"I am Grimalkin, the Witch Assassin. I am the mother of Death. She follows behind me leaving bloody footprints in the grass."
Also known as "Spook's: I Am Grimalkin" by Joseph Delaney.
I decided to go back to the Last Apprentice/The Spook series since it had been a while since I had read the last book. This one dealt nearly exclusively with Grimalkin, the witch assassin of the Malkin clan of witches. We last saw her leaving Tom Ward and the Spook, John Gregory, after they had trapped and beheaded the Fiend. Grimalkin is now on the run from her sister witches with the Fiends head in a bag. If they capture her they will bring back the Fiend.
I rather enjoyed this one. It was a fast read since it was full of action Also the character of Grimalkin is a fascinating one. We learn why she hates the Fiend so much despite being a malevolent witch herself. We learn why she became a witch-assassin too and some of her early training.
We also learn a lot more about all these witches. For example, Grimalkin has an apprentice of her own, Thorn, a girl she is training to be the next witch assassin. Grimalkin cares quite a lot for this girl and takes pride in her accomplishments much like a mother would. She also cares for Alice Dean and Agnes Sowerbutts, two other witches we have seen in the past. Even when acting evil, these witches are very, very human. Which really puts the past books and especially John Gregory's behavior in some very dark light. In the end, I was asking who was truly the evil one here?
The book has a great build up but the final battle at the end is over too soon in my mind.
You can find all of Joseph Delaney's Spook's series and books here: http://www.spooksbooks.com/
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 21
Level: Crone!
Witches in this book: 4 featured, hundreds implied.
Are they Good Witches or Bad Witches: They are supposed to be evil witches, but a lot in this made me rethink that.
Best RPG to Emulate it: Nearly any D&D game would work great.
Use in WotWQ: Grimalkin is such a great character. I would LOVE to use her or someone like her in my War of the Witch Queens game.
A while back after I finished Rage of the Fallen I worked up Grimalkin for Pathfinder. I thought it was great, it captured the character well I thought. For this book I wanted to give her a try for the Dungeons & Dragons 5th edition game.
The D&D5 game does not have witches (yet) but they do have Warlocks, and for this character that works out well to be honest. She has a "Fiend Pact" which I felt was appropriate given her background in the books. I went with the variant human so I could give her a dual wielding feat.
I suppose I could have made her Warlock/Ranger as some sort of hunter too, but I liked the idea of giving her the Rogue (Assassin) class. Maybe I'll try that out with another system.
Grimalkin, the Witch/Assassin for D&D 5th Edition.
Monday, September 18, 2017
Friday, September 15, 2017
Mona Dowie, In Memoriam
You may have already heard or read this by now, but artist and friend of the Other Side Mona Dowie lost her fight with cancer this week.
Her husband +William Dowie informed everyone via Facebook that Mona had passed at 9:08pm on September 13.
Sadly the bills for cancer and now the funeral don't go away.
So if you have a few coppers you can spare please head over to her fundraiser and spare what you can.
https://www.gofundme.com/Mona-Shaffer-Dowie
I feel honored and privileged to have known her. We talked games and our mutual love for witches and Stevie Nicks. We chatted at length on how she completely got my character Nox. I shared with her notes from my old Buffy game describing her and she drew exactly what I had without even knowing it.
My thoughts are with her family and especially her husband William at this time.
I can't even imagine what he might be going through now.
Her husband +William Dowie informed everyone via Facebook that Mona had passed at 9:08pm on September 13.
Sadly the bills for cancer and now the funeral don't go away.
So if you have a few coppers you can spare please head over to her fundraiser and spare what you can.
https://www.gofundme.com/Mona-Shaffer-Dowie
I feel honored and privileged to have known her. We talked games and our mutual love for witches and Stevie Nicks. We chatted at length on how she completely got my character Nox. I shared with her notes from my old Buffy game describing her and she drew exactly what I had without even knowing it.
My thoughts are with her family and especially her husband William at this time.
I can't even imagine what he might be going through now.
Thursday, September 14, 2017
This Old Dragon: Issue #156
It's April 1990. I am a Junior in University at this point and working on my very first psychology study (I compared incidents of violent imagery vs. sexual imagery in heavy metal and rap videos. Conclusion: they both love sex. Gave me a solid appreciation of rap and hip hop). Twin Peaks is on the TV for the first time ever. On my play list though is the newest Sinéad O'Connor album "I Do Not Want What I Haven't Got". I even skipped Calculus to go get a copy of it and an extra one for my then best friend (and now my wife). What I didn't have and didn't want though was This Old Dragon Issue #156!
Ok. I didn't own this issue at the time. I knew about it of course. I believe, in fact, I am sure I first saw it at +Scott Thorne's Castle Perilous. I didn't know how good I had it then, to be honest.
Does it feel like I am avoiding the issue? Yeah. I am. It's an April Fools issue and not at all one of my favorite ones. Let's get into because there are some seriously nice gems later on.
The cover. Daniel Horne does some great work. This is not one of my favorites, but it is one is funny. Besides, haven't we all made this joke or some form of it before?
Letters. Ok, these are all fake letters in an attempt to be funny. Yeah. Not so much really.
Ad for Dungeon magazine. Man, I loved Dungeon. Maybe when I am done with this I could something with Dungeon.
First up in the April Fools section is Not Necessarily the Monstrous Compendium. A collection of "funny" monsters. Ok, some are fun and I would use them in a crazy adventure like an Expedition to the Barrier Peaks or something with a lot of mutants.
A cool ad for I.C.E.'s Cyber Space game. Was anything more 90s than that? Cyber Punk vampires maybe.
Razznarock! is an adventure.
Yet Even More [Gods Forbid] Outrages From the Mages is a Pages From the Mages spoof.
It's not that I don't like humor in my games, it's I just don't find these all that funny.
The Game Wizards covers the newest in computer games. Mechwarrior from Activision, Champions of Krynn from SSI/TSR and Sword of the Samurai from Microprose. This is less of a review and more of a "coming attractions".
Another ad, this one from TSR itself, from their book department.
They sponsored a Writing Workshop! Looks kind of interesting.
I wonder if anything came of this?
Speaking of the book department. J. Eric Severson is up with Novel Ideas, featuring three new Forgotten Realms novels: Iron Helm, Horselords and the Wyvern's Spur. Again this is half preview, half advertisement. In the 90s novels were TSR's big cash cow. I personally never read any of the Forgotten Realms books (well, till this year) but I bought and read every single Ravenloft novel printed. Hey some of those Ravenloft novelists went on much bigger and better things, P. N. Elrod, Christie Golden, Elaine Bergstrom, Tanya Huff and newcomer on the scene, Laurell K. Hamilton. More on that when I cover those issues.
Other Side favorite Vince Garcia is up with Can You Swim? Juggle? At the Same Time? a new skill system for D&D. Now this is for the D&D game. The BECMI version, not the new AD&D 2nd Ed game that had a skill system. Like everything with D&D it is simple and easy to learn.
It is no where near as complicated as his magnum opus Quest of the Ancients might later imply.
Dale A. Donovan is up with the Marvel-Phile with a bunch of villains I have never, ever heard of. They seem to be based on Alice In Wonderland.
Wrestling with Style is Greek wrestling adapted to AD&D by Janne Järvinen. It seems to mostly be based on the Illiad, which of course is fine. At this point I had read the Illiad about two years ago, but damned if I remember any of it.
Let see, a ballot for the Origins Awards for 1989.
Sage Advice is split by a program for the Gen Con Game Fair for 1990.
The whole thing is still really small.
TSR Previews has the "must buy" items for March and April 1990.
Characterization Made Easy: A little personality goes a long way for all characters comes to us from Scott Bennie and is a guide for giving your character some more personality. At three pages it is not exhaustive, but the tips are nice especially in what is essentially a Pre-Vampire the Masquerade world.
Interesting note. All the adds on these pages for companies in Great Britain. Made me wonder at first if I had a British edition of this magazine, but my CD-ROM version matches it.
Through the Looking Glass has some great horror minis to show off shading techniques.
Convention Calendar has a lot of cons to hit for the Summer of 1990.
Ken Rolston is next in Role-Playing Reviews. There is something to notice here first.
The review is copyrighted by the author. This comes up every so often when people ask whay can't Wizards do another Dragon CD-ROM (well, Blu-Ray ROM now) collection? OR (and this is my least favorite) since TSR is gone all those old Dragons are in the public domain (no. they are not.)
In this case this little copyright hits on both of those. WotC, just like TSR before them, does not have the rights to this article. Sure they printed the first Dragon CD-ROM and they got into a LOT of trouble for it.
Also. If you are reading this right now the Dragon copyright will not "expire" till long after you are dead. Sorry. I don't make the rules.
So back to the reviews. These focus on City and Urban adventures. Now I LOVED playing in cities at this time so this review was heaven-sent. I grabbed Greyhawk Adventures: The City of Greyhawk and I totally ignored the Forgotten Realms: City System. I should have gone the other way around. Though both products have their positive and negative aspects.
The Role of Computers gives us a proper review of Champions of Krynn, saying it is the best AD&D computer game yet!
There are few pages missing from my issue so I turned to the CD-ROM to find that some barbarian had cut out +Bruce Heard's first installment of Voyage of the Princess Ark! I think I am going to take one of my "This Old Dragon" days and do a retrospective on this. I have been dying to see it all together in one place as a whole for some time now. Alas for toady though I can't talk about it since it breaks my rules. If it is not in the magazine I can't talk about it.
Missing is the first page of the Ecology of Behir. This would have been fun when my players ran into one recently.
Dragonmirth has a bunch of comics complete unfamiliar to me. Well, I guess I know of Yamara and The Twilight Empire, but I really don't know anything about them.
So the April Fools stuff aside, this turned out to be a fun issue.
While it was published back in the Halcyon days of 2nd ed, it did not contain a lot of 2nd Ed material. The Greater Behir was notable.
Even at 27 years old this Dragon, for some reason, still feels newer to me. Maybe because I never owned it back when it was new or maybe because it was out in a time when I was not playing so much I don't attach a lot of nostalgia to it.
What are your memories of this issue?
Ok. I didn't own this issue at the time. I knew about it of course. I believe, in fact, I am sure I first saw it at +Scott Thorne's Castle Perilous. I didn't know how good I had it then, to be honest.
Does it feel like I am avoiding the issue? Yeah. I am. It's an April Fools issue and not at all one of my favorite ones. Let's get into because there are some seriously nice gems later on.
The cover. Daniel Horne does some great work. This is not one of my favorites, but it is one is funny. Besides, haven't we all made this joke or some form of it before?
Letters. Ok, these are all fake letters in an attempt to be funny. Yeah. Not so much really.
Ad for Dungeon magazine. Man, I loved Dungeon. Maybe when I am done with this I could something with Dungeon.
First up in the April Fools section is Not Necessarily the Monstrous Compendium. A collection of "funny" monsters. Ok, some are fun and I would use them in a crazy adventure like an Expedition to the Barrier Peaks or something with a lot of mutants.
A cool ad for I.C.E.'s Cyber Space game. Was anything more 90s than that? Cyber Punk vampires maybe.
Razznarock! is an adventure.
Yet Even More [Gods Forbid] Outrages From the Mages is a Pages From the Mages spoof.
It's not that I don't like humor in my games, it's I just don't find these all that funny.
The Game Wizards covers the newest in computer games. Mechwarrior from Activision, Champions of Krynn from SSI/TSR and Sword of the Samurai from Microprose. This is less of a review and more of a "coming attractions".
Another ad, this one from TSR itself, from their book department.
They sponsored a Writing Workshop! Looks kind of interesting.
I wonder if anything came of this?
Speaking of the book department. J. Eric Severson is up with Novel Ideas, featuring three new Forgotten Realms novels: Iron Helm, Horselords and the Wyvern's Spur. Again this is half preview, half advertisement. In the 90s novels were TSR's big cash cow. I personally never read any of the Forgotten Realms books (well, till this year) but I bought and read every single Ravenloft novel printed. Hey some of those Ravenloft novelists went on much bigger and better things, P. N. Elrod, Christie Golden, Elaine Bergstrom, Tanya Huff and newcomer on the scene, Laurell K. Hamilton. More on that when I cover those issues.
Other Side favorite Vince Garcia is up with Can You Swim? Juggle? At the Same Time? a new skill system for D&D. Now this is for the D&D game. The BECMI version, not the new AD&D 2nd Ed game that had a skill system. Like everything with D&D it is simple and easy to learn.
It is no where near as complicated as his magnum opus Quest of the Ancients might later imply.
Dale A. Donovan is up with the Marvel-Phile with a bunch of villains I have never, ever heard of. They seem to be based on Alice In Wonderland.
Wrestling with Style is Greek wrestling adapted to AD&D by Janne Järvinen. It seems to mostly be based on the Illiad, which of course is fine. At this point I had read the Illiad about two years ago, but damned if I remember any of it.
Let see, a ballot for the Origins Awards for 1989.
Sage Advice is split by a program for the Gen Con Game Fair for 1990.
The whole thing is still really small.
TSR Previews has the "must buy" items for March and April 1990.
Characterization Made Easy: A little personality goes a long way for all characters comes to us from Scott Bennie and is a guide for giving your character some more personality. At three pages it is not exhaustive, but the tips are nice especially in what is essentially a Pre-Vampire the Masquerade world.
Interesting note. All the adds on these pages for companies in Great Britain. Made me wonder at first if I had a British edition of this magazine, but my CD-ROM version matches it.
Through the Looking Glass has some great horror minis to show off shading techniques.
Convention Calendar has a lot of cons to hit for the Summer of 1990.
Ken Rolston is next in Role-Playing Reviews. There is something to notice here first.
The review is copyrighted by the author. This comes up every so often when people ask whay can't Wizards do another Dragon CD-ROM (well, Blu-Ray ROM now) collection? OR (and this is my least favorite) since TSR is gone all those old Dragons are in the public domain (no. they are not.)
In this case this little copyright hits on both of those. WotC, just like TSR before them, does not have the rights to this article. Sure they printed the first Dragon CD-ROM and they got into a LOT of trouble for it.
Also. If you are reading this right now the Dragon copyright will not "expire" till long after you are dead. Sorry. I don't make the rules.
So back to the reviews. These focus on City and Urban adventures. Now I LOVED playing in cities at this time so this review was heaven-sent. I grabbed Greyhawk Adventures: The City of Greyhawk and I totally ignored the Forgotten Realms: City System. I should have gone the other way around. Though both products have their positive and negative aspects.
The Role of Computers gives us a proper review of Champions of Krynn, saying it is the best AD&D computer game yet!
There are few pages missing from my issue so I turned to the CD-ROM to find that some barbarian had cut out +Bruce Heard's first installment of Voyage of the Princess Ark! I think I am going to take one of my "This Old Dragon" days and do a retrospective on this. I have been dying to see it all together in one place as a whole for some time now. Alas for toady though I can't talk about it since it breaks my rules. If it is not in the magazine I can't talk about it.
Missing is the first page of the Ecology of Behir. This would have been fun when my players ran into one recently.
Dragonmirth has a bunch of comics complete unfamiliar to me. Well, I guess I know of Yamara and The Twilight Empire, but I really don't know anything about them.
So the April Fools stuff aside, this turned out to be a fun issue.
While it was published back in the Halcyon days of 2nd ed, it did not contain a lot of 2nd Ed material. The Greater Behir was notable.
Even at 27 years old this Dragon, for some reason, still feels newer to me. Maybe because I never owned it back when it was new or maybe because it was out in a time when I was not playing so much I don't attach a lot of nostalgia to it.
What are your memories of this issue?
Tuesday, September 12, 2017
Witch & Witchcraft Reading Challenge: Conjure Wife
"Women are witches. Fighting for their men. Tansy was a witch. She was guarding you. But you made her stop."
Here I am with the last book required by the Witches & Witchcraft Reading Challenge for 2017. I have more on tap, but for book number 20 I wanted something special.
For this I wanted a book that has been on my list for as long as I can remember. I was going to use this for #1, but #20 is just as good.
Fritz Leiber's "Conjure Wife" from 1943 has been held up as sort of a prototype of the modern American Witch tale. Seemingly normal wives in a small East Coast town married to normal, rational men of science and academia turn out to be powerful witches engaged in a silent secret war of magic.
The book is a bit a dated in terms of what the roles of men and women are/were, but at the same time, it is also still very, very engaging. At first, I didn't think I'd like it due to the casual misogyny in the tale, but the story soon gripped me and once I reminded myself that this was the 1940s AND some roles were over emphasized on purpose. We were not just supposed to believe that these women were quiet, dutiful wives because it was the 40s. It was also the mask they wore to hide the fact that they were everything BUT that. They were intelligent (more so than their husbands), clever and some down right evil and all were powerful. By the end of the book, you are left feeling that the men in this tale are really no more than children, a bit dim ones at that.
Leiber is a masterful storyteller and Conjure Wife is no exception. There are some great plot twists and turns and his characters are well developed. Norman and Tansy are likable characters and very easy to relate to.
It is no wonder that he is featured so prominently in both AD&D's Appendix N and the "Suggested Readings" in Moldvay's Basic D&D.
The book was made into a movie three times. "Weird Woman" (1944), "Burn Witch Burn (1962)/Night of the Eagle", and " Witches' Brew" (1979). Of the lot "Burn Witch Burn" was the best if I remember right. I have them all on tape somewhere.
This book is available in multiple formats and covers. It is a true classic.
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 20
Level: Crone!
Witches in this book: 4, none or millions.
Are they Good Witches or Bad Witches: Tansy is a good witch. The other three, not so much.
Best RPG to Emulate it: Something modern would work nicely. Certainly Chill or Call of Cthulhu might work well.
Use in WotWQ: The modern setting is less suited for the faux-medieval setting I am looking for in War of the Witch Queens, but Tansy certainly fits the bill as a witch queen. The idea of every woman having some sort of power in secret would make for a lot of fun in a game. That old chestnut of a normal cat being more powerful than a first level magic-user becomes scary when you think who might be controlling those cats.
Here I am with the last book required by the Witches & Witchcraft Reading Challenge for 2017. I have more on tap, but for book number 20 I wanted something special.
For this I wanted a book that has been on my list for as long as I can remember. I was going to use this for #1, but #20 is just as good.
Fritz Leiber's "Conjure Wife" from 1943 has been held up as sort of a prototype of the modern American Witch tale. Seemingly normal wives in a small East Coast town married to normal, rational men of science and academia turn out to be powerful witches engaged in a silent secret war of magic.
The book is a bit a dated in terms of what the roles of men and women are/were, but at the same time, it is also still very, very engaging. At first, I didn't think I'd like it due to the casual misogyny in the tale, but the story soon gripped me and once I reminded myself that this was the 1940s AND some roles were over emphasized on purpose. We were not just supposed to believe that these women were quiet, dutiful wives because it was the 40s. It was also the mask they wore to hide the fact that they were everything BUT that. They were intelligent (more so than their husbands), clever and some down right evil and all were powerful. By the end of the book, you are left feeling that the men in this tale are really no more than children, a bit dim ones at that.
Leiber is a masterful storyteller and Conjure Wife is no exception. There are some great plot twists and turns and his characters are well developed. Norman and Tansy are likable characters and very easy to relate to.
It is no wonder that he is featured so prominently in both AD&D's Appendix N and the "Suggested Readings" in Moldvay's Basic D&D.
The book was made into a movie three times. "Weird Woman" (1944), "Burn Witch Burn (1962)/Night of the Eagle", and " Witches' Brew" (1979). Of the lot "Burn Witch Burn" was the best if I remember right. I have them all on tape somewhere.
This book is available in multiple formats and covers. It is a true classic.
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 20
Level: Crone!
Witches in this book: 4, none or millions.
Are they Good Witches or Bad Witches: Tansy is a good witch. The other three, not so much.
Best RPG to Emulate it: Something modern would work nicely. Certainly Chill or Call of Cthulhu might work well.
Use in WotWQ: The modern setting is less suited for the faux-medieval setting I am looking for in War of the Witch Queens, but Tansy certainly fits the bill as a witch queen. The idea of every woman having some sort of power in secret would make for a lot of fun in a game. That old chestnut of a normal cat being more powerful than a first level magic-user becomes scary when you think who might be controlling those cats.
Monday, September 11, 2017
Monstrous Monday: Imp of the Perverse
"We have a task before us which must be speedily performed. We know that it will be ruinous to make delay. The most important crisis of our life calls, trumpet-tongued, for immediate energy and action. ... It must, it shall be undertaken to-day, and yet we put it off until to-morrow, and why? There is no answer, except that we feel perverse, using the word with no comprehension of the principle. ... The clock strikes, and is the knell of our welfare. At the same time, it is the chanticleer-note to the ghost that has so long overawed us. It flies—disappears—we are free. The old energy returns. We will labor now. Alas, it is too late!"
- Edgar Allen Poe, The Imp of the Perverse
The Imp of the Perverse is a small invisible imp that can be summoned much as any other demon to cause someone harm. The imp is small, no larger than a rodent really, and invisible to all but those with the ability to See*.
(*Eldritch sight, detect magic, detect curse, detect invisible, or other such magical sights.)
Imp of the Perverse
Basic-era stats
No. Enc.: 1 (1)
Alignment: Chaos (Chaotic Evil)
Movement: 120'(40')
Fly: 120' (40')
Armor Class: 9 [10]
Hit Dice: 1+1
Attacks: 1 (bite)
Damage: 1d4
Special: Invisible, Suggestion of Harm, only hit my magic weapons
Save: W1
Morale: 10
Hoard Class: None
XP: 50
The Imp of the Perverse is a small demonic creature that can be summoned and attached to another victim. Once done so the Imp will sit on the victim's shoulder while holding onto their ear. The imp will then whisper in the victim's ear convincing it to harm themself.
The victim must first make a saving throw (vs. Spells, see below). If this save is made the imp does not latch on and is free to roam about to find another victim (those victims will then need to save) until it tries and fails three (3) victims or the magic-user that summoned it returns it.
If the victim fails to save the imp is latched on and becomes completely invisible. No amount of detection on the part of the victim will reveal it attached. Others might. The imp can only be removed with a Remove Curse, Exorcism or a properly worded Holy Word or Banishment spell.
Until then the victim makes a saving throw every day to see it they do something to harm themself. A failed save means that something occurs that seems natural that will cause them harm.
On the first failed save they will take 1d6 total damage. On each failed save after that they will take an additional 1d6 hp of damage; so 2d6, 3d6 and so on until the victim is dead or the imp removed.
Once an imp has been removed or it's victim is dead will it become visible once again and can be attacked.
Summon and Bind Imp of the Perverse
Level: Cleric 3**, Wizard 3, Witch /Warlock 3 (**evil/chaotic clerics only)
Duration: 24 hours
Range: Special
By means of this spell, the caster can summon an Imp of the Perverse from the Demon Realms to latch onto a victim. The victim must be known to the casters and some item of the victim must be present when the summoning and binding are complete. The familiarity of the victim is helpful to the caster to prevent the victim from saving against the attack.
Material Components: The caster needs a personal item from the victim: clothes, a bit of hair, fingernail, drop of blood, and the like. A bit of copper wire and loadstone. The items are tied to the loadstone with the copper wire.
- Edgar Allen Poe, The Imp of the Perverse
The Imp of the Perverse is a small invisible imp that can be summoned much as any other demon to cause someone harm. The imp is small, no larger than a rodent really, and invisible to all but those with the ability to See*.
(*Eldritch sight, detect magic, detect curse, detect invisible, or other such magical sights.)
Imp of the Perverse
Basic-era stats
No. Enc.: 1 (1)
Alignment: Chaos (Chaotic Evil)
Movement: 120'(40')
Fly: 120' (40')
Armor Class: 9 [10]
Hit Dice: 1+1
Attacks: 1 (bite)
Damage: 1d4
Special: Invisible, Suggestion of Harm, only hit my magic weapons
Save: W1
Morale: 10
Hoard Class: None
XP: 50
The Imp of the Perverse is a small demonic creature that can be summoned and attached to another victim. Once done so the Imp will sit on the victim's shoulder while holding onto their ear. The imp will then whisper in the victim's ear convincing it to harm themself.
The victim must first make a saving throw (vs. Spells, see below). If this save is made the imp does not latch on and is free to roam about to find another victim (those victims will then need to save) until it tries and fails three (3) victims or the magic-user that summoned it returns it.
If the victim fails to save the imp is latched on and becomes completely invisible. No amount of detection on the part of the victim will reveal it attached. Others might. The imp can only be removed with a Remove Curse, Exorcism or a properly worded Holy Word or Banishment spell.
Until then the victim makes a saving throw every day to see it they do something to harm themself. A failed save means that something occurs that seems natural that will cause them harm.
On the first failed save they will take 1d6 total damage. On each failed save after that they will take an additional 1d6 hp of damage; so 2d6, 3d6 and so on until the victim is dead or the imp removed.
Once an imp has been removed or it's victim is dead will it become visible once again and can be attacked.
Summon and Bind Imp of the Perverse
Level: Cleric 3**, Wizard 3, Witch /Warlock 3 (**evil/chaotic clerics only)
Duration: 24 hours
Range: Special
By means of this spell, the caster can summon an Imp of the Perverse from the Demon Realms to latch onto a victim. The victim must be known to the casters and some item of the victim must be present when the summoning and binding are complete. The familiarity of the victim is helpful to the caster to prevent the victim from saving against the attack.
Familiarity | Save Bonus/Penalty |
---|---|
Unknown | +3 bonus to saves |
Known by name | +2 bonus |
Know each other (can identify each other) | +1 bonus |
Know well | -1 penalty |
Know intimately | -2 penalty |
Same blood or kin | -3 penalty |
Material Components: The caster needs a personal item from the victim: clothes, a bit of hair, fingernail, drop of blood, and the like. A bit of copper wire and loadstone. The items are tied to the loadstone with the copper wire.
Friday, September 8, 2017
Kickstart Your Weekend: Aliens in Dungeons, Wizards and Warriors in the Mean Streets.
Starfinder is the new hotness, but D&D 5 is still going strong. So it seems natural to have a product that can support both. So here is one of the first:
Alien Bestiary for Starfinder and 5E RPG
https://www.kickstarter.com/projects/legendarygames/alien-bestiary-for-starfinder-and-5e-rpg
I am sure converting to White Star will be easy.
If Starfinder takes the Pathfinder rules to the far future, Modern Adventures takes it the dark streets.
https://www.kickstarter.com/projects/highergrounds/modern-adventures-tabletop-rpg
I love modern adventure games and like so many I am not yet ready to retire my 3.x-era rules.
I really like what they have here. Yes, there are LOTS of OGC/3.x based modern games out there but this one has a neat vibe about it. There is something in it that feels a little like Kult or Chill. I can also see you playing a cool Supernatural-like game. I might even pull out my notes for the long abandoned Anita Blake game I was working on to see it would work there.
Combine these two books and you could have the best kick-ass game of X-files outside of Conspiracy X.
Both look really fun!
Alien Bestiary for Starfinder and 5E RPG
https://www.kickstarter.com/projects/legendarygames/alien-bestiary-for-starfinder-and-5e-rpg
I am sure converting to White Star will be easy.
If Starfinder takes the Pathfinder rules to the far future, Modern Adventures takes it the dark streets.
https://www.kickstarter.com/projects/highergrounds/modern-adventures-tabletop-rpg
I love modern adventure games and like so many I am not yet ready to retire my 3.x-era rules.
I really like what they have here. Yes, there are LOTS of OGC/3.x based modern games out there but this one has a neat vibe about it. There is something in it that feels a little like Kult or Chill. I can also see you playing a cool Supernatural-like game. I might even pull out my notes for the long abandoned Anita Blake game I was working on to see it would work there.
Combine these two books and you could have the best kick-ass game of X-files outside of Conspiracy X.
Both look really fun!
Thursday, September 7, 2017
This Old Dragon: Issue #74
It's June 1983. I had just turned 14 so I took about two dozen friends to the movie to see "Octopussy" in the theatres on my birthday (remember when I said I was a huge Bond fan?) and it was great. In the stores the new covers for the AD&D core books are out and yes I had to buy them. Bond is in the theatres, new covers on the shelves, Naked Eyes on the radio and There's Always Something There to Remind Me in This Old Dragon Issue #74!
First up this issue is in REALLY good shape given the issues near it (CORRECTION, I have two of these. One is in good shape, the other with the Combat Computer is in terrible shape). Yes, the combat computer (more on that later) is still there and still intact. But let's talk about this cover first. Nothing is more iconic D&D than a group of adventurers fighting a dragon. This cover is one of the more memorable ones. I did not buy this issue when it was new, but people I gamed with had it and it was well used and well passed around.
The editorial also covers birthdays. This is the seventh anniversary of Dragon. Last week I covered the 9th anniversary and like that issue, this one has some dragons in it. They mark the date in a very subdued fashion. That will change.
Gary is up first with an entry of From the Sorcerer's Scroll in Warhorses and Barding. Exactly what it says. One might be tempted to pass up this article and flip on past the big James Bond ad, and ignore the second half. That would be a mistake. Gary lets us know that a line of official D&D 25mm miniatures are on the way. We also learn of a script for the Dungeons and Dragons movie that "... is a remarkable piece of work, one which could well lead to a film as successful as STAR WARS or E.T. It will do a world of good for our hobby . . ." Thankfully Jeremy Irons is really busy during this time and Thora Birch is only 1 year old. Also on tap is something Gary and Marvel Productions are calling "THE DUNGEONS & DRAGONS™ CHILDRENS SHOW". So reading in 1983 which one of these sounds like the better bet? Yeah, I was wrong too.
In another long standing feature, Lenard Lakofka with Brad Nystul are both up in Leomund's Tiny Hut. This issue features the Bureaucrat class with the Politician sub-class. I am not kidding. It does read like a misplaced April Fools article, but there is too much seriousness in it. Ok, now I am 100% certain that someone out there reading this now used these classes back in the AD&D1 days. But come on, really?? Next time someone tells me how much better everything in the old Dragons used to be I will agree, but I will also show them this article. Not every old is good and not every new is bad.
Ah, now this is the stuff I remember and wanted. Ronald Hall is up with the Land Dragons. I loved this article. It was original and it felt like a great addition to the game. I can remember laying in bed reading this article. It was a great stuff. With these and the new dragons in the Fiend Folio and the MMII I wanted to over run my world with all sorts of different dragons.
Not to be outdone, The Electrum Dragon by Ed Greenwood is next. This one I didn't like as much. Oh sure I liked having more dragons, but this seemed forced since electrum was (in theory for me at the time) electroplated silver with gold. Later I opted to keep Electrum Dragons in the Realms and Steel Dragons in Greyhawk.
Ah, now here is a memory! Ed comes back with Elminster in tow for Seven Swords: Blades of the Realms. Now this is a proper article for magical swords. They have names and they have histories. And Elminster is looking into them, tracking them down. This is also great stuff. Back then I was totally into just what were enough details to convince my DM to put them into our games. Today I am much more interested in their tales. Well done Ed. It took me long enough to get your point, but I finally got it.
The Ecology of the Bulette by Chris Elliott and Richard Edwards also does exactly what it is supposed to do. It makes the "land shark" interesting.
Arlen P. Walker is up with an article I ignored then but am giddy over now. I was also a fan of the Man from U.N.C.L.E., it was a great mix of James Bond (and even had Ian Flemming's fingerprints on it) and Sherlock Holmes. Tracing THRUSH's nest. The place: London The time: 1894 is a GREAT article that I will steal for a Victorian game. I love the idea of THRUSH being tied to Moriarty and Moran of the Holmes stories. This article expands on that. The companion article, In trouble? Say UNCLE The date: New York City The time: now, is also fun.
Arlen P. Walker is up with a 3rd article with Spying on the spies, which details the research that went into the previous two articles and their sources.
Lewis Pulsipher is next with The Vicarious Participator which is some role-playing advice on how to mange the two predominant styles of role-playing at the time, the full immersion actor sort and the man-behind-the-curtain sort. One IS their character, the other only tells what the character does in a 3rd person sort of way.
Here we go with the centerfold. The (infamous) Combat Computer!
Over the years I have heard tales of love and tales of hate for this thing. One thing you never hear though is that it was designed by Tracy and Laura Hickman.
I personally liked it, but by the time we started using it we had already started homebrewing stuff. The first version of my Healer class was in play (and soon out of play, it didn't work) and my witch class was on the way.
Plus we had bigger plans back then...
(there is also a big Gen Con XVI program here. Yes you could fit it all inside Dragon)
Which brings us to
Q: What do you get when you cross a Dungeon Master with a computer?
A: Programmed character creation without human hesitation!
This article and program by Joseph C. Spann was not a revolution for my group. It was a factor, but by 1983 everyone I knew who played D&D was also in the Jr. High Computer club and computer classes together. We all wrote bits of software to emulate various parts of D&D. We had pages and pages of BASIC code for the good old TRS-80. I had other friends that were just as active on their Apple II's and Commodores. My DM and I finally created a really perfect bit of software for the TRS-80 Color Computer. It could store 10 characters (more on disk once we upgraded to that) and we put in every monster in the books. This article captures that time really well. The software itself though takes away the visceral joy of rolling characters, but we did not care. In the 80s D&D and Computers were going to come together and soon. Maybe even before the D&D movie.
So when I hear arguments or complaints of "we never used characters builders back in my day" I say BULLSHIT. Not only did we use them, we wrote them. We spent hours learning how to code to do exactly that. Like the article says:
The trouble with code is it takes up a lot space. And let me tell you, typing all that in and getting an error. I am so glad I don't have to do that anymore.
Not many articles from this time get quoted or talked about much these days, A Player Character
and his Money by Lew Pulsipher is a notable exception. I always found his discussion on moving to the silver standard very interesting. I have often wanted to adopt it, but felt the hassle to correct the books and math constantly to make it not worth it.
Let's see, some listings of Sci-Fi conventions.
Tony Watson is up with The SF "universe" An in-depth examination of the STAR FRONTIERS game. Something of an ad, something of an overview/preview and editorial. It's long too. I really, really enjoyed Star Frontiers back in the day. Two percentile dice, crazy races, giant-ass battery packs on your back to power your lasers. Though give me a gyrojet gun any day.
Off the Shelf has some books. No kidding right. Well, it has one book in particular. The Mists of Avalon by Marion Zimmer Bradley. I have a long and complicated relationship with this book. More than I care to unpack now. Sometimes nostalgia is about looking back and remembering something fondly. Sometimes it isn't. I really loved this book back then and read it a few times. I have some issues with it and the author now.
Ads..lots of them.
What's New does spies. Wormy does...what ever it is Wormy was doing.
Near the end an ad for the previously mentioned AD&D minis.
Landmark issue to be sure. Full of nostalgia for the actual articles and less for the ads.
What are your memories? Did you use the Combat Computer? Write your D&D software?
Want to know what I was saying about White Dwarf from the same time? Come back to the City of Irilian and check out White Dwarf Wednesday for Issue #42.
First up this issue is in REALLY good shape given the issues near it (CORRECTION, I have two of these. One is in good shape, the other with the Combat Computer is in terrible shape). Yes, the combat computer (more on that later) is still there and still intact. But let's talk about this cover first. Nothing is more iconic D&D than a group of adventurers fighting a dragon. This cover is one of the more memorable ones. I did not buy this issue when it was new, but people I gamed with had it and it was well used and well passed around.
The editorial also covers birthdays. This is the seventh anniversary of Dragon. Last week I covered the 9th anniversary and like that issue, this one has some dragons in it. They mark the date in a very subdued fashion. That will change.
Gary is up first with an entry of From the Sorcerer's Scroll in Warhorses and Barding. Exactly what it says. One might be tempted to pass up this article and flip on past the big James Bond ad, and ignore the second half. That would be a mistake. Gary lets us know that a line of official D&D 25mm miniatures are on the way. We also learn of a script for the Dungeons and Dragons movie that "... is a remarkable piece of work, one which could well lead to a film as successful as STAR WARS or E.T. It will do a world of good for our hobby . . ." Thankfully Jeremy Irons is really busy during this time and Thora Birch is only 1 year old. Also on tap is something Gary and Marvel Productions are calling "THE DUNGEONS & DRAGONS™ CHILDRENS SHOW". So reading in 1983 which one of these sounds like the better bet? Yeah, I was wrong too.
In another long standing feature, Lenard Lakofka with Brad Nystul are both up in Leomund's Tiny Hut. This issue features the Bureaucrat class with the Politician sub-class. I am not kidding. It does read like a misplaced April Fools article, but there is too much seriousness in it. Ok, now I am 100% certain that someone out there reading this now used these classes back in the AD&D1 days. But come on, really?? Next time someone tells me how much better everything in the old Dragons used to be I will agree, but I will also show them this article. Not every old is good and not every new is bad.
Ah, now this is the stuff I remember and wanted. Ronald Hall is up with the Land Dragons. I loved this article. It was original and it felt like a great addition to the game. I can remember laying in bed reading this article. It was a great stuff. With these and the new dragons in the Fiend Folio and the MMII I wanted to over run my world with all sorts of different dragons.
Not to be outdone, The Electrum Dragon by Ed Greenwood is next. This one I didn't like as much. Oh sure I liked having more dragons, but this seemed forced since electrum was (in theory for me at the time) electroplated silver with gold. Later I opted to keep Electrum Dragons in the Realms and Steel Dragons in Greyhawk.
Ah, now here is a memory! Ed comes back with Elminster in tow for Seven Swords: Blades of the Realms. Now this is a proper article for magical swords. They have names and they have histories. And Elminster is looking into them, tracking them down. This is also great stuff. Back then I was totally into just what were enough details to convince my DM to put them into our games. Today I am much more interested in their tales. Well done Ed. It took me long enough to get your point, but I finally got it.
The Ecology of the Bulette by Chris Elliott and Richard Edwards also does exactly what it is supposed to do. It makes the "land shark" interesting.
Arlen P. Walker is up with an article I ignored then but am giddy over now. I was also a fan of the Man from U.N.C.L.E., it was a great mix of James Bond (and even had Ian Flemming's fingerprints on it) and Sherlock Holmes. Tracing THRUSH's nest. The place: London The time: 1894 is a GREAT article that I will steal for a Victorian game. I love the idea of THRUSH being tied to Moriarty and Moran of the Holmes stories. This article expands on that. The companion article, In trouble? Say UNCLE The date: New York City The time: now, is also fun.
Arlen P. Walker is up with a 3rd article with Spying on the spies, which details the research that went into the previous two articles and their sources.
Lewis Pulsipher is next with The Vicarious Participator which is some role-playing advice on how to mange the two predominant styles of role-playing at the time, the full immersion actor sort and the man-behind-the-curtain sort. One IS their character, the other only tells what the character does in a 3rd person sort of way.
Here we go with the centerfold. The (infamous) Combat Computer!
Over the years I have heard tales of love and tales of hate for this thing. One thing you never hear though is that it was designed by Tracy and Laura Hickman.
I personally liked it, but by the time we started using it we had already started homebrewing stuff. The first version of my Healer class was in play (and soon out of play, it didn't work) and my witch class was on the way.
Plus we had bigger plans back then...
(there is also a big Gen Con XVI program here. Yes you could fit it all inside Dragon)
D&D Beyond, 1985 Color Computer version (transferred to 3.5 from 5.25 disks) |
Q: What do you get when you cross a Dungeon Master with a computer?
A: Programmed character creation without human hesitation!
This article and program by Joseph C. Spann was not a revolution for my group. It was a factor, but by 1983 everyone I knew who played D&D was also in the Jr. High Computer club and computer classes together. We all wrote bits of software to emulate various parts of D&D. We had pages and pages of BASIC code for the good old TRS-80. I had other friends that were just as active on their Apple II's and Commodores. My DM and I finally created a really perfect bit of software for the TRS-80 Color Computer. It could store 10 characters (more on disk once we upgraded to that) and we put in every monster in the books. This article captures that time really well. The software itself though takes away the visceral joy of rolling characters, but we did not care. In the 80s D&D and Computers were going to come together and soon. Maybe even before the D&D movie.
So when I hear arguments or complaints of "we never used characters builders back in my day" I say BULLSHIT. Not only did we use them, we wrote them. We spent hours learning how to code to do exactly that. Like the article says:
"It cannot be simply coincidental that there are so many roleplaying game enthusiasts among our nation's rapidly growing number of computer hackers. Or perhaps it would be more accurate to say so many computer hackers among the ranks of RPG players, as evidenced by the presence of computer-oriented columns and information in gaming magazines like this one."So maybe YOU didn't try out a character builder of your own but everyone I have ever gamed with from 1979 on has.
The trouble with code is it takes up a lot space. And let me tell you, typing all that in and getting an error. I am so glad I don't have to do that anymore.
Not many articles from this time get quoted or talked about much these days, A Player Character
and his Money by Lew Pulsipher is a notable exception. I always found his discussion on moving to the silver standard very interesting. I have often wanted to adopt it, but felt the hassle to correct the books and math constantly to make it not worth it.
Let's see, some listings of Sci-Fi conventions.
Tony Watson is up with The SF "universe" An in-depth examination of the STAR FRONTIERS game. Something of an ad, something of an overview/preview and editorial. It's long too. I really, really enjoyed Star Frontiers back in the day. Two percentile dice, crazy races, giant-ass battery packs on your back to power your lasers. Though give me a gyrojet gun any day.
Off the Shelf has some books. No kidding right. Well, it has one book in particular. The Mists of Avalon by Marion Zimmer Bradley. I have a long and complicated relationship with this book. More than I care to unpack now. Sometimes nostalgia is about looking back and remembering something fondly. Sometimes it isn't. I really loved this book back then and read it a few times. I have some issues with it and the author now.
Ads..lots of them.
What's New does spies. Wormy does...what ever it is Wormy was doing.
Near the end an ad for the previously mentioned AD&D minis.
Landmark issue to be sure. Full of nostalgia for the actual articles and less for the ads.
What are your memories? Did you use the Combat Computer? Write your D&D software?
Want to know what I was saying about White Dwarf from the same time? Come back to the City of Irilian and check out White Dwarf Wednesday for Issue #42.
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