Wednesday, October 12, 2016

Review: Victoriana 2nd Ed Supplements

Victoriana has some of the best-looking supplements I have seen for a game line.  This is largely in part due to Cubicle 7 and the general feel of the game.   What I love about these books is the fact that I can use them with a wide variety of Victorian-era games.  They are all heavy on style and light on the "Crunch" for the most part.

The Marylebone Mummy
56 pages. An update to an earlier adventure. This adventure is really designed not just for starting players (5 to 6) but also starting GMs.  All the materials you need to play are at your fingertips. There is not enough of the rules to make it a "Quick Play" but if you bought the core rules then this should be your next purchase.  The adventure deals with, appropriately enough, a mummy. It FEELS very Victorian too. Ancient curses conflicting with scientific discovery. Superstition vs Science. All within Victoriana's own hedy brew of magic-is-real and so-is-science world.  It makes for a lot of fun.
The adventure also follows the now familiar 3-act format of all Victoriana adventures. So if you have any desires to plan your own then this is a good model to follow.  It is, in a very real sense the Keep on the Borderlands for Victoriana.

Marvels of Science and Steampunk
152 pages. This is the book that makes Victoriana more Steam-punk, or at least more steam- and magic-tech.  The biggest, and coolest, new feature of this game are new rules for Airships.  Now I have to say that for me, Airships are a quintessential element for not only Steampunk games but of Victoriana in particular. You also get Victorian age computers (Babbage machines) and robots (metal men).  This is the fantastic future of science that the Victorian era promised with a chapter on magic and technology. Grabbing this book really sets your Victoriana game apart from the rest of the crowd.
The author, Walt Ciechanowski, would later go on to author the 3rd Edition of Victoriana and shape where that version of the game went. Like books from the Victoriana line there is a great collection of inspirational reading and viewing.

The Havering Adventures
This is a collection of three adventures that have appeared in one form or another in various conventions; notably Gen Con.  All deal with the wonderfully eccentric Havering family. I played "Lost Luggage" at one Gen Con and really enjoyed myself.   I got to play "Patterson".
These are adventures, so I am not going to spoil what is going on here.  I will say that these are perfect adventures to really give someone the feel of Victoriana. They highlight what makes the system work and what makes this time and world so much fun.  As players, you will be playing members of this family; ie. Pre-Gens, but it works.  A good GM can also get players to create their own characters, all members of a family and use them instead.
In particular I enjoyed the horse racing rules since we did something similar for Ghosts of Albion.
If you are looking to run Victoriana games OR need a ready to go adventure-idea for other Vicotrian games then this is where I would start. Keep in mind that various details of the "real world" have been changed to reflect the Victoriana world.

Faulkner's Millinery and Miscellanea
192 Pages.  Every Victorian-era game needs to have a book like Faulkner's Millinery and Miscellanea. If they don't then buy this one instead. Actually buy this one if they do.  At 192 pages it is full of items, clothing, gadgets, vehicles and even magical supplies for every need.  The currency is British Pound and the economy is set in 1867, so if you do use it for other games you will need to adjust.   There is more here than just price lists. The items may (or may not) be very familar to readers today so descriptions are given.
There is a great section on the economy and one worth reading. Here in the 21st century we are used to easy access to everything. We are also (in general) wealthier than any other time before ours.  This was not the case int he Victorian age, even in Victoriana's fantastical magical Victorian age. So this frame of reference helps.
In addition to equipment, there are common prices of travel and their various means. Prices for various entertainments.  Alos you will need to know how much to pay your household staff and where to find them in the first place. Some notable NPCs are also detailed.
This really is a must have book for any fan of Victorian RPGS and Victoriana in particular.

Faces in the Smoke Volume One
140 pages. What a cool supplement. This details all the secret societies in the Victorana game. The societies are grouped largely by role. Are they benign watchers? Are they conspirators of a dark cult?  Each group is given a role, a detailed history, and information on how they can interact with the characters and other organizations. Of course, multiple NPCs are detailed as well.  An index of NPC, sorted by Rank, is also given.

Faces in the Smoke Volume Two
140 pages. Like Vol.1, this covers all sort of societies and organizations the characters can interact with or join.  This volume focuses more on the adventuring activities and thus represent a number of clubs based on real-world Victorian societies.
Lots of great and colorful NPCs are included here.

Darwin's Catalogue: Beastmen of Britain
16 Pages. One of the smaller Victoriana books. This book details a number of additional Beastmen and their traits. Both as a "monster" and as a Player Race.
Following the guidelines in this book you could create more, but the list is pretty exhaustive.

Darwin's Catalogue: The Outsiders
14 Pages. One of the smaller Victoriana books.  This details five races for PCs; Giant, Karakon, Oni, Orc and Steppegoblin.  Also covered are Corporeal Mediums.

Jewel of the Empire
228 Pages.  This is a hefty tome.  It covers India and it's place not just in the British Empire, but in the Victorian world.
We get the requiste lands, geography, people and relgion of India in 1867, but also some discussion on the various religions.  Like all religions in Victoriana this is through the lens of the world. So license was taken with some of these. Obviously this was not meant to offend Hindus any more than the Core book was meant to offend Catholics or Anglicans. So keep in mind these are the religions of a game world, not the real world.
Some new races are included including some new and changed Beastmen.
There are new magics, spells, monsters and plenty of NPCs to populate this huge country.
Enough detail here to make you want to run nothing but India-based Victoriana games for a long time. I know I want to do exactly that!
Great for Victoriana and at least 2/5ths of it is also great for any other Victorian game as well.

Tuesday, October 11, 2016

October Horror Movie Challenge: The Frozen BrainS that Wouldn't Die (1962 & 1967)

Every year I like pulling out an MST3k version of a movie.  This year it was 1962's "The Brain that Wouldn't Die".  I saw this years ago of course and I had forgotten parts of it.  For example, I remember the ending being different.  Turns out the movie I was remembering was "The Frozen Dead" from 1967.  Both feature the head of a woman in pan.  The Frozen Dead head gains the psychic powers that apparently all heads or brains get when removed from a body.

Neither movie is particularly scary, but the image of Jan asking to be killed or Elsa begging to be buried is quite a haunting image.  One that stuck with me for years.

Frozen Dead





2016 Movie tally
Watched: 12
New: 9



Review: Victoriana, 2nd Edition

Victoriana and I have a long and complicated relationship.  I find it interesting that to date I have not done a review for this game.  So let me fix that now.  I discovered Victoriana, 1st Edition around the time I was writing Ghosts of Albion.  I picked up the game, but since I was deep into working on and playing Ghosts at the time I didn't look at it much.  Finally, I did and then learned a 2nd Ed was going to come out.

I spent some time reading the 1st Edition rules and thought it was interesting, if odd.  For starters, I am not sure why there was no U.S. Civil War. I was also not a fan of the Fuzion system.  I liked all the odd races for the game (even if it did lead to the infamous Orc from Africa debate) and felt like it was, as it has been later described as Victorian Age Steampunk.

The thing that struck me though is how similar that cover is to the Ghosts of Albion BBC logo.  In particular the silhouettes of  William and Tamara.   I am sure it is nothing but coincidence,  but I could not help but notice it all the same.  Save for the pointy ears on the Victoriana cover that *could* be Tamara and William from Ghosts.

I went into the 2nd edition with a lot of preconceived notions of what the game was.  That is until Gen Con 2007.  Friday night I ran a Ghosts of Albion game and a lot of the authors and playtesters for Victoria 2nd Ed came.  I later joined them on a 8:00am Saturday morning game.  I was hung over, battling the oncoming con crud.  I played an Ogre butler with a Wits (intelligence) score of two whose saving grace was a giant shotgun that he wielded like a pistol.  I had a GREAT time.

Victoriana is a perfect example of why you need to play a game instead of just reading it to do a full and proper review.  Reading through the rules the first few times gave me a bit of headache, but playing it was a snap.

Victoriana, 2nd Edition is a 286 page book. Color covers, black and white interior.  A couple of words about that.  The art for this book moves between D&D-esque fantasy races and vintage photographs.  Many of the photos are of author Andrew Peregrine's own family.  I think this gives the game a unique touch.  Personally, I do not want color art in my Victorian-era games. This is a world in black and white.

Vic is best described as a Victorian "cyberpunk" game; not just in terms of ethos, game design and play but also mechanics.  The game is based on d6 dice pool with the extra advantage of a "black dice" to add more random flavor.  Roll your pool of Characteristics, Skill, and Specialties and see how many successes you have.

The system that powers Victoriana is known as the Heresy system. Maybe an allusion to the game company that published Victoriana 1st ed.

The real feature of this game is the ability to play a number of fantasy races in a magic-is-real and in-the-open Victorian London 1867.   The similarities to ShadowRun continue here.  You can play dwarves, ogres, elves (Eldren) and other fantasy races.  It could also be described as Steampunk ShadowRun or even Steampunk D&D. To call it that would really be selling the game a little short to be honest.  I often described it as most Victorian games turned up to 11.

The game won a Silver Ennie for Best Writing and there is a ton of great material in this game, if viewed from Victoriana's own lens.

Appendix 3 Source Material is a great read for any fan of the Victorian era.  Six pages of great and pretty exhaustive material.

The supplements for Victorana are all top notch with the same artistic style and flare of the core book.

Victoriana is one of those games I always seek out to play at conventions when I can.  I have always had a great time.

If this sounds fun to you there is a free preview of the game here.



Monday, October 10, 2016

October Horror Movie Challenge: Honeymoon (2014)

I will admit it, I am huge fan of Rose Leslie.  Honeymoon is a creepy little flick about what happens if something replaces someone you know.  It starts out and builds tension with each moment.

Rose is great as Bea, the new bride that may or may not be what she says she is.

The movie supremely creepy and the ending, while not a surprise, was still satisfying in a horror way.

The only thing that would have made this scarier is if it had been a couple celebrating their 10 year wedding anniversary.  Made the "otherness" of one of them seem even more out of whack.

There are moments in the film where Rose's Scottish accent comes out a bit.  But you could almost excuse it since she is supposed to be Canadian (I think) in this.


2016 Movie tally
Watched: 10
New: 9



Sunday, October 9, 2016

October Horror Movie Challenge: The Offspring (2009)

I am not really into cannibal movies.  Too many contrivances to make them work, not to mention I just really don't care for them.   But the movie "The Woman" came up in a list of must see horror films and it is a sequel to this one.  So what the heck.

The film covers a group of feral human cannibals living in the Pacific Northwest (are we sure they just haven't had their Starbucks?) who kidnap and eat humans.  There is also some bit about needing a baby, which is where the title comes from. The acting is not great really, but the story is better than I thought.  It is likely then that the book is even better.

It has some scary bits but not as much as I had expected there would be.





2016 Movie tally
Watched: 9
New: 8



Larina Nix by LadyDeddelit

One of the things I *LOVE* is getting art of my characters.  Art is one of those things I can't do. But I know lots of great artists.  One of my favorites is LadyDeddelit.  In fact, I stalked her for a long time till her commission slots opened up.  She specializes in character art, in particular, RPG style characters.

For a few Euros I was able to get another one of my iconic witch Larina.


Commission 75 Larina part 2 by LadyDeddelit on DeviantArt






I am so pleased with how this turned out.
She does great work.  I love these "character sheets".

Saturday, October 8, 2016

October Horror Movie Challenge: Eyes of Fire (1983)

This is one I was sure I had seen back in the day.  In fact, there is a lot I do remember about it. But it wasn't until it wasn't recently covered by House of Self-Indulgence that I remembered it. Or. More to the point I remembered I hadn't seen it.

There are bits I do remember.  I think it is due to seeing it on Showtime or Cinemax late at night.

Leah, the witch from the woods, certainly is a character I would have remembered.  In fact I think I do.  For my 3rd edition game I had a cleric character fall in love with a witch.  Granted this is not something strange for me, but there are a of lot similarities.

I love the idea of the devil-haunted woods/valley.  Keep an eye out for all the faces.   Expert tip: if the local Shawnee tribe is too afraid to go into a place...maybe don't go into that place.  Just saying.

What I like about this film is it mixes bits of witchcraft lore with Irish myths and local Indian legends.  A heady brew for someone that grew up in the mid-west not far from some of the most famous burial mounds in the country.

The final battle was cool, but really dark.  Dark as in a lack of light to see what was going on really.

Naturally, I am going to compare this to The Witch.  This covers the same time period (roughly) and the same area of the country (close enough).  Where the Witch is visually stunning and relies on mood and atmosphere.  Eyes of Fire is more dream-like and tests what we consider reality (in the film).   Comparing them on a visual level though is not fair.  The Witch was filmed in HD and I watched it on a Blu-ray.  Eyes of Fire wasn't and the copy I watched was a poor VHS to DVD transfer.  Both were, and are, stunning for their times.

I fear that Leah and Thomasin would not get along.

2016 Movie tally
Watched: 8
New: 7 (I am counting it as new)