I really, really like Castles & Crusades. There is so much going on in that game that I just love.
D&D 3 mechanics, AD&D feel and as streamlined as D&D 5. Or, rather...D&D 5 is as streamlined as C&C!
This sale is crazy. There are some serious deals here and I am loading up my cart now.
Here are a few of my favorites.
Castles & Crusades Players Handbook 6th Printing
Read my review here.
Castles & Crusades Castle Keepers Guide
Read my review here.
Castles & Crusades Monsters & Treasure
This is the main monster and treasure book for C&C. Here you will find what I call the "classic" monsters from the great Monster Manual. If you are familiar with 3.x then these are all the monsters from the SRD in C&C's format. There is plenty of new text here though to make this more than just another SRD-derived book. Like all the C&C books the art and layout is great. I have the physical book, the pdf and a printout of the PDF and all read great.
The Castles & Crusades Monster stat block is a nice combination of Basic's simplicity, 1st AD&D's comprehensiveness, and some 3.x style rules. Saves are simple (Physical, Mental or both), AC is ascending and there is a "Challenge Rating" stat and XP all factored in. Honestly it really is a synthesis of the best of D&D. Grabbing a monster from another source and converting on the fly really could not be easier.
This book though is more than just a monster book, all the treasure and magic items (normally found in a Game Master's book) are here. This is a nice feature really. One place to have your encounter information.
Castles & Crusades Classic Monsters The Manual
A fantastic collection of monsters from the original Fiend Folio, Monster Manual 2 and various publications. All revised to be used in in Castles & Crusades. Not a "must have" book, but certainly a "you will really, really want it and kick yourself if you don't get it" book.
It is a fantastic edition to my C&C collection and I am very glad I bought it.
Castles & Crusades Tome of the Unclean
A collection of fiends, demons and devils for C&C (and any SIEGE Engine Game like Amazing Adventures). At 38 pages it focuses on some of the classics of fantasy RPGs. There are not a lot, but there are enough new creatures and unique devils to make this worth anyone's while.
Personally I would love to use this with Amazing Adventures. Faustian bargins against a backdrop of 30s pulp noir is just too tempting not to do.
The creatures each get about half a page of stats and description along with art. Just because you know these creatures from other games don't assume you know them for this one! Actually, go right ahead and assume. That makes the game that much more fun for the Castle Keeper!
If I had a criticism it is I wish the book was larger. There is enough material out there for a book 4 times this size.
Castles & Crusades Of Gods & Monsters
A collection of gods and monsters from various myths and legends. It immediately reminds you of the of Deities and Demigods, but it is closer in format to the earlier Gods, Demigods and Heroes.
The myths are well represented, though there are a few oddities. The Greek and Roman myths are separate and the demi-human myths could have been left out.
I did like all the new spells for clerics of the various gods. That was a good touch.
Castles & Crusades Codex Celtarum
All my C&C games have a Celtic feel to them.
Read my review here.
Castles & Crusades Character Reference Sheets
Sheets specifically designed for Castles & Crusades. Plenty of room for all your equipment, information and spells.
I like that they are a nice combination of both modern functionality (3.x era) and old-school sensibilities (AD&D). Diving the sheets up by what ability the characters need (Strength, Dexterity, Wisdom) is a nice call back to the old "golden rod" sheets of a bygone age.
Yes you can find sheets on the web for free, but these are worth the price.
Amazing Adventures!
My favorite Pulp-era game.
Read my review here.
Amazing Adventures! Manual of Monsters
I won't lie. I LOVE Monster books. They are to this day one of my favorite things to buy for any game. The Amazing Adventures Manual of Monsters manages to give me monsters I have seen before, but with a whole new take. I mean a mummy is a mummy right? Well...your old monster book won't tell you how it reacts when you fire your .38 into it. But beyond that this book also has a lot of new monsters. Enough to make it worth while in my opinion.
Also as an added bonus feature is an appendix of monsters from different countries. So fight that Kelpie on it's native soil. Or tangle with the machinations of the Greys.
If you play AA then you need this book.
Amazing Adventures Rise of the Red God
GREAT adventure for Amazing Adventures. Maybe I should have said amazing.
But seriously this adventure has it all. Exotic locations, cults, demons, two fisted/high calibre action. Even an ancient text to be found.
But more than your lives are stake here. You sanity or even your soul will be lost.
I have had the pleasure of running this under both AA AND Castles & Crusades (converting from Pulp to Fantasy) and both times it worked out great. So even if you don't play AA (and why aren't you??) then you can run this with some thematic tweaks (and almost NO mechanical ones) with Castles & Crusades.
Part 2 later on today. I just bought a bunch of stuff myself!