One of the things I *LOVE* is getting art of my characters. Art is one of those things I can't do. But I know lots of great artists. One of my favorites is LadyDeddelit. In fact, I stalked her for a long time till her commission slots opened up. She specializes in character art, in particular, RPG style characters.
For a few Euros I was able to get another one of my iconic witch Larina.
Commission 75 Larina part 2 by LadyDeddelit on DeviantArt
I am so pleased with how this turned out.
She does great work. I love these "character sheets".
Sunday, October 9, 2016
Saturday, October 8, 2016
October Horror Movie Challenge: Eyes of Fire (1983)
This is one I was sure I had seen back in the day. In fact, there is a lot I do remember about it. But it wasn't until it wasn't recently covered by House of Self-Indulgence that I remembered it. Or. More to the point I remembered I hadn't seen it.
There are bits I do remember. I think it is due to seeing it on Showtime or Cinemax late at night.
Leah, the witch from the woods, certainly is a character I would have remembered. In fact I think I do. For my 3rd edition game I had a cleric character fall in love with a witch. Granted this is not something strange for me, but there are a of lot similarities.
I love the idea of the devil-haunted woods/valley. Keep an eye out for all the faces. Expert tip: if the local Shawnee tribe is too afraid to go into a place...maybe don't go into that place. Just saying.
What I like about this film is it mixes bits of witchcraft lore with Irish myths and local Indian legends. A heady brew for someone that grew up in the mid-west not far from some of the most famous burial mounds in the country.
The final battle was cool, but really dark. Dark as in a lack of light to see what was going on really.
Naturally, I am going to compare this to The Witch. This covers the same time period (roughly) and the same area of the country (close enough). Where the Witch is visually stunning and relies on mood and atmosphere. Eyes of Fire is more dream-like and tests what we consider reality (in the film). Comparing them on a visual level though is not fair. The Witch was filmed in HD and I watched it on a Blu-ray. Eyes of Fire wasn't and the copy I watched was a poor VHS to DVD transfer. Both were, and are, stunning for their times.
I fear that Leah and Thomasin would not get along.
2016 Movie tally
Watched: 8
New: 7 (I am counting it as new)
There are bits I do remember. I think it is due to seeing it on Showtime or Cinemax late at night.
Leah, the witch from the woods, certainly is a character I would have remembered. In fact I think I do. For my 3rd edition game I had a cleric character fall in love with a witch. Granted this is not something strange for me, but there are a of lot similarities.
I love the idea of the devil-haunted woods/valley. Keep an eye out for all the faces. Expert tip: if the local Shawnee tribe is too afraid to go into a place...maybe don't go into that place. Just saying.
What I like about this film is it mixes bits of witchcraft lore with Irish myths and local Indian legends. A heady brew for someone that grew up in the mid-west not far from some of the most famous burial mounds in the country.
The final battle was cool, but really dark. Dark as in a lack of light to see what was going on really.
Naturally, I am going to compare this to The Witch. This covers the same time period (roughly) and the same area of the country (close enough). Where the Witch is visually stunning and relies on mood and atmosphere. Eyes of Fire is more dream-like and tests what we consider reality (in the film). Comparing them on a visual level though is not fair. The Witch was filmed in HD and I watched it on a Blu-ray. Eyes of Fire wasn't and the copy I watched was a poor VHS to DVD transfer. Both were, and are, stunning for their times.
I fear that Leah and Thomasin would not get along.
2016 Movie tally
Watched: 8
New: 7 (I am counting it as new)
Friday, October 7, 2016
October Horror Movie Challenge: The Church (1989)
Another Dario Argento flick. The first 5-10 minutes was like Monty Python and Holy Grail that someone decided to play straight. Seriously. Many points I was going "we are the Knights that say Ni!", "Burn her she's witch" and "Bring out your dead!". Someone even looked like Patsy there was even a duck.
The rest of the movie is in modern times. And there it slows down to a crawl. A church is built on the site where the Teutonic Knights killed a bunch of witches and in the modern day the church, now in disrepair is the home of a legion of demons. The demons look kinda cool though. Especially the last one.
There are some neat hallucination/possession scenes.
It does feature a very young Asia Argento as the last girl.
Not a great movie, but it have some really neat looking effects.
2016 Movie tally
Watched: 7
New: 6
The rest of the movie is in modern times. And there it slows down to a crawl. A church is built on the site where the Teutonic Knights killed a bunch of witches and in the modern day the church, now in disrepair is the home of a legion of demons. The demons look kinda cool though. Especially the last one.
There are some neat hallucination/possession scenes.
It does feature a very young Asia Argento as the last girl.
Not a great movie, but it have some really neat looking effects.
2016 Movie tally
Watched: 7
New: 6
Willow & Tara: Victorious
I am continuing my week-long deep dive of the Victorious game and I thought I'd go back to some familiar territory for me. Though to be fair, the game did give me this idea.
There are a couple of things about Victorious right from the start. First, the ability to port in other classes from other SEIGE Engine games, like Castles & Crusades. Second, the in-game plot element that there are some characters there from the 21st Century.
So what if I DID decide to bring some characters? Who should I bring over? No real question really.
While I was working on this post the question of Savage World's Rippers was also brought up. So why not try something with that too.
So here is my premise. Sometime in 2006 (not 2016) Willow and Tara are ripped out of their time back to London of the 1890s. Let's just say 1896. Digging through some old games....ah yes, they were at a museum in London and they saw a daguerreotype picture of themselves in Victorian period dress with another woman. Maybe something like this.
The other young woman is Tara LaGrange who is featured as a "Slayer" in the Rippers book.
So. Let's try bringing in my two favorite witches using some of the spell casting rules from Castles & Crusades (I'll do something different tomorrow) and see if I can build a Slayer using these rules.
As cool as those guns are and as tempted I am to really turn the Steampunk elements up to 11 on this, I also want to do a simple spellcaster conversion first.
I have a few things I need to consider. 1. Are spells Vancian in nature? I think I am going to say yes with the option that certain low-level spells can be cast more than once. A signature spell so to speak.
2. Can spellcasters mix in magickal powers? Again yes, but I am going to limit it to just what they get for their CHA bonus +1.
For spellcasters, they take the "Spellcaster Power" every other level. This gives them access to the next level of spells. So Spellcaster as levels 1, 3, 5, 7, 9, 11, 13, 15, and 17 for spell levels Cantrips and 1, 2, 3, 4, 5, 6, 7, 8, and 9 respectively. This gives them roughly half of the free Power Points of other characters. So these remainder points can be allocated as needed. Typically I would see a spellcaster at first level taking Spellcasting, Blast (Magick) and Psycho-Kinesis. The 1 point shortcoming is that the spells must be studied in a book of rituals.
Willow
Proper Name: Willow Danielle Rosenberg
Strength: 9 (0)
Dexterity: 11 (0)
Constitution: 13 (+1)
Intelligence: 18 (+3)*
Wisdom: 16 (+2)
Charisma: 17 (+2)*
INIT: +0
Actions: 1 per round
AC: 10, +6 (Mystic)
Defensive: +9 Vision
Hit Points: 44
Level: 12
Alignment: Good
Victory Points: 5
Skills: History/Legend (Intelligence), Linguist (Intelligence), Occult (Intelligence), Prime (Intelligence), Science (Intelligence)
Languages: English, Latin, Greek, Hebrew
Supernatural Powers: see Packages
Packages:
Spellcaster (Arcane) 12th level.
Spells
0: Dancing Lights, Detect Magic, Light, Mage Hand, Message, Prestidigitation
1: Burning Hands, Comprehend Language, Identify, Magic Missile, Shield, Shocking Grasp
2: Darkness, Knock, Levitate, Locate Object, See Invisible
3: Clairvoyance/Clairaudience, Dispel Magic, Fly, Lightning Bolt, Suggestion
4: Arcane Eye, Fear, Mnemonic Enhancer
5: Contact Other Plane, Permanency, Telepathic Bond*
6: Chain Lighting, Guards and Wards
Powers: (Spellcaster) Blast 2, Keen Senses (Sight, Magick), Psycho-Kinesis 2, Telepathy,
Shortcomings: Enemy 2 (The Beast), Enemy 1 (Dracula), Minority (Lesbian Jew in 1890s England), Notorious, Phobia (Frogs), Watched (British Home Office)
Tara
Proper Name: Tara Ann Maclay
Strength: 12 (0)
Dexterity: 12 (0)
Constitution: 11 (+1)
Intelligence: 16 (+2)*
Wisdom: 18 (+3)*
Charisma: 16 (+2)*
INIT: +0
Actions: 1 per round
AC: 10, +6 (Mystic)
Defensive: +9 Vision
Hit Points: 42
Level: 11
Alignment: Good
Victory Points: 6
Skills: Fine Arts (Charisma) History/Legend (Intelligence), Occult (Intelligence), Prime (Wisdom)
Languages: English, Latin, Greek
Supernatural Powers: see Packages
Packages:
Spellcaster (Divine) 11th level.
Spells
0: Create Water, Detect Magic, Endure Elements, First Aid, Light, Purify Food & Drink
1: Animal Friendship, Calm Animals, Entangle, Faerie Fire, Obscuring Mist, Shillelagh
2: Animal Messenger, Cure Light Wounds, Hold Animal, Produce Flame, Speak with Animals
3: Call Lightning, Neutralize Poison, Protection from Elementals, Pyrotechnics, Speak with Plants
4: Cure Serious Wounds, Dispel Magic, Scrying
5: Cure Critical Wounds, Commune with Nature
6: Find the Path
Powers: (Spellcaster) Healing, Keen Senses (Sight, Magick), Psycho-Kinesis 2, Telepathy,
Shortcomings: Enemy 1 (The Beast), Enemy 1 (Dracula), Minority (Lesbian Wicca in 1890s England), Watched (British Home Office)
I like both of these. They are right out of C&C, but I feel they could go toe-to-toe with the big bads of Victorious. I also think they compare favorably to their Amazing Adventures counterparts.
Now on to The Slayer.
Tara LaGrange appears in the Savage Worlds Rippers universe. I converted her to Unisystem as both a normal girl and as an honest-to-goodness Vampire Slayer.
If I stick with 1896 then Miss LaGrange will be 21.
The Slayer
Proper Name: Tara LaGrange
Strength: 18 (+3) / 23 (+5)
Dexterity: 16 (+2) / 21 (+4)
Constitution: 13 (0) / 18 (+3)
Intelligence: 12 (0)
Wisdom: 12 (0)
Charisma: 16 (+2)
INIT: +12 (Intution, Lightning Speed)
Actions: 1 per round
AC: 10, +2/+4 (Dodge), +3 (Lightning Speed)
Defensive:
Hit Points: 50
Level: 5
Alignment: Good
Victory Points: 5
Skills: Prime (Strength), Melee
Languages: English, French
Supernatural Powers: see Packages and Powers
Packages:
Slayer (theme)**
- Attribute Increase: Strength
- Attribute Increase: Constitution
- Intuition
- Might
- Regeneration (heal self 1d6 per rank)
- Robust
Powers: Robust 2 (taken at level 2), Might 2 (taken at level 3), Attribute Increase (Dexterity) (taken at level 4), Robust 3 (taken at level 5)
Shortcomings: Enemy 2 (Vampires)**, Enemy 1 (Dracula), Obligation**, Watched (British Home Office)**
Powers marked with ** are part of the Slayer Package.
I might need to tweak it a bit more, but for Miss LaGrange here I think it will work rather nicely.
I am now thinking I want to run a game with these three! Maybe do that vampire game I have been thinking about for a while now.
There are a couple of things about Victorious right from the start. First, the ability to port in other classes from other SEIGE Engine games, like Castles & Crusades. Second, the in-game plot element that there are some characters there from the 21st Century.
So what if I DID decide to bring some characters? Who should I bring over? No real question really.
While I was working on this post the question of Savage World's Rippers was also brought up. So why not try something with that too.
So here is my premise. Sometime in 2006 (not 2016) Willow and Tara are ripped out of their time back to London of the 1890s. Let's just say 1896. Digging through some old games....ah yes, they were at a museum in London and they saw a daguerreotype picture of themselves in Victorian period dress with another woman. Maybe something like this.
Willow and Tara flanking the Slayer of Victorian Age, Tara LaGrange by mqken. |
So. Let's try bringing in my two favorite witches using some of the spell casting rules from Castles & Crusades (I'll do something different tomorrow) and see if I can build a Slayer using these rules.
As cool as those guns are and as tempted I am to really turn the Steampunk elements up to 11 on this, I also want to do a simple spellcaster conversion first.
I have a few things I need to consider. 1. Are spells Vancian in nature? I think I am going to say yes with the option that certain low-level spells can be cast more than once. A signature spell so to speak.
2. Can spellcasters mix in magickal powers? Again yes, but I am going to limit it to just what they get for their CHA bonus +1.
For spellcasters, they take the "Spellcaster Power" every other level. This gives them access to the next level of spells. So Spellcaster as levels 1, 3, 5, 7, 9, 11, 13, 15, and 17 for spell levels Cantrips and 1, 2, 3, 4, 5, 6, 7, 8, and 9 respectively. This gives them roughly half of the free Power Points of other characters. So these remainder points can be allocated as needed. Typically I would see a spellcaster at first level taking Spellcasting, Blast (Magick) and Psycho-Kinesis. The 1 point shortcoming is that the spells must be studied in a book of rituals.
Willow
Proper Name: Willow Danielle Rosenberg
Strength: 9 (0)
Dexterity: 11 (0)
Constitution: 13 (+1)
Intelligence: 18 (+3)*
Wisdom: 16 (+2)
Charisma: 17 (+2)*
INIT: +0
Actions: 1 per round
AC: 10, +6 (Mystic)
Defensive: +9 Vision
Hit Points: 44
Level: 12
Alignment: Good
Victory Points: 5
Skills: History/Legend (Intelligence), Linguist (Intelligence), Occult (Intelligence), Prime (Intelligence), Science (Intelligence)
Languages: English, Latin, Greek, Hebrew
Supernatural Powers: see Packages
Packages:
Spellcaster (Arcane) 12th level.
Spells
0: Dancing Lights, Detect Magic, Light, Mage Hand, Message, Prestidigitation
1: Burning Hands, Comprehend Language, Identify, Magic Missile, Shield, Shocking Grasp
2: Darkness, Knock, Levitate, Locate Object, See Invisible
3: Clairvoyance/Clairaudience, Dispel Magic, Fly, Lightning Bolt, Suggestion
4: Arcane Eye, Fear, Mnemonic Enhancer
5: Contact Other Plane, Permanency, Telepathic Bond*
6: Chain Lighting, Guards and Wards
Powers: (Spellcaster) Blast 2, Keen Senses (Sight, Magick), Psycho-Kinesis 2, Telepathy,
Shortcomings: Enemy 2 (The Beast), Enemy 1 (Dracula), Minority (Lesbian Jew in 1890s England), Notorious, Phobia (Frogs), Watched (British Home Office)
Tara
Proper Name: Tara Ann Maclay
Strength: 12 (0)
Dexterity: 12 (0)
Constitution: 11 (+1)
Intelligence: 16 (+2)*
Wisdom: 18 (+3)*
Charisma: 16 (+2)*
INIT: +0
Actions: 1 per round
AC: 10, +6 (Mystic)
Defensive: +9 Vision
Hit Points: 42
Level: 11
Alignment: Good
Victory Points: 6
Skills: Fine Arts (Charisma) History/Legend (Intelligence), Occult (Intelligence), Prime (Wisdom)
Languages: English, Latin, Greek
Supernatural Powers: see Packages
Packages:
Spellcaster (Divine) 11th level.
Spells
0: Create Water, Detect Magic, Endure Elements, First Aid, Light, Purify Food & Drink
1: Animal Friendship, Calm Animals, Entangle, Faerie Fire, Obscuring Mist, Shillelagh
2: Animal Messenger, Cure Light Wounds, Hold Animal, Produce Flame, Speak with Animals
3: Call Lightning, Neutralize Poison, Protection from Elementals, Pyrotechnics, Speak with Plants
4: Cure Serious Wounds, Dispel Magic, Scrying
5: Cure Critical Wounds, Commune with Nature
6: Find the Path
Powers: (Spellcaster) Healing, Keen Senses (Sight, Magick), Psycho-Kinesis 2, Telepathy,
Shortcomings: Enemy 1 (The Beast), Enemy 1 (Dracula), Minority (Lesbian Wicca in 1890s England), Watched (British Home Office)
Now on to The Slayer.
Tara LaGrange appears in the Savage Worlds Rippers universe. I converted her to Unisystem as both a normal girl and as an honest-to-goodness Vampire Slayer.
If I stick with 1896 then Miss LaGrange will be 21.
The Slayer
Proper Name: Tara LaGrange
Strength: 18 (+3) / 23 (+5)
Dexterity: 16 (+2) / 21 (+4)
Constitution: 13 (0) / 18 (+3)
Intelligence: 12 (0)
Wisdom: 12 (0)
Charisma: 16 (+2)
INIT: +12 (Intution, Lightning Speed)
Actions: 1 per round
AC: 10, +2/+4 (Dodge), +3 (Lightning Speed)
Defensive:
Hit Points: 50
Level: 5
Alignment: Good
Victory Points: 5
Skills: Prime (Strength), Melee
Languages: English, French
Supernatural Powers: see Packages and Powers
Packages:
Slayer (theme)**
- Attribute Increase: Strength
- Attribute Increase: Constitution
- Intuition
- Might
- Regeneration (heal self 1d6 per rank)
- Robust
Powers: Robust 2 (taken at level 2), Might 2 (taken at level 3), Attribute Increase (Dexterity) (taken at level 4), Robust 3 (taken at level 5)
Shortcomings: Enemy 2 (Vampires)**, Enemy 1 (Dracula), Obligation**, Watched (British Home Office)**
Powers marked with ** are part of the Slayer Package.
I might need to tweak it a bit more, but for Miss LaGrange here I think it will work rather nicely.
I am now thinking I want to run a game with these three! Maybe do that vampire game I have been thinking about for a while now.
Thursday, October 6, 2016
October Horror Movie Challenge: Witchfinder (2013)
I have been motivated by "The Witch" and ideas for War of the Witch Queens to look for other 16th century tales of witchcraft. I found this little gem on Amazon Prime.
It is a cool little horror tale of a witch and the witchfinder that finds her and "tries" her.
The acting is, well, not great, but it is not terrible either. There is a good story here and some nice little scary bits too. The story is interesting and frankly it's short duration is perfect.
There were a couple of times that I thought some lines or dialogue seemed a little more modern than the setting and there were some other issues, but nothing that detracted from an enjoyable little flick.
I rather enjoyed it to be honest.
2016 Movie tally
Watched: 6
New: 5
It is a cool little horror tale of a witch and the witchfinder that finds her and "tries" her.
The acting is, well, not great, but it is not terrible either. There is a good story here and some nice little scary bits too. The story is interesting and frankly it's short duration is perfect.
There were a couple of times that I thought some lines or dialogue seemed a little more modern than the setting and there were some other issues, but nothing that detracted from an enjoyable little flick.
I rather enjoyed it to be honest.
2016 Movie tally
Watched: 6
New: 5
Reviews: Victorious Supplements
Victorious isn't just the core rulebook and some vague notions of inter-game compatibility. There are a number of supplements already out for the game that you can grab right now.
More Disclaimers: I bought all of these, Troll Lords did not supply any of these PDFs.
Victorious Night of the Jackals
This is a 24-page adventure from core book author Mike Stewart.
Now this is something fun. It is an introductory adventure for 4-8 characters of 1st-3rd level. Ok, the DriveThruRPG page says 2-4, but the book says 1-3. It follows directly from the adventure in the core book, Hyde and Seek, and involves none other than Professor James Moriarty. I don't want to give too many details away, but if you are a fan of the Robert Downey Jr. Sherlock Holmes movies and the League of Extraordinary Gentlemen, then this will be a fun romp.
A bit of a nitpick, the DriveThruRPG text is a bit misleading. It looks like bits of it were copy-pasted from the Victorious RPG Core page. This is just the adventure.
Victorious Phantasmagoria
This is a 36-page supplement from Mike Stewart. This supplement details a number of NPC, both good (9 total) and vile (12 total). They can be used as allies, villains, or even as Player Characters. Not as interesting as the NPCs from the Core book, but then again how could they be! Couple of nitpicks here, some the characters are described as having children, though the ages of the kids and the heroes don't always work. For example one heroine, Spellbinder is described as being in her late 20s and having a 12 year old son. She is also described as having a Ph.D. Having a kid at 18 and then continuing to get a Ph.D. THEN getting sucked into the past? It is DAMN hard to work on a Ph.D. when you have kids. I know; so does the author of the book. So it struck me as odd. Make her "late 30s" or better yet "mid 40s". I know the core book talks about the slow aging effects of supermankind, so say she is in her 40s but looks younger.
Also detailed is the secret organization "Sceptre"; used to fight the enemies of Queen and Country. A prison, Darkmore Prison, is given as a place to lock up all these bad guys you catch.
Victorious Hunter & Hunter Catalogue
This is a 44-page supplement from Mike Stewart.
Now this is a fun one! Meant to be reminiscent of the old mail order catalogs of the time, this book takes its name from two of the premiere heroic NPCs of the core book. The book is full of fantastical and mundane items characters can buy, find or engineer themselves. And it is a full book.
Vital statistics are given including any bonuses it provides or damage it does (or can take) and the equally important availability (%) and price in British Pounds and American Dollars.
This is also a good book for any Victorian era game with a Steam-Punk lean to it. It makes a nice companion piece to Cubicle 7's Victoriana - Faulkner's Millinery and Miscellanea.
My only complaint here is Troll Lords really missed out on the chance to make this look like a Vicotrian era catalog, complete with vintage art. I know they were trying to maintain trade dress with the line and readability, but it would have been a lot of fun.
Buy this if you REALLY want to know how much the Nautalis would run you in Pounds Sterling.
Victorious Rules Britania, 42 pages
Victorious Manifest Destiny, 46 pages
These are "Guide" books for Great Britain and America respectively. Both come with the same city maps of London and New York in PDFs.
Rules Britania details Great Britain in the time of Victoria and her world-wide empire. The city of London is also covered in some detail.
Man
ifest Destiny does the same for America and New York.
Both books are really pretty system neutral with a lot of background information that is great for any Victorian-era game.
Manifest Destiny edges out Rules Britania since America is often ignored in many Victorian games. Granted England is ignored in many Civil War and Western games too. One of the features I really enjoyed about Manifest Destiny were the inclusion of the New York gangs.
More Disclaimers: I bought all of these, Troll Lords did not supply any of these PDFs.
Victorious Night of the Jackals
This is a 24-page adventure from core book author Mike Stewart.
Now this is something fun. It is an introductory adventure for 4-8 characters of 1st-3rd level. Ok, the DriveThruRPG page says 2-4, but the book says 1-3. It follows directly from the adventure in the core book, Hyde and Seek, and involves none other than Professor James Moriarty. I don't want to give too many details away, but if you are a fan of the Robert Downey Jr. Sherlock Holmes movies and the League of Extraordinary Gentlemen, then this will be a fun romp.
A bit of a nitpick, the DriveThruRPG text is a bit misleading. It looks like bits of it were copy-pasted from the Victorious RPG Core page. This is just the adventure.
Victorious Phantasmagoria
This is a 36-page supplement from Mike Stewart. This supplement details a number of NPC, both good (9 total) and vile (12 total). They can be used as allies, villains, or even as Player Characters. Not as interesting as the NPCs from the Core book, but then again how could they be! Couple of nitpicks here, some the characters are described as having children, though the ages of the kids and the heroes don't always work. For example one heroine, Spellbinder is described as being in her late 20s and having a 12 year old son. She is also described as having a Ph.D. Having a kid at 18 and then continuing to get a Ph.D. THEN getting sucked into the past? It is DAMN hard to work on a Ph.D. when you have kids. I know; so does the author of the book. So it struck me as odd. Make her "late 30s" or better yet "mid 40s". I know the core book talks about the slow aging effects of supermankind, so say she is in her 40s but looks younger.
Also detailed is the secret organization "Sceptre"; used to fight the enemies of Queen and Country. A prison, Darkmore Prison, is given as a place to lock up all these bad guys you catch.
Victorious Hunter & Hunter Catalogue
This is a 44-page supplement from Mike Stewart.
Now this is a fun one! Meant to be reminiscent of the old mail order catalogs of the time, this book takes its name from two of the premiere heroic NPCs of the core book. The book is full of fantastical and mundane items characters can buy, find or engineer themselves. And it is a full book.
Vital statistics are given including any bonuses it provides or damage it does (or can take) and the equally important availability (%) and price in British Pounds and American Dollars.
This is also a good book for any Victorian era game with a Steam-Punk lean to it. It makes a nice companion piece to Cubicle 7's Victoriana - Faulkner's Millinery and Miscellanea.
My only complaint here is Troll Lords really missed out on the chance to make this look like a Vicotrian era catalog, complete with vintage art. I know they were trying to maintain trade dress with the line and readability, but it would have been a lot of fun.
Buy this if you REALLY want to know how much the Nautalis would run you in Pounds Sterling.
Victorious Rules Britania, 42 pages
Victorious Manifest Destiny, 46 pages
These are "Guide" books for Great Britain and America respectively. Both come with the same city maps of London and New York in PDFs.
Rules Britania details Great Britain in the time of Victoria and her world-wide empire. The city of London is also covered in some detail.
Man
ifest Destiny does the same for America and New York.
Both books are really pretty system neutral with a lot of background information that is great for any Victorian-era game.
Manifest Destiny edges out Rules Britania since America is often ignored in many Victorian games. Granted England is ignored in many Civil War and Western games too. One of the features I really enjoyed about Manifest Destiny were the inclusion of the New York gangs.
Wednesday, October 5, 2016
October Horror Movie Challenge: Mystics in Bali (1981)
Mystics in Bali is one of those movies I have known about for years. I have been wanting to see because it had Leyak black magic and a Penanggalan in it. One of the very few movies I have been able to find about them.
Let's get this done first. This movie is not good. The acting is bad, the script is a bit lame and specially effects are bad even by the standards of 1981.
The Leyak, or the black magic witch had an annoying habit of laughing, moaning and talking like Yoda throughout the entire movie.
Now the basic story is interesting enough; a young American woman researching black magic in a land unknown to most Americans and seduced by the magic.
I won't give away the end save that it was fairly predictable and cliched.
2016 Movie tally
Watched: 5
New: 4
Let's get this done first. This movie is not good. The acting is bad, the script is a bit lame and specially effects are bad even by the standards of 1981.
The Leyak, or the black magic witch had an annoying habit of laughing, moaning and talking like Yoda throughout the entire movie.
Now the basic story is interesting enough; a young American woman researching black magic in a land unknown to most Americans and seduced by the magic.
I won't give away the end save that it was fairly predictable and cliched.
2016 Movie tally
Watched: 5
New: 4
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