For example, Davit Sargon performs a small feat of magic when Zatanna first meets him, and says, “that’s just a little cantrip I picked up.” Zatanna doesn’t know what a cantrip is, and her roommate, Pia explains that it’s a clue that Sargon plays D&D.
Tim: And finally where can we find you on the internet?
Alisa: https://www.facebook.com/alisa.kwitney.sheckley/. Twittter @akwitney. My website is www.alisakwitney.com
Tim: Ok last question and this is one I always ask here at the Other Side. Who is your favorite wizard, witch or magic-user?
Alisa: I loved Witch Hazel, from the old Bugs Bunny cartoon. She loved being green and hideous and hated being seen as a conventional beauty--which is kind of badass and punk, in retrospect. https://www.youtube.com/watch?v=BzEYxGc2RmMI
I also totally understood Endora’s point of view in Bewtiched. Why was her powerful witch daughter wasting time on a dull mortal? In my dreams, Endora and Snape are sitting together in a pub, making caustic remarks about everyone sitting around them.
Tim: Love that visual! Alisa thank you so much!
Zatanna and MYSTIK U will be out in Novemember.
Saturday, October 7, 2017
Friday, October 6, 2017
October Horror Movie Challenge: Lair of the White Worm (1988)
On to my vampire tapes now. I am not going to review all of these since I had done so many of these in past Challenges. But there are few that stand out.
Lair of the White Worm (1988) is one of those movies. Rather infamous at the time and a lot of the same visuals from director Ken Russell that made Tommy (1975) so good.
The star of this is a deliciously sexy-evil Amanda Donohoe as the snake-vampire thing Lady Sylvia Marsh. I read that the role had been offered to Tilda Swinton. Could you have imagined that? I think it would have been awesome. Of course watching it now it is a very young looking Peter Capaldi with a thick northern accent as archaeology student Angus Flint.
I know this is based on a Bram Stoker novella, but it's not a very good novella really. I read it, gods, back in my university days. Connor wanted to know why worms, dragons, snakes, and vampires were all getting blended together in this. It's a good question really.
Lair of the White Worm (1988) is one of those movies. Rather infamous at the time and a lot of the same visuals from director Ken Russell that made Tommy (1975) so good.
The star of this is a deliciously sexy-evil Amanda Donohoe as the snake-vampire thing Lady Sylvia Marsh. I read that the role had been offered to Tilda Swinton. Could you have imagined that? I think it would have been awesome. Of course watching it now it is a very young looking Peter Capaldi with a thick northern accent as archaeology student Angus Flint.
I know this is based on a Bram Stoker novella, but it's not a very good novella really. I read it, gods, back in my university days. Connor wanted to know why worms, dragons, snakes, and vampires were all getting blended together in this. It's a good question really.
Kickstart Your Weekend: Jacob Blackmon style!
If you have been here for any period of time of bought any of my Pathfinder books then you will have seen the fantastic art of +Jacob Blackmon.
We are at a point where there are three Kickstarters out now featuring the art of Jacob and you can get in on all of them (if you hurry).
Super Powered Legends Sourcebook for M&M
A collection of supers for M&M that Jacob has been creating over the last couple of years. I have seen many of them and they are a lot of fun. It features what I have come to think of his "cover girl" Pendragon.
https://www.kickstarter.com/projects/1768030821/super-powered-legends-sourcebook-for-mandm
The Orcish Beefcake Calendar 2018
In what gets the prize as one of the silliest things I have seen is a pinup calendar of orcs.
Sure. Let's do it!
https://www.kickstarter.com/projects/zombieorpheus/orcish-beefcake-calendar-2018
And ending in just a couple of hours is +Mark Taormino's
Dark Wizard Games: Double Mayhem Adventures
Jacob has had art in Mark's modules before, not sure if any will be in this one but I think so.
https://www.kickstarter.com/projects/marktaormino/dark-wizard-games-double-mayhem-adventures
There you go!
Jacob has a Pateron and can also be found on RPGNow with a TON of art and books you can buy.
He forever gets credit for really bringing my iconic witch Larina to life.
Not an easy task to draw a character that has been in my head for nearly 30 years and get her exactly right!
We are at a point where there are three Kickstarters out now featuring the art of Jacob and you can get in on all of them (if you hurry).
Super Powered Legends Sourcebook for M&M
A collection of supers for M&M that Jacob has been creating over the last couple of years. I have seen many of them and they are a lot of fun. It features what I have come to think of his "cover girl" Pendragon.
https://www.kickstarter.com/projects/1768030821/super-powered-legends-sourcebook-for-mandm
The Orcish Beefcake Calendar 2018
In what gets the prize as one of the silliest things I have seen is a pinup calendar of orcs.
Sure. Let's do it!
https://www.kickstarter.com/projects/zombieorpheus/orcish-beefcake-calendar-2018
And ending in just a couple of hours is +Mark Taormino's
Dark Wizard Games: Double Mayhem Adventures
Jacob has had art in Mark's modules before, not sure if any will be in this one but I think so.
https://www.kickstarter.com/projects/marktaormino/dark-wizard-games-double-mayhem-adventures
There you go!
Jacob has a Pateron and can also be found on RPGNow with a TON of art and books you can buy.
He forever gets credit for really bringing my iconic witch Larina to life.
Not an easy task to draw a character that has been in my head for nearly 30 years and get her exactly right!
Thursday, October 5, 2017
October Horror Movie Challenge: Dark City (1998)
This must be my Alex Proyas tape. Dark City was one of those movies that came up a lot on the old Kult RPG list I was on.
Connor thought it was cool, but had a lot of his own theories and questions.
As much as I talk about the Occult Revival 70s, there is also the Paranoid 90s. Everything is a conspiracy and THEY are always out to get you or keep you from the truth. You can see this in the X-files and movies like The Matrix and They Live.
Games like Kult (1991), Conspiracy X (1996), Beyond the Supernatural (1987), Chill 2nd Edition (1990), even to a degree Alternity's Dark Matter, all captured different aspects of this feeling.
I was involved in many online debates on what system would do Dark City justice. I had always put my chips in a Conspiracy X/WitchCraft hybrid.
Connor thought it was cool, but had a lot of his own theories and questions.
As much as I talk about the Occult Revival 70s, there is also the Paranoid 90s. Everything is a conspiracy and THEY are always out to get you or keep you from the truth. You can see this in the X-files and movies like The Matrix and They Live.
Games like Kult (1991), Conspiracy X (1996), Beyond the Supernatural (1987), Chill 2nd Edition (1990), even to a degree Alternity's Dark Matter, all captured different aspects of this feeling.
I was involved in many online debates on what system would do Dark City justice. I had always put my chips in a Conspiracy X/WitchCraft hybrid.
This Old Dragon: Issue #90
Ok. I will admit this. I am totally cheating. Normally I grab an issue off the top and review it as is. But this is October and that's a big deal here at The Other Side. So I went through my stacks and pulled out the remaining October issues I had and put them on top. So let's go back to the scary 80s. Reagan is in office. We have two Germanys. And the USSR is still biggest big bad on the planet. Nukes will fly at any moment, especially if there is some "glitch" in a computer (or a kid with a modem wanting to play a game). It's October 1984 and this is issue #90 of This Old Dragon!
The cover. I always liked this cover a lot. I always felt that harpies were an under-used monster and they needed to be scarier. When I first saw this though I thought the harpy and human were on a DESK not a deck and that for some reason they were shrunk down to a smaller size. It was such profound first impression that I have to look hard at it NOT to see that. Strange how memory works.
Ok for an October issue there is not much in the way of a horror theme here. There are some horror elements to be certain, but nothing that explicitly ties them all together.
Out on a Limb covers the seemingly impossible relationship between chaotic to the core Norebo and hard-line lawful Wee Jas. Kim Mohan makes two suggestions. First, opposites attract and Norebo has a big mouth. Second, they goofed. I like the idea of them being together, to be honest. Gods need to be complicated. There are some letters of praise of Baba Yaga's Hut adventure but pointing out how Baba Yaga does not match earlier versions in Dragon or the Hut matching up with the one in the DMG. In these cases that was all done on purpose; which I get.
The Forum begins (or continues) the long debate on physics and falling damage.
Our first proper article is from Ed Greenwood. We are introduced to the Incantatrix NPC class. This is issue 90, we are still 2 years away from the witch class so, for now, this is the current AD&D attempt at a witch. Incantatrix means a woman that makes incantations, or a female spell caster. This class has seen a lot of love and hate online and it was a little controversial in our groups as well. The article is six pages and has some great ideas and some really neat spells. I have a lot of issues with this class, but I want to focus on only a couple. First, it is much weaker than a similar level magic-user. I guess this is why it is an NPC class afterall. Also, the class has something of a split personality. It is a spell-thief AND a class that fights other spellcasters and outsiders. I think splitting it up into two separate concepts would fit much better. Let's talk about the spell-thief bit for a second. Here is a quote from the article:
Now that is not to say that this class doesn't have a lot of potential. It does. In fact, it came back as a 3.0 Edition Prestige Class in Magic of Faerûn. This version focused on her "meta-magic" feats.
An OSR or 5th Edition Incantatrix is needed I think.
Nice big ad for Chill.
Gary is up next with Hold that person! The definitive list of charm-able humanoids. This is the list of anything affected by Charm or Hold Person spells. I had kept this list in with my notes on what would become the Witch. It's a good list. Gary shares other news like the huge GenCon 17 turnout and how they sold out of the D&D Companion set. He is also working on T2 The Temple of Elemental Evil, or rather handing it to Frank Mentzer who is also busy with the Masters Set of D&D rules. There is no more movement on AD&D 2nd Edition at this point, but there is speculations that the Monster book will be two books. The D&D cartoon is renewed and the D&D movie script is moving ahead. It does make me wonder if some of the items for AD&D 2 ended up in next year's Unearthed Arcana.
Ed is back again with Bats that do more than bite: Six species from Elminster's latest lecture. Or six types of bats unique to the Realms.
The next installment of Gods of the Suel pantheon is up. Len Lakofka gives us Phyton, Xerbo, and Osprem. Our two sea gods Xerbo and Osprem both have tridents. I guess there is a rule that sea gods must have one.
Mike Beeman has some advice on Playing the political game: A change of pace for AD&D game adventuring. This article covers how to play a game of political intrigue. I nice companion piece I think to the rules from the Companion Set and the upcoming Master Set. Also one I think that would be well received today with the popularity of Game of Thrones.
Plane facts on Gladsheim: What it's like in the land of the Norse gods covers the planes of Gladsheim by Roger E. Moore. It is a nice companion piece to the adventure coming up. I liked this article because at this time I was really beginning to move away from Greek myth and into more Norse and eventually Celtic myths. This is a good starting point. Most of the article is devoted to spell changes.
This is followed up with Aesirhamar, a high-level adventure taking place in Gladsheim also by Roger E. Moore.
Jerry Epperson contributes to the Halloween feel and gives us a review of the first edition of Chill. The review, while only a page an half long, is very positive and covers all the basics of what you can do with Chill.
Lots of ads.
We get to the Ares section now.
Up first is Skills for the Super Agent: Agent skill packages in the CHAMPIONS game by Gregg Sharp. This is for making proper "Super" Spies in a Supers game.
Steve Perrin has some more powers for the Superworld game.
The big one, and one I had cut out of my original copy and stuck in my Star Frontiers box, is The Mega-Corporations for Star Frontiers by Kim Eastland. This article shifted my SF playing from a Star Wars/Star Trek kitbash to a proto-ShadowRun game. Though we took a lot from Blade Runner too. I swear I had created some mega-corps myself but for the life of me, I can't recall any.
Riddle of the Ring has a big full-page ad. They have sold the rights to their "unique" game to Iron Crown Enterprises.
Another Gen Con 17 report, this time from Roger Moore and focusing on the sci-fi elements of the con.
Big for Bard games.
Convention Calendar.
Lots of small ads.
Wormy's trolls go fishing and Aveeare encounters magic in Snarf Quest.
Very memorable issue. Lots of nostalgia. I was a big fan of I.C.E.'s Middle Earth back in the day and seeing the ads for it and the "Riddle of the Ring" always make me smile. If you want to learn more about I.C.E.'s Middle Earth in White Dwarf #58 from the same month and year as this Dragon.
Did anyone play an Incantatrix? I am curious to hear your experiences.
The cover. I always liked this cover a lot. I always felt that harpies were an under-used monster and they needed to be scarier. When I first saw this though I thought the harpy and human were on a DESK not a deck and that for some reason they were shrunk down to a smaller size. It was such profound first impression that I have to look hard at it NOT to see that. Strange how memory works.
Ok for an October issue there is not much in the way of a horror theme here. There are some horror elements to be certain, but nothing that explicitly ties them all together.
Out on a Limb covers the seemingly impossible relationship between chaotic to the core Norebo and hard-line lawful Wee Jas. Kim Mohan makes two suggestions. First, opposites attract and Norebo has a big mouth. Second, they goofed. I like the idea of them being together, to be honest. Gods need to be complicated. There are some letters of praise of Baba Yaga's Hut adventure but pointing out how Baba Yaga does not match earlier versions in Dragon or the Hut matching up with the one in the DMG. In these cases that was all done on purpose; which I get.
The Forum begins (or continues) the long debate on physics and falling damage.
Our first proper article is from Ed Greenwood. We are introduced to the Incantatrix NPC class. This is issue 90, we are still 2 years away from the witch class so, for now, this is the current AD&D attempt at a witch. Incantatrix means a woman that makes incantations, or a female spell caster. This class has seen a lot of love and hate online and it was a little controversial in our groups as well. The article is six pages and has some great ideas and some really neat spells. I have a lot of issues with this class, but I want to focus on only a couple. First, it is much weaker than a similar level magic-user. I guess this is why it is an NPC class afterall. Also, the class has something of a split personality. It is a spell-thief AND a class that fights other spellcasters and outsiders. I think splitting it up into two separate concepts would fit much better. Let's talk about the spell-thief bit for a second. Here is a quote from the article:
But how could a mere wizard defeat the Archmage with a spell so beyond her powers? asked the sage skeptically.Ok. First point. How did you know that the incantatrix was a "mere wizard"? Now granted, many worlds have classifications of wizards. Look at Krynn and I know that "Archmage" is actually a big deal. But at the same time to a casual observer, do you know how powerful someone is?
Now that is not to say that this class doesn't have a lot of potential. It does. In fact, it came back as a 3.0 Edition Prestige Class in Magic of Faerûn. This version focused on her "meta-magic" feats.
An OSR or 5th Edition Incantatrix is needed I think.
Nice big ad for Chill.
Gary is up next with Hold that person! The definitive list of charm-able humanoids. This is the list of anything affected by Charm or Hold Person spells. I had kept this list in with my notes on what would become the Witch. It's a good list. Gary shares other news like the huge GenCon 17 turnout and how they sold out of the D&D Companion set. He is also working on T2 The Temple of Elemental Evil, or rather handing it to Frank Mentzer who is also busy with the Masters Set of D&D rules. There is no more movement on AD&D 2nd Edition at this point, but there is speculations that the Monster book will be two books. The D&D cartoon is renewed and the D&D movie script is moving ahead. It does make me wonder if some of the items for AD&D 2 ended up in next year's Unearthed Arcana.
Ed is back again with Bats that do more than bite: Six species from Elminster's latest lecture. Or six types of bats unique to the Realms.
The next installment of Gods of the Suel pantheon is up. Len Lakofka gives us Phyton, Xerbo, and Osprem. Our two sea gods Xerbo and Osprem both have tridents. I guess there is a rule that sea gods must have one.
Mike Beeman has some advice on Playing the political game: A change of pace for AD&D game adventuring. This article covers how to play a game of political intrigue. I nice companion piece I think to the rules from the Companion Set and the upcoming Master Set. Also one I think that would be well received today with the popularity of Game of Thrones.
Plane facts on Gladsheim: What it's like in the land of the Norse gods covers the planes of Gladsheim by Roger E. Moore. It is a nice companion piece to the adventure coming up. I liked this article because at this time I was really beginning to move away from Greek myth and into more Norse and eventually Celtic myths. This is a good starting point. Most of the article is devoted to spell changes.
This is followed up with Aesirhamar, a high-level adventure taking place in Gladsheim also by Roger E. Moore.
Jerry Epperson contributes to the Halloween feel and gives us a review of the first edition of Chill. The review, while only a page an half long, is very positive and covers all the basics of what you can do with Chill.
Lots of ads.
We get to the Ares section now.
Up first is Skills for the Super Agent: Agent skill packages in the CHAMPIONS game by Gregg Sharp. This is for making proper "Super" Spies in a Supers game.
Steve Perrin has some more powers for the Superworld game.
The big one, and one I had cut out of my original copy and stuck in my Star Frontiers box, is The Mega-Corporations for Star Frontiers by Kim Eastland. This article shifted my SF playing from a Star Wars/Star Trek kitbash to a proto-ShadowRun game. Though we took a lot from Blade Runner too. I swear I had created some mega-corps myself but for the life of me, I can't recall any.
Riddle of the Ring has a big full-page ad. They have sold the rights to their "unique" game to Iron Crown Enterprises.
Another Gen Con 17 report, this time from Roger Moore and focusing on the sci-fi elements of the con.
Big for Bard games.
Convention Calendar.
Lots of small ads.
Wormy's trolls go fishing and Aveeare encounters magic in Snarf Quest.
Very memorable issue. Lots of nostalgia. I was a big fan of I.C.E.'s Middle Earth back in the day and seeing the ads for it and the "Riddle of the Ring" always make me smile. If you want to learn more about I.C.E.'s Middle Earth in White Dwarf #58 from the same month and year as this Dragon.
Did anyone play an Incantatrix? I am curious to hear your experiences.
Wednesday, October 4, 2017
October Horror Movie Challenge: The Crow (1994)
No movie captures the "Noir of the Nineties" more than "The Crow".
It has been said that the only difference between a slasher flick and an action flick is if the "Last Girl" is a woman or a big action star. The Crow does this in reverse.
The "Last Girl" is Brandon Lee's Eric Draven. Who is not a big hulking action star, but a man engulfed in sadness. The plot, minus the supernatural elements, is not much different than Steven Seagal's "Hard to Kill". The difference, of course, is that Eric Draven is an undead champion of vengeance. He is not a zombie though and he still feels, well, everything.
This leaves us the question. Is The Crow a horror movie?
I still say yes. The horrors visited on Eric and his fiancé Shelly are enough to merit a "Horror" tag. Eric himself, an undead force of vengeance is akin to Freddy and Jason; he just kills bad guys.
In truth, this movie influenced a lot of what we think of as the Modern Supernatural out now. This struck the same chords in people (and often the same people) that "Lost Boys" did. While Lost Boys was very much a product of the late 80s, The Crow is a product of the mid 90s and it's influences reached far and wide. Watch the scene where Eric confronts Top Dollar and his gang and then watch Heath Ledger's Joker confront the criminal underworld in The Dark Knight.
Ultimately the movie is sad.
Sad not just for the subject matter, but sad for the real-world death of Brandon Lee.
It has been said that the only difference between a slasher flick and an action flick is if the "Last Girl" is a woman or a big action star. The Crow does this in reverse.
The "Last Girl" is Brandon Lee's Eric Draven. Who is not a big hulking action star, but a man engulfed in sadness. The plot, minus the supernatural elements, is not much different than Steven Seagal's "Hard to Kill". The difference, of course, is that Eric Draven is an undead champion of vengeance. He is not a zombie though and he still feels, well, everything.
This leaves us the question. Is The Crow a horror movie?
I still say yes. The horrors visited on Eric and his fiancé Shelly are enough to merit a "Horror" tag. Eric himself, an undead force of vengeance is akin to Freddy and Jason; he just kills bad guys.
In truth, this movie influenced a lot of what we think of as the Modern Supernatural out now. This struck the same chords in people (and often the same people) that "Lost Boys" did. While Lost Boys was very much a product of the late 80s, The Crow is a product of the mid 90s and it's influences reached far and wide. Watch the scene where Eric confronts Top Dollar and his gang and then watch Heath Ledger's Joker confront the criminal underworld in The Dark Knight.
Ultimately the movie is sad.
Sad not just for the subject matter, but sad for the real-world death of Brandon Lee.
The Temples of Elemental Evil in the Multiverse
I have been thinking a lot about my interconnected D&D 5 campaigns.
But I need to know my end game. I know all three are coming together at the very end. In the "main" Order of the Platinum Dragon game, the PCs have already been to Hommlett. They know about the Temple of Elemental Evil, so they have a pretty good idea that they are headed back there.
I know that I am planning that have the big bads, or at least their proxies, in the final battle too. But how do I get the characters of three universes together?
Then it dawned on me. There is a Temple of Elemental Evil in every game world.
Let's look at it from this point of view. Nearly every game world (notable exception Mystara) got its genesis from First Edition AD&D. The first level First Edition adventure was T1 The Village of Hommlett. So if you played regularly in any game world there is a good chance that that world had a Hommlett and accordingly a Temple of Elemental Evil.
I thought at first I wanted a Tanelorn-style temple that flitted from world to world. But that is unsatisfactory to me and I already had something like that in Halfway. I thought about having it as a place that exists on all worlds at the same time, but I also have that in West Haven.
So instead I am thinking of something more along the lines of the Altgeld Castles here in Illinois.
On five different campuses here in Illinois there are five gothic-style castles all (except one) called Altgeld Hall. Named after Gov. Altgeld. The rumor was that all these buildings can be combined, Voltron-style, to make one complete castle. There is no facts to back this up, but it is much more fun than the rumors that usually surround campuses in Illinois.
So I propose the following:
Every game world has a Temple of Elemental Evil. Some are decrepit and decayed, others are active and strong, and others still are only just starting. The main feature of these is that all are connected. They can be combined together across time and space to form a giant Temple and Cathedral of Elemental Evil.
For locations, I went to the experts online.
For maps, it will be easy. I can grab one from the T1-4 Supermodule for each world. I can also grab an absolute ton of material from the Princes of the Apocalypse. Appendix C of PotA gives me plenty of ideas of different loacations and backgrounds for the Temple in various game worlds too.
Heroes of the Three Worlds will have to come together to defeat evil and face the ultimate evil in Tharizdûn.
It's gonna be epic!
- There is the Mystara/Oerth combination on my wold of Mystoerth I have been running for The Order of the Platinum Dragon. Which cover all the classic "Greyhawk" modules. Big bad is Lolth.
- There is the one I have been calling The Second Campaign which I have started in the Forgotten Realms (2017 is my year to be introduced to the Realms). I am running other classic 1st modules here too. Big Bad here is Asmodeus. I am including some elements of Dark Sun here too.
- There is a third campaign I have not started completely just yet. It is a resurrection of my old 4e game and deals with the rise of Orcus. Originally I wanted this one to be the Realms but I am likely to set it in the Nentir Vale. Have not decided yet. If I do then I need a better home for the Second Campaign. I'd love to play a little with Krynn, to be honest.
But I need to know my end game. I know all three are coming together at the very end. In the "main" Order of the Platinum Dragon game, the PCs have already been to Hommlett. They know about the Temple of Elemental Evil, so they have a pretty good idea that they are headed back there.
I know that I am planning that have the big bads, or at least their proxies, in the final battle too. But how do I get the characters of three universes together?
Then it dawned on me. There is a Temple of Elemental Evil in every game world.
Let's look at it from this point of view. Nearly every game world (notable exception Mystara) got its genesis from First Edition AD&D. The first level First Edition adventure was T1 The Village of Hommlett. So if you played regularly in any game world there is a good chance that that world had a Hommlett and accordingly a Temple of Elemental Evil.
I thought at first I wanted a Tanelorn-style temple that flitted from world to world. But that is unsatisfactory to me and I already had something like that in Halfway. I thought about having it as a place that exists on all worlds at the same time, but I also have that in West Haven.
So instead I am thinking of something more along the lines of the Altgeld Castles here in Illinois.
On five different campuses here in Illinois there are five gothic-style castles all (except one) called Altgeld Hall. Named after Gov. Altgeld. The rumor was that all these buildings can be combined, Voltron-style, to make one complete castle. There is no facts to back this up, but it is much more fun than the rumors that usually surround campuses in Illinois.
So I propose the following:
Every game world has a Temple of Elemental Evil. Some are decrepit and decayed, others are active and strong, and others still are only just starting. The main feature of these is that all are connected. They can be combined together across time and space to form a giant Temple and Cathedral of Elemental Evil.
For locations, I went to the experts online.
- Forgotten Realms, https://www.facebook.com/groups/335373333286538/permalink/894888417335024/
- Mystara, https://www.facebook.com/groups/2349484166/permalink/10156696389579167/
- Krynn, https://www.facebook.com/groups/1485418471778860/permalink/1910566742597362/
For maps, it will be easy. I can grab one from the T1-4 Supermodule for each world. I can also grab an absolute ton of material from the Princes of the Apocalypse. Appendix C of PotA gives me plenty of ideas of different loacations and backgrounds for the Temple in various game worlds too.
Heroes of the Three Worlds will have to come together to defeat evil and face the ultimate evil in Tharizdûn.
It's gonna be epic!
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