Monday, March 21, 2016

A to Z Blog Challenge 2016 Theme Reveal - Participation Asked!

It's that time of year again!  Time for the Blogging A to Z challenge.

Today is the big reveal of what your theme will be.


I have done a theme most years of the Challenge and will be doing one again this year.  I find a theme really helps focus what I want to do and gives me the chance to go into a topic very in depth.

For 2015 it was Vampires
For 2014 it was Witches
For 2013 is was Demons
and for 2012 it was RPGs.

This year I want to do something to keep my regular audience engaged and coming back and also to share this wonderful hobby with others.

So for 2016 the theme is Adventure!
(yes I am including the exclamation mark).

For the month of April I want to dive into some classic, some new and some odd adventures.  I want to focus on ones people can also still get.  I will talk about my experiences with them and get some tidbits that others can use.

Since my kids have been old enough to play I have been taking them through the classic TSR adventure modules.  Part of it is nostalgia on my part, I won't lie, but it is also more than that.

I have said before that these adventures give us all a shared story in this community of gamers.  My sons can and have talked to complete strangers before based on this shared experience alone.  Over the years at Gen Con I have run S4, B1, Ravenloft and Bone Hill with my kids and we have had tons of people come by to see what we are doing.   It has been a great experience for us all.

I also enjoy it because now at a much older age I can appreciate these adventures on a completely new level.  Sure I can make (and have made) my own.  But that's not what this is all about. I don't need to prove to myself or anyone that I can write an adventure; I did plenty of that over the years.
This is about nothing more than fun and a shared story.

For this Challenge I think I will focus my attentions on the adventures that have appeared in the Dungeon Magazine's 30 Greatest Adventures of All Time.

I am also going to feature adventures from the games I have been playing with my kids.

So for my regular audience, please stick around all month and see what I have to say.
BUT MOST IMPORTANTLY PLEASE share YOUR story too!

How did you survive the Caves of Chaos?  How did you die in Temple of Elemental Evil or the Tomb of Horrors?  Who did you see along the way? Aleena? Eclavdra? Mordenkainen?

For my new and returning A to Z visitors. Please read these tales and hopefully you will get some more insight to this weird but fun hobby we have.   Adventures are like stories.  But here the stories and the characters take a life of their own.

I hope to see you all here.


Friday, March 18, 2016

Kickstart Your Weekend: Five for Friday

Lots to talk about today, so without further ado.

Classic Edition GM Screen
from +Richard LeBlanc and  New Big Dragon Games Unlimited.


I have been waiting for this one for some time now ever since Richard first teased it.


Sherwood: The Legend of Robin Hood
from +Jonathan Thompson and Battlefield Press


This one looks interesting. I enjoy the Robin Hood legends and this is multi-stated for 5th Ed, S&W and Pathfinder.


Baker Street RPG: Jack the Ripper and Missions from Mycroft
from +Bryce Whitacre


I played Baker Street at Gen Con and it was a fun time.  This looks like an excellent addition to the game.  Honestly with the way Baker Street works this could be an excellent addition to ANY Victorian-era game.


Sandy Petersen's Cthulhu Mythos for Pathfinder


Sandy Petersen knows Lovecraft.  To see this for Pathfinder is a real treat!  And this one looks so good.


Hollow Earth Expeditions: Perils of Mars
by +Jeff Combos


I enjoy the heck out of the HEX books.  This one looks like a ton of fun too!



Wednesday, March 16, 2016

Class Struggles: The Basic Vampire

The great thing about Basic-era D&D (OD&D, B/X, BECMI) is how flexible it is.

That flexibility and something I always had regarded as a negative, race as a class, is now something I wish to exploit more.

For that I give you the updated and slightly revised Basic Vampire class.
The Blood is the Life - Basic Vampires


This is actually part of an experiment for me. Well two really.

The first is to see if the Vampire as a class would be something that others would want or play.
If so, there is a whole game I have been playing around with for a while that I think will do nicely.

The second is an experiment on publishing a "Pay What You Want" title.

I have had conversations with other publishers about PWYW and they are unwilling to do it. Claiming that they will never get the money they need to make it worthwhile.  I disagree, I think the gaming community at large and the OSR community in particular would rather pay for the materials they want.

If this is successful, and success is a relative term, then expect to see more from me like this.

The Race-as-Class works so well for the Vampire. Afterall if an elf can fight and cast spells, then a vampire can fight and do all the things that make a vampire cool.

Mind you I am not trying to do a Basic knock off of Vampire: The Masquerade here.   This is still the same basic-era vampire we have been fighting for 40 years.  He just now can start at 1st level and work his way up.

Let me know what you all think.

Tuesday, March 15, 2016

GMs Day 2016 - Last few days/hours

It's Super Tuesday in Illinois.  With a little bit of luck I'll be out voting later today.

You can also vote today, with your dollars!
The GM's Sale is still going on at RPGNow and there are so many good deals going on.

In particular my Sisters of the Aquarian Order is still in the top 10 of the GM's Day sales.
Get it now before the price goes back up!






Monday, March 14, 2016

The Iconic Witches of D&D

No game this past weekend. I wasn't feeling great and my son was at a birthday party.

I was thinking about Friday's post on the witches of Rahasia and of Ravenloft and it occurs to me that D&D lacks in iconic witches.  There are great examples of Vampires, Liches, Wizards, Priests, Paladins, Rangers, enough Thieves to fill a guild, even Bards.

The witches in Rahasia are one thing, but the ones in Ravenloft don't even have proper names really.

Pathfinder does a good job with their iconics.  Feiya is a proper witch, but even the sorceress Seoni is often referred to as a witch.  Not to mention all the witches to be found in Irrisen like Queen Elvanna.

The witches three. Larina, Feiya and Seoni
I have my iconic, Larina.  But she appears mostly in my Pathfinder books.

Who do we have for D&D?

Well for starters and maybe the most iconic is Iggwilv, the Witch-Queen. We also have Elena the Fair, Witch Queen of Summer. Also, while not as a well know or even explicitly a witch is Skyla.

There is also one witch that both D&D and Pathfinder share, Baba Yaga.


There was also Koliada, the Winter Witch. a Level 26 Solo Skirmisher from the 4th ed era adventure "Winter of the Witch". But there is not a lot out there about her.  Interestingly Pathfinder also has a lot Winter and Cold related witches.

Dungeon Crawl Classics gives us Lady Kyleth, The Witch Queen.

Personally I'd love to see more.  There might be more, I just haven't found them all yet.

Friday, March 11, 2016

Rahasia, Ravenloft and Witches

While reading the new Curse of Strahd book I could not help but notice that Rahasia was listed as inspirational material.  This prompted me to go back and look over my well worn copy.

Like Ravenloft Rahasia was written by the Hickmans. It began life as a two-parter for the RPGA, Rahasia and Black Opal Eye.



Between this and the new Curse of Strahd book it got me thinking about thinking about how witches are portrayed in the Hickman's adventures.

The Ravenloft "Bavorian" Witches are fairly stereotypical to be honest.  While that is fine in the confines of the gothic horror tropes, there is always room for improvement.

In Rahasia, the "Witch Sisters" are much more powerful when the are together and have access to the Black Opal Eye.   This includes taking over the bodies of others and communicating with their black panthers.

I still can't help but think they might be more interesting as one of my Basic Era Witches.

Karelena, Solorena & Trilena
Human Female Witches
Faerie Tradition

Level: 1 (5 when together using the magic of the Black Opal Eye)
AC: 9
HP: 5 (11), 4 (10), 6 (13)
Move: 120' (40')
Attacks: 1 (athamé)
Damage: 1d4
Save As: W1 (W5)
Morale: 6 (12)
Alignment: Chaotic

Familiar: Black panther for each

Each knows the following cantrips:
Chill, Close, Dancing Lights, Irritate and Spark

By themselves the witches can cast the following spells:
Karelena, 2 of the following: Command, Magic Circle Against Good, Sleep
Solorena, 1 of the following: Charm Person, Pop Corn, Sleep
Trilena,  1 of the following: Light, Spirit Dart, Magic Circle Against Good,

When encountered together they can cast an additional spell above and any two of the following each.  Hold Person, Knock, Levitate, Mind Obscure, Spell Missile

Together they can also cast:
Level 1 Ritual: Consecration Ritual
Level 2 Ritual: Calling the Quarters
Level 3 Ritual: Imbue Witch Ball

This makes them a little bit more of a threat.

Wednesday, March 9, 2016

Review: Ravenloft 3.0

The 3.0 era was on us.  I had just come back to D&D from a long hiatus and to my surprise we were getting a new Ravenloft setting and it was going to be penned by Swords & Sorcery Studios/Arthaus/White Wolf.  Say what you like about WW, they do know vampires.

Ravenloft 3.0 was one of those books I bought in the new 3.x era and I loved how it looked.  I splurged and grabbed the limited edition version from my favorite local game store.

Ravenloft Core book 3.0

I thought the art was fantastic and loved how well it adapted itself to the 3.0 rules.  But I had already had some experiences with 3.0 and even had pictured up some Swords & Sorcery Studios books and enjoyed those as well. The races were a nice treat to be honest. For the first time I really felt like I could run a Ravenloft game with the likes of gnomes, halflings and especially half-orcs, now rebranded as Calibans and the new Giogoto.



I think though I was expecting more at the time.  SSS was part of White Wolf like I mentioned and I was hoping for some of what made Vampire: The Masquerade so good to be here.  In re-reading it now, so many years later, I find I had unrealistic expectations.  In truth this book is a much better organized and updated version of the 2e Domains of Dread book. The nice thing about Ravenloft (and many of the D&D worlds) is that the plot kept moving along despite edition changes.  Though there is also a nice timeline included so DMs can do what they want.

This book has a black and white interior when most others were going full color.  To me this is a feature, not a bug.  Ravenloft is world of shades of grey and the art here is helps convey this.   The book is a basic campaign guide including the people, the lands and most important for Ravenloft, the horrors of the lands.  There are some new feats and skills. No new spells, but suggestions on how magic will be altered by the Mists.  There is even a section on the Gods of  Ravenloft.

Since most of this book covers the lands, their inhabitants and the Cultural Level of each, there is not a lot of crunch.  Translation: You can use this with any other version of D&D you like.  Even the feats look like they would work well with 5e still.  Even the section on "Fear, Horror and Madness" would work well.

It lacks large foldout maps of the 2e days, but it is a surprisingly good resource to me these days.
Well worth picking up.