"Women are witches. Fighting for their men. Tansy was a witch. She was guarding you. But you made her stop."
Here I am with the last book required by the Witches & Witchcraft Reading Challenge for 2017. I have more on tap, but for book number 20 I wanted something special.
For this I wanted a book that has been on my list for as long as I can remember. I was going to use this for #1, but #20 is just as good.
Fritz Leiber's "Conjure Wife" from 1943 has been held up as sort of a prototype of the modern American Witch tale. Seemingly normal wives in a small East Coast town married to normal, rational men of science and academia turn out to be powerful witches engaged in a silent secret war of magic.
The book is a bit a dated in terms of what the roles of men and women are/were, but at the same time, it is also still very, very engaging. At first, I didn't think I'd like it due to the casual misogyny in the tale, but the story soon gripped me and once I reminded myself that this was the 1940s AND some roles were over emphasized on purpose. We were not just supposed to believe that these women were quiet, dutiful wives because it was the 40s. It was also the mask they wore to hide the fact that they were everything BUT that. They were intelligent (more so than their husbands), clever and some down right evil and all were powerful. By the end of the book, you are left feeling that the men in this tale are really no more than children, a bit dim ones at that.
Leiber is a masterful storyteller and Conjure Wife is no exception. There are some great plot twists and turns and his characters are well developed. Norman and Tansy are likable characters and very easy to relate to.
It is no wonder that he is featured so prominently in both AD&D's Appendix N and the "Suggested Readings" in Moldvay's Basic D&D.
The book was made into a movie three times. "Weird Woman" (1944), "Burn Witch Burn (1962)/Night of the Eagle", and " Witches' Brew" (1979). Of the lot "Burn Witch Burn" was the best if I remember right. I have them all on tape somewhere.
This book is available in multiple formats and covers. It is a true classic.
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 20
Level: Crone!
Witches in this book: 4, none or millions.
Are they Good Witches or Bad Witches: Tansy is a good witch. The other three, not so much.
Best RPG to Emulate it: Something modern would work nicely. Certainly Chill or Call of Cthulhu might work well.
Use in WotWQ: The modern setting is less suited for the faux-medieval setting I am looking for in War of the Witch Queens, but Tansy certainly fits the bill as a witch queen. The idea of every woman having some sort of power in secret would make for a lot of fun in a game. That old chestnut of a normal cat being more powerful than a first level magic-user becomes scary when you think who might be controlling those cats.
Tuesday, September 12, 2017
Monday, September 11, 2017
Monstrous Monday: Imp of the Perverse
"We have a task before us which must be speedily performed. We know that it will be ruinous to make delay. The most important crisis of our life calls, trumpet-tongued, for immediate energy and action. ... It must, it shall be undertaken to-day, and yet we put it off until to-morrow, and why? There is no answer, except that we feel perverse, using the word with no comprehension of the principle. ... The clock strikes, and is the knell of our welfare. At the same time, it is the chanticleer-note to the ghost that has so long overawed us. It flies—disappears—we are free. The old energy returns. We will labor now. Alas, it is too late!"
- Edgar Allen Poe, The Imp of the Perverse
The Imp of the Perverse is a small invisible imp that can be summoned much as any other demon to cause someone harm. The imp is small, no larger than a rodent really, and invisible to all but those with the ability to See*.
(*Eldritch sight, detect magic, detect curse, detect invisible, or other such magical sights.)
Imp of the Perverse
Basic-era stats
No. Enc.: 1 (1)
Alignment: Chaos (Chaotic Evil)
Movement: 120'(40')
Fly: 120' (40')
Armor Class: 9 [10]
Hit Dice: 1+1
Attacks: 1 (bite)
Damage: 1d4
Special: Invisible, Suggestion of Harm, only hit my magic weapons
Save: W1
Morale: 10
Hoard Class: None
XP: 50
The Imp of the Perverse is a small demonic creature that can be summoned and attached to another victim. Once done so the Imp will sit on the victim's shoulder while holding onto their ear. The imp will then whisper in the victim's ear convincing it to harm themself.
The victim must first make a saving throw (vs. Spells, see below). If this save is made the imp does not latch on and is free to roam about to find another victim (those victims will then need to save) until it tries and fails three (3) victims or the magic-user that summoned it returns it.
If the victim fails to save the imp is latched on and becomes completely invisible. No amount of detection on the part of the victim will reveal it attached. Others might. The imp can only be removed with a Remove Curse, Exorcism or a properly worded Holy Word or Banishment spell.
Until then the victim makes a saving throw every day to see it they do something to harm themself. A failed save means that something occurs that seems natural that will cause them harm.
On the first failed save they will take 1d6 total damage. On each failed save after that they will take an additional 1d6 hp of damage; so 2d6, 3d6 and so on until the victim is dead or the imp removed.
Once an imp has been removed or it's victim is dead will it become visible once again and can be attacked.
Summon and Bind Imp of the Perverse
Level: Cleric 3**, Wizard 3, Witch /Warlock 3 (**evil/chaotic clerics only)
Duration: 24 hours
Range: Special
By means of this spell, the caster can summon an Imp of the Perverse from the Demon Realms to latch onto a victim. The victim must be known to the casters and some item of the victim must be present when the summoning and binding are complete. The familiarity of the victim is helpful to the caster to prevent the victim from saving against the attack.
Material Components: The caster needs a personal item from the victim: clothes, a bit of hair, fingernail, drop of blood, and the like. A bit of copper wire and loadstone. The items are tied to the loadstone with the copper wire.
- Edgar Allen Poe, The Imp of the Perverse
The Imp of the Perverse is a small invisible imp that can be summoned much as any other demon to cause someone harm. The imp is small, no larger than a rodent really, and invisible to all but those with the ability to See*.
(*Eldritch sight, detect magic, detect curse, detect invisible, or other such magical sights.)
Imp of the Perverse
Basic-era stats
No. Enc.: 1 (1)
Alignment: Chaos (Chaotic Evil)
Movement: 120'(40')
Fly: 120' (40')
Armor Class: 9 [10]
Hit Dice: 1+1
Attacks: 1 (bite)
Damage: 1d4
Special: Invisible, Suggestion of Harm, only hit my magic weapons
Save: W1
Morale: 10
Hoard Class: None
XP: 50
The Imp of the Perverse is a small demonic creature that can be summoned and attached to another victim. Once done so the Imp will sit on the victim's shoulder while holding onto their ear. The imp will then whisper in the victim's ear convincing it to harm themself.
The victim must first make a saving throw (vs. Spells, see below). If this save is made the imp does not latch on and is free to roam about to find another victim (those victims will then need to save) until it tries and fails three (3) victims or the magic-user that summoned it returns it.
If the victim fails to save the imp is latched on and becomes completely invisible. No amount of detection on the part of the victim will reveal it attached. Others might. The imp can only be removed with a Remove Curse, Exorcism or a properly worded Holy Word or Banishment spell.
Until then the victim makes a saving throw every day to see it they do something to harm themself. A failed save means that something occurs that seems natural that will cause them harm.
On the first failed save they will take 1d6 total damage. On each failed save after that they will take an additional 1d6 hp of damage; so 2d6, 3d6 and so on until the victim is dead or the imp removed.
Once an imp has been removed or it's victim is dead will it become visible once again and can be attacked.
Summon and Bind Imp of the Perverse
Level: Cleric 3**, Wizard 3, Witch /Warlock 3 (**evil/chaotic clerics only)
Duration: 24 hours
Range: Special
By means of this spell, the caster can summon an Imp of the Perverse from the Demon Realms to latch onto a victim. The victim must be known to the casters and some item of the victim must be present when the summoning and binding are complete. The familiarity of the victim is helpful to the caster to prevent the victim from saving against the attack.
Familiarity | Save Bonus/Penalty |
---|---|
Unknown | +3 bonus to saves |
Known by name | +2 bonus |
Know each other (can identify each other) | +1 bonus |
Know well | -1 penalty |
Know intimately | -2 penalty |
Same blood or kin | -3 penalty |
Material Components: The caster needs a personal item from the victim: clothes, a bit of hair, fingernail, drop of blood, and the like. A bit of copper wire and loadstone. The items are tied to the loadstone with the copper wire.
Friday, September 8, 2017
Kickstart Your Weekend: Aliens in Dungeons, Wizards and Warriors in the Mean Streets.
Starfinder is the new hotness, but D&D 5 is still going strong. So it seems natural to have a product that can support both. So here is one of the first:
Alien Bestiary for Starfinder and 5E RPG
https://www.kickstarter.com/projects/legendarygames/alien-bestiary-for-starfinder-and-5e-rpg
I am sure converting to White Star will be easy.
If Starfinder takes the Pathfinder rules to the far future, Modern Adventures takes it the dark streets.
https://www.kickstarter.com/projects/highergrounds/modern-adventures-tabletop-rpg
I love modern adventure games and like so many I am not yet ready to retire my 3.x-era rules.
I really like what they have here. Yes, there are LOTS of OGC/3.x based modern games out there but this one has a neat vibe about it. There is something in it that feels a little like Kult or Chill. I can also see you playing a cool Supernatural-like game. I might even pull out my notes for the long abandoned Anita Blake game I was working on to see it would work there.
Combine these two books and you could have the best kick-ass game of X-files outside of Conspiracy X.
Both look really fun!
Alien Bestiary for Starfinder and 5E RPG
https://www.kickstarter.com/projects/legendarygames/alien-bestiary-for-starfinder-and-5e-rpg
I am sure converting to White Star will be easy.
If Starfinder takes the Pathfinder rules to the far future, Modern Adventures takes it the dark streets.
https://www.kickstarter.com/projects/highergrounds/modern-adventures-tabletop-rpg
I love modern adventure games and like so many I am not yet ready to retire my 3.x-era rules.
I really like what they have here. Yes, there are LOTS of OGC/3.x based modern games out there but this one has a neat vibe about it. There is something in it that feels a little like Kult or Chill. I can also see you playing a cool Supernatural-like game. I might even pull out my notes for the long abandoned Anita Blake game I was working on to see it would work there.
Combine these two books and you could have the best kick-ass game of X-files outside of Conspiracy X.
Both look really fun!
Thursday, September 7, 2017
This Old Dragon: Issue #74
It's June 1983. I had just turned 14 so I took about two dozen friends to the movie to see "Octopussy" in the theatres on my birthday (remember when I said I was a huge Bond fan?) and it was great. In the stores the new covers for the AD&D core books are out and yes I had to buy them. Bond is in the theatres, new covers on the shelves, Naked Eyes on the radio and There's Always Something There to Remind Me in This Old Dragon Issue #74!
First up this issue is in REALLY good shape given the issues near it (CORRECTION, I have two of these. One is in good shape, the other with the Combat Computer is in terrible shape). Yes, the combat computer (more on that later) is still there and still intact. But let's talk about this cover first. Nothing is more iconic D&D than a group of adventurers fighting a dragon. This cover is one of the more memorable ones. I did not buy this issue when it was new, but people I gamed with had it and it was well used and well passed around.
The editorial also covers birthdays. This is the seventh anniversary of Dragon. Last week I covered the 9th anniversary and like that issue, this one has some dragons in it. They mark the date in a very subdued fashion. That will change.
Gary is up first with an entry of From the Sorcerer's Scroll in Warhorses and Barding. Exactly what it says. One might be tempted to pass up this article and flip on past the big James Bond ad, and ignore the second half. That would be a mistake. Gary lets us know that a line of official D&D 25mm miniatures are on the way. We also learn of a script for the Dungeons and Dragons movie that "... is a remarkable piece of work, one which could well lead to a film as successful as STAR WARS or E.T. It will do a world of good for our hobby . . ." Thankfully Jeremy Irons is really busy during this time and Thora Birch is only 1 year old. Also on tap is something Gary and Marvel Productions are calling "THE DUNGEONS & DRAGONS™ CHILDRENS SHOW". So reading in 1983 which one of these sounds like the better bet? Yeah, I was wrong too.
In another long standing feature, Lenard Lakofka with Brad Nystul are both up in Leomund's Tiny Hut. This issue features the Bureaucrat class with the Politician sub-class. I am not kidding. It does read like a misplaced April Fools article, but there is too much seriousness in it. Ok, now I am 100% certain that someone out there reading this now used these classes back in the AD&D1 days. But come on, really?? Next time someone tells me how much better everything in the old Dragons used to be I will agree, but I will also show them this article. Not every old is good and not every new is bad.
Ah, now this is the stuff I remember and wanted. Ronald Hall is up with the Land Dragons. I loved this article. It was original and it felt like a great addition to the game. I can remember laying in bed reading this article. It was a great stuff. With these and the new dragons in the Fiend Folio and the MMII I wanted to over run my world with all sorts of different dragons.
Not to be outdone, The Electrum Dragon by Ed Greenwood is next. This one I didn't like as much. Oh sure I liked having more dragons, but this seemed forced since electrum was (in theory for me at the time) electroplated silver with gold. Later I opted to keep Electrum Dragons in the Realms and Steel Dragons in Greyhawk.
Ah, now here is a memory! Ed comes back with Elminster in tow for Seven Swords: Blades of the Realms. Now this is a proper article for magical swords. They have names and they have histories. And Elminster is looking into them, tracking them down. This is also great stuff. Back then I was totally into just what were enough details to convince my DM to put them into our games. Today I am much more interested in their tales. Well done Ed. It took me long enough to get your point, but I finally got it.
The Ecology of the Bulette by Chris Elliott and Richard Edwards also does exactly what it is supposed to do. It makes the "land shark" interesting.
Arlen P. Walker is up with an article I ignored then but am giddy over now. I was also a fan of the Man from U.N.C.L.E., it was a great mix of James Bond (and even had Ian Flemming's fingerprints on it) and Sherlock Holmes. Tracing THRUSH's nest. The place: London The time: 1894 is a GREAT article that I will steal for a Victorian game. I love the idea of THRUSH being tied to Moriarty and Moran of the Holmes stories. This article expands on that. The companion article, In trouble? Say UNCLE The date: New York City The time: now, is also fun.
Arlen P. Walker is up with a 3rd article with Spying on the spies, which details the research that went into the previous two articles and their sources.
Lewis Pulsipher is next with The Vicarious Participator which is some role-playing advice on how to mange the two predominant styles of role-playing at the time, the full immersion actor sort and the man-behind-the-curtain sort. One IS their character, the other only tells what the character does in a 3rd person sort of way.
Here we go with the centerfold. The (infamous) Combat Computer!
Over the years I have heard tales of love and tales of hate for this thing. One thing you never hear though is that it was designed by Tracy and Laura Hickman.
I personally liked it, but by the time we started using it we had already started homebrewing stuff. The first version of my Healer class was in play (and soon out of play, it didn't work) and my witch class was on the way.
Plus we had bigger plans back then...
(there is also a big Gen Con XVI program here. Yes you could fit it all inside Dragon)
Which brings us to
Q: What do you get when you cross a Dungeon Master with a computer?
A: Programmed character creation without human hesitation!
This article and program by Joseph C. Spann was not a revolution for my group. It was a factor, but by 1983 everyone I knew who played D&D was also in the Jr. High Computer club and computer classes together. We all wrote bits of software to emulate various parts of D&D. We had pages and pages of BASIC code for the good old TRS-80. I had other friends that were just as active on their Apple II's and Commodores. My DM and I finally created a really perfect bit of software for the TRS-80 Color Computer. It could store 10 characters (more on disk once we upgraded to that) and we put in every monster in the books. This article captures that time really well. The software itself though takes away the visceral joy of rolling characters, but we did not care. In the 80s D&D and Computers were going to come together and soon. Maybe even before the D&D movie.
So when I hear arguments or complaints of "we never used characters builders back in my day" I say BULLSHIT. Not only did we use them, we wrote them. We spent hours learning how to code to do exactly that. Like the article says:
The trouble with code is it takes up a lot space. And let me tell you, typing all that in and getting an error. I am so glad I don't have to do that anymore.
Not many articles from this time get quoted or talked about much these days, A Player Character
and his Money by Lew Pulsipher is a notable exception. I always found his discussion on moving to the silver standard very interesting. I have often wanted to adopt it, but felt the hassle to correct the books and math constantly to make it not worth it.
Let's see, some listings of Sci-Fi conventions.
Tony Watson is up with The SF "universe" An in-depth examination of the STAR FRONTIERS game. Something of an ad, something of an overview/preview and editorial. It's long too. I really, really enjoyed Star Frontiers back in the day. Two percentile dice, crazy races, giant-ass battery packs on your back to power your lasers. Though give me a gyrojet gun any day.
Off the Shelf has some books. No kidding right. Well, it has one book in particular. The Mists of Avalon by Marion Zimmer Bradley. I have a long and complicated relationship with this book. More than I care to unpack now. Sometimes nostalgia is about looking back and remembering something fondly. Sometimes it isn't. I really loved this book back then and read it a few times. I have some issues with it and the author now.
Ads..lots of them.
What's New does spies. Wormy does...what ever it is Wormy was doing.
Near the end an ad for the previously mentioned AD&D minis.
Landmark issue to be sure. Full of nostalgia for the actual articles and less for the ads.
What are your memories? Did you use the Combat Computer? Write your D&D software?
Want to know what I was saying about White Dwarf from the same time? Come back to the City of Irilian and check out White Dwarf Wednesday for Issue #42.
First up this issue is in REALLY good shape given the issues near it (CORRECTION, I have two of these. One is in good shape, the other with the Combat Computer is in terrible shape). Yes, the combat computer (more on that later) is still there and still intact. But let's talk about this cover first. Nothing is more iconic D&D than a group of adventurers fighting a dragon. This cover is one of the more memorable ones. I did not buy this issue when it was new, but people I gamed with had it and it was well used and well passed around.
The editorial also covers birthdays. This is the seventh anniversary of Dragon. Last week I covered the 9th anniversary and like that issue, this one has some dragons in it. They mark the date in a very subdued fashion. That will change.
Gary is up first with an entry of From the Sorcerer's Scroll in Warhorses and Barding. Exactly what it says. One might be tempted to pass up this article and flip on past the big James Bond ad, and ignore the second half. That would be a mistake. Gary lets us know that a line of official D&D 25mm miniatures are on the way. We also learn of a script for the Dungeons and Dragons movie that "... is a remarkable piece of work, one which could well lead to a film as successful as STAR WARS or E.T. It will do a world of good for our hobby . . ." Thankfully Jeremy Irons is really busy during this time and Thora Birch is only 1 year old. Also on tap is something Gary and Marvel Productions are calling "THE DUNGEONS & DRAGONS™ CHILDRENS SHOW". So reading in 1983 which one of these sounds like the better bet? Yeah, I was wrong too.
In another long standing feature, Lenard Lakofka with Brad Nystul are both up in Leomund's Tiny Hut. This issue features the Bureaucrat class with the Politician sub-class. I am not kidding. It does read like a misplaced April Fools article, but there is too much seriousness in it. Ok, now I am 100% certain that someone out there reading this now used these classes back in the AD&D1 days. But come on, really?? Next time someone tells me how much better everything in the old Dragons used to be I will agree, but I will also show them this article. Not every old is good and not every new is bad.
Ah, now this is the stuff I remember and wanted. Ronald Hall is up with the Land Dragons. I loved this article. It was original and it felt like a great addition to the game. I can remember laying in bed reading this article. It was a great stuff. With these and the new dragons in the Fiend Folio and the MMII I wanted to over run my world with all sorts of different dragons.
Not to be outdone, The Electrum Dragon by Ed Greenwood is next. This one I didn't like as much. Oh sure I liked having more dragons, but this seemed forced since electrum was (in theory for me at the time) electroplated silver with gold. Later I opted to keep Electrum Dragons in the Realms and Steel Dragons in Greyhawk.
Ah, now here is a memory! Ed comes back with Elminster in tow for Seven Swords: Blades of the Realms. Now this is a proper article for magical swords. They have names and they have histories. And Elminster is looking into them, tracking them down. This is also great stuff. Back then I was totally into just what were enough details to convince my DM to put them into our games. Today I am much more interested in their tales. Well done Ed. It took me long enough to get your point, but I finally got it.
The Ecology of the Bulette by Chris Elliott and Richard Edwards also does exactly what it is supposed to do. It makes the "land shark" interesting.
Arlen P. Walker is up with an article I ignored then but am giddy over now. I was also a fan of the Man from U.N.C.L.E., it was a great mix of James Bond (and even had Ian Flemming's fingerprints on it) and Sherlock Holmes. Tracing THRUSH's nest. The place: London The time: 1894 is a GREAT article that I will steal for a Victorian game. I love the idea of THRUSH being tied to Moriarty and Moran of the Holmes stories. This article expands on that. The companion article, In trouble? Say UNCLE The date: New York City The time: now, is also fun.
Arlen P. Walker is up with a 3rd article with Spying on the spies, which details the research that went into the previous two articles and their sources.
Lewis Pulsipher is next with The Vicarious Participator which is some role-playing advice on how to mange the two predominant styles of role-playing at the time, the full immersion actor sort and the man-behind-the-curtain sort. One IS their character, the other only tells what the character does in a 3rd person sort of way.
Here we go with the centerfold. The (infamous) Combat Computer!
Over the years I have heard tales of love and tales of hate for this thing. One thing you never hear though is that it was designed by Tracy and Laura Hickman.
I personally liked it, but by the time we started using it we had already started homebrewing stuff. The first version of my Healer class was in play (and soon out of play, it didn't work) and my witch class was on the way.
Plus we had bigger plans back then...
(there is also a big Gen Con XVI program here. Yes you could fit it all inside Dragon)
D&D Beyond, 1985 Color Computer version (transferred to 3.5 from 5.25 disks) |
Q: What do you get when you cross a Dungeon Master with a computer?
A: Programmed character creation without human hesitation!
This article and program by Joseph C. Spann was not a revolution for my group. It was a factor, but by 1983 everyone I knew who played D&D was also in the Jr. High Computer club and computer classes together. We all wrote bits of software to emulate various parts of D&D. We had pages and pages of BASIC code for the good old TRS-80. I had other friends that were just as active on their Apple II's and Commodores. My DM and I finally created a really perfect bit of software for the TRS-80 Color Computer. It could store 10 characters (more on disk once we upgraded to that) and we put in every monster in the books. This article captures that time really well. The software itself though takes away the visceral joy of rolling characters, but we did not care. In the 80s D&D and Computers were going to come together and soon. Maybe even before the D&D movie.
So when I hear arguments or complaints of "we never used characters builders back in my day" I say BULLSHIT. Not only did we use them, we wrote them. We spent hours learning how to code to do exactly that. Like the article says:
"It cannot be simply coincidental that there are so many roleplaying game enthusiasts among our nation's rapidly growing number of computer hackers. Or perhaps it would be more accurate to say so many computer hackers among the ranks of RPG players, as evidenced by the presence of computer-oriented columns and information in gaming magazines like this one."So maybe YOU didn't try out a character builder of your own but everyone I have ever gamed with from 1979 on has.
The trouble with code is it takes up a lot space. And let me tell you, typing all that in and getting an error. I am so glad I don't have to do that anymore.
Not many articles from this time get quoted or talked about much these days, A Player Character
and his Money by Lew Pulsipher is a notable exception. I always found his discussion on moving to the silver standard very interesting. I have often wanted to adopt it, but felt the hassle to correct the books and math constantly to make it not worth it.
Let's see, some listings of Sci-Fi conventions.
Tony Watson is up with The SF "universe" An in-depth examination of the STAR FRONTIERS game. Something of an ad, something of an overview/preview and editorial. It's long too. I really, really enjoyed Star Frontiers back in the day. Two percentile dice, crazy races, giant-ass battery packs on your back to power your lasers. Though give me a gyrojet gun any day.
Off the Shelf has some books. No kidding right. Well, it has one book in particular. The Mists of Avalon by Marion Zimmer Bradley. I have a long and complicated relationship with this book. More than I care to unpack now. Sometimes nostalgia is about looking back and remembering something fondly. Sometimes it isn't. I really loved this book back then and read it a few times. I have some issues with it and the author now.
Ads..lots of them.
What's New does spies. Wormy does...what ever it is Wormy was doing.
Near the end an ad for the previously mentioned AD&D minis.
Landmark issue to be sure. Full of nostalgia for the actual articles and less for the ads.
What are your memories? Did you use the Combat Computer? Write your D&D software?
Want to know what I was saying about White Dwarf from the same time? Come back to the City of Irilian and check out White Dwarf Wednesday for Issue #42.
Wednesday, September 6, 2017
Eclavdra, D&D Beyond test and stats
I have a big three-ring binder FULL of stuff for my upcoming D12-3/Q1 adventures. I have been wanting to do this for years and I am very excited.
To that end, I have been prepping on various fronts. Here are the fruits of some of that labor.
As you might remember I signed up for D&D Beyond. I am in for the whole deal, the books the builder all of it. So I have been trying out different sorts of characters to get a feel for what works.
So far I find it superior to the builders I used for 3e and 4e from WotC but not quite as flexible as Hero Lab. But for D&D 5 with all the content at my finger tips is great. The HUGE plus for me is the ability to do it all on my Chromebook, switch to my Windows PC or laptop, switch to my phone or tablet or even use my Ubuntu Linux Frankencomputer. For me, that is the best selling point. I use too many different technologies that are cross compatible now, I expect that in the tech I use for fun as well. While working on characters for this post I moved seamlessly between my Chromebook and Android phone. I have not tried it on an iPad yet.
So far I have only used the character builder and the ability to look up material. There is a lot here and I have to admit I get a kick anytime a bit of art from 3e and 4e pops up.
Eclavdra
I figure what better to test out this tool and to prep for my "Against the Drow" adventures is to stat up a new version of the classic Drow High Priestess Eclavdra.
Note: This is not going to be a "Power Score" like retrospective like +Sean McG does. He does a far better job at that than I can do.
We get very little about her in the pages of G3. She is a Drow High Priestess of Lolth. She has some fighter ability and she is also serving the Elder Elemental Eye/Elder Elemental God/Tharizdûn. +Joseph Bloch would know more and has likely talked about it a lot on his blog.
I have seen 3rd and 4th edition stats for her and I know I have 2nd ed stats for her somewhere.
I was hoping that the recent Tales from the Yawning Portal would have something more "5e-ish" for her, but other than some neat art (above) and a mention, nothing. Not even the basic stats we got in the original G3.
Last year I talked about Eclavdra when I was getting ready to run the Giants series. I noted then that she was listed as:
Eclavdra (10th level cleric/fighter; H.P.: 60, Wisdom 17, Dexterity 18, Constitution 10, Charisma 18; Armor Class -8 = +3 shield, +5 chainmail, and +4 dexterity bonus).
So I started with that and compared it to the 4e stats I had at hand.
I know I wanted to change her around a bit, keep her levels of Cleric but instead of Fighter, I gave her 4 levels of a Blade Pact Warlock of Tharizdûn. I used some feats to also round out her fighting ability and I am very pleased with what I came up with.
A couple of things. AD&D had lower ability scores but more powerful magic items. This Eclavdra has greater Charisma and Wisdom, but she is unlikely to have a magic +5 anything. So her 5e Armor Class of 16 seems weak compared to her AD&D AC of -8. I might make her elven chain a little more powerful.
I am limited to the items in the software; that is until I make some more myself to use. Good candidates here are +3 Elven Chain and her Tentacle Rod (not in the software or her sheets just yet).
But all in all I am pleased. Like I mentioned above the ability to go back and forth on the platforms I use all the time appeals to me. The phone version is also not too bad. I created a complete character on my phone with no difficulty.
If you want to check her out for yourself here is the PDF output the builder gives you.
Eclavdra, D&D Beyond Sheet.
It might not be perfect, but it is pretty good.
Most of the nitpicks I have with it are rule interpretations that I thought I had known. So before I call them "bugs" I want to recheck my rulebook.
Is it worth the price tag? Yeah, for me it is, but we are playing a lot of D&D 5 in this house these days.
To that end, I have been prepping on various fronts. Here are the fruits of some of that labor.
As you might remember I signed up for D&D Beyond. I am in for the whole deal, the books the builder all of it. So I have been trying out different sorts of characters to get a feel for what works.
So far I find it superior to the builders I used for 3e and 4e from WotC but not quite as flexible as Hero Lab. But for D&D 5 with all the content at my finger tips is great. The HUGE plus for me is the ability to do it all on my Chromebook, switch to my Windows PC or laptop, switch to my phone or tablet or even use my Ubuntu Linux Frankencomputer. For me, that is the best selling point. I use too many different technologies that are cross compatible now, I expect that in the tech I use for fun as well. While working on characters for this post I moved seamlessly between my Chromebook and Android phone. I have not tried it on an iPad yet.
So far I have only used the character builder and the ability to look up material. There is a lot here and I have to admit I get a kick anytime a bit of art from 3e and 4e pops up.
Eclavdra
I figure what better to test out this tool and to prep for my "Against the Drow" adventures is to stat up a new version of the classic Drow High Priestess Eclavdra.
Note: This is not going to be a "Power Score" like retrospective like +Sean McG does. He does a far better job at that than I can do.
We get very little about her in the pages of G3. She is a Drow High Priestess of Lolth. She has some fighter ability and she is also serving the Elder Elemental Eye/Elder Elemental God/Tharizdûn. +Joseph Bloch would know more and has likely talked about it a lot on his blog.
I have seen 3rd and 4th edition stats for her and I know I have 2nd ed stats for her somewhere.
I was hoping that the recent Tales from the Yawning Portal would have something more "5e-ish" for her, but other than some neat art (above) and a mention, nothing. Not even the basic stats we got in the original G3.
Last year I talked about Eclavdra when I was getting ready to run the Giants series. I noted then that she was listed as:
Eclavdra (10th level cleric/fighter; H.P.: 60, Wisdom 17, Dexterity 18, Constitution 10, Charisma 18; Armor Class -8 = +3 shield, +5 chainmail, and +4 dexterity bonus).
So I started with that and compared it to the 4e stats I had at hand.
I know I wanted to change her around a bit, keep her levels of Cleric but instead of Fighter, I gave her 4 levels of a Blade Pact Warlock of Tharizdûn. I used some feats to also round out her fighting ability and I am very pleased with what I came up with.
A couple of things. AD&D had lower ability scores but more powerful magic items. This Eclavdra has greater Charisma and Wisdom, but she is unlikely to have a magic +5 anything. So her 5e Armor Class of 16 seems weak compared to her AD&D AC of -8. I might make her elven chain a little more powerful.
I am limited to the items in the software; that is until I make some more myself to use. Good candidates here are +3 Elven Chain and her Tentacle Rod (not in the software or her sheets just yet).
But all in all I am pleased. Like I mentioned above the ability to go back and forth on the platforms I use all the time appeals to me. The phone version is also not too bad. I created a complete character on my phone with no difficulty.
If you want to check her out for yourself here is the PDF output the builder gives you.
Eclavdra, D&D Beyond Sheet.
It might not be perfect, but it is pretty good.
Most of the nitpicks I have with it are rule interpretations that I thought I had known. So before I call them "bugs" I want to recheck my rulebook.
Is it worth the price tag? Yeah, for me it is, but we are playing a lot of D&D 5 in this house these days.
Tuesday, September 5, 2017
October Horror Movie Challenge: 2017, Ready, Set, Not so fast....
It might only be September, but there is a chill in the air here in Chicagoland . My kids were gaming with their own groups this long weekend and I got stuck doing Term Start duties that most of my instructors were supposed to have done 3 weeks ago.
I did get a chance to look over my list of potential movies for next month's October Horror Movie Challenge.
Like I mentioned last year I am going to go through a bunch of old VHS tapes I have laying around before I toss them. I have discovered that some of the quality of these tapes though are near-unwatchable.
Last year I was hoping that the tapes were in good enough shape and my VCR still worked. It does, but the tapes are not quite up to it. So I might be watching some on DVD/Blu-Ray/Streaming then tossing the tape.
My "first-time views" will go down a bit, but my OCD will be happy.
Though there are some here I have not seen in decades. My youngest son will be joining me for a few of these. Most will be his first-time views.
One of the movies I want to watch is not on Netflix, Amazon or OnDemand...so I have some digging to do.
I did get a chance to look over my list of potential movies for next month's October Horror Movie Challenge.
Like I mentioned last year I am going to go through a bunch of old VHS tapes I have laying around before I toss them. I have discovered that some of the quality of these tapes though are near-unwatchable.
Artifacts of a bygone age. Some have a cryptic warning on them, "Be Kind, Please Rewind". |
My "first-time views" will go down a bit, but my OCD will be happy.
Though there are some here I have not seen in decades. My youngest son will be joining me for a few of these. Most will be his first-time views.
One of the movies I want to watch is not on Netflix, Amazon or OnDemand...so I have some digging to do.
Thursday, August 31, 2017
This Old Dragon: Issue #98
June 1985. Later this month I'll turn 16, but due to the fact I need new glasses, I won't get my license for a few more weeks. Rambo First Blood is in the theatres and Tears for Fears is on the radio. On the shelves, the new covers for the AD&D hardbacks and you can buy This Old Dragon issue #98.
The cover features a dragon horde filled with modern day items. This is also the 9th Anniversary issue. As far as I can recall all the anniversary issues featured dragons on the cover. This cover though does not strike any memories with me. It's a cool cover.
We get to the main feature of the issue, all about Dragons.
Up first is Tailor-made Treasure from Roger E. Moore. This is a new system for figuring out a dragon's treasure hoard. It has some great quotes from various works of literature. Reading it over it could work well with pretty much every version of the game.
The Magic of Dragon Teeth by Gregg Chamberlain covers the various effects of burying dragon teeth. Each color of dragon will produce a different sort of warrior ala Jason and the Argonauts.
Most gamers of a certain age remember the old movie featuring the Harryhausen skeletons.
There are some neat ideas here. To be honest I never felt the need to codify this. Through the dragon teeth on ground and skeleton pop up. Cause weird shit like that happens in a magical world.
Though more recently I have been using Dragon Tooth Talismans. These provide protection from the that dragons' type of breath weapon.
Need music from the Ancient Empires for your game? Well, you can get it in STEREO from Ramal LaMarr! (I am sure that is 100% his real palindrome name too).
I have to admit I loved these ads. So corny and over the top. You can find his music online still.
You keep doing you Ramal!
Leonard Carpenter gives us a nice brief one in Dragon Damage Revised. A great add for AD&D 1 but something you see now in most newer editions of D&D.
Roger Moore is back again with some background on The Dragons of Krynn. In this, we learn that Takhisis and Paladine are similar to (but not the same as) Tiamat and Bahamut. We get some Krynn history that is familiar to all of us now, but here it was all new. A lot of Dragonlance has migrated back into D&D proper since the 3.0 days and I think that is largely a good thing. Back in the 80s we used to talk about how the dragons of Krynn were larger and somewhat more "dragon" than the ones you found in Greyhawk. I know that there are plenty of old-school fans that are aghast with this, but hey. They focused more on dragons in Krynn than Oerth.
Nice big ad for the Dragonlance Chronicles book 2, Dragons of Winter Night.
Ken Hughes gives us an entry with Creative Magic Items. I want to talk less about this specific article and more about the type of article it is. There were always a lot of articles in Dragon that I call "You are not bound by books!" articles. I get that many people want to play RAW, but we were always doing things not in the books. Creating new monsters, new magic items, spells, classes. Everyone I had gamed with had the books memorized back in Junior High, there was no way to surprise them unless you were willing to go out side of the books. Most of these articles elicited a "no shit, doesn't everyone do this?" but after a while I came to the conclusion that no, not everyone.
Detailing a Fantasy World is from Jim Dutton, whom I feel I should know but don't (flipping further I see his company runs the AD&D PBM game). Now this has some great advice on how to build your fantasy world from the ground up, or at least detail enough areas to keep your players busy. At only three pages it feels too short to deal with the advice given, but it is short and succinct and should give any budding world builder a place to start and the seasoned ones some new ideas.
I am usually cautious of reviews of TSR products in Dragon. Such is the case of this reveiw of the first two Dragonlance novels by John C. Bunnell in It's a Neat Idea, but ... NOT just a Gimmick. I think we can be adults here and talk about the fact that the Dragonlance novels have some shortcomings. That being said these are fun books and they did represent a sea change in *D&D as a game and as a product.
A surprisingly long article from Dave Rosene discusses what PCs are likely to find in local shops in Knowing What's In Store. We live in a world today where everything is available at our finger tips. In the 80s even we had malls (lots of malls) but historical medieval lands did not. Fantasy worlds need to tread this line carefully.
The Forum is next.
An ad for Traveller races. At this time and now these books make me want to play Traveller. I want to know more about the Aslan, Vargr and K'kree. Maybe someone has ported them over to White Star or Starfinder already.
Some coming attractions for TSR products. Highlights include the D&D Masters Rules and the AD&D Unearthed Arcana.
Ad for Chill. Still love that game.
Our centerfold is the first Gamma World Mutant Manual. I am very pleased that it is still in this magazine too. Some would make for great additions to an OSR D&D game or a Mutant Future game.
Merle and Jackie Rasmussen have their Part II of Authentic Agencies for Top Secret. A great find for the pre-internet world, but also real world agencies spelled out in Top Secret format.
The Ares section is next.
The Volturnus Connection is first by Stephen Bonario. I have to admit, if I ever run a Starfinder game I'd consider a "Return to Volturnus" like game. I had a lot of fun with Star Frontiers.
When History Goes Awry by Mark Acres deals with parallel and alternate timelines for the Timemaster game. Degree in History not required but certainly helpful.
Big index of all the heroes published for the Marvel Super Hero game in Marvel-Phile.
Huge list of conventions for June to October 1985.
Gamer's Guide has a lot of cool ads including one for the new Super Endless Quest books. These included a simple character sheet/bookmark.
Comics include Wormy and Snarf Quest. Snarf is long, Wormy is down to a page.
A fun issue really and one I'll go back to for more information on dragons.
Want to see what I was saying about White Dwarf magazine for June of 1985? Check out my White Dwarf Wednesday for issue #66.
The cover features a dragon horde filled with modern day items. This is also the 9th Anniversary issue. As far as I can recall all the anniversary issues featured dragons on the cover. This cover though does not strike any memories with me. It's a cool cover.
We get to the main feature of the issue, all about Dragons.
Up first is Tailor-made Treasure from Roger E. Moore. This is a new system for figuring out a dragon's treasure hoard. It has some great quotes from various works of literature. Reading it over it could work well with pretty much every version of the game.
The Magic of Dragon Teeth by Gregg Chamberlain covers the various effects of burying dragon teeth. Each color of dragon will produce a different sort of warrior ala Jason and the Argonauts.
Most gamers of a certain age remember the old movie featuring the Harryhausen skeletons.
There are some neat ideas here. To be honest I never felt the need to codify this. Through the dragon teeth on ground and skeleton pop up. Cause weird shit like that happens in a magical world.
Though more recently I have been using Dragon Tooth Talismans. These provide protection from the that dragons' type of breath weapon.
Need music from the Ancient Empires for your game? Well, you can get it in STEREO from Ramal LaMarr! (I am sure that is 100% his real palindrome name too).
I have to admit I loved these ads. So corny and over the top. You can find his music online still.
You keep doing you Ramal!
Leonard Carpenter gives us a nice brief one in Dragon Damage Revised. A great add for AD&D 1 but something you see now in most newer editions of D&D.
Roger Moore is back again with some background on The Dragons of Krynn. In this, we learn that Takhisis and Paladine are similar to (but not the same as) Tiamat and Bahamut. We get some Krynn history that is familiar to all of us now, but here it was all new. A lot of Dragonlance has migrated back into D&D proper since the 3.0 days and I think that is largely a good thing. Back in the 80s we used to talk about how the dragons of Krynn were larger and somewhat more "dragon" than the ones you found in Greyhawk. I know that there are plenty of old-school fans that are aghast with this, but hey. They focused more on dragons in Krynn than Oerth.
Nice big ad for the Dragonlance Chronicles book 2, Dragons of Winter Night.
Ken Hughes gives us an entry with Creative Magic Items. I want to talk less about this specific article and more about the type of article it is. There were always a lot of articles in Dragon that I call "You are not bound by books!" articles. I get that many people want to play RAW, but we were always doing things not in the books. Creating new monsters, new magic items, spells, classes. Everyone I had gamed with had the books memorized back in Junior High, there was no way to surprise them unless you were willing to go out side of the books. Most of these articles elicited a "no shit, doesn't everyone do this?" but after a while I came to the conclusion that no, not everyone.
Detailing a Fantasy World is from Jim Dutton, whom I feel I should know but don't (flipping further I see his company runs the AD&D PBM game). Now this has some great advice on how to build your fantasy world from the ground up, or at least detail enough areas to keep your players busy. At only three pages it feels too short to deal with the advice given, but it is short and succinct and should give any budding world builder a place to start and the seasoned ones some new ideas.
I am usually cautious of reviews of TSR products in Dragon. Such is the case of this reveiw of the first two Dragonlance novels by John C. Bunnell in It's a Neat Idea, but ... NOT just a Gimmick. I think we can be adults here and talk about the fact that the Dragonlance novels have some shortcomings. That being said these are fun books and they did represent a sea change in *D&D as a game and as a product.
A surprisingly long article from Dave Rosene discusses what PCs are likely to find in local shops in Knowing What's In Store. We live in a world today where everything is available at our finger tips. In the 80s even we had malls (lots of malls) but historical medieval lands did not. Fantasy worlds need to tread this line carefully.
The Forum is next.
An ad for Traveller races. At this time and now these books make me want to play Traveller. I want to know more about the Aslan, Vargr and K'kree. Maybe someone has ported them over to White Star or Starfinder already.
Some coming attractions for TSR products. Highlights include the D&D Masters Rules and the AD&D Unearthed Arcana.
Ad for Chill. Still love that game.
Our centerfold is the first Gamma World Mutant Manual. I am very pleased that it is still in this magazine too. Some would make for great additions to an OSR D&D game or a Mutant Future game.
Merle and Jackie Rasmussen have their Part II of Authentic Agencies for Top Secret. A great find for the pre-internet world, but also real world agencies spelled out in Top Secret format.
The Ares section is next.
The Volturnus Connection is first by Stephen Bonario. I have to admit, if I ever run a Starfinder game I'd consider a "Return to Volturnus" like game. I had a lot of fun with Star Frontiers.
When History Goes Awry by Mark Acres deals with parallel and alternate timelines for the Timemaster game. Degree in History not required but certainly helpful.
Big index of all the heroes published for the Marvel Super Hero game in Marvel-Phile.
Huge list of conventions for June to October 1985.
Gamer's Guide has a lot of cool ads including one for the new Super Endless Quest books. These included a simple character sheet/bookmark.
Comics include Wormy and Snarf Quest. Snarf is long, Wormy is down to a page.
A fun issue really and one I'll go back to for more information on dragons.
Want to see what I was saying about White Dwarf magazine for June of 1985? Check out my White Dwarf Wednesday for issue #66.
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