"'I am An Cailleach Dhubh,' Bodhmhall replied cynically 'No secret is unknown to me.'"
- Bodhmhall, Bandroai of Ráth Bládhma
Fionn: Defence of Ráth Bládhma: The Fionn mac Cumhaill Series: Book One by Brian O'Sullivan
In this Part 1 of the story of Fionn mac Cumhaill, also known as Finn MacCool, the titular character barely makes an appearance. He is there, yes, and all the events of the story are centered around him and his mother, but he is not the hero of this tale.
The heroes are the Bandroai (or Ban Drui or Druid) Bodhmhall and her protector and lover Liath Luachra. When pregnant Muirne Muncháem shows up at Ráth Bládhma, Bodhmhall is duty bound to give her shelter even though she knows that this woman is being pursued by an army who want her and her unborn son dead. There is also something else in the wood, something darker and evil.
Soon the siege of Ráth Bládhma is on and others are seeking protection and it is all one outcast druid and her warrior woman anamchara can do to protect Muirne and her son.
Since this is a part one there are a lot of characters to get introduced and the whole issue of the oncoming siege and the dark power in the woods.
Ultimately this book is a tale of survival. I hesitate to call it a book about war, there is war yes, but it is more about the survival of the clan and what others will do to survive.
What attracted me to this story was course it was about Fionn mac Cumhaill as well as well as Liath and Bodhmal. I have read many of the tales about Fionn and most of the modern novelizations. Fionn was also a central character in my own Buffy the Vampire Slayer games. So imagine my surprise and pleasure when I discovered this tale was really more about Liath and Bodhmal!
Very little has been said about Fionn's fosterers in the tales and little more has been mentioned in the novels. For this book to be all bout Liath and Bodhmal was more than I could have asked more.
While reading I found myself connecting to things O'Sulivan had written; we obviously have drawn from the same sources. So I found his work to be familiar and yet completely new. When I had read a quarter of the book I had to stop myself from saying "Liath wouldn't do that" or "That's not what Bodhmal would say." At about half way I was so completely enjoying the book that I forgot all that. Before I finished I had already bought every book Brian O'Sullivan had written. There are more parts to this story as well as one with Liath and her time with the warrior band Na Cineáltaí or "The Kindly Ones".
The book is largely self contained. That is you can read it and not be left on a cliff hanger if you know the tales of Fionn. I am planning to queue up the next books in the series right away to be honest. The tale is timeless and one that can be retold many ways.
Liath & Bodhmal
I feel I should address this subject, especially if you have ever read my blog. Many know my long time love affair with Liath and Bodhmal. They have appeared in many of my games and have worked their way into the histories of not only the witches I write about, but my characters too. I have spent a long time with these two. I have very definite opinions on who these characters are and what they should be doing in any given situation. While my interpretations are different than O'Sullivan's we both agreed on some very important key points. Liath is a peerless warrior. Bodhmal was a druid with a past and not a great past at that. We also agreed on a very key point, that Liath and Bodhmal were lovers. It's not something I had seen in other tales before. Morgan Llywelyn hinted at it, or maybe I read into it, but Brian O'Sullivan also saw that and his tale is worthy of these two. Sure I have to get over the first meeting in my mind of Liath and Bodhmal (Liath sparing with her two brothers with a staff and keeping them both on the defense) but this is a really great book.
I can't wait to read more.
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 9
Level: Maiden
Witches in this book: Bodhmhall is called a "Bandraoi" but she is a witch in my book.
Are they Good Witches or Bad Witches: Very good.
Best RPG to Emulate it: A better question is what RPG have I NOT used to emulate it! Again, this Liath and Bodhmhall are not my Liath and Bodhmal exactly, but they are closer than any other set I have seen. To date I have used Castles & Crusades, Labyrinth Lord, D&D 4th Edition, and of course Unisystem.
Use in WotWQ: What do you think? But seriously though, in the mythology of my games Bodhmal was not the first witch, but she was one of the first. The Daughters of the Flame coven come from here and in some ways so does the Aiséiligh Tradition.
You can find more of Brian O'Sullivan's books at http://irishimbasbooks.com/.
Friday, March 17, 2017
Thursday, March 16, 2017
This Old Dragon: Issue #72
Another one I have multiple copies of. Sadly none of them have the cover or the File 13 game.
Dragon Magazine Issue #72 takes us back to April 1983. Let's see...I would have been in 8th grade then. So for me that was the start of my AD&D 1st ed years and the waning of my B/X years.
Now I have a confession. I HATE the annual April Fools issues of magazines. Maybe hate is too strong of a word. But I admit that even the small (very small) amount of humor I find in some of the issues is off-set by the loss of what could have been good material. Last week though reminded me that even when they had a full magazine to devote that not all the material was good.
This issue is an exception. There is one other coming up (if I even have it), but the humor here is mild and the other material makes up for it.
Let's start with this wonderful Clyde Caldwell cover. We have two excellent cavaliers fighting a cool looking dragon. Ties in nicely with the Cavalier class. I am also surprised that there is no bare thigh in sight!
Kim Mohan's editorial really typifies why I hate the April Fool's issues. You are actually better off not reading it. You can save time and get to the exact same issue by reading the Letters.
The Letters section is full of bemoaning of how the magazine is getting too big (80-88 pages) or too expensive ($3.00). Here I am in 2017, nearly 35 years later thinking that we don't have enough Dragon these days.
There is an ad for the Science Fiction Book Club. I had joined a couple of different time over the course of my years. I wonder if they are still around? (https://sfbc.com/Yes they are!) I am pleased to see I had read a good number of the books advertised, but there are few more I'd love to get my hands on again.
The big article of this issue is the Cavalier. I always had a soft spot in my heart for the Cavalier. I liked the idea of a knight in shining armor, but who wasn't a Paladin. There is a lot to like here and a great example of the long-form article that I really enjoyed from Dragon. This is of course from Gary himself. I also love that art from Keith Parkinson. Too bad that playing a female elf cavalier riding a unicorn is WAY beyond the scope of the rules they are with!
Following this is, believe it or not, one of my favorite Ecology articles. The Ecology of the Piercer. Seriously. Though the article has less content that I recalled (or I could be missing more pages) we decided that Piercers are a delicacy in my world, much like escargots are in this world. People collect young piercers for food and are worth a lot of money. The older the piercer the less fresh they taste, so only the young are prized. Piercers fed a steady diet of deer, elk or other game they would not normally get are even more prized. Piercer farming has not worked out well, but adventurers are set on the task of collecting the little ones, all while avoiding the big ones!
The article on Gems is interesting, but I would rather have gone to a science book.
The Katherine Kerr article on The Real Barbarians is not one I read a lot of back then, but find very interesting now. Easily one that should be paired with the Barbarian class that either will show up soon or just did. Worth reading again to be sure.
Something that is an artifact of it's time is The PBM scene. Playing by mail is a concept that I think most gamers would never think about these days. Oh I am sure if you look around you might find one or two still going. Likely a Diplomacy, Tunnels & Trolls or a Traveler one. It is a long ass article too. I am not sure if I know anyone that ever did a Play By Mail game. I considered it, back in the day, but never got around to it. Plus I could not bring myself to pay a buck every turn.
I get to the "behind the scenes" of File 13. Which made me realize I don't have a copy of the actual game.
Ugh... we get to the April Fools section. I'll make this one fast. Valley Elf song? pass. I have the Frank Zappa album that Valley Girl came on and I got more D&D ideas from that then I do this song.
The Jock. Pass. More Sex in D&D humor.
I am jumping ahead to the book reviews. Ok. Lots of really cool things here. In particular, I am drawn to Philip K Dick's "We Can Build You". I remember the book since I was then and now something an armchair Lincoln scholar (what? I can layers.) but what strikes me the most these days is how much the fiction of Philip K. Dick shaped the world we live in now. I think that is something worthy of a post on it's own someday.
The comics feature Phil n' Dixie doing their normal shtick. Wormy is interesting though. The wizard creating the portal is some of the best "portal" art I had seen up to that point.
The ads were good, lots of cool memories. Nothing really in the way of computer games yet.
Nice nostalgic issue. Not a lot I can use today except maybe the barbarian article, but still fun.
Want to know what I was saying about White Dwarf from the same month? Check out White Dwarf Wednesday for issue #40.
Dragon Magazine Issue #72 takes us back to April 1983. Let's see...I would have been in 8th grade then. So for me that was the start of my AD&D 1st ed years and the waning of my B/X years.
Now I have a confession. I HATE the annual April Fools issues of magazines. Maybe hate is too strong of a word. But I admit that even the small (very small) amount of humor I find in some of the issues is off-set by the loss of what could have been good material. Last week though reminded me that even when they had a full magazine to devote that not all the material was good.
This issue is an exception. There is one other coming up (if I even have it), but the humor here is mild and the other material makes up for it.
Let's start with this wonderful Clyde Caldwell cover. We have two excellent cavaliers fighting a cool looking dragon. Ties in nicely with the Cavalier class. I am also surprised that there is no bare thigh in sight!
Kim Mohan's editorial really typifies why I hate the April Fool's issues. You are actually better off not reading it. You can save time and get to the exact same issue by reading the Letters.
The Letters section is full of bemoaning of how the magazine is getting too big (80-88 pages) or too expensive ($3.00). Here I am in 2017, nearly 35 years later thinking that we don't have enough Dragon these days.
There is an ad for the Science Fiction Book Club. I had joined a couple of different time over the course of my years. I wonder if they are still around? (https://sfbc.com/Yes they are!) I am pleased to see I had read a good number of the books advertised, but there are few more I'd love to get my hands on again.
The big article of this issue is the Cavalier. I always had a soft spot in my heart for the Cavalier. I liked the idea of a knight in shining armor, but who wasn't a Paladin. There is a lot to like here and a great example of the long-form article that I really enjoyed from Dragon. This is of course from Gary himself. I also love that art from Keith Parkinson. Too bad that playing a female elf cavalier riding a unicorn is WAY beyond the scope of the rules they are with!
Following this is, believe it or not, one of my favorite Ecology articles. The Ecology of the Piercer. Seriously. Though the article has less content that I recalled (or I could be missing more pages) we decided that Piercers are a delicacy in my world, much like escargots are in this world. People collect young piercers for food and are worth a lot of money. The older the piercer the less fresh they taste, so only the young are prized. Piercers fed a steady diet of deer, elk or other game they would not normally get are even more prized. Piercer farming has not worked out well, but adventurers are set on the task of collecting the little ones, all while avoiding the big ones!
The article on Gems is interesting, but I would rather have gone to a science book.
The Katherine Kerr article on The Real Barbarians is not one I read a lot of back then, but find very interesting now. Easily one that should be paired with the Barbarian class that either will show up soon or just did. Worth reading again to be sure.
Something that is an artifact of it's time is The PBM scene. Playing by mail is a concept that I think most gamers would never think about these days. Oh I am sure if you look around you might find one or two still going. Likely a Diplomacy, Tunnels & Trolls or a Traveler one. It is a long ass article too. I am not sure if I know anyone that ever did a Play By Mail game. I considered it, back in the day, but never got around to it. Plus I could not bring myself to pay a buck every turn.
I get to the "behind the scenes" of File 13. Which made me realize I don't have a copy of the actual game.
Ugh... we get to the April Fools section. I'll make this one fast. Valley Elf song? pass. I have the Frank Zappa album that Valley Girl came on and I got more D&D ideas from that then I do this song.
The Jock. Pass. More Sex in D&D humor.
I am jumping ahead to the book reviews. Ok. Lots of really cool things here. In particular, I am drawn to Philip K Dick's "We Can Build You". I remember the book since I was then and now something an armchair Lincoln scholar (what? I can layers.) but what strikes me the most these days is how much the fiction of Philip K. Dick shaped the world we live in now. I think that is something worthy of a post on it's own someday.
The comics feature Phil n' Dixie doing their normal shtick. Wormy is interesting though. The wizard creating the portal is some of the best "portal" art I had seen up to that point.
The ads were good, lots of cool memories. Nothing really in the way of computer games yet.
Nice nostalgic issue. Not a lot I can use today except maybe the barbarian article, but still fun.
Want to know what I was saying about White Dwarf from the same month? Check out White Dwarf Wednesday for issue #40.
Wednesday, March 15, 2017
Class Struggles: The Mystic, Part 2
It's been a while since I have done one of these, but today seems to be a good day for it.
The very first Class Struggles I did way back in August of 2015 was about the Mystic class.
This week Wizards of the Coast just released a new mystic class to their Unearthed Arcana feature.
You can get it for free for your D&D 5th edition games.
The new mystic is partially like a monk, but more in tune with the Psionic classes of 4th edition. In truth, there is a lot here that people should be able to see previous edition origins. But that is getting ahead of myself.
The mystics are Psionic characters. Not the first if you consider Monks still to be Psionic, but the first fully Psionic class complete with Psionic Strength Points/Psi Points.
Mystics are given certain "quirks" or taboos. These are odd personality traits that they must obey as part of their solitary training. I am reminded (and not for the last time) of the Wu Jen from 1st edition Oriental Adventures or the Mystics from the D&D Rules Cyclopedia.
Powers are split up into Talents (which use no points) and Disciplines (which use points). Talents are open to all mystics, but Disciplines are usually focused by Orders. In many ways these have a familiar feel to them. On first glance, they are most similar to the Psionics used by +Richard LeBlanc in the Psionics Handbook Mystic.
Orders are "flavor" but like many of the "subclasses" (1st ed terms) or "kits" (2nd ed terms). I have to say I REALLY like these. Again, this is where D&D 5 plays like "D&D's greatest hits".
We get Orders of the Avatar (emotions), Awakened (mental), Immortal (body), Nomads (like the Akashic Brotherhood), Soul Knife (combat, 4e return), and Wu Jen (Elementalist). So lots and lots of potential here.
The one thing they need is a more esoteric sort of mystics like the ones found in +Alexander Macris' Adventure Conquer King Player's Companion Mystic or even the Mystic from +Joseph Bloch's A Curious Volume of Forgotten Lore or Adventures Dark and Deep. Or even the mystics in the Dragonlance 3.5 setting, though those were more of godless clerics.
One could easily do an Esoteric Order that also gets some cleric spells like the Wu Jen get "arcane dabbling".
There is a lot in this class I find fascinating to be honest. Can't wait to try it out. Not just in terms of the class, but how Mystic Orders fit into my game world.
The very first Class Struggles I did way back in August of 2015 was about the Mystic class.
This week Wizards of the Coast just released a new mystic class to their Unearthed Arcana feature.
You can get it for free for your D&D 5th edition games.
The new mystic is partially like a monk, but more in tune with the Psionic classes of 4th edition. In truth, there is a lot here that people should be able to see previous edition origins. But that is getting ahead of myself.
The mystics are Psionic characters. Not the first if you consider Monks still to be Psionic, but the first fully Psionic class complete with Psionic Strength Points/Psi Points.
Mystics are given certain "quirks" or taboos. These are odd personality traits that they must obey as part of their solitary training. I am reminded (and not for the last time) of the Wu Jen from 1st edition Oriental Adventures or the Mystics from the D&D Rules Cyclopedia.
Powers are split up into Talents (which use no points) and Disciplines (which use points). Talents are open to all mystics, but Disciplines are usually focused by Orders. In many ways these have a familiar feel to them. On first glance, they are most similar to the Psionics used by +Richard LeBlanc in the Psionics Handbook Mystic.
Orders are "flavor" but like many of the "subclasses" (1st ed terms) or "kits" (2nd ed terms). I have to say I REALLY like these. Again, this is where D&D 5 plays like "D&D's greatest hits".
We get Orders of the Avatar (emotions), Awakened (mental), Immortal (body), Nomads (like the Akashic Brotherhood), Soul Knife (combat, 4e return), and Wu Jen (Elementalist). So lots and lots of potential here.
The one thing they need is a more esoteric sort of mystics like the ones found in +Alexander Macris' Adventure Conquer King Player's Companion Mystic or even the Mystic from +Joseph Bloch's A Curious Volume of Forgotten Lore or Adventures Dark and Deep. Or even the mystics in the Dragonlance 3.5 setting, though those were more of godless clerics.
One could easily do an Esoteric Order that also gets some cleric spells like the Wu Jen get "arcane dabbling".
There is a lot in this class I find fascinating to be honest. Can't wait to try it out. Not just in terms of the class, but how Mystic Orders fit into my game world.
Tuesday, March 14, 2017
To A2Z or Not To A2Z
So we are coming up on April. Insane I know.
This is the time of year I start going into blogging overdrive to get posts together for the annual Blogging from A to Z blogfest.
I have participated every year since 2011. It is a lot of work and ultimately enjoyable.
But it is a lot of work.
In addition to posting something A to Z I have been part of a team that helps other bloggers do their A to Z, I visit scores of sites every day to post on others blogs and try to squeeze in a post or two above and beyond normal.
This year I am just not feeling it.
I have a lot of projects that need to get done that need my attention.
I have other work I have been doing that also is making demands on my time.
Plus I am not blind to my traffic numbers. I see I get a bump from outside my normal postings, but the engagement isn't there. I feel like with the A to Z I am ignoring my regular reader in favor of new readers that really don't stay on. I could be wrong about that, but I am basing it on posting behavior and my Google Analytics data.
My plan this year had been Free (or Cheap) RPGs. Knowing what I know about my audiences I wanted to try to get people that are not gamers into playing with a low barrier to entry. I like being an ambassador of gaming, but I also know I can get more people to play if I just sat up shop a couple weekends a year at my FLGS and ran demos.
I don't know.
What do you think?
Are you going to miss me doing the A to Z this year?
This is the time of year I start going into blogging overdrive to get posts together for the annual Blogging from A to Z blogfest.
I have participated every year since 2011. It is a lot of work and ultimately enjoyable.
But it is a lot of work.
In addition to posting something A to Z I have been part of a team that helps other bloggers do their A to Z, I visit scores of sites every day to post on others blogs and try to squeeze in a post or two above and beyond normal.
This year I am just not feeling it.
I have a lot of projects that need to get done that need my attention.
I have other work I have been doing that also is making demands on my time.
Plus I am not blind to my traffic numbers. I see I get a bump from outside my normal postings, but the engagement isn't there. I feel like with the A to Z I am ignoring my regular reader in favor of new readers that really don't stay on. I could be wrong about that, but I am basing it on posting behavior and my Google Analytics data.
My plan this year had been Free (or Cheap) RPGs. Knowing what I know about my audiences I wanted to try to get people that are not gamers into playing with a low barrier to entry. I like being an ambassador of gaming, but I also know I can get more people to play if I just sat up shop a couple weekends a year at my FLGS and ran demos.
I don't know.
What do you think?
Are you going to miss me doing the A to Z this year?
Monday, March 13, 2017
More Weekend Gaming in the Second Campaign
It was my youngest son's birthday last week so we spent the weekend having kids over and gaming.
I decided to run another session of my so-called "Second Campaign".
We had a variety of kids playing including some that have played before and some who never had played. I stuck with Under Illefarn since there other adventures in the book that would work.
Also, I had 7 kids between the ages of 13-14 so I needed something to keep them all busy.
So I ran the "Rescue Mission" mini-adventure. The conceit of having all the characters be part of the city guard is great and it worked out well for this group of mixed new and old characters. Plus we had three paladins, so that worked out well.
It took us three hours to play that adventure.
Overly caffeinated and sugar-dosed kids (birthday cake, ice cream) makes for some difficult times in focusing. Plus I was tired, having worked on my son's computer all week and weekend to get it running (I failed, but that is a different tale for a different day).
I will give the kids credit, they caught up with the Baron that had kidnapped the Duke's sister and instead of fighting him made a VERY convincing plea to the Baron that why kidnapping is not a good way to profess your undying love to someone. They managed to do such a good job that the Baron agreed to go back with them to the Duke and plead his case for the hand of Bronwyn (the Sister) to the Duke himself. By the end of the adventure, they Baron and Duke were already discussing wedding plans in front of an aghast Bronwyn. I know, not very forward thinking of me, but it was a time when people were married off for political alliances all the time.
Of course on the way they managed to fight some ghouls and rescue a band of pixies. One of the pixies is now part of the city guard. We had about an hour left so my oldest joined us and I had them take out a nest of ghouls. The nest of ghouls was added by me, it was something that I have used in the past to great effect.
I have decided that I am going to spend more time on the personalities populating the Realms than my usual games. I am still fairly sure that many of the "Big Names" won't be making an appearance, but it would be a shame if I didn't at least name-drop them.
One thing I am thinking of doing is have Demogorgon make an appearance or be a "thing" in this game. Orcus has what, 30,000 adventures out there, Lolth has at least as many. But no one ever does anything with the Prince of Demons.
It will be this campaign that I introduce the multi-verse to the players and characters.
One character, in fact, is coming over from our Come Endless Darkness game. Cynder is the daughter of one of the wizards of my 3rd Edition game. She made a brief appearance in the Come Endless Darkness game during one of the flashback adventures. The other characters had forgotten about her but when the flashback was done they remembered and began to wonder what happened to her.
She is going to wake up in the Realms and it will soon be discovered that she can wield Spellfire. Why not. It is an homage to first ever Realms novel I ever read and I love that cover art from Clyde Caldwell. How she got there is not as important as to why she got there. Spellfire could have changed the tide of the war brewing in Come Endless Darkness.
This is going to be a great time.
I decided to run another session of my so-called "Second Campaign".
We had a variety of kids playing including some that have played before and some who never had played. I stuck with Under Illefarn since there other adventures in the book that would work.
Also, I had 7 kids between the ages of 13-14 so I needed something to keep them all busy.
So I ran the "Rescue Mission" mini-adventure. The conceit of having all the characters be part of the city guard is great and it worked out well for this group of mixed new and old characters. Plus we had three paladins, so that worked out well.
It took us three hours to play that adventure.
Overly caffeinated and sugar-dosed kids (birthday cake, ice cream) makes for some difficult times in focusing. Plus I was tired, having worked on my son's computer all week and weekend to get it running (I failed, but that is a different tale for a different day).
I will give the kids credit, they caught up with the Baron that had kidnapped the Duke's sister and instead of fighting him made a VERY convincing plea to the Baron that why kidnapping is not a good way to profess your undying love to someone. They managed to do such a good job that the Baron agreed to go back with them to the Duke and plead his case for the hand of Bronwyn (the Sister) to the Duke himself. By the end of the adventure, they Baron and Duke were already discussing wedding plans in front of an aghast Bronwyn. I know, not very forward thinking of me, but it was a time when people were married off for political alliances all the time.
Of course on the way they managed to fight some ghouls and rescue a band of pixies. One of the pixies is now part of the city guard. We had about an hour left so my oldest joined us and I had them take out a nest of ghouls. The nest of ghouls was added by me, it was something that I have used in the past to great effect.
I have decided that I am going to spend more time on the personalities populating the Realms than my usual games. I am still fairly sure that many of the "Big Names" won't be making an appearance, but it would be a shame if I didn't at least name-drop them.
One thing I am thinking of doing is have Demogorgon make an appearance or be a "thing" in this game. Orcus has what, 30,000 adventures out there, Lolth has at least as many. But no one ever does anything with the Prince of Demons.
It will be this campaign that I introduce the multi-verse to the players and characters.
One character, in fact, is coming over from our Come Endless Darkness game. Cynder is the daughter of one of the wizards of my 3rd Edition game. She made a brief appearance in the Come Endless Darkness game during one of the flashback adventures. The other characters had forgotten about her but when the flashback was done they remembered and began to wonder what happened to her.
She is going to wake up in the Realms and it will soon be discovered that she can wield Spellfire. Why not. It is an homage to first ever Realms novel I ever read and I love that cover art from Clyde Caldwell. How she got there is not as important as to why she got there. Spellfire could have changed the tide of the war brewing in Come Endless Darkness.
This is going to be a great time.
Saturday, March 11, 2017
Zatannurday: Zatanna by Paul Dini
Not often I get to talk about a new Zatanna specific release in the DC world, but this week had one.
Collected from Paul Dini's run of Zatanna. A run that many of us fans consider the definitive run.
Out this week.
Collected from Paul Dini's run of Zatanna. A run that many of us fans consider the definitive run.
Out this week.
Friday, March 10, 2017
Kickstart Your Weekend: Awesome Returns and More Passion!
It's the weekend folks! Or very nearly anyway. What does Kickstarter have for us?
+Venger Satanis is back with another Kickstarter of Awesome.
Trinity of Awesome Returns!
Venger is back with, huh, a vengeance to give us more gonzo adventures.
He has hit his target funding but more money means more awesome right? Well, he has a "blank" stretch goal at $2,000 so it will be interesting to see what people come up with if he hits that.
VS has done a great job with his Kickstarters so far; he delivers what he promises and usually gets things to people before the deadline. I think I ended up with Alpha Blue 3-4 weeks before the promised date if I remember right.
Bottom line you know what to expect here; gonzo D&D of the Heavy Metal magazine meets Weird Tales variety and it getting done on time.
Couple weeks back I mentioned the Book of Passion from Misfit Studios.
Well, the project has been funded and they are headed to the stretch goals.
They do have a few add-ons already.
From their Facebook page:
Personally, I am enjoying the new "Love" oath for Paladins and the material on Agrat bat Mahlat.
+Venger Satanis is back with another Kickstarter of Awesome.
Trinity of Awesome Returns!
Venger is back with, huh, a vengeance to give us more gonzo adventures.
He has hit his target funding but more money means more awesome right? Well, he has a "blank" stretch goal at $2,000 so it will be interesting to see what people come up with if he hits that.
VS has done a great job with his Kickstarters so far; he delivers what he promises and usually gets things to people before the deadline. I think I ended up with Alpha Blue 3-4 weeks before the promised date if I remember right.
Bottom line you know what to expect here; gonzo D&D of the Heavy Metal magazine meets Weird Tales variety and it getting done on time.
Couple weeks back I mentioned the Book of Passion from Misfit Studios.
Well, the project has been funded and they are headed to the stretch goals.
They do have a few add-ons already.
From their Facebook page:
Because of your support you've unlocked the 200 backers level which means all $20+ level backers will receive an exclusive Impassioned version of the Talented Bard.There is also a free preview up on DriveThruRPG if you want to check it out.
Also we're now less than $500 away from our next big stretch goal! Tell your friends and share this project, because if we can reach our $13,600 goal then that means you'll get SIX additional class options (Anti-paladin, Gunslinger, Magus, Ninja, Samurai, & Vigilante).
Personally, I am enjoying the new "Love" oath for Paladins and the material on Agrat bat Mahlat.
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