Nothing special to share with you today, just some repeats that I really enjoy and a couple of new ones with familiar names. Getting ready for Gen Con.
Reaper Miniatures Bones 3: The Search for Mr. Bones!
https://www.kickstarter.com/projects/1513061270/reaper-miniatures-bones-3-the-search-for-mr-bones
Man I wish I could paint minis. But I am really, really terrible at it. I can't see the detail and my hand shakes too much thanks to all the caffeine I drink. Still this looks awesome.
Leagues of Gothic Horror
https://www.kickstarter.com/projects/1588759266/leagues-of-gothic-horror
I mentioned this one before, but it looks really, really fun. I am really looking forward to it.
Castles & Crusades Mythos
https://www.kickstarter.com/projects/676918054/castles-and-crusades-mythos
Not one, but three new book from Brian N. Young who brought us the Codex Celtarum and the Codex Nordica. This time we have books for German, Slavic and Classical Greek myths. Sure to be excellent.
Star Trek: Axanar
https://www.indiegogo.com/projects/star-trek-axanar#/story
I LOVE Star Trek and this to me is "real" Star Trek. It just looks so good. There is so much love, care and attention put into this I can't wait to see it. Plus pledging for the blu-ray is still cheaper than a night out at the movies with the kids.
Friday, July 24, 2015
Thursday, July 23, 2015
Christmas in July
DriveThruRPG / RPGNow / OneBookshelf is running their Christmas in July Sale.
Lots of great deals going on. I even have plenty in my wishlist that went on sale.
So much good stuff really it is hard to know what to recommend. Chances are good that something you have been wanting is on sale.
Lots of great deals going on. I even have plenty in my wishlist that went on sale.
So much good stuff really it is hard to know what to recommend. Chances are good that something you have been wanting is on sale.
Ubiquity Month: A Tale of Multiple Mars'
One of the reasons I was so keen on doing an in depth review of the Ubiquity system was to look at both Revelations of Mars and Space: 1889 in depth. In particular I wanted to look at both versions of their Mars.
Both have some very fun and very interesting ideas for their Mars. I think if I were to merge these into one game, say my "1901: An Æther Space Odyssey" game, I would have to make some choices.
For starters I might jettison BOTH sets of Martians in favor of something more Barsoomian. Why? Well a couple of reasons. I really enjoyed the John Carter novels and liked the Martians in those books. The Revelations of Mars book is the closest to that. Don't me wrong, I like the Space 1889 stuff too, but even back in the GDW days it didn't grab me. Now the Space 1889 Venus, that is something I can get behind.
As interesting as I find the Space: 1889 Martians, the Revelations of Mars Martians seem to fit the idea of "Barsoom" better.
Also the other reason is that I have ALWAYS wanted to play a pure Sword and Planet game on Barsoom using either OD&D or Spellcraft & Swordplay. It would be nice to fully develop one Mars than to do two half-developed ones. I have toyed with the idea of playing one using Castles & Crusades too, mixing in bits of Amazing Adventures, but I think I owe it to myself to play it under OD&D.
I would also love to figure out a way to get "War of the Worlds" mixed up in this. The Martians of that book are very, very different than any of the above. I could take a page from Mars: The Home Front on how to mix them. Though I like the idea of the Therns using the Sarmaks (the creatures from H.G. Wells Mars) as advance troops for the conquest of Jasoom (Earth).
I also like the idea that the dwarf planet Ceres is somehow involved.
In some ways I like Space: 1889's solar system better and RoM's Mars better. I have not gone over the histories of both with a fine tooth comb, but I can say that mechanically they will work with each other rather nicely. There is more to the solar system than just Venus, Earth and Mars.
I think I would also want to have a Moon more similar to H.G. Well's moon than to Edgar Rice Burroughs' Hollow Moon from the Moon Maid. Though it would be the natural choice given the parallels to ERB's other works (Pellucidar and Barsoom). Heck, I could almost lift Space:1889 Martians off the planet and replant them on Venus/Amtor. That would work for me.
I have not given much thought to the other planets yet. The four large Jovian moons are a good place to start, as is Titan. I think I am contractually obligated to use Pluto and make it into Yuggoth.
It's nice to have so many options really.
Both have some very fun and very interesting ideas for their Mars. I think if I were to merge these into one game, say my "1901: An Æther Space Odyssey" game, I would have to make some choices.
For starters I might jettison BOTH sets of Martians in favor of something more Barsoomian. Why? Well a couple of reasons. I really enjoyed the John Carter novels and liked the Martians in those books. The Revelations of Mars book is the closest to that. Don't me wrong, I like the Space 1889 stuff too, but even back in the GDW days it didn't grab me. Now the Space 1889 Venus, that is something I can get behind.
As interesting as I find the Space: 1889 Martians, the Revelations of Mars Martians seem to fit the idea of "Barsoom" better.
Martian Princesses
Also the other reason is that I have ALWAYS wanted to play a pure Sword and Planet game on Barsoom using either OD&D or Spellcraft & Swordplay. It would be nice to fully develop one Mars than to do two half-developed ones. I have toyed with the idea of playing one using Castles & Crusades too, mixing in bits of Amazing Adventures, but I think I owe it to myself to play it under OD&D.
I would also love to figure out a way to get "War of the Worlds" mixed up in this. The Martians of that book are very, very different than any of the above. I could take a page from Mars: The Home Front on how to mix them. Though I like the idea of the Therns using the Sarmaks (the creatures from H.G. Wells Mars) as advance troops for the conquest of Jasoom (Earth).
I also like the idea that the dwarf planet Ceres is somehow involved.
In some ways I like Space: 1889's solar system better and RoM's Mars better. I have not gone over the histories of both with a fine tooth comb, but I can say that mechanically they will work with each other rather nicely. There is more to the solar system than just Venus, Earth and Mars.
I think I would also want to have a Moon more similar to H.G. Well's moon than to Edgar Rice Burroughs' Hollow Moon from the Moon Maid. Though it would be the natural choice given the parallels to ERB's other works (Pellucidar and Barsoom). Heck, I could almost lift Space:1889 Martians off the planet and replant them on Venus/Amtor. That would work for me.
I have not given much thought to the other planets yet. The four large Jovian moons are a good place to start, as is Titan. I think I am contractually obligated to use Pluto and make it into Yuggoth.
It's nice to have so many options really.
Wednesday, July 22, 2015
Review: Revelations of Mars
Ubiquity month continues with a return to Mars in Revelations of Mars.
Revelations of Mars (RoM) is the newest book in the Ubiquity universe and the newest from Exile Game Studio. Like Space: 1889 I got in on this one via the Kickstarter. I am going to spend some time looking at both games, but today I want to focus on RoM by itself.
Revelations of Mars is a nice thick tome. Or it will be when my hardcover comes in next week. The PDF is a healthy 224 pages. Color covers and inserts, but mostly black and white interior. Like it's older brother, Hollow Earth Expedition, this works well for the style and feel of the book. What is that style? Overtly it is Pulp Action, like HEX, but there is a good helping of "Sword and Planet" and "Planetary Romance" action here as well as, and this is fun, 50s sci-fi mentality. In fact while reading this I kept thinking more and more of the staples of 50s UFO invasion movies. I am not sure if that was the author's intent, but it is what I got. I had ideas for this game, but now I am thinking "Day the Earth Stood Still" and "Journey to the Seventh Planet" (ok that was early 60s). The Mars of RoM is closer to the Barsoom of Edgar Rice Burroughs than say War of the Worlds.
This book is also a sourcebook for Hollow Earth, so you will need the Core HEX book to play.
Chapter 1 covers Characters which gives more material for Mars based and Mars travelling characters. We get the expected run of Martian nobles, nomads and even robots. There are plenty of new Talents and Flaws. Everything from four arms, dual brains, Vrii-based talents and more Atlantean-based ones. Looks like we are in for a treat here! There are also Robot and Alien creation templates.
The Sample Characters/Archetypes are in beautiful full color and done really, really well.
Chapter 2 Supernatural Powers is another chapter I was eager to devour. This covers psychic powers. Everything from psychic healing, precognitive powers and pyrokinesis. Mix in with the Hollow Earth books and you have quite a bit of psychic powers to cover most situations.
Chapter 3 details more Equipment and weapons. For you fantasy role-players out there here is your list of swords, maces, flails and spears. Everything required by a Sword and Planet story. Not to worry, there are still "blasters" and "ray guns" to be had as well. Naturally. There is even Martian Red Steel that can be used in some weapons.
Chapter 4 Vehicle Combat covers all the new craft one can find on Mars. My favorite are the sky ships. Not a huge fan of pirates, but these are cool.
Chapter 5 is all about Martian Natives. Several races are covered. There is the expected four-armed "green" Martians (the Dheva) but there are plenty of others. There are insect-men (well, beetlemen), Grey Martians which do remind me of "Greys", Apemen, Purple Martians (that new!), dinosaur men, the Vrii, which are like giant crystal formations and finally the Red Martians. In a interesting choice the Red Martians are related to Atlanteans. There is a lot here and I am not doing it justice by any means.
Chapter 6 follows with The Red Planet, background on Mars. Mars is very much a dying world. That is the same story we get in the Barsoom books and even in DC comics, so that much is familiar. There is also a feel of Vance's "Dying Earth" here too. First we cover how to get to Mars. There are your standard weird science rockets, but also projection from the Astral Projector, Atlantean Portals (which I rather like to be honest) and the good old fashioned abduction. The bulk of the chapter details various locations on Mars and the inhabitants. Very nicely detailed.
Chapter 7 Atlanteans details these ex-pats on Mars. Not only their involvement on Mars, but also their involvement in the greater Solar System. Even if you don't want to play on Mars but want more information on the Atlanteans for your Hollow Earth Game then this is a great, must read chapter. Several Atlantean "Gods" are also detailed and how their affairs affect Mars.
Chapter 8 Friends and Enemies covers the various peoples of Mars and what Earthlings can expect. Several unique characters are also discussed.
Chapter 9 Bestiary is exactly that, the beasts and monsters of Mars. We have a number of "Earth-like" creatures, some different sorts of Dinosaurs and lots of insects. There are some near-humanoid creatures as well. There are even "sand worms". There is some more modern influences here as well. The bestiary is more "Avatar" than it is "This Island Earth". There is nothing wrong with that, though with the lack of water and plants I don't see many of these creatures, save the bugs and scavengers, living long at all.
Next is a Sample Adventure, Revelations of Mars. I won't say much (spoilers!) but it is for human characters coming to Mars. That makes good sense really.
The appendix covers some inspirational books of the Planetary Romance sort. The usual suspects are here; Herbert, Vance, Howard, Burroughs, Zelazny and Wells. But there are others worth looking to. Comics, movies and TV shows are also mentioned. As with the other games in this line books are given the most attention.
There is a good index and list of Kickstarter backers.
A few full color "ads" and a full color map of Mars.
Honestly there is so much in this book that you could easily make a completely Mars-based campaign. Just traveling from city to city would be adventure enough. Thankfully the book covers more than just that. Exile really has something nice here and I hope to see more in this line. Could a Venus book be in the future? Hope so.
Revelations of Mars (RoM) is the newest book in the Ubiquity universe and the newest from Exile Game Studio. Like Space: 1889 I got in on this one via the Kickstarter. I am going to spend some time looking at both games, but today I want to focus on RoM by itself.
Revelations of Mars is a nice thick tome. Or it will be when my hardcover comes in next week. The PDF is a healthy 224 pages. Color covers and inserts, but mostly black and white interior. Like it's older brother, Hollow Earth Expedition, this works well for the style and feel of the book. What is that style? Overtly it is Pulp Action, like HEX, but there is a good helping of "Sword and Planet" and "Planetary Romance" action here as well as, and this is fun, 50s sci-fi mentality. In fact while reading this I kept thinking more and more of the staples of 50s UFO invasion movies. I am not sure if that was the author's intent, but it is what I got. I had ideas for this game, but now I am thinking "Day the Earth Stood Still" and "Journey to the Seventh Planet" (ok that was early 60s). The Mars of RoM is closer to the Barsoom of Edgar Rice Burroughs than say War of the Worlds.
This book is also a sourcebook for Hollow Earth, so you will need the Core HEX book to play.
Chapter 1 covers Characters which gives more material for Mars based and Mars travelling characters. We get the expected run of Martian nobles, nomads and even robots. There are plenty of new Talents and Flaws. Everything from four arms, dual brains, Vrii-based talents and more Atlantean-based ones. Looks like we are in for a treat here! There are also Robot and Alien creation templates.
The Sample Characters/Archetypes are in beautiful full color and done really, really well.
Chapter 2 Supernatural Powers is another chapter I was eager to devour. This covers psychic powers. Everything from psychic healing, precognitive powers and pyrokinesis. Mix in with the Hollow Earth books and you have quite a bit of psychic powers to cover most situations.
Chapter 3 details more Equipment and weapons. For you fantasy role-players out there here is your list of swords, maces, flails and spears. Everything required by a Sword and Planet story. Not to worry, there are still "blasters" and "ray guns" to be had as well. Naturally. There is even Martian Red Steel that can be used in some weapons.
Chapter 4 Vehicle Combat covers all the new craft one can find on Mars. My favorite are the sky ships. Not a huge fan of pirates, but these are cool.
Chapter 5 is all about Martian Natives. Several races are covered. There is the expected four-armed "green" Martians (the Dheva) but there are plenty of others. There are insect-men (well, beetlemen), Grey Martians which do remind me of "Greys", Apemen, Purple Martians (that new!), dinosaur men, the Vrii, which are like giant crystal formations and finally the Red Martians. In a interesting choice the Red Martians are related to Atlanteans. There is a lot here and I am not doing it justice by any means.
Chapter 6 follows with The Red Planet, background on Mars. Mars is very much a dying world. That is the same story we get in the Barsoom books and even in DC comics, so that much is familiar. There is also a feel of Vance's "Dying Earth" here too. First we cover how to get to Mars. There are your standard weird science rockets, but also projection from the Astral Projector, Atlantean Portals (which I rather like to be honest) and the good old fashioned abduction. The bulk of the chapter details various locations on Mars and the inhabitants. Very nicely detailed.
Chapter 7 Atlanteans details these ex-pats on Mars. Not only their involvement on Mars, but also their involvement in the greater Solar System. Even if you don't want to play on Mars but want more information on the Atlanteans for your Hollow Earth Game then this is a great, must read chapter. Several Atlantean "Gods" are also detailed and how their affairs affect Mars.
Chapter 8 Friends and Enemies covers the various peoples of Mars and what Earthlings can expect. Several unique characters are also discussed.
Chapter 9 Bestiary is exactly that, the beasts and monsters of Mars. We have a number of "Earth-like" creatures, some different sorts of Dinosaurs and lots of insects. There are some near-humanoid creatures as well. There are even "sand worms". There is some more modern influences here as well. The bestiary is more "Avatar" than it is "This Island Earth". There is nothing wrong with that, though with the lack of water and plants I don't see many of these creatures, save the bugs and scavengers, living long at all.
Next is a Sample Adventure, Revelations of Mars. I won't say much (spoilers!) but it is for human characters coming to Mars. That makes good sense really.
The appendix covers some inspirational books of the Planetary Romance sort. The usual suspects are here; Herbert, Vance, Howard, Burroughs, Zelazny and Wells. But there are others worth looking to. Comics, movies and TV shows are also mentioned. As with the other games in this line books are given the most attention.
There is a good index and list of Kickstarter backers.
A few full color "ads" and a full color map of Mars.
Honestly there is so much in this book that you could easily make a completely Mars-based campaign. Just traveling from city to city would be adventure enough. Thankfully the book covers more than just that. Exile really has something nice here and I hope to see more in this line. Could a Venus book be in the future? Hope so.
Tuesday, July 21, 2015
Advanced Dungeons & Dragons Dungeon Masters Guide
The last book of the trinity that got many of us on this road was released in PDF today.
Dungeon Master's Guide
No more need to haul my books to the 1e game. I can just bring a tablet.
Dungeon Master's Guide
No more need to haul my books to the 1e game. I can just bring a tablet.
Castles & Crusades: I can't quit you...
My Castles & Crusades Castle Keeper Guide came in the mail yesterday.
With lots of swag that I don't remember being offered. The dice box is nice and it has C&C dice in it.
Love the "Epic Level Play" book too. Some good ideas I might port over to D&D5.
I just have so much cool stuff for this game. It is a shame I don't get to play it more than I do.
Maybe after Gen Con I can work on that.
With lots of swag that I don't remember being offered. The dice box is nice and it has C&C dice in it.
Love the "Epic Level Play" book too. Some good ideas I might port over to D&D5.
I just have so much cool stuff for this game. It is a shame I don't get to play it more than I do.
Maybe after Gen Con I can work on that.
Monday, July 20, 2015
Dimetrodon for Ubiquity
Ubiquity Month continues!
We were at the Field Museum of Natural History this weekend. One of my favorite museums in the world. I love the dinosaur exhibit. Got to see Sue and Lucy, two of my favorite girls in anthropology. I also got to see the creature I loved as a kid. The Dimetrodon. Often confused as a dinosaur these creatures are much, much older. The also do not appear in the Ubiquity books that I have seen.
So here is my hand at making a monster.
Dimetrodon
Follower 2
Archetype: Prehistoric Synapsid
Motivation: Survival
Style: 0 Health: 9-10
Primary Attributes
Body: 6 Charisma: 0
Dexterity: 5 Intelligence: 0
Strength: 5 Willpower: 3
Secondary Attributes
Size: 0-1
Initiative: 5
Move: 10
Perception: 3
Defense: 10
Stun: 6
Skills Base Levels Rating (Average)
Brawl 5 3 8 (4)
Stealth 5 3 8 (4)
Survival 0 5 5 (2+)
Talents
Skill Aptitude (+2 Survival rating)
Resources
None
Flaw
Bestial (Cannot communicate or use tools)
Weapons Rating Size Attack (Average)
Bite 0 L 0 8 L (4) L
Claw 2 L 0 10 L (5) L
Ready to attack your players!
We were at the Field Museum of Natural History this weekend. One of my favorite museums in the world. I love the dinosaur exhibit. Got to see Sue and Lucy, two of my favorite girls in anthropology. I also got to see the creature I loved as a kid. The Dimetrodon. Often confused as a dinosaur these creatures are much, much older. The also do not appear in the Ubiquity books that I have seen.
So here is my hand at making a monster.
Dimetrodon
Follower 2
Archetype: Prehistoric Synapsid
Motivation: Survival
Style: 0 Health: 9-10
Primary Attributes
Body: 6 Charisma: 0
Dexterity: 5 Intelligence: 0
Strength: 5 Willpower: 3
Secondary Attributes
Size: 0-1
Initiative: 5
Move: 10
Perception: 3
Defense: 10
Stun: 6
Skills Base Levels Rating (Average)
Brawl 5 3 8 (4)
Stealth 5 3 8 (4)
Survival 0 5 5 (2+)
Talents
Skill Aptitude (+2 Survival rating)
Resources
None
Flaw
Bestial (Cannot communicate or use tools)
Weapons Rating Size Attack (Average)
Bite 0 L 0 8 L (4) L
Claw 2 L 0 10 L (5) L
Ready to attack your players!
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